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Lightning xVx
R 0 N 1 N
399
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Posted - 2014.03.07 04:43:00 -
[1] - Quote
So, I was in the discussion with some friends awhile back on how to properly balance the use of Red Line Snipers in the game and push them out of it....passively. I came up with three (3) idea's that sound balanced:
1.) Small % off damage to weapons. (Meaning if they are sitting back with a fully decked out gear they wouldn't be able to 1-2 shot someone)
2.) Amount of ISK accumulated lessens the longer you stay behind the Red-Line. (You stay in the Red-Line, get a bunch of kills, but unfortunately your ISK amount will significantly drop the longer you stay in there based on a procedural timer.)
3.) Lessen health. (Reason being that it forces you to push together as a team instead of individual gain, unless of course you are cloaked or dampened.
Any thoughts guys?
Thanks to CEO-PYREX for pointing this problem out as well. http://www.youtube.com/watch?v=Ro70YwrLSqI&list=UUvM6TnwjRRqUzoRNocvtO0Q |
Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3407
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Posted - 2014.03.07 04:45:00 -
[2] - Quote
My idea is to make the redline a wall similar to the mcc sphincter. Things pass through but things don't shoot out.
I mean it already exists in the game
I tried Redline Railgunning
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Lightning xVx
R 0 N 1 N
399
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Posted - 2014.03.07 04:49:00 -
[3] - Quote
Bojo The Mighty wrote:My idea is to make a wall similar to the mcc. Things pass through but things don't shoot out.
I mean it already exists in the game
Understood, but at the same time it would just make sense to have it where they can at least have the option to do that, if they choose so. It was more a use of balance that allows them to do that but punishes them for staying in there for too long. Passively kicks them out so they HAVE to fight, to gain money. |
Blind Nojoy
G I A N T General Tso's Alliance
124
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Posted - 2014.03.07 05:10:00 -
[4] - Quote
No damage from your own redline and no time based SP gain (bullsh*t anyway) while in the red line or MCC Period Dot
PS no damn WP for blowing up unhacked installations. |
Lightning xVx
R 0 N 1 N
399
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Posted - 2014.03.07 05:15:00 -
[5] - Quote
Blind Nojoy wrote:No damage from your own redline and no time based SP gain (bullsh*t anyway) while in the red line or MCC Period Dot
PS no damn WP for blowing up unhacked installations.
I do like the SP idea, that's a good one.The No damage might be a bit extreme, because whats going to happen if your team get's pushed back ALL THE WAY. And you cant break out of it because your weapons don't do any damage? |
Blind Nojoy
G I A N T General Tso's Alliance
125
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Posted - 2014.03.07 05:24:00 -
[6] - Quote
I propose a new installation: The merc launcher. It allows you to fire one merc from your redline to somewhere on the battlefield. 2 minute cool down and only works when your team has 0 points capped. Warning: If the "ammo" fails to deploy inertia dampener...splat!
PS I wrote that jokingly but it's actually a kinda cool idea...remember the launchers in MGS 4 to get them on the ship? We are 20000 years past that...easy tech! |
Lightning xVx
R 0 N 1 N
399
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Posted - 2014.03.07 05:26:00 -
[7] - Quote
Blind Nojoy wrote:I propose a new installation: The merc launcher. It allows you to fire one merc from your redline to somewhere on the battlefield. 2 minute cool down and only works when your team has 0 points capped. Warning: If the "ammo" fails to deploy inertia dampener...splat!
PS I wrote that jokingly but it's actually a kinda cool idea...remember the launchers in MGS 4 to get them on the ship? We are 20000 years past that...easy tech!
Yes, they should do that they had that in MGO and StarHawk, CCP Implement a troop Cannon, that has a cool down for 1 min-2 min. thats a great idea man! |
Billi Gene
496
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Posted - 2014.03.07 05:36:00 -
[8] - Quote
redline shenanigans are a map design issue.
All newer maps limit the ability to score kills across large tracts of the map from the redline.
Newer sockets also prevent alot of sniping from great distance.
old maps come from a different design principal, and allow for redline sniping to encourage the sniper rifles use.... read: the maps from beta days.
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Sgt Buttscratch
KILL-EM-QUICK
1939
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Posted - 2014.03.07 05:40:00 -
[9] - Quote
I think 1.8 will hurt redline snipers enough, as for rail tanks... remove them from the game.
Yo have to remember this game is not designed for snipers to operate well outside of the redline. And they can also be countered
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Lightning xVx
R 0 N 1 N
400
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Posted - 2014.03.07 05:43:00 -
[10] - Quote
Sgt Buttscratch wrote:I think 1.8 will hurt redline snipers enough, as for rail tanks... remove them from the game.
Well, I like the idea about the amount of SP you get back as well as the ISK, if you're going to hurt someone hit them where it hurts: Their Wallets. And I also encourage as a last ditch effort where there is a Troop Cannon that could launch you (randomly mind you) places across the map that can allow your team to rebuild from different vantage points. |
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Lightning xVx
R 0 N 1 N
400
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Posted - 2014.03.07 05:46:00 -
[11] - Quote
Billi Gene wrote:redline shenanigans are a map design issue.
All newer maps limit the ability to score kills across large tracts of the map from the redline.
Newer sockets also prevent alot of sniping from great distance.
old maps come from a different design principal, and allow for redline sniping to encourage the sniper rifles use.... read: the maps from beta days.
Well, it isnt exactly fun when you get sniped by an objective once you start hacking it and the enemy is either Rail Gun Tanking or just a regular joe schmo sniper shoots you because he decides he should camp it to get some free money/kill from you. It's not balanced what-so-ever and should in that sense have a strong impact to it: Causality. You snipe in redline, you get punished for taking the easy route. |
Blind Nojoy
G I A N T General Tso's Alliance
125
|
Posted - 2014.03.07 05:49:00 -
[12] - Quote
No redline sniper damage. Re-introduce bullet drop. I would say make it variable upon the size of the planet I.e, the local planet's gravity but that is probably too much. Would be cool though...
Anyhow, point and click killing is a lol. Make snipers viable by significantly increasing damage, add bullet drop to require a bit of skill (the scope should provide a laser range finding in your HUD so you know how much to adjust), and say goodbye to scrubby kaalakiota snipers...and start worrying about guys like sleepy zan. |
LAVALLOIS Nash
QcGOLD
22
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Posted - 2014.03.07 05:53:00 -
[13] - Quote
I got a great idea! How about....if you dont steamroll a team into submission in the first 2 mins of the game, they wont have to resort to hiding in their redline and engaging people at a distance.
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Blind Nojoy
G I A N T General Tso's Alliance
125
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Posted - 2014.03.07 05:56:00 -
[14] - Quote
I think the merc launcher would have to be operated by a teammate, who could control the trajectory and distance of the shot. That would require coordination though which would not bode well for most pub matches lol.
I guess you could make an uplink launcher as well, or make them droppable from a derpship if there are no spawn locations outside the red line. |
Billi Gene
497
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Posted - 2014.03.07 05:59:00 -
[15] - Quote
Lightning xVx wrote:Billi Gene wrote:redline shenanigans are a map design issue.
All newer maps limit the ability to score kills across large tracts of the map from the redline.
Newer sockets also prevent alot of sniping from great distance.
old maps come from a different design principal, and allow for redline sniping to encourage the sniper rifles use.... read: the maps from beta days. Well, it isnt exactly fun when you get sniped by an objective once you start hacking it and the enemy is either Rail Gun Tanking or just a regular joe schmo sniper shoots you because he decides he should camp it to get some free money/kill from you. It's not balanced what-so-ever and should in that sense have a strong impact to it: Causality. You snipe in redline, you get punished for taking the easy route.
there is only a handful of objective hack points that you can hit from the redline, hacking those points once you know about them is risky if you've seen the killfeed showing up snipers, which isnt to say dont do it....
getting sniped on other objectives means that you can kill the sniper if they havent moved, which is the antithesis of redline sniping.
i dont redline snipe, not even if my team is redlined, but i have done it before, and i know its not viable on every map, and the maps that it is viable on i do my best to move between cover. That doesnt help on hacking, but i have body blocked hackers just to spite the sniper before :)
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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NobIesse Oblige
Fatal Absolution General Tso's Alliance
154
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Posted - 2014.03.07 06:07:00 -
[16] - Quote
Lightning xVx wrote:Blind Nojoy wrote:No damage from your own redline and no time based SP gain (bullsh*t anyway) while in the red line or MCC Period Dot
PS no damn WP for blowing up unhacked installations. I do like the SP idea, that's a good one.The No damage might be a bit extreme, because whats going to happen if your team get's pushed back ALL THE WAY. And you cant break out of it because your weapons don't do any damage?
So an idea came up awhile back someone proposed about ending redline matches early...they are given like a 2 minute timer or something negotiable in which to contest an objective or the match ends assuming you have already obtained some value of MCC lead.
I can't remember exactly but that was the gist of it...if you've capped all points for a cetain amount of time it enters into a countdown for you to do something or else forfeit.
I'm CEO, Bitch
Incentivizing n00bs to carry me cir.12/13
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
958
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Posted - 2014.03.07 06:10:00 -
[17] - Quote
Hey, good on you for coming up with new ideas for the red line but ultimately I feel the red line needs to be reworked. Obviously total removal is probably out of the question but really all it would take is re-factoring the red line so that no area in the red line gives people a clear line of site over the whole map.
I dont mind being sniped, I dont mind being rail gunned by a rail tank, I just hate the fact that there is NO possible way for me to attack them when they are in the red line or so far back that nothing can be done.
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Lightning xVx
R 0 N 1 N
400
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Posted - 2014.03.07 06:25:00 -
[18] - Quote
NobIesse Oblige wrote:Lightning xVx wrote:Blind Nojoy wrote:No damage from your own redline and no time based SP gain (bullsh*t anyway) while in the red line or MCC Period Dot
PS no damn WP for blowing up unhacked installations. I do like the SP idea, that's a good one.The No damage might be a bit extreme, because whats going to happen if your team get's pushed back ALL THE WAY. And you cant break out of it because your weapons don't do any damage? So an idea came up awhile back someone proposed about ending redline matches early...they are given like a 2 minute timer or something negotiable in which to contest an objective or the match ends assuming you have already obtained some value of MCC lead. I can't remember exactly but that was the gist of it...if you've capped all points for a cetain amount of time it enters into a countdown for you to do something or else forfeit.
While that is a great way to get people out there it feels almost forced upon. The game is meant to be played and have fun, not feel personally attacked in order to get an objective or kill. I feel from the options thus far that we have mentioned are the beginning stages of slowly getting people out of it because lets face it without ISK you cant get the gear, without enough SP your stuck grinding, Without as much damage your nudged to get out of it and finally without a shroud of purpose; there is no purpose in playing this game. At all. |
nelo kazuma
Da Short Buss Driving School
1
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Posted - 2014.03.07 06:29:00 -
[19] - Quote
Lightning xVx wrote:Bojo The Mighty wrote:My idea is to make a wall similar to the mcc. Things pass through but things don't shoot out.
I mean it already exists in the game Understood, but at the same time it would just make sense to have it where they can at least have the option to do that, if they choose so. It was more a use of balance that allows them to do that but punishes them for staying in there for too long. Passively kicks them out so they HAVE to fight, to gain money. it would be nice but the shield would have to work both ways one thing i hate is calling a vehicle n before it even hits the grounds its gone. i think its better that way so if your teams redlined you have a chance to make an all out push with your squad at least and would prevent tanks from camping redline |
Lightning xVx
R 0 N 1 N
400
|
Posted - 2014.03.07 06:30:00 -
[20] - Quote
CommanderBolt wrote:Hey, good on you for coming up with new ideas for the red line but ultimately I feel the red line needs to be reworked. Obviously total removal is probably out of the question but really all it would take is re-factoring the red line so that no area in the red line gives people a clear line of site over the whole map.
I dont mind being sniped, I dont mind being rail gunned by a rail tank, I just hate the fact that there is NO possible way for me to attack them when they are in the red line or so far back that nothing can be done.
While that maybe true about re-working the map layouts, it can also be daunting for some Snipers because that ALMOST forces them to be an "In-field Sniper" where your more so inside the battle and not so much behind enemy lines. But again I feel that you can still be effective IF, they have it where if your in the Red-Line a good percentage (fair) of Damage is taken off the weapon. If you so choose to stay behind and farm, these are the consequences of those actions. Almost a slap in the wrist for not "Playing Fair". |
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
958
|
Posted - 2014.03.07 06:34:00 -
[21] - Quote
Lightning xVx wrote:CommanderBolt wrote:Hey, good on you for coming up with new ideas for the red line but ultimately I feel the red line needs to be reworked. Obviously total removal is probably out of the question but really all it would take is re-factoring the red line so that no area in the red line gives people a clear line of site over the whole map.
I dont mind being sniped, I dont mind being rail gunned by a rail tank, I just hate the fact that there is NO possible way for me to attack them when they are in the red line or so far back that nothing can be done. While that maybe true about re-working the map layouts, it can also be daunting for some Snipers because that ALMOST forces them to be an "In-field Sniper" where your more so inside the battle and not so much behind enemy lines. But again I feel that you can still be effective IF, they have it where if your in the Red-Line a good percentage (fair) of Damage is taken off the weapon. If you so choose to stay behind and farm, these are the consequences of those actions. Almost a slap in the wrist for not "Playing Fair".
Interesting, like you say though this will only be at best a 'slap on the wrists'. This will not however fix issues we have with red line tanks.
I honestly believe the red lines / maps need to be adjusted. I am very sceptical of any "slap on the wrist" type changes as ultimately - it still does not give us players any way to attack said red liners :(
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Lightning xVx
R 0 N 1 N
400
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Posted - 2014.03.07 06:35:00 -
[22] - Quote
nelo kazuma wrote:Lightning xVx wrote:Bojo The Mighty wrote:My idea is to make a wall similar to the mcc. Things pass through but things don't shoot out.
I mean it already exists in the game Understood, but at the same time it would just make sense to have it where they can at least have the option to do that, if they choose so. It was more a use of balance that allows them to do that but punishes them for staying in there for too long. Passively kicks them out so they HAVE to fight, to gain money. it would be nice but the shield would have to work both ways one thing i hate is calling a vehicle n before it even hits the grounds its gone. i think its better that way so if your teams redlined you have a chance to make an all out push with your squad at least and would prevent tanks from camping redline
Well, after reading that I can understand the frustration of it and would say there should be both a higher defense for anything inside of the Red-Line, but lower damage output when firing out of it. Let's say people are Red-Line camping, best possible solution would be to increase the Defense for staying in it, but this causes your own percentage of weapon damage to decrease thus rendering you useless unless you push as a team. So if anyone tries camping you at the Red-Line they can't because you have twice as much health, but your damage suffer's from being inside of it. |
Lightning xVx
R 0 N 1 N
400
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Posted - 2014.03.07 06:38:00 -
[23] - Quote
CommanderBolt wrote:Lightning xVx wrote:CommanderBolt wrote:Hey, good on you for coming up with new ideas for the red line but ultimately I feel the red line needs to be reworked. Obviously total removal is probably out of the question but really all it would take is re-factoring the red line so that no area in the red line gives people a clear line of site over the whole map.
I dont mind being sniped, I dont mind being rail gunned by a rail tank, I just hate the fact that there is NO possible way for me to attack them when they are in the red line or so far back that nothing can be done. While that maybe true about re-working the map layouts, it can also be daunting for some Snipers because that ALMOST forces them to be an "In-field Sniper" where your more so inside the battle and not so much behind enemy lines. But again I feel that you can still be effective IF, they have it where if your in the Red-Line a good percentage (fair) of Damage is taken off the weapon. If you so choose to stay behind and farm, these are the consequences of those actions. Almost a slap in the wrist for not "Playing Fair". Interesting, like you say though this will only be at best a 'slap on the wrists'. This will not however fix issues we have with red line tanks. I honestly believe the red lines / maps need to be adjusted. I am very sceptical of any "slap on the wrist" type changes as ultimately - it still does not give us players any way to attack said red liners :(
It most definitely will, because the higher your damage output is on that tank or installation, the weaker your shots will be, this forces you to work cooperatively as a team to push out together. |
CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
959
|
Posted - 2014.03.07 06:50:00 -
[24] - Quote
Lightning xVx wrote:CommanderBolt wrote:Lightning xVx wrote:CommanderBolt wrote:Hey, good on you for coming up with new ideas for the red line but ultimately I feel the red line needs to be reworked. Obviously total removal is probably out of the question but really all it would take is re-factoring the red line so that no area in the red line gives people a clear line of site over the whole map.
I dont mind being sniped, I dont mind being rail gunned by a rail tank, I just hate the fact that there is NO possible way for me to attack them when they are in the red line or so far back that nothing can be done. While that maybe true about re-working the map layouts, it can also be daunting for some Snipers because that ALMOST forces them to be an "In-field Sniper" where your more so inside the battle and not so much behind enemy lines. But again I feel that you can still be effective IF, they have it where if your in the Red-Line a good percentage (fair) of Damage is taken off the weapon. If you so choose to stay behind and farm, these are the consequences of those actions. Almost a slap in the wrist for not "Playing Fair". Interesting, like you say though this will only be at best a 'slap on the wrists'. This will not however fix issues we have with red line tanks. I honestly believe the red lines / maps need to be adjusted. I am very sceptical of any "slap on the wrist" type changes as ultimately - it still does not give us players any way to attack said red liners :( It most definitely will, because the higher your damage output is on that tank or installation, the weaker your shots will be, this forces you to work cooperatively as a team to push out together.
However this will not be the case, at least in regards to red line rail tanks VS dropships. The red line tanks will still sit in the red line, even if there damage drops to 50% - they still have the ability to kill dropships. They will still have the ability to knock the drop ship all over the place. They will still have the ability to deny a dropship huge areas of the map and there will still be no way to get to them to destroy them (Or at least attack them).
Granted I am now thinking in terms of Railtank VS ADS. My problem is not that they can kill me in a few shots. That's fine. I just want even ground. If they can shoot me, so too should I be able to shoot them (Given I can close distance on them.)
Not hide behind the red line or far back in some red zone mountain area that I cannot get to without being destroyed by the game timer.
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Lightning xVx
R 0 N 1 N
401
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Posted - 2014.03.07 06:56:00 -
[25] - Quote
CommanderBolt wrote:Lightning xVx wrote:CommanderBolt wrote:Lightning xVx wrote:CommanderBolt wrote:Hey, good on you for coming up with new ideas for the red line but ultimately I feel the red line needs to be reworked. Obviously total removal is probably out of the question but really all it would take is re-factoring the red line so that no area in the red line gives people a clear line of site over the whole map.
I dont mind being sniped, I dont mind being rail gunned by a rail tank, I just hate the fact that there is NO possible way for me to attack them when they are in the red line or so far back that nothing can be done. While that maybe true about re-working the map layouts, it can also be daunting for some Snipers because that ALMOST forces them to be an "In-field Sniper" where your more so inside the battle and not so much behind enemy lines. But again I feel that you can still be effective IF, they have it where if your in the Red-Line a good percentage (fair) of Damage is taken off the weapon. If you so choose to stay behind and farm, these are the consequences of those actions. Almost a slap in the wrist for not "Playing Fair". Interesting, like you say though this will only be at best a 'slap on the wrists'. This will not however fix issues we have with red line tanks. I honestly believe the red lines / maps need to be adjusted. I am very sceptical of any "slap on the wrist" type changes as ultimately - it still does not give us players any way to attack said red liners :( It most definitely will, because the higher your damage output is on that tank or installation, the weaker your shots will be, this forces you to work cooperatively as a team to push out together. However this will not be the case, at least in regards to red line rail tanks VS dropships. The red line tanks will still sit in the red line, even if there damage drops to 50% - they still have the ability to kill dropships. They will still have the ability to knock the drop ship all over the place. They will still have the ability to deny a dropship huge areas of the map and there will still be no way to get to them to destroy them (Or at least attack them). Granted I am now thinking in terms of Railtank VS ADS. My problem is not that they can kill me in a few shots. That's fine. I just want even ground. If they can shoot me, so too should I be able to shoot them (Given I can close distance on them.) Not hide behind the red line or far back in some red zone mountain area that I cannot get to without being destroyed by the game timer.
I see where your coming from but the way I see it, this plan sounds a lot better then what we have now. The only thing I can think of is if you are spawn camping with a rail rank is that if you have Damage Mods it notifies you that they are not active whilst inside. Thus leaving you with only your Armor and the 50% damage reduction. |
NobIesse Oblige
Fatal Absolution General Tso's Alliance
154
|
Posted - 2014.03.07 06:56:00 -
[26] - Quote
Lightning xVx wrote:NobIesse Oblige wrote:Lightning xVx wrote:Blind Nojoy wrote:No damage from your own redline and no time based SP gain (bullsh*t anyway) while in the red line or MCC Period Dot
PS no damn WP for blowing up unhacked installations. I do like the SP idea, that's a good one.The No damage might be a bit extreme, because whats going to happen if your team get's pushed back ALL THE WAY. And you cant break out of it because your weapons don't do any damage? So an idea came up awhile back someone proposed about ending redline matches early...they are given like a 2 minute timer or something negotiable in which to contest an objective or the match ends assuming you have already obtained some value of MCC lead. I can't remember exactly but that was the gist of it...if you've capped all points for a cetain amount of time it enters into a countdown for you to do something or else forfeit. While that is a great way to get people out there it feels almost forced upon. The game is meant to be played and have fun, not feel personally attacked in order to get an objective or kill. I feel from the options thus far that we have mentioned are the beginning stages of slowly getting people out of it because lets face it without ISK you cant get the gear, without enough SP your stuck grinding, Without as much damage your nudged to get out of it and finally without a shroud of purpose; there is no purpose in playing this game. At all.
Pro's and Con's right?
So instead of waiting 10 mins trying to run into the enemy redline to get a kill you could transition to more fun than redline camping quicker.
The reality is if you've achieved a presumptive lead that cannot be overcome unless all objectives are taken...then whats the point in waiting the 10 minutes to prove it when the clock can come online and give the enemy team [insert amount of time here] to do something or move on...what's more fun...trying to redline rail and snipe because you've accepted you can't win...or moving on?
Why bring up sp or gear?
It's quite possible to take out proto's with militia gear as this heavy event has aptly shown. Sure gear makes a difference...but this doesn't make the suggestion any less palatable unless you have more to share?
The purpose of playing this game for me is machiavellian politics, enthralling eve lore, and the hope of a better environment for competitive play...and what we have now in PC in the meantime.
I'm CEO, Bitch
Incentivizing n00bs to carry me cir.12/13
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Lightning xVx
R 0 N 1 N
401
|
Posted - 2014.03.07 07:03:00 -
[27] - Quote
NobIesse Oblige wrote:Lightning xVx wrote:NobIesse Oblige wrote:Lightning xVx wrote:Blind Nojoy wrote:No damage from your own redline and no time based SP gain (bullsh*t anyway) while in the red line or MCC Period Dot
PS no damn WP for blowing up unhacked installations. I do like the SP idea, that's a good one.The No damage might be a bit extreme, because whats going to happen if your team get's pushed back ALL THE WAY. And you cant break out of it because your weapons don't do any damage? So an idea came up awhile back someone proposed about ending redline matches early...they are given like a 2 minute timer or something negotiable in which to contest an objective or the match ends assuming you have already obtained some value of MCC lead. I can't remember exactly but that was the gist of it...if you've capped all points for a cetain amount of time it enters into a countdown for you to do something or else forfeit. While that is a great way to get people out there it feels almost forced upon. The game is meant to be played and have fun, not feel personally attacked in order to get an objective or kill. I feel from the options thus far that we have mentioned are the beginning stages of slowly getting people out of it because lets face it without ISK you cant get the gear, without enough SP your stuck grinding, Without as much damage your nudged to get out of it and finally without a shroud of purpose; there is no purpose in playing this game. At all. Pro's and Con's right? So instead of waiting 10 mins trying to run into the enemy redline to get a kill you could transition to more fun than redline camping quicker. The reality is if you've achieved a presumptive lead that cannot be overcome unless all objectives are taken...then whats the point in waiting the 10 minutes to prove it when the clock can come online and give the enemy team [insert amount of time here] to do something or move on...what's more fun...trying to redline rail and snipe because you've accepted you can't win...or moving on? Why bring up sp or gear? It's quite possible to take out proto's with militia gear as this heavy event has aptly shown. Sure gear makes a difference...but this doesn't make the suggestion any less palatable unless you have more to share? The purpose of playing this game for me is machiavellian politics, enthralling eve lore, and the hope of a better environment for competitive play...and what we have now in PC in the meantime.
Well, unfortunately it will come down too CCP, it is their game after all. But maybe they can manage an equal footing on all our idea's suggested in this thread. If anything I would hope they at least look at the 'Troop Launcher'. From StarHawk or have a preset path that they can go too like in MGO.
StarHawk Pod Cannon: http://www.youtube.com/watch?v=gZW2gM6h7Qk
MGO Man Cannon: http://www.youtube.com/watch?v=Taa9jIDVGNs |
darkiller240
WarRavens League of Infamy
532
|
Posted - 2014.03.07 07:11:00 -
[28] - Quote
why not make it if your in the redline you cant shoot anyone furtherer then 60m and vise versa
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
31
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Posted - 2014.03.07 07:20:00 -
[29] - Quote
Lightning and other dust elite:
Redline sniping on a scale from 1 to 10 to game improvement is a big ******* 0. Are you really that bothered by one or two snipers sitting in the redline? Snipers already are getting a small nerf due to the nerf to dam mods, and based on current information the amount of heavies post 1.8 will further hurt snipers. You surely can't be worried about a couple redline snipers taking a few pot shots at your 25m SP scout fitting, cry me a damn river. If they are making you mad then grab a SR and pick them off, grab a LAV and run them over, grab a python and shoot them. Hell most maps snipers have such obvious spots that if you get killed you should have a great idea where they are so go get them. Stop crying about useless matters.
This elite community bullshit is hilarious. There are so many serious issues and all you elite spoiled brats are about is a redline sniper, removing the redline cause it prevents you from spawn camping, or that some idiot in a tank is sniping at your ability to dominate the map via drop ships. These aren't issues, the redline isn't a problem or the people hiding in it.
There are a few game problems like frame rate, lag, and other technical issues which shouldn't be occurring with the small number of players currently In a match but that could be due to the choice of running the Unreal Engine.
As for the more pressing issue, its creating a balanced game. But no, I haven't seen the elite community complain about their Proto stomping noobs or how these matches are ruining the game ability to grow. Hell, the majority of the time when the matches are even (elite teams on both sides) one corps decides its better to leave than risk a balanced match.
Stop shinning about redline this or that, truthfully the redline sniper shouldn't be a concern, if it is take care of it. If the redline is preventing you from killing someone its probably because the teams are uneven. A balanced match shouldn't result in a prolonged redline fighting. It solves the remove the redline threads, it solves the QQ about a few snipers hiding there, and hell if the rail gun is nerf' to be on par or at least closer to what it should be this solves the rail gun tanks. Hell if a redline tank is bugging you that must, jihad jeep it once and it won't come back.. (There was a comment about redline having best views, in some maps yes but again if they can see you, you can see them, so go get them).
So elite players, save your tears for something important. Matchmaking balances, technical issues, broken promises, unbalanced weapons, glitches, new player experience, better FPS or EVE integration, a balanced ISK transfer platform. These issues are issues, some more serious than others but redline snipers... You can stfu about them, because most of you elite players have the SP, skill, experience to be able to take 1 min and handle some noob hiding there.
So please save your 4 great ideas to stop redline sniping and use your vast experience playing Dust to pressure CCP into addressing issues that are important and help the game grow.
- Cots
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Asha Starwind
DUST University Ivy League
468
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Posted - 2014.03.07 07:21:00 -
[30] - Quote
I like option #2. If it was to be implemented your end of battle payout should be displayed somewhere on the hud, so ppl who camp in the redline can just watch their pay shrink the longer they stay in there.
32db Mad Bomber.
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