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Lightning xVx
R 0 N 1 N
399
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Posted - 2014.03.07 04:43:00 -
[1] - Quote
So, I was in the discussion with some friends awhile back on how to properly balance the use of Red Line Snipers in the game and push them out of it....passively. I came up with three (3) idea's that sound balanced:
1.) Small % off damage to weapons. (Meaning if they are sitting back with a fully decked out gear they wouldn't be able to 1-2 shot someone)
2.) Amount of ISK accumulated lessens the longer you stay behind the Red-Line. (You stay in the Red-Line, get a bunch of kills, but unfortunately your ISK amount will significantly drop the longer you stay in there based on a procedural timer.)
3.) Lessen health. (Reason being that it forces you to push together as a team instead of individual gain, unless of course you are cloaked or dampened.
Any thoughts guys?
Thanks to CEO-PYREX for pointing this problem out as well. http://www.youtube.com/watch?v=Ro70YwrLSqI&list=UUvM6TnwjRRqUzoRNocvtO0Q |
Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3407
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Posted - 2014.03.07 04:45:00 -
[2] - Quote
My idea is to make the redline a wall similar to the mcc sphincter. Things pass through but things don't shoot out.
I mean it already exists in the game
I tried Redline Railgunning
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Lightning xVx
R 0 N 1 N
399
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Posted - 2014.03.07 04:49:00 -
[3] - Quote
Bojo The Mighty wrote:My idea is to make a wall similar to the mcc. Things pass through but things don't shoot out.
I mean it already exists in the game
Understood, but at the same time it would just make sense to have it where they can at least have the option to do that, if they choose so. It was more a use of balance that allows them to do that but punishes them for staying in there for too long. Passively kicks them out so they HAVE to fight, to gain money. |
Blind Nojoy
G I A N T General Tso's Alliance
124
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Posted - 2014.03.07 05:10:00 -
[4] - Quote
No damage from your own redline and no time based SP gain (bullsh*t anyway) while in the red line or MCC Period Dot
PS no damn WP for blowing up unhacked installations. |
Lightning xVx
R 0 N 1 N
399
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Posted - 2014.03.07 05:15:00 -
[5] - Quote
Blind Nojoy wrote:No damage from your own redline and no time based SP gain (bullsh*t anyway) while in the red line or MCC Period Dot
PS no damn WP for blowing up unhacked installations.
I do like the SP idea, that's a good one.The No damage might be a bit extreme, because whats going to happen if your team get's pushed back ALL THE WAY. And you cant break out of it because your weapons don't do any damage? |
Blind Nojoy
G I A N T General Tso's Alliance
125
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Posted - 2014.03.07 05:24:00 -
[6] - Quote
I propose a new installation: The merc launcher. It allows you to fire one merc from your redline to somewhere on the battlefield. 2 minute cool down and only works when your team has 0 points capped. Warning: If the "ammo" fails to deploy inertia dampener...splat!
PS I wrote that jokingly but it's actually a kinda cool idea...remember the launchers in MGS 4 to get them on the ship? We are 20000 years past that...easy tech! |
Lightning xVx
R 0 N 1 N
399
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Posted - 2014.03.07 05:26:00 -
[7] - Quote
Blind Nojoy wrote:I propose a new installation: The merc launcher. It allows you to fire one merc from your redline to somewhere on the battlefield. 2 minute cool down and only works when your team has 0 points capped. Warning: If the "ammo" fails to deploy inertia dampener...splat!
PS I wrote that jokingly but it's actually a kinda cool idea...remember the launchers in MGS 4 to get them on the ship? We are 20000 years past that...easy tech!
Yes, they should do that they had that in MGO and StarHawk, CCP Implement a troop Cannon, that has a cool down for 1 min-2 min. thats a great idea man! |
Billi Gene
496
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Posted - 2014.03.07 05:36:00 -
[8] - Quote
redline shenanigans are a map design issue.
All newer maps limit the ability to score kills across large tracts of the map from the redline.
Newer sockets also prevent alot of sniping from great distance.
old maps come from a different design principal, and allow for redline sniping to encourage the sniper rifles use.... read: the maps from beta days.
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Sgt Buttscratch
KILL-EM-QUICK
1939
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Posted - 2014.03.07 05:40:00 -
[9] - Quote
I think 1.8 will hurt redline snipers enough, as for rail tanks... remove them from the game.
Yo have to remember this game is not designed for snipers to operate well outside of the redline. And they can also be countered
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Lightning xVx
R 0 N 1 N
400
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Posted - 2014.03.07 05:43:00 -
[10] - Quote
Sgt Buttscratch wrote:I think 1.8 will hurt redline snipers enough, as for rail tanks... remove them from the game.
Well, I like the idea about the amount of SP you get back as well as the ISK, if you're going to hurt someone hit them where it hurts: Their Wallets. And I also encourage as a last ditch effort where there is a Troop Cannon that could launch you (randomly mind you) places across the map that can allow your team to rebuild from different vantage points. |
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Lightning xVx
R 0 N 1 N
400
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Posted - 2014.03.07 05:46:00 -
[11] - Quote
Billi Gene wrote:redline shenanigans are a map design issue.
All newer maps limit the ability to score kills across large tracts of the map from the redline.
Newer sockets also prevent alot of sniping from great distance.
old maps come from a different design principal, and allow for redline sniping to encourage the sniper rifles use.... read: the maps from beta days.
Well, it isnt exactly fun when you get sniped by an objective once you start hacking it and the enemy is either Rail Gun Tanking or just a regular joe schmo sniper shoots you because he decides he should camp it to get some free money/kill from you. It's not balanced what-so-ever and should in that sense have a strong impact to it: Causality. You snipe in redline, you get punished for taking the easy route. |
Blind Nojoy
G I A N T General Tso's Alliance
125
|
Posted - 2014.03.07 05:49:00 -
[12] - Quote
No redline sniper damage. Re-introduce bullet drop. I would say make it variable upon the size of the planet I.e, the local planet's gravity but that is probably too much. Would be cool though...
Anyhow, point and click killing is a lol. Make snipers viable by significantly increasing damage, add bullet drop to require a bit of skill (the scope should provide a laser range finding in your HUD so you know how much to adjust), and say goodbye to scrubby kaalakiota snipers...and start worrying about guys like sleepy zan. |
LAVALLOIS Nash
QcGOLD
22
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Posted - 2014.03.07 05:53:00 -
[13] - Quote
I got a great idea! How about....if you dont steamroll a team into submission in the first 2 mins of the game, they wont have to resort to hiding in their redline and engaging people at a distance.
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Blind Nojoy
G I A N T General Tso's Alliance
125
|
Posted - 2014.03.07 05:56:00 -
[14] - Quote
I think the merc launcher would have to be operated by a teammate, who could control the trajectory and distance of the shot. That would require coordination though which would not bode well for most pub matches lol.
I guess you could make an uplink launcher as well, or make them droppable from a derpship if there are no spawn locations outside the red line. |
Billi Gene
497
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Posted - 2014.03.07 05:59:00 -
[15] - Quote
Lightning xVx wrote:Billi Gene wrote:redline shenanigans are a map design issue.
All newer maps limit the ability to score kills across large tracts of the map from the redline.
Newer sockets also prevent alot of sniping from great distance.
old maps come from a different design principal, and allow for redline sniping to encourage the sniper rifles use.... read: the maps from beta days. Well, it isnt exactly fun when you get sniped by an objective once you start hacking it and the enemy is either Rail Gun Tanking or just a regular joe schmo sniper shoots you because he decides he should camp it to get some free money/kill from you. It's not balanced what-so-ever and should in that sense have a strong impact to it: Causality. You snipe in redline, you get punished for taking the easy route.
there is only a handful of objective hack points that you can hit from the redline, hacking those points once you know about them is risky if you've seen the killfeed showing up snipers, which isnt to say dont do it....
getting sniped on other objectives means that you can kill the sniper if they havent moved, which is the antithesis of redline sniping.
i dont redline snipe, not even if my team is redlined, but i have done it before, and i know its not viable on every map, and the maps that it is viable on i do my best to move between cover. That doesnt help on hacking, but i have body blocked hackers just to spite the sniper before :)
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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NobIesse Oblige
Fatal Absolution General Tso's Alliance
154
|
Posted - 2014.03.07 06:07:00 -
[16] - Quote
Lightning xVx wrote:Blind Nojoy wrote:No damage from your own redline and no time based SP gain (bullsh*t anyway) while in the red line or MCC Period Dot
PS no damn WP for blowing up unhacked installations. I do like the SP idea, that's a good one.The No damage might be a bit extreme, because whats going to happen if your team get's pushed back ALL THE WAY. And you cant break out of it because your weapons don't do any damage?
So an idea came up awhile back someone proposed about ending redline matches early...they are given like a 2 minute timer or something negotiable in which to contest an objective or the match ends assuming you have already obtained some value of MCC lead.
I can't remember exactly but that was the gist of it...if you've capped all points for a cetain amount of time it enters into a countdown for you to do something or else forfeit.
I'm CEO, Bitch
Incentivizing n00bs to carry me cir.12/13
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
958
|
Posted - 2014.03.07 06:10:00 -
[17] - Quote
Hey, good on you for coming up with new ideas for the red line but ultimately I feel the red line needs to be reworked. Obviously total removal is probably out of the question but really all it would take is re-factoring the red line so that no area in the red line gives people a clear line of site over the whole map.
I dont mind being sniped, I dont mind being rail gunned by a rail tank, I just hate the fact that there is NO possible way for me to attack them when they are in the red line or so far back that nothing can be done.
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Lightning xVx
R 0 N 1 N
400
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Posted - 2014.03.07 06:25:00 -
[18] - Quote
NobIesse Oblige wrote:Lightning xVx wrote:Blind Nojoy wrote:No damage from your own redline and no time based SP gain (bullsh*t anyway) while in the red line or MCC Period Dot
PS no damn WP for blowing up unhacked installations. I do like the SP idea, that's a good one.The No damage might be a bit extreme, because whats going to happen if your team get's pushed back ALL THE WAY. And you cant break out of it because your weapons don't do any damage? So an idea came up awhile back someone proposed about ending redline matches early...they are given like a 2 minute timer or something negotiable in which to contest an objective or the match ends assuming you have already obtained some value of MCC lead. I can't remember exactly but that was the gist of it...if you've capped all points for a cetain amount of time it enters into a countdown for you to do something or else forfeit.
While that is a great way to get people out there it feels almost forced upon. The game is meant to be played and have fun, not feel personally attacked in order to get an objective or kill. I feel from the options thus far that we have mentioned are the beginning stages of slowly getting people out of it because lets face it without ISK you cant get the gear, without enough SP your stuck grinding, Without as much damage your nudged to get out of it and finally without a shroud of purpose; there is no purpose in playing this game. At all. |
nelo kazuma
Da Short Buss Driving School
1
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Posted - 2014.03.07 06:29:00 -
[19] - Quote
Lightning xVx wrote:Bojo The Mighty wrote:My idea is to make a wall similar to the mcc. Things pass through but things don't shoot out.
I mean it already exists in the game Understood, but at the same time it would just make sense to have it where they can at least have the option to do that, if they choose so. It was more a use of balance that allows them to do that but punishes them for staying in there for too long. Passively kicks them out so they HAVE to fight, to gain money. it would be nice but the shield would have to work both ways one thing i hate is calling a vehicle n before it even hits the grounds its gone. i think its better that way so if your teams redlined you have a chance to make an all out push with your squad at least and would prevent tanks from camping redline |
Lightning xVx
R 0 N 1 N
400
|
Posted - 2014.03.07 06:30:00 -
[20] - Quote
CommanderBolt wrote:Hey, good on you for coming up with new ideas for the red line but ultimately I feel the red line needs to be reworked. Obviously total removal is probably out of the question but really all it would take is re-factoring the red line so that no area in the red line gives people a clear line of site over the whole map.
I dont mind being sniped, I dont mind being rail gunned by a rail tank, I just hate the fact that there is NO possible way for me to attack them when they are in the red line or so far back that nothing can be done.
While that maybe true about re-working the map layouts, it can also be daunting for some Snipers because that ALMOST forces them to be an "In-field Sniper" where your more so inside the battle and not so much behind enemy lines. But again I feel that you can still be effective IF, they have it where if your in the Red-Line a good percentage (fair) of Damage is taken off the weapon. If you so choose to stay behind and farm, these are the consequences of those actions. Almost a slap in the wrist for not "Playing Fair". |
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
958
|
Posted - 2014.03.07 06:34:00 -
[21] - Quote
Lightning xVx wrote:CommanderBolt wrote:Hey, good on you for coming up with new ideas for the red line but ultimately I feel the red line needs to be reworked. Obviously total removal is probably out of the question but really all it would take is re-factoring the red line so that no area in the red line gives people a clear line of site over the whole map.
I dont mind being sniped, I dont mind being rail gunned by a rail tank, I just hate the fact that there is NO possible way for me to attack them when they are in the red line or so far back that nothing can be done. While that maybe true about re-working the map layouts, it can also be daunting for some Snipers because that ALMOST forces them to be an "In-field Sniper" where your more so inside the battle and not so much behind enemy lines. But again I feel that you can still be effective IF, they have it where if your in the Red-Line a good percentage (fair) of Damage is taken off the weapon. If you so choose to stay behind and farm, these are the consequences of those actions. Almost a slap in the wrist for not "Playing Fair".
Interesting, like you say though this will only be at best a 'slap on the wrists'. This will not however fix issues we have with red line tanks.
I honestly believe the red lines / maps need to be adjusted. I am very sceptical of any "slap on the wrist" type changes as ultimately - it still does not give us players any way to attack said red liners :(
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Lightning xVx
R 0 N 1 N
400
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Posted - 2014.03.07 06:35:00 -
[22] - Quote
nelo kazuma wrote:Lightning xVx wrote:Bojo The Mighty wrote:My idea is to make a wall similar to the mcc. Things pass through but things don't shoot out.
I mean it already exists in the game Understood, but at the same time it would just make sense to have it where they can at least have the option to do that, if they choose so. It was more a use of balance that allows them to do that but punishes them for staying in there for too long. Passively kicks them out so they HAVE to fight, to gain money. it would be nice but the shield would have to work both ways one thing i hate is calling a vehicle n before it even hits the grounds its gone. i think its better that way so if your teams redlined you have a chance to make an all out push with your squad at least and would prevent tanks from camping redline
Well, after reading that I can understand the frustration of it and would say there should be both a higher defense for anything inside of the Red-Line, but lower damage output when firing out of it. Let's say people are Red-Line camping, best possible solution would be to increase the Defense for staying in it, but this causes your own percentage of weapon damage to decrease thus rendering you useless unless you push as a team. So if anyone tries camping you at the Red-Line they can't because you have twice as much health, but your damage suffer's from being inside of it. |
Lightning xVx
R 0 N 1 N
400
|
Posted - 2014.03.07 06:38:00 -
[23] - Quote
CommanderBolt wrote:Lightning xVx wrote:CommanderBolt wrote:Hey, good on you for coming up with new ideas for the red line but ultimately I feel the red line needs to be reworked. Obviously total removal is probably out of the question but really all it would take is re-factoring the red line so that no area in the red line gives people a clear line of site over the whole map.
I dont mind being sniped, I dont mind being rail gunned by a rail tank, I just hate the fact that there is NO possible way for me to attack them when they are in the red line or so far back that nothing can be done. While that maybe true about re-working the map layouts, it can also be daunting for some Snipers because that ALMOST forces them to be an "In-field Sniper" where your more so inside the battle and not so much behind enemy lines. But again I feel that you can still be effective IF, they have it where if your in the Red-Line a good percentage (fair) of Damage is taken off the weapon. If you so choose to stay behind and farm, these are the consequences of those actions. Almost a slap in the wrist for not "Playing Fair". Interesting, like you say though this will only be at best a 'slap on the wrists'. This will not however fix issues we have with red line tanks. I honestly believe the red lines / maps need to be adjusted. I am very sceptical of any "slap on the wrist" type changes as ultimately - it still does not give us players any way to attack said red liners :(
It most definitely will, because the higher your damage output is on that tank or installation, the weaker your shots will be, this forces you to work cooperatively as a team to push out together. |
CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
959
|
Posted - 2014.03.07 06:50:00 -
[24] - Quote
Lightning xVx wrote:CommanderBolt wrote:Lightning xVx wrote:CommanderBolt wrote:Hey, good on you for coming up with new ideas for the red line but ultimately I feel the red line needs to be reworked. Obviously total removal is probably out of the question but really all it would take is re-factoring the red line so that no area in the red line gives people a clear line of site over the whole map.
I dont mind being sniped, I dont mind being rail gunned by a rail tank, I just hate the fact that there is NO possible way for me to attack them when they are in the red line or so far back that nothing can be done. While that maybe true about re-working the map layouts, it can also be daunting for some Snipers because that ALMOST forces them to be an "In-field Sniper" where your more so inside the battle and not so much behind enemy lines. But again I feel that you can still be effective IF, they have it where if your in the Red-Line a good percentage (fair) of Damage is taken off the weapon. If you so choose to stay behind and farm, these are the consequences of those actions. Almost a slap in the wrist for not "Playing Fair". Interesting, like you say though this will only be at best a 'slap on the wrists'. This will not however fix issues we have with red line tanks. I honestly believe the red lines / maps need to be adjusted. I am very sceptical of any "slap on the wrist" type changes as ultimately - it still does not give us players any way to attack said red liners :( It most definitely will, because the higher your damage output is on that tank or installation, the weaker your shots will be, this forces you to work cooperatively as a team to push out together.
However this will not be the case, at least in regards to red line rail tanks VS dropships. The red line tanks will still sit in the red line, even if there damage drops to 50% - they still have the ability to kill dropships. They will still have the ability to knock the drop ship all over the place. They will still have the ability to deny a dropship huge areas of the map and there will still be no way to get to them to destroy them (Or at least attack them).
Granted I am now thinking in terms of Railtank VS ADS. My problem is not that they can kill me in a few shots. That's fine. I just want even ground. If they can shoot me, so too should I be able to shoot them (Given I can close distance on them.)
Not hide behind the red line or far back in some red zone mountain area that I cannot get to without being destroyed by the game timer.
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Lightning xVx
R 0 N 1 N
401
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Posted - 2014.03.07 06:56:00 -
[25] - Quote
CommanderBolt wrote:Lightning xVx wrote:CommanderBolt wrote:Lightning xVx wrote:CommanderBolt wrote:Hey, good on you for coming up with new ideas for the red line but ultimately I feel the red line needs to be reworked. Obviously total removal is probably out of the question but really all it would take is re-factoring the red line so that no area in the red line gives people a clear line of site over the whole map.
I dont mind being sniped, I dont mind being rail gunned by a rail tank, I just hate the fact that there is NO possible way for me to attack them when they are in the red line or so far back that nothing can be done. While that maybe true about re-working the map layouts, it can also be daunting for some Snipers because that ALMOST forces them to be an "In-field Sniper" where your more so inside the battle and not so much behind enemy lines. But again I feel that you can still be effective IF, they have it where if your in the Red-Line a good percentage (fair) of Damage is taken off the weapon. If you so choose to stay behind and farm, these are the consequences of those actions. Almost a slap in the wrist for not "Playing Fair". Interesting, like you say though this will only be at best a 'slap on the wrists'. This will not however fix issues we have with red line tanks. I honestly believe the red lines / maps need to be adjusted. I am very sceptical of any "slap on the wrist" type changes as ultimately - it still does not give us players any way to attack said red liners :( It most definitely will, because the higher your damage output is on that tank or installation, the weaker your shots will be, this forces you to work cooperatively as a team to push out together. However this will not be the case, at least in regards to red line rail tanks VS dropships. The red line tanks will still sit in the red line, even if there damage drops to 50% - they still have the ability to kill dropships. They will still have the ability to knock the drop ship all over the place. They will still have the ability to deny a dropship huge areas of the map and there will still be no way to get to them to destroy them (Or at least attack them). Granted I am now thinking in terms of Railtank VS ADS. My problem is not that they can kill me in a few shots. That's fine. I just want even ground. If they can shoot me, so too should I be able to shoot them (Given I can close distance on them.) Not hide behind the red line or far back in some red zone mountain area that I cannot get to without being destroyed by the game timer.
I see where your coming from but the way I see it, this plan sounds a lot better then what we have now. The only thing I can think of is if you are spawn camping with a rail rank is that if you have Damage Mods it notifies you that they are not active whilst inside. Thus leaving you with only your Armor and the 50% damage reduction. |
NobIesse Oblige
Fatal Absolution General Tso's Alliance
154
|
Posted - 2014.03.07 06:56:00 -
[26] - Quote
Lightning xVx wrote:NobIesse Oblige wrote:Lightning xVx wrote:Blind Nojoy wrote:No damage from your own redline and no time based SP gain (bullsh*t anyway) while in the red line or MCC Period Dot
PS no damn WP for blowing up unhacked installations. I do like the SP idea, that's a good one.The No damage might be a bit extreme, because whats going to happen if your team get's pushed back ALL THE WAY. And you cant break out of it because your weapons don't do any damage? So an idea came up awhile back someone proposed about ending redline matches early...they are given like a 2 minute timer or something negotiable in which to contest an objective or the match ends assuming you have already obtained some value of MCC lead. I can't remember exactly but that was the gist of it...if you've capped all points for a cetain amount of time it enters into a countdown for you to do something or else forfeit. While that is a great way to get people out there it feels almost forced upon. The game is meant to be played and have fun, not feel personally attacked in order to get an objective or kill. I feel from the options thus far that we have mentioned are the beginning stages of slowly getting people out of it because lets face it without ISK you cant get the gear, without enough SP your stuck grinding, Without as much damage your nudged to get out of it and finally without a shroud of purpose; there is no purpose in playing this game. At all.
Pro's and Con's right?
So instead of waiting 10 mins trying to run into the enemy redline to get a kill you could transition to more fun than redline camping quicker.
The reality is if you've achieved a presumptive lead that cannot be overcome unless all objectives are taken...then whats the point in waiting the 10 minutes to prove it when the clock can come online and give the enemy team [insert amount of time here] to do something or move on...what's more fun...trying to redline rail and snipe because you've accepted you can't win...or moving on?
Why bring up sp or gear?
It's quite possible to take out proto's with militia gear as this heavy event has aptly shown. Sure gear makes a difference...but this doesn't make the suggestion any less palatable unless you have more to share?
The purpose of playing this game for me is machiavellian politics, enthralling eve lore, and the hope of a better environment for competitive play...and what we have now in PC in the meantime.
I'm CEO, Bitch
Incentivizing n00bs to carry me cir.12/13
|
Lightning xVx
R 0 N 1 N
401
|
Posted - 2014.03.07 07:03:00 -
[27] - Quote
NobIesse Oblige wrote:Lightning xVx wrote:NobIesse Oblige wrote:Lightning xVx wrote:Blind Nojoy wrote:No damage from your own redline and no time based SP gain (bullsh*t anyway) while in the red line or MCC Period Dot
PS no damn WP for blowing up unhacked installations. I do like the SP idea, that's a good one.The No damage might be a bit extreme, because whats going to happen if your team get's pushed back ALL THE WAY. And you cant break out of it because your weapons don't do any damage? So an idea came up awhile back someone proposed about ending redline matches early...they are given like a 2 minute timer or something negotiable in which to contest an objective or the match ends assuming you have already obtained some value of MCC lead. I can't remember exactly but that was the gist of it...if you've capped all points for a cetain amount of time it enters into a countdown for you to do something or else forfeit. While that is a great way to get people out there it feels almost forced upon. The game is meant to be played and have fun, not feel personally attacked in order to get an objective or kill. I feel from the options thus far that we have mentioned are the beginning stages of slowly getting people out of it because lets face it without ISK you cant get the gear, without enough SP your stuck grinding, Without as much damage your nudged to get out of it and finally without a shroud of purpose; there is no purpose in playing this game. At all. Pro's and Con's right? So instead of waiting 10 mins trying to run into the enemy redline to get a kill you could transition to more fun than redline camping quicker. The reality is if you've achieved a presumptive lead that cannot be overcome unless all objectives are taken...then whats the point in waiting the 10 minutes to prove it when the clock can come online and give the enemy team [insert amount of time here] to do something or move on...what's more fun...trying to redline rail and snipe because you've accepted you can't win...or moving on? Why bring up sp or gear? It's quite possible to take out proto's with militia gear as this heavy event has aptly shown. Sure gear makes a difference...but this doesn't make the suggestion any less palatable unless you have more to share? The purpose of playing this game for me is machiavellian politics, enthralling eve lore, and the hope of a better environment for competitive play...and what we have now in PC in the meantime.
Well, unfortunately it will come down too CCP, it is their game after all. But maybe they can manage an equal footing on all our idea's suggested in this thread. If anything I would hope they at least look at the 'Troop Launcher'. From StarHawk or have a preset path that they can go too like in MGO.
StarHawk Pod Cannon: http://www.youtube.com/watch?v=gZW2gM6h7Qk
MGO Man Cannon: http://www.youtube.com/watch?v=Taa9jIDVGNs |
darkiller240
WarRavens League of Infamy
532
|
Posted - 2014.03.07 07:11:00 -
[28] - Quote
why not make it if your in the redline you cant shoot anyone furtherer then 60m and vise versa
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
31
|
Posted - 2014.03.07 07:20:00 -
[29] - Quote
Lightning and other dust elite:
Redline sniping on a scale from 1 to 10 to game improvement is a big ******* 0. Are you really that bothered by one or two snipers sitting in the redline? Snipers already are getting a small nerf due to the nerf to dam mods, and based on current information the amount of heavies post 1.8 will further hurt snipers. You surely can't be worried about a couple redline snipers taking a few pot shots at your 25m SP scout fitting, cry me a damn river. If they are making you mad then grab a SR and pick them off, grab a LAV and run them over, grab a python and shoot them. Hell most maps snipers have such obvious spots that if you get killed you should have a great idea where they are so go get them. Stop crying about useless matters.
This elite community bullshit is hilarious. There are so many serious issues and all you elite spoiled brats are about is a redline sniper, removing the redline cause it prevents you from spawn camping, or that some idiot in a tank is sniping at your ability to dominate the map via drop ships. These aren't issues, the redline isn't a problem or the people hiding in it.
There are a few game problems like frame rate, lag, and other technical issues which shouldn't be occurring with the small number of players currently In a match but that could be due to the choice of running the Unreal Engine.
As for the more pressing issue, its creating a balanced game. But no, I haven't seen the elite community complain about their Proto stomping noobs or how these matches are ruining the game ability to grow. Hell, the majority of the time when the matches are even (elite teams on both sides) one corps decides its better to leave than risk a balanced match.
Stop shinning about redline this or that, truthfully the redline sniper shouldn't be a concern, if it is take care of it. If the redline is preventing you from killing someone its probably because the teams are uneven. A balanced match shouldn't result in a prolonged redline fighting. It solves the remove the redline threads, it solves the QQ about a few snipers hiding there, and hell if the rail gun is nerf' to be on par or at least closer to what it should be this solves the rail gun tanks. Hell if a redline tank is bugging you that must, jihad jeep it once and it won't come back.. (There was a comment about redline having best views, in some maps yes but again if they can see you, you can see them, so go get them).
So elite players, save your tears for something important. Matchmaking balances, technical issues, broken promises, unbalanced weapons, glitches, new player experience, better FPS or EVE integration, a balanced ISK transfer platform. These issues are issues, some more serious than others but redline snipers... You can stfu about them, because most of you elite players have the SP, skill, experience to be able to take 1 min and handle some noob hiding there.
So please save your 4 great ideas to stop redline sniping and use your vast experience playing Dust to pressure CCP into addressing issues that are important and help the game grow.
- Cots
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Asha Starwind
DUST University Ivy League
468
|
Posted - 2014.03.07 07:21:00 -
[30] - Quote
I like option #2. If it was to be implemented your end of battle payout should be displayed somewhere on the hud, so ppl who camp in the redline can just watch their pay shrink the longer they stay in there.
32db Mad Bomber.
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
31
|
Posted - 2014.03.07 07:24:00 -
[31] - Quote
The game needs a better community than a few QQ'ers over redline sniping. Please, if they bother you. Kill them.
Many other this to worry about. Redline bullshit isn't one of them. |
Lightning xVx
R 0 N 1 N
403
|
Posted - 2014.03.07 07:30:00 -
[32] - Quote
Cotsy8 wrote:Lightning and other dust elite:
Redline sniping on a scale from 1 to 10 to game improvement is a big ******* 0. Are you really that bothered by one or two snipers sitting in the redline? Snipers already are getting a small nerf due to the nerf to dam mods, and based on current information the amount of heavies post 1.8 will further hurt snipers. You surely can't be worried about a couple redline snipers taking a few pot shots at your 25m SP scout fitting, cry me a damn river. If they are making you mad then grab a SR and pick them off, grab a LAV and run them over, grab a python and shoot them. Hell most maps snipers have such obvious spots that if you get killed you should have a great idea where they are so go get them. Stop crying about useless matters.
This elite community bullshit is hilarious. There are so many serious issues and all you elite spoiled brats are about is a redline sniper, removing the redline cause it prevents you from spawn camping, or that some idiot in a tank is sniping at your ability to dominate the map via drop ships. These aren't issues, the redline isn't a problem or the people hiding in it.
There are a few game problems like frame rate, lag, and other technical issues which shouldn't be occurring with the small number of players currently In a match but that could be due to the choice of running the Unreal Engine.
As for the more pressing issue, its creating a balanced game. But no, I haven't seen the elite community complain about their Proto stomping noobs or how these matches are ruining the game ability to grow. Hell, the majority of the time when the matches are even (elite teams on both sides) one corps decides its better to leave than risk a balanced match.
Stop shinning about redline this or that, truthfully the redline sniper shouldn't be a concern, if it is take care of it. If the redline is preventing you from killing someone its probably because the teams are uneven. A balanced match shouldn't result in a prolonged redline fighting. It solves the remove the redline threads, it solves the QQ about a few snipers hiding there, and hell if the rail gun is nerf' to be on par or at least closer to what it should be this solves the rail gun tanks. Hell if a redline tank is bugging you that must, jihad jeep it once and it won't come back.. (There was a comment about redline having best views, in some maps yes but again if they can see you, you can see them, so go get them).
So elite players, save your tears for something important. Matchmaking balances, technical issues, broken promises, unbalanced weapons, glitches, new player experience, better FPS or EVE integration, a balanced ISK transfer platform. These issues are issues, some more serious than others but redline snipers... You can stfu about them, because most of you elite players have the SP, skill, experience to be able to take 1 min and handle some noob hiding there.
So please save your 4 great ideas to stop redline sniping and use your vast experience playing Dust to pressure CCP into addressing issues that are important and help the game grow.
- Cots
Your passive aggressive attitude towards me is not appreciated one bit, I have for months (now year) been complaining about the technical aspects of this game and balance issues. But no one seems to care about anything I have said until it happens to them, so I appreciate it if you go back and check the many glitches I have found present in this game, the collision detection's that flutter, phantom effects on dropsuits (especially Scouts). weapons that do not work such as Shotguns (which I have been running religiously), PC matches, etc... Im complaining about Red-Line Sniping because it's not fair AT ALL especially towards new players and your pretty much telling me tomuch evade this topic. Sir, that's a dumb argument, so save your statement for constructive criticism for the game instead of "using it on me". |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
658
|
Posted - 2014.03.07 07:54:00 -
[33] - Quote
Lightning xVx wrote:So, I was in the discussion with some friends awhile back on how to properly balance the use of Red Line Snipers in the game and push them out of it....passively. I came up with three (3) idea's that sound balanced: 1.) Small % off damage to weapons. (Meaning if they are sitting back with a fully decked out gear they wouldn't be able to 1-2 shot someone) 2.) Amount of ISK accumulated lessens the longer you stay behind the Red-Line. (You stay in the Red-Line, get a bunch of kills, but unfortunately your ISK amount will significantly drop the longer you stay in there based on a procedural timer.) 3.) Add Defense/Lower damage output inside Redline. (Reason being that it forces you to push together as a team instead of individual gain, unless of course you are cloaked or dampened. 4.) Troop Cannon. (A device that shoots Troops randomly across the mount in different locations to rebuild defenses) (Updated)Any thoughts guys? Thanks to CEO-PYREX for pointing this problem out as well. http://www.youtube.com/watch?v=Ro70YwrLSqI&list=UUvM6TnwjRRqUzoRNocvtO0Q You'll need something just as caustic to impact those who play casually with other varieties of weapon as well. How about, Players loose WP for holding an area? Too many kills in short duration results in no WP for those kills. Stacking armor or shield modules reduces ISK earnings for the duration of use, and increases headshot damage. If a player with a charged nova Knife is spotted, shooting them will discharge the blades injuring the Knife weilder for 50% of the damage that would have been inflicted. Scouts with too many speed modules take extra falling damage, and receive damage sooner after falling shorter distances.
Do these all sound absurdly caustic in a role-specific kind of way? Seriously speaking, if you want the quoted changes to the redline, "Just because I don't like that style of gameplay" then these other changes I mentioned are JUST AS VALID.
Seriously. Think about that for a minute or two.
If you can read this, it means you are reading.
Unless you are skimming
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Soraya Xel
The Corporate Raiders Top Men.
1635
|
Posted - 2014.03.07 08:04:00 -
[34] - Quote
There is no justification for adding additional punishment to the team getting redlined. And as others have certainly stated, there is nothing wrong with a player being in the redline, if thanks to poor map design, that is the most tactically sound place to be. CCP has done a poor job by placing all of the good sniper hills in the redline. Map adjustments would fix this.
Stop trying to punish players who make you sad that you died. Rather than trying to punish people who are the symptoms of the game's problems, why not go after the real problems?
I'd like to be your CPM1 candidate
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
262
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Posted - 2014.03.07 08:10:00 -
[35] - Quote
to be honest the concept of the redline is inadequate, i believe that the MCC should have an array of defensive AI weapons that target every enemy that enters lets say 200 meters around it, and the landing zone beneath the mcc should be a mini base, i mean a place with cover and turrets instalations under protection of the mcc that has cover enough deploy vehicles and infantry safely, enemies can approach it with no timer but the mcc will target them and the mcc would be VERY deadly with AV, Anti infantry and AAA defenses, it makes for a last stand with no cheap all-holy protections, it also adds more gameplay options, dust could add the titanfall last stand mechanics to my hypothetical landing zone, the zone of protection of the mcc would be AROUND the base directly beneath it, and when we get cover interactions like killzone, gameplay will grow exponentially, and it makes an opportunity for somekind of Artillery turrets.
We speak the Dragon's language of flame and rage. Together we shall weave a tale of destruction without equal...
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Symbioticforks
Ancient Exiles. Renegade Alliance
59
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Posted - 2014.03.07 09:33:00 -
[36] - Quote
Lightning xVx wrote: Your passive aggressive attitude towards me is not appreciated one bit, I have for months (now year) been complaining about the technical aspects of this game and balance issues. But no one seems to care about anything I have said until it happens to them, so I appreciate it if you go back and check the many glitches I have found present in this game, the collision detection's that flutter, phantom effects on dropsuits (especially Scouts). weapons that do not work such as Shotguns (which I have been running religiously), PC matches, etc... Im complaining about Red-Line Sniping because it's not fair AT ALL especially towards new players and your pretty much telling me tomuch evade this topic. Sir, that's a dumb argument, so save your statement for constructive criticism for the game instead of "using it on me".
Are you serious? This game isn't fair at all for new players to begin with.
As a dedicated sniper, there's nothing I enjoy more than when the enemy team gets red lined and attempts to snipe.
I am both confused and amused at how you see this as some overwhelmingly troublesome issue.
Even as the other way around when I'm red lined this is totally fine by me.
Counter-sniping is great fun, especially when the majority of the player base sucks at it. If my team is losing and I cannot leave the red line because I'll be scanned down and hunted by up to 16 enemy players it seems more viable than the alternative. In public matches it's not always about victory either. Even in defeat I take great comfort knowing I cost my enemy a great deal of money. And as I said earlier, it's really easy to get a bunch of kills sniping if you're better than those sniping you back.
It all turns into a mini game of "hide and seek" and "whack a mole" and it's nobody's fault you don't wish to participate or suck at them. |
Lightning xVx
R 0 N 1 N
403
|
Posted - 2014.03.07 14:24:00 -
[37] - Quote
Symbioticforks wrote:Lightning xVx wrote: Your passive aggressive attitude towards me is not appreciated one bit, I have for months (now year) been complaining about the technical aspects of this game and balance issues. But no one seems to care about anything I have said until it happens to them, so I appreciate it if you go back and check the many glitches I have found present in this game, the collision detection's that flutter, phantom effects on dropsuits (especially Scouts). weapons that do not work such as Shotguns (which I have been running religiously), PC matches, etc... Im complaining about Red-Line Sniping because it's not fair AT ALL especially towards new players and your pretty much telling me tomuch evade this topic. Sir, that's a dumb argument, so save your statement for constructive criticism for the game instead of "using it on me".
Are you serious? This game isn't fair at all for new players to begin with. As a dedicated sniper, there's nothing I enjoy more than when the enemy team gets red lined and attempts to snipe. I am both confused and amused at how you see this as some overwhelmingly troublesome issue. Even as the other way around when I'm red lined this is totally fine by me. Counter-sniping is great fun, especially when the majority of the player base sucks at it. If my team is losing and I cannot leave the red line because I'll be scanned down and hunted by up to 16 enemy players it seems more viable than the alternative. In public matches it's not always about victory either. Even in defeat I take great comfort knowing I cost my enemy a great deal of money. And as I said earlier, it's really easy to get a bunch of kills sniping if you're better than those sniping you back. It all turns into a mini game of "hide and seek" and "whack a mole" and it's nobody's fault you don't wish to participate or suck at them.
Let me ask YOU something now, have you actually squaded up with new people? Or asked them there take on the state of this game? (War Economy) Judging by your answer you just posted that would be, No. One of the things that I ask when people join R0N1N or when I just squad with regular Joe's (snipers as well) on here is that they complain about people just either sitting back and getting an easy win, people using PROTO on them, map layout being unfair sometimes or a big one they don't start out with enough SP when they start this game. This topic thus far is about trying to find fair solution to people sitting back and ISK/Kill farming and people who are in the battlefield. And again this is not about you or me, but about NEW players that join this game. |
Ripley Riley
931
|
Posted - 2014.03.07 14:30:00 -
[38] - Quote
Lightning xVx wrote:Amount of ISK accumulated lessens the longer you stay behind the Red-Line. (You stay in the Red-Line, get a bunch of kills, but unfortunately your ISK amount will significantly drop the longer you stay in there based on a procedural timer.)
I like this idea a lot. I would take a step further and say that WPs earned in the redline do not count towards your SP payout at the end of the match.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
228
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Posted - 2014.03.07 15:40:00 -
[39] - Quote
Lightning xVx wrote:So, I was in the discussion with some friends awhile back on how to properly balance the use of Red Line Snipers in the game and push them out of it....passively. I came up with three (3) idea's that sound balanced: 1.) Small % off damage to weapons. (Meaning if they are sitting back with a fully decked out gear they wouldn't be able to 1-2 shot someone) 2.) Amount of ISK accumulated lessens the longer you stay behind the Red-Line. (You stay in the Red-Line, get a bunch of kills, but unfortunately your ISK amount will significantly drop the longer you stay in there based on a procedural timer.) 3.) Add Defense/Lower damage output inside Redline. (Reason being that it forces you to push together as a team instead of individual gain, unless of course you are cloaked or dampened. 4.) Troop Cannon. (A device that shoots Troops randomly across the mount in different locations to rebuild defenses) (Updated)Any thoughts guys? Thanks to CEO-PYREX for pointing this problem out as well. http://www.youtube.com/watch?v=Ro70YwrLSqI&list=UUvM6TnwjRRqUzoRNocvtO0Q You want redline snipers to stop sitting on their asses in safety?
Change the scope sway mechanics. Make it viable to move with the sniper and engage at mid range. That's the easy fix. |
LAVALLOIS Nash
QcGOLD
23
|
Posted - 2014.03.07 16:06:00 -
[40] - Quote
Lightning xVx wrote: This topic thus far is about trying to find fair solution to people sitting back and ISK/Kill farming and people who are in the battlefield. And again this is not about you or me, but about NEW players that join this game.
Im a relatively new player, and let me tell you; Costy8 and Symbioticforks both say it prettymuch as it is. The vast majority of snipers in the redline are there because their team is losing horribly and its the only stand they got left. (rail tanks are a completely different story and require a separate thread to debate).
If one team is dominating, guess where they will be? Near the enemy red line. Its very rare that a losing team locked in their own redline is being kept there by snipers in the enemy red line. |
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Symbioticforks
Ancient Exiles. Renegade Alliance
63
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Posted - 2014.03.07 18:46:00 -
[41] - Quote
Lightning xVx wrote:Symbioticforks wrote:Lightning xVx wrote: Your passive aggressive attitude towards me is not appreciated one bit, I have for months (now year) been complaining about the technical aspects of this game and balance issues. But no one seems to care about anything I have said until it happens to them, so I appreciate it if you go back and check the many glitches I have found present in this game, the collision detection's that flutter, phantom effects on dropsuits (especially Scouts). weapons that do not work such as Shotguns (which I have been running religiously), PC matches, etc... Im complaining about Red-Line Sniping because it's not fair AT ALL especially towards new players and your pretty much telling me tomuch evade this topic. Sir, that's a dumb argument, so save your statement for constructive criticism for the game instead of "using it on me".
Are you serious? This game isn't fair at all for new players to begin with. As a dedicated sniper, there's nothing I enjoy more than when the enemy team gets red lined and attempts to snipe. I am both confused and amused at how you see this as some overwhelmingly troublesome issue. Even as the other way around when I'm red lined this is totally fine by me. Counter-sniping is great fun, especially when the majority of the player base sucks at it. If my team is losing and I cannot leave the red line because I'll be scanned down and hunted by up to 16 enemy players it seems more viable than the alternative. In public matches it's not always about victory either. Even in defeat I take great comfort knowing I cost my enemy a great deal of money. And as I said earlier, it's really easy to get a bunch of kills sniping if you're better than those sniping you back. It all turns into a mini game of "hide and seek" and "whack a mole" and it's nobody's fault you don't wish to participate or suck at them. Let me ask YOU something now, have you actually squaded up with new people? Or asked them there take on the state of this game? (War Economy) Judging by your answer you just posted that would be, No. One of the things that I ask when people join R0N1N or when I just squad with regular Joe's (snipers as well) on here is that they complain about people just either sitting back and getting an easy win, people using PROTO on them, map layout being unfair sometimes or a big one they don't start out with enough SP when they start this game. This topic thus far is about trying to find fair solution to people sitting back and ISK/Kill farming and people who are in the battlefield. And again this is not about you or me, but about NEW players that join this game.
I'm sorry to say it, but yeah I do group with randoms all the time. I invite my local, and join random squads because if I'm with an A-Team proto group the matches end too fast for me to farm kills as a sniper. Unless we let the enemy recapture the objective to prolong the fight. |
One Eyed King
Eyniletti Rangers Minmatar Republic
477
|
Posted - 2014.03.07 22:26:00 -
[42] - Quote
I think REs should not fizzle in the enemy red line. It won't cure all problems, but it could help some.
Looking for the scout hangout?
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Lightning xVx
R 0 N 1 N
405
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Posted - 2014.03.07 22:52:00 -
[43] - Quote
Symbioticforks wrote:Lightning xVx wrote:Symbioticforks wrote:Lightning xVx wrote: Your passive aggressive attitude towards me is not appreciated one bit, I have for months (now year) been complaining about the technical aspects of this game and balance issues. But no one seems to care about anything I have said until it happens to them, so I appreciate it if you go back and check the many glitches I have found present in this game, the collision detection's that flutter, phantom effects on dropsuits (especially Scouts). weapons that do not work such as Shotguns (which I have been running religiously), PC matches, etc... Im complaining about Red-Line Sniping because it's not fair AT ALL especially towards new players and your pretty much telling me tomuch evade this topic. Sir, that's a dumb argument, so save your statement for constructive criticism for the game instead of "using it on me".
Are you serious? This game isn't fair at all for new players to begin with. As a dedicated sniper, there's nothing I enjoy more than when the enemy team gets red lined and attempts to snipe. I am both confused and amused at how you see this as some overwhelmingly troublesome issue. Even as the other way around when I'm red lined this is totally fine by me. Counter-sniping is great fun, especially when the majority of the player base sucks at it. If my team is losing and I cannot leave the red line because I'll be scanned down and hunted by up to 16 enemy players it seems more viable than the alternative. In public matches it's not always about victory either. Even in defeat I take great comfort knowing I cost my enemy a great deal of money. And as I said earlier, it's really easy to get a bunch of kills sniping if you're better than those sniping you back. It all turns into a mini game of "hide and seek" and "whack a mole" and it's nobody's fault you don't wish to participate or suck at them. Let me ask YOU something now, have you actually squaded up with new people? Or asked them there take on the state of this game? (War Economy) Judging by your answer you just posted that would be, No. One of the things that I ask when people join R0N1N or when I just squad with regular Joe's (snipers as well) on here is that they complain about people just either sitting back and getting an easy win, people using PROTO on them, map layout being unfair sometimes or a big one they don't start out with enough SP when they start this game. This topic thus far is about trying to find fair solution to people sitting back and ISK/Kill farming and people who are in the battlefield. And again this is not about you or me, but about NEW players that join this game. I'm sorry to say it, but yeah I do group with randoms all the time. I invite my local, and join random squads because if I'm with an A-Team proto group the matches end too fast for me to farm kills as a sniper. Unless we let the enemy recapture the objective to prolong the fight.
Well, Im sorry to say this though your doing your part in helping the community (or what ever is left of it as of right now) what about the others who don't care? Which sad to say is the truth, true it is "partly" CCP's fault but it's also the fault of others who don't help one another and only care for self gain. Which right now, is the state of the game. |
Skyline Lonewolf
Ancient Exiles. Renegade Alliance
11
|
Posted - 2014.03.10 19:35:00 -
[44] - Quote
Ripley Riley wrote:Lightning xVx wrote:Amount of ISK accumulated lessens the longer you stay behind the Red-Line. (You stay in the Red-Line, get a bunch of kills, but unfortunately your ISK amount will significantly drop the longer you stay in there based on a procedural timer.) I like this idea a lot. I would take a step further and say that WPs earned in the redline do not count towards your SP payout at the end of the match.
I agree with a revamp to the Red-Line, but I disagree with this idea. We shouldn't be punished for poor map design. Depending on the map, I snipe in and out of the red line due to the vantage points on the objective(s) and am just as effective. 90% of the snipers in this game are bad, 5% only counter-snipe, and the last 5% elite are the only ones you need to worry about. Kills netted from sniping already yield less WP and thus lower ISK payout. An example would be from a dom match I played yesterday against a squad of AE + RA on the 4-point pipe map. Half of them were using tanks. As it is now, tank kills are worth more than infantry. Kujo went 24-1 with mostly tank kills and maybe 2 duvolle kills. I went 24-0, yet at the end of the match, he was on top of the scoreboard while I was 4th on mine. Heck, support logis even make more ISK/WP than us. You also have to consider that he avg. bad sniper nets less than double digits from the red line. Think about that for a minute.
I see you coming from a mile away.
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Soraya Xel
Abandoned Privilege Top Men.
1666
|
Posted - 2014.03.10 19:37:00 -
[45] - Quote
This thread needs to die, there is so much stupid in here.
Redline is not a problem. Sniping is not a problem. Snipers are not a problem.
The map design needs to be adjusted so the high points in the game, which snipers naturally gravitate towards, are not in the redline.
I'd like to be your CPM1 candidate
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Proto Annihilator
Fraternity of St. Venefice Amarr Empire
54
|
Posted - 2014.03.10 19:41:00 -
[46] - Quote
The simplest solution is keep moving. Don't run in a straight line. Don't sit still on top of something. Redline snipers are useless. If you get too many put on your basic gear and shoot them back. Its really more of an annoyance to actual game play. |
Thor Odinson42
Molon Labe. General Tso's Alliance
3060
|
Posted - 2014.03.10 19:51:00 -
[47] - Quote
NobIesse Oblige wrote:Lightning xVx wrote:Blind Nojoy wrote:No damage from your own redline and no time based SP gain (bullsh*t anyway) while in the red line or MCC Period Dot
PS no damn WP for blowing up unhacked installations. I do like the SP idea, that's a good one.The No damage might be a bit extreme, because whats going to happen if your team get's pushed back ALL THE WAY. And you cant break out of it because your weapons don't do any damage? So an idea came up awhile back someone proposed about ending redline matches early...they are given like a 2 minute timer or something negotiable in which to contest an objective or the match ends assuming you have already obtained some value of MCC lead. I can't remember exactly but that was the gist of it...if you've capped all points for a cetain amount of time it enters into a countdown for you to do something or else forfeit.
This would make Dust much easier to stomach at the moment.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1761
|
Posted - 2014.03.10 19:51:00 -
[48] - Quote
Reposting from the Judge/Bamm thread:
Team Centre-of-mass and the Redline
It's a simple idea. First the game calculates and tracks the COM(center-of-mass) for your team.
The game then checks to see if your team's COM is behind the redline.
If team COM is behind the redline, WP and sp are accrued as normal. This would be the situation at match start or if your team was getting pushed back into the redline.
If team COM is in front of the redline, then no Warpoints or Skillpoints are accrued in the redline. This includes the 1 skllpoint per second passive sp gain.
With the game keeping track of COM you could do other things, like bonus a team for fighting out of the redline.
It would also be easy to do something more sophisticated than abruptly switching WP/SP on or off - e.g. WP/SP are derated for mercs in the redline by 'distance of COM from redline', so the further away the fight the less reward the redlind campers get.
To me the attraction of this mechanic is that it's very New Eden: it doesn't stop players using the redline tactically if they feel the situation calls for it, but they will be sacrificing WP & skillpoints when they do. On the other hand, it still rewards players trying to continue the fight even after they've been redlined.
I support SP rollover.
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Sergeant Sazu
KILL ORDERS
13
|
Posted - 2014.03.10 20:39:00 -
[49] - Quote
If a redline sniper's causing trouble, I grab my C-15A Tactical Sniper Rifle with 3 Enhanced Damage Modifiers. I land 2 headshots before they can even move, and the sniper is no more. I eliminate Thale's regularly. But people are freaking rich, they usually just come back with another Sniper Rifle to farm in the (somewhat) safety of their redline.
I personally never snipe from the redline, because it is cowardly and dishonorable. If someone can't deal maximum damage to me with a rifle, it isn't fair. If I get sniped (while not a sniper), I think "Alright I'll go assassinate that guy", but because of their cowardice I can't get close to them. Sitting still is supposed to make you susceptible to assassinations, an intended downside to having the longest range. But people are too scared to leave the redline and trade safety for a great field of view. It's kinda sad. What's sadder, they still get a decent field of view from inside the redline. CCP kinda enabled them to exploit.
Because of the stomping problem, sniping inside the redline should not be hindered. A very good idea that I read is to recieve much less SP while in the redline. Of course, people will exploit this and sit just out of the line, so maybe it should be based on proximity. Who knows, hopefully we can all figure something out.
You think you have it hard? Try non-heavy AV, then we'll talk.
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Storm Shelton
0uter.Heaven
143
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Posted - 2014.03.10 21:08:00 -
[50] - Quote
I deal with redline snipers by grabbing my Charge-Up and returning fire.
1.8 is already gonna numb snipers a little bit more with damage mods becoming nerfed. They are not even gonna want to shoot at heavies. The only easy targets for a sniper will be militia infantry & scouts and thats if the redline sniper has a Charge-Up or Thale.
In fact unless you're very proficient with a Charge-Up or Thale in 1.8 (A lot of headshots), You won't be killing much of anything.
How I grade sniper rifles by fire
Thale -- "Ooooooohh that SH*T hurt!!!!! LETS GET EM'!"
Charge Up -- "Awhhh. My shields are gone..."
Kali-Tac SR -- "LOL Something tagged me and then I heard two more bullets whiz by."
Ishkone -- "Hey! My shields didn't even go down!"
ADV Tac SRs -- "Hey. You wanna stand in my triage hive and let that sniper shoot you?"
STD or MLT SR -- "I SWEAR IF THIS FLY LANDS ON ME ONE....MORE....TIME...."
Tanker alt -- Quasar Storm
Director of PAND3M0N1UM
Lai Dai Flux & Focused Core Repair Tool "Expert"
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Supra Advyn
Nos Nothi
166
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Posted - 2014.03.10 21:17:00 -
[51] - Quote
Lightning xVx, I have the utmost respect for you.
CCP, just get rid of the sniper role and rifles.. there is just so much dam crying about it, it is just way too much. The sniper rifle is broken anyway. Dam near no hit detection, and other issues known.
I am a dedicated sniper, but I tired with all this cry. Once the sniper is gone, all you all will cry about something else that pops you in the arse... wait till cloaks come out... and you think snipers pre 1.8 are bad....
you should know by now....
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Garrett Blacknova
Codex Troopers
4536
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Posted - 2014.03.10 21:23:00 -
[52] - Quote
Soraya Xel wrote:This thread needs to die, there is so much stupid in here.
Redline is not a problem. Sniping is not a problem. Snipers are not a problem.
The map design needs to be adjusted so the high points in the game, which snipers naturally gravitate towards, are not in the redline. This. Just... this.
If there's a high plateau at the edge of the redline, that means that you need to come out of the redline before you can use your high ground advantage to locate targets below, and also avoids the problem of setting up a high ground position near the redline to wall it in.
Otherwise, having WALLS near the redline - like a walled in facility where the walls ARE the redline, would mean that you can't get yourself into a redline sniping position where you can actually get a clear line of fire, you have to move OUT before it's viable to attack, and the walls also mean it's harder for the enemy team to move in and attack you while you're in the redline. |
Storm Shelton
0uter.Heaven
143
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Posted - 2014.03.10 21:30:00 -
[53] - Quote
Also, Symbiotic, We must snipe together again sometime before 1.8. Maybe some Charge-Up quick scoping? Or how about some Surf sniping? :)))
lol o7
Tanker alt -- Quasar Storm
Director of PAND3M0N1UM
Lai Dai Flux & Focused Core Repair Tool "Expert"
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Bones McGavins
TacoCat Industries
556
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Posted - 2014.03.10 21:32:00 -
[54] - Quote
0 wp earned inside the redline.
0 time counted towards occuring SP or ISK while inside the redline.
Those two things sort of solve the issue (and the MCC AFK issue) |
Lightning xVx
R 0 N 1 N
407
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Posted - 2014.03.10 22:58:00 -
[55] - Quote
Garrett Blacknova wrote:Soraya Xel wrote:This thread needs to die, there is so much stupid in here.
Redline is not a problem. Sniping is not a problem. Snipers are not a problem.
The map design needs to be adjusted so the high points in the game, which snipers naturally gravitate towards, are not in the redline. This. Just... this. If there's a high plateau at the edge of the redline, that means that you need to come out of the redline before you can use your high ground advantage to locate targets below, and also avoids the problem of setting up a high ground position near the redline to wall it in. Otherwise, having WALLS near the redline - like a walled in facility where the walls ARE the redline, would mean that you can't get yourself into a redline sniping position where you can actually get a clear line of fire, you have to move OUT before it's viable to attack, and the walls also mean it's harder for the enemy team to move in and attack you while you're in the redline.
Then let me ask you this, if this is "Not a problem" why is this one of the contributing factors of this game for it's demise? I even hear it FOR MYSELF what blues say. This isn't about me its about making the game balanced for EVERYONE including this player-base, forgive me for actually squading up with people who are starting to lose interest in a game that is UNFAIR. So your okay with people sitting back in PROTO or Rail Tanks making ISK, boosting their KDR, and completely getting drops on people? Easier said then done why don't you go start a new character, face PROTO players and ATTEMPT to make a valid argument. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1762
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Posted - 2014.03.11 02:27:00 -
[56] - Quote
I really don't like that topography needs to be changed to satisfy the redline. That's the sign of a backasswards mechanic. The redline is forcing conversations about tanks, infantry, range, damage, warpoints, skillpoints, AFK and more.
The purpose of the redline is to prevent a team getting hard-spawncamped at their deepest spawn. All we really need is a mechanic that allows a team non-campable spawning in their back quarter of the map.
Personally, i want to see mercs making self-guided MMC drops to basically anywhere in their back quarter, and in a sacrificial drop pod that could survive anything other than a direct hit from a levelled forge gun or railgun.
I support SP rollover.
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Garrett Blacknova
Codex Troopers
4536
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Posted - 2014.03.11 09:24:00 -
[57] - Quote
Lightning xVx wrote:Garrett Blacknova wrote:Soraya Xel wrote:This thread needs to die, there is so much stupid in here.
Redline is not a problem. Sniping is not a problem. Snipers are not a problem.
The map design needs to be adjusted so the high points in the game, which snipers naturally gravitate towards, are not in the redline. This. Just... this. If there's a high plateau at the edge of the redline, that means that you need to come out of the redline before you can use your high ground advantage to locate targets below, and also avoids the problem of setting up a high ground position near the redline to wall it in. Otherwise, having WALLS near the redline - like a walled in facility where the walls ARE the redline, would mean that you can't get yourself into a redline sniping position where you can actually get a clear line of fire, you have to move OUT before it's viable to attack, and the walls also mean it's harder for the enemy team to move in and attack you while you're in the redline. Then let me ask you this, if this is "Not a problem" why is this one of the contributing factors of this game for it's demise? I even hear it FOR MYSELF what blues say. This isn't about me its about making the game balanced for EVERYONE including this player-base, forgive me for actually squading up with people who are starting to lose interest in a game that is UNFAIR. So your okay with people sitting back in PROTO or Rail Tanks making ISK, boosting their KDR, and completely getting drops on people? Easier said then done why don't you go start a new character, face PROTO players and ATTEMPT to make a valid argument. For the same reason that peer to peer networking isn't the problem with a lot of games people blame that for.
Also known as Wizard's First Rule.
PEOPLE ARE STUPID.
Lots of people believe something is a problem because SOMETHING ELSE is a problem and the two things are related closely enough to cause confusion. One person - and it only takes one - gives a plausible explanation, OR a reason to worry about something, and everyone follows suit. You hear new people complaining about the redline because THEY'VE heard someone else talking about it, and assumed that person knows what they're talking about. Experienced people know what they're talking about, remember?
Like the terrible way the area of the map around the redline is designed causing problems and being blamed on the redline. Or like client-side hit detection and poorly-optimised netcode being blamed on "peer to peer" networking in games that don't even USE that model (pro-tip: online gaming is NEVER peer to peer, player hosted networking is the model people usually mis-label such). In Armored Core: Verdict Day, free battle mode is player hosted, but the main "world mode" play is actually run on the game servers. People still blame "peer to peer" for any lag-related problems when the real issues are a lack of server maintenance and the fact that some fast builds can move faster than the game's ping tolerances can handle.
If they redesign the areas around the redline like I proposed, and like others have proposed in the past, the problem would go away. The redline wouldn't go away, but it wouldn't be a problem, because IT ISN'T THE PROBLEM. |
Mossellia Delt
Militaires Sans Jeux
1030
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Posted - 2014.03.11 09:36:00 -
[58] - Quote
No ground spawns, moving MCC and moving redline.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1762
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Posted - 2014.03.11 12:57:00 -
[59] - Quote
Garrett Blacknova wrote:Lightning xVx wrote:Garrett Blacknova wrote:Soraya Xel wrote:This thread needs to die, there is so much stupid in here.
Redline is not a problem. Sniping is not a problem. Snipers are not a problem.
The map design needs to be adjusted so the high points in the game, which snipers naturally gravitate towards, are not in the redline. This. Just... this. If there's a high plateau at the edge of the redline, that means that you need to come out of the redline before you can use your high ground advantage to locate targets below, and also avoids the problem of setting up a high ground position near the redline to wall it in. Otherwise, having WALLS near the redline - like a walled in facility where the walls ARE the redline, would mean that you can't get yourself into a redline sniping position where you can actually get a clear line of fire, you have to move OUT before it's viable to attack, and the walls also mean it's harder for the enemy team to move in and attack you while you're in the redline. Then let me ask you this, if this is "Not a problem" why is this one of the contributing factors of this game for it's demise? I even hear it FOR MYSELF what blues say. This isn't about me its about making the game balanced for EVERYONE including this player-base, forgive me for actually squading up with people who are starting to lose interest in a game that is UNFAIR. So your okay with people sitting back in PROTO or Rail Tanks making ISK, boosting their KDR, and completely getting drops on people? Easier said then done why don't you go start a new character, face PROTO players and ATTEMPT to make a valid argument. For the same reason that peer to peer networking isn't the problem with a lot of games people blame that for. Also known as Wizard's First Rule. PEOPLE ARE STUPID. Lots of people believe something is a problem because SOMETHING ELSE is a problem and the two things are related closely enough to cause confusion. One person - and it only takes one - gives a plausible explanation, OR a reason to worry about something, and everyone follows suit. You hear new people complaining about the redline because THEY'VE heard someone else talking about it, and assumed that person knows what they're talking about. Experienced people know what they're talking about, remember? Like the terrible way the area of the map around the redline is designed causing problems and being blamed on the redline. Or like client-side hit detection and poorly-optimised netcode being blamed on "peer to peer" networking in games that don't even USE that model (pro-tip: online gaming is NEVER peer to peer, player hosted networking is the model people usually mis-label such). In Armored Core: Verdict Day, free battle mode is player hosted, but the main "world mode" play is actually run on the game servers. People still blame "peer to peer" for any lag-related problems when the real issues are a lack of server maintenance and the fact that some fast builds can move faster than the game's ping tolerances can handle. If they redesign the areas around the redline like I proposed, and like others have proposed in the past, the problem would go away. The redline wouldn't go away, but it wouldn't be a problem, because IT ISN'T THE PROBLEM. Disagree. I think you're treating the symptom and not the cause.
The redline is part of the games ruleset, and in any and all games it is the ruleset that drives player action. The map is not part of the rulset and only affects player behaviour incidentally.
Designing maps around redlines means similar topography in all districts, on all of the thousands of terrestrial planets. That's a big price to pay for the sake of the redline, which is an arbitrary and unnatural mechanic.
I support SP rollover.
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