NobIesse Oblige
Fatal Absolution General Tso's Alliance
154
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Posted - 2014.03.07 06:07:00 -
[1] - Quote
Lightning xVx wrote:Blind Nojoy wrote:No damage from your own redline and no time based SP gain (bullsh*t anyway) while in the red line or MCC Period Dot
PS no damn WP for blowing up unhacked installations. I do like the SP idea, that's a good one.The No damage might be a bit extreme, because whats going to happen if your team get's pushed back ALL THE WAY. And you cant break out of it because your weapons don't do any damage?
So an idea came up awhile back someone proposed about ending redline matches early...they are given like a 2 minute timer or something negotiable in which to contest an objective or the match ends assuming you have already obtained some value of MCC lead.
I can't remember exactly but that was the gist of it...if you've capped all points for a cetain amount of time it enters into a countdown for you to do something or else forfeit.
I'm CEO, Bitch
Incentivizing n00bs to carry me cir.12/13
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NobIesse Oblige
Fatal Absolution General Tso's Alliance
154
|
Posted - 2014.03.07 06:56:00 -
[2] - Quote
Lightning xVx wrote:NobIesse Oblige wrote:Lightning xVx wrote:Blind Nojoy wrote:No damage from your own redline and no time based SP gain (bullsh*t anyway) while in the red line or MCC Period Dot
PS no damn WP for blowing up unhacked installations. I do like the SP idea, that's a good one.The No damage might be a bit extreme, because whats going to happen if your team get's pushed back ALL THE WAY. And you cant break out of it because your weapons don't do any damage? So an idea came up awhile back someone proposed about ending redline matches early...they are given like a 2 minute timer or something negotiable in which to contest an objective or the match ends assuming you have already obtained some value of MCC lead. I can't remember exactly but that was the gist of it...if you've capped all points for a cetain amount of time it enters into a countdown for you to do something or else forfeit. While that is a great way to get people out there it feels almost forced upon. The game is meant to be played and have fun, not feel personally attacked in order to get an objective or kill. I feel from the options thus far that we have mentioned are the beginning stages of slowly getting people out of it because lets face it without ISK you cant get the gear, without enough SP your stuck grinding, Without as much damage your nudged to get out of it and finally without a shroud of purpose; there is no purpose in playing this game. At all.
Pro's and Con's right?
So instead of waiting 10 mins trying to run into the enemy redline to get a kill you could transition to more fun than redline camping quicker.
The reality is if you've achieved a presumptive lead that cannot be overcome unless all objectives are taken...then whats the point in waiting the 10 minutes to prove it when the clock can come online and give the enemy team [insert amount of time here] to do something or move on...what's more fun...trying to redline rail and snipe because you've accepted you can't win...or moving on?
Why bring up sp or gear?
It's quite possible to take out proto's with militia gear as this heavy event has aptly shown. Sure gear makes a difference...but this doesn't make the suggestion any less palatable unless you have more to share?
The purpose of playing this game for me is machiavellian politics, enthralling eve lore, and the hope of a better environment for competitive play...and what we have now in PC in the meantime.
I'm CEO, Bitch
Incentivizing n00bs to carry me cir.12/13
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