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Sinboto Simmons
SVER True Blood General Tso's Alliance
4813
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Posted - 2014.03.06 11:29:00 -
[1] - Quote
-Insert poor logic and or false info here-
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
653
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Posted - 2014.03.06 11:31:00 -
[2] - Quote
Sinboto Simmons wrote:-Insert poor logic and or false info here-
Cows are innocent and not demonic in any way.
If you can read this, it means you are reading.
Unless you are skimming
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Lorhak Gannarsein
Science For Death
1952
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Posted - 2014.03.06 11:32:00 -
[3] - Quote
LISTN 2 RESON CPP
OP IS RITE SO DO AS HE SES.
PLS DROP NERF HAMMER, USE ACTUAL HAMMER TO BEAT IT INSTEAD
MD/MSMG 514
Yes, my butt is aching. I'm going to the doctor soon; hopefully he can recommend a good anaesthetic.
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Monkey MAC
Rough Riders..
2157
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Posted - 2014.03.06 11:33:00 -
[4] - Quote
We will see, Im usually one for theory crafting, like I did with shield tanks getting 20, 000 Pseudo HP from stacked hardners, but this time I'm happy to wait for now. We will just see if the Shotguns, Plcs, FG, need a buff for 1.9.
I'd say it still looks likely.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Sinboto Simmons
SVER True Blood General Tso's Alliance
4813
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Posted - 2014.03.06 11:34:00 -
[5] - Quote
Monkey MAC wrote:We will see, Im usually one for theory crafting, like I did with shield tanks getting 20, 000 Pseudo HP from stacked hardners, but this time I'm happy to wait for now. We will just see if the Shotguns, Plcs, FG, need a buff for 1.9.
I'd say it still looks likely. What no flaylock?
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7921
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Posted - 2014.03.06 11:34:00 -
[6] - Quote
Sinboto Simmons wrote:-Insert poor logic and or false info here-
We took a really hard hit this build....and essentially now cannot kill any armour tanked units. Our gun is not longer useful at long range where the RR is better, nor at mid or close where the CR and AR are better.
We are also no longer the best 1v1 rifle, loosing out half the time on armoured targets......ScR..... in my eye, though I will need to test it, has been officially gimped by the whingers.....
Small tweaks would have made the ScR balanced........
I almost wish we would stay with the current model of proficiency and skills and only tweak it slightly......
Whelp I hope we get a respect, I'm certainly pulling all of my points out of Amarr Dropsuits and weapons ands stock piling them for the HAV.
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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Spectral Clone
Dust2Dust. Top Men.
1531
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Posted - 2014.03.06 11:42:00 -
[7] - Quote
Thing is, armor buffers > shield buffers. This means RR will uber alles, since it get a more balanced damage profile vs shield/armor buffers. Also no overheat.
ScR still get that headshot multiplier, so the best ScR users wont be as much affected.
Drop it like its hat.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7922
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Posted - 2014.03.06 11:47:00 -
[8] - Quote
Spectral Clone wrote:Thing is, armor buffers > shield buffers. This means RR will uber alles, since it get a more balanced damage profile vs shield/armor buffers. Also no overheat.
ScR still get that headshot multiplier, so the best ScR users wont be as much affected.
Head shots are fine, but are you telling me I actually need to be more handicapped and rely on head shots to take down my enemies reliably?
I already make use of the single shot weapon. It is already outclassed by a ranged rifle, and medium range rifle crossing its optimal and effectively all to easily.
It already suffers against high armour targets..... I will never be able to take down a heavy alone, not even if I ambush them now.
And I deal with overheat.
Other rifles have full auto, no over heat, relatively consistent DPS and alpha, similar magazine sizes, etc.......
I honestly was in a good place about dust weapons balance last build, sure rifles needed some small tweaks but I though their functionality was fine, and the shorted TTK was growing one me.
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
307
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Posted - 2014.03.06 11:57:00 -
[9] - Quote
True Adamance wrote:Sinboto Simmons wrote:-Insert poor logic and or false info here-
We took a really hard hit this build....and essentially now cannot kill any armour tanked units. Our gun is not longer useful at long range where the RR is better, nor at mid or close where the CR and AR are better. We are also no longer the best 1v1 rifle, loosing out half the time on armoured targets......ScR..... in my eye, though I will need to test it, has been officially gimped by the whingers..... Small tweaks would have made the ScR balanced........ I almost wish we would stay with the current model of proficiency and skills and only tweak it slightly...... Whelp I hope we get a respect, I'm certainly pulling all of my points out of Amarr Dropsuits and weapons ands stock piling them for the HAV. that -20% to armor is really going to hurt now. might need that 5% complex damage mod just to hurt armor tankers. and my proto suit only has 3 high slots
I don't like the Amarr but boy do they have style
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ads alt
DROID EXILES General Tso's Alliance
62
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Posted - 2014.03.06 12:00:00 -
[10] - Quote
True Adamance wrote:Sinboto Simmons wrote:-Insert poor logic and or false info here-
We took a really hard hit this build....and essentially now cannot kill any armour tanked units. Our gun is not longer useful at long range where the RR is better, nor at mid or close where the CR and AR are better. We are also no longer the best 1v1 rifle, loosing out half the time on armoured targets......ScR..... in my eye, though I will need to test it, has been officially gimped by the whingers..... Small tweaks would have made the ScR balanced........ I almost wish we would stay with the current model of proficiency and skills and only tweak it slightly...... Whelp I hope we get a respect, I'm certainly pulling all of my points out of Amarr Dropsuits and weapons ands stock piling them for the HAV. Laser burst weapons 115% shield damage 85% armor damage
Balanced |
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Monkey MAC
Rough Riders..
2159
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Posted - 2014.03.06 12:08:00 -
[11] - Quote
True Adamance wrote:Sinboto Simmons wrote:-Insert poor logic and or false info here-
We took a really hard hit this build....and essentially now cannot kill any armour tanked units. Our gun is not longer useful at long range where the RR is better, nor at mid or close where the CR and AR are better. We are also no longer the best 1v1 rifle, loosing out half the time on armoured targets......ScR..... in my eye, though I will need to test it, has been officially gimped by the whingers..... Small tweaks would have made the ScR balanced........ I almost wish we would stay with the current model of proficiency and skills and only tweak it slightly...... Whelp I hope we get a respect, I'm certainly pulling all of my points out of Amarr Dropsuits and weapons ands stock piling them for the HAV.
News flash, its meant to be tough to kill a Armour tanker with a Shield based weapon. Take this, [hands over M2091 Assault Submachine Gun], with profciency this gets 135% damage bonus to armour, still relatively effective at longer ranges. Also have this [hands over M8 Packed Locus Grenade] this is also very useful, tey cooking it a little first, you have time to nowadays.
Welcome to diversity, welcome to the real DUST 514.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2160
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Posted - 2014.03.06 12:09:00 -
[12] - Quote
ads alt wrote:True Adamance wrote:Sinboto Simmons wrote:-Insert poor logic and or false info here-
We took a really hard hit this build....and essentially now cannot kill any armour tanked units. Our gun is not longer useful at long range where the RR is better, nor at mid or close where the CR and AR are better. We are also no longer the best 1v1 rifle, loosing out half the time on armoured targets......ScR..... in my eye, though I will need to test it, has been officially gimped by the whingers..... Small tweaks would have made the ScR balanced........ I almost wish we would stay with the current model of proficiency and skills and only tweak it slightly...... Whelp I hope we get a respect, I'm certainly pulling all of my points out of Amarr Dropsuits and weapons ands stock piling them for the HAV. Laser burst weapons 115% shield damage 85% armor damage Balanced
135% Shields 80% Armour
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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ads alt
DROID EXILES General Tso's Alliance
62
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Posted - 2014.03.06 12:11:00 -
[13] - Quote
Monkey MAC wrote:ads alt wrote:True Adamance wrote:Sinboto Simmons wrote:-Insert poor logic and or false info here-
We took a really hard hit this build....and essentially now cannot kill any armour tanked units. Our gun is not longer useful at long range where the RR is better, nor at mid or close where the CR and AR are better. We are also no longer the best 1v1 rifle, loosing out half the time on armoured targets......ScR..... in my eye, though I will need to test it, has been officially gimped by the whingers..... Small tweaks would have made the ScR balanced........ I almost wish we would stay with the current model of proficiency and skills and only tweak it slightly...... Whelp I hope we get a respect, I'm certainly pulling all of my points out of Amarr Dropsuits and weapons ands stock piling them for the HAV. Laser burst weapons 115% shield damage 85% armor damage Balanced 135% Shields 80% Armour That would make caldari extinct
But 135% shields 65% armor
Or give us an armor weapon that does that |
Monkey MAC
Rough Riders..
2160
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Posted - 2014.03.06 12:12:00 -
[14] - Quote
Sinboto Simmons wrote:Monkey MAC wrote:We will see, Im usually one for theory crafting, like I did with shield tanks getting 20, 000 Pseudo HP from stacked hardners, but this time I'm happy to wait for now. We will just see if the Shotguns, Plcs, FG, need a buff for 1.9.
I'd say it still looks likely. What no flaylock?
My apologies. And the flaylock.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2160
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Posted - 2014.03.06 12:15:00 -
[15] - Quote
ads alt wrote:Monkey MAC wrote:ads alt wrote:True Adamance wrote:Sinboto Simmons wrote:-Insert poor logic and or false info here-
We took a really hard hit this build....and essentially now cannot kill any armour tanked units. Our gun is not longer useful at long range where the RR is better, nor at mid or close where the CR and AR are better. We are also no longer the best 1v1 rifle, loosing out half the time on armoured targets......ScR..... in my eye, though I will need to test it, has been officially gimped by the whingers..... Small tweaks would have made the ScR balanced........ I almost wish we would stay with the current model of proficiency and skills and only tweak it slightly...... Whelp I hope we get a respect, I'm certainly pulling all of my points out of Amarr Dropsuits and weapons ands stock piling them for the HAV. Laser burst weapons 115% shield damage 85% armor damage Balanced 135% Shields 80% Armour That would make caldari extinct But 135% shields 65% armor
Sorry thought you thought thats what it currently is in 1.8. In 1.8 a Scrambler with Prof 5 will do 135% to Shields and 80% to armour, meanwhile a Combat with lrof 5 will 135% to armour and 80% to shields.
I personally think that balanced.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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ads alt
DROID EXILES General Tso's Alliance
62
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Posted - 2014.03.06 12:22:00 -
[16] - Quote
ads alt wrote:Monkey MAC wrote:ads alt wrote:True Adamance wrote:Sinboto Simmons wrote:-Insert poor logic and or false info here-
We took a really hard hit this build....and essentially now cannot kill any armour tanked units. Our gun is not longer useful at long range where the RR is better, nor at mid or close where the CR and AR are better. We are also no longer the best 1v1 rifle, loosing out half the time on armoured targets......ScR..... in my eye, though I will need to test it, has been officially gimped by the whingers..... Small tweaks would have made the ScR balanced........ I almost wish we would stay with the current model of proficiency and skills and only tweak it slightly...... Whelp I hope we get a respect, I'm certainly pulling all of my points out of Amarr Dropsuits and weapons ands stock piling them for the HAV. Laser burst weapons 115% shield damage 85% armor damage Balanced 135% Shields 80% Armour That would make caldari extinct But 135% shields 65% armor
Sorry thought you thought thats what it currently is in 1.8. In 1.8 a Scrambler with Prof 5 will do 135% to Shields and 80% to armour, meanwhile a Combat with lrof 5 will 135% to armour and 80% to shields.
I personally think that balanced.[/quote] It iant You dont give a bonus to tank damage to something that has puny ass hp, its **** logic You will 3 shot anyones Medium or light frames shueld and deatroy thier armor, its not fair at all
110% or 115% shield damage 85% armor Balanced
Ahuelds dont have enough hp to get extra damage done to them |
Monkey MAC
Rough Riders..
2162
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Posted - 2014.03.06 12:30:00 -
[17] - Quote
ads alt wrote:Monkey MAC wrote:ads alt wrote:Monkey MAC wrote:
135% Shields 80% Armour
That would make caldari extinct But 135% shields 65% armor Sorry thought you thought thats what it currently is in 1.8. In 1.8 a Scrambler with Prof 5 will do 135% to Shields and 80% to armour, meanwhile a Combat with lrof 5 will 135% to armour and 80% to shields. I personally think that balanced. It iant You dont give a bonus to tank damage to something that has puny ass hp, its **** logic You will 3 shot anyones Medium or light frames shueld and deatroy thier armor, its not fair at all 110% or 115% shield damage 85% armor Balanced Ahuelds dont have enough hp to get extra damage done to them
No but shields have do have incredibly fast regen, 5secs to 100% on base regen alone. Add a proto energizer for an extra 80% plus regs in the lows for ridiculously low delays and you won't even bother with Shield Extenders.
Thats why its balanced, againat a shield tanker your gonna have considerably less time to hit them. Also in 1.7 CR : 95% S 135% A ScR: 135% 95% A
Thats what it currently is, all there doing is loppng 15% of the resistant tank type. Finally this is with Prof 5, which is very expensive.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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ads alt
DROID EXILES General Tso's Alliance
64
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Posted - 2014.03.06 12:36:00 -
[18] - Quote
Monkey MAC wrote:ads alt wrote:Monkey MAC wrote:ads alt wrote:Monkey MAC wrote:
135% Shields 80% Armour
That would make caldari extinct But 135% shields 65% armor Sorry thought you thought thats what it currently is in 1.8. In 1.8 a Scrambler with Prof 5 will do 135% to Shields and 80% to armour, meanwhile a Combat with lrof 5 will 135% to armour and 80% to shields. I personally think that balanced. It iant You dont give a bonus to tank damage to something that has puny ass hp, its **** logic You will 3 shot anyones Medium or light frames shueld and deatroy thier armor, its not fair at all 110% or 115% shield damage 85% armor Balanced Ahuelds dont have enough hp to get extra damage done to them No but shields have do have incredibly fast regen, 5secs to 100% on base regen alone. Add a proto energizer for an extra 80% plus regs in the lows for ridiculously low delays and you won't even bother with Shield Extenders. Thats why its balanced, againat a shield tanker your gonna have considerably less time to hit them. Also in 1.7 CR : 95% S 135% A ScR: 135% 95% A Thats what it currently is, all there doing is loppng 15% of the resistant tank type. Finally this is with Prof 5, which is very expensive. Like ive said all of 1.6 There is no point of fast regen is your tank goes down in less than a second
Btw, this is tanks all over again Just cuz its expensive doesnt mean you get to auto win In 1.8 scr is auto win vs shield user, they stand 0 chance |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
307
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Posted - 2014.03.06 12:39:00 -
[19] - Quote
ads alt wrote:It iant You dont give a bonus to tank damage to something that has puny ass hp, its **** logic You will 3 shot anyones Medium or light frames shueld and deatroy thier armor, its not fair at all
110% or 115% shield damage 85% armor Balanced
Ahuelds dont have enough hp to get extra damage done to them untill the caldari heavies roam the battlefield and if you don't have fluxes that scrambler rifle shield damage bonus is going to look pretty balanced
I don't like the Amarr but boy do they have style
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Obodiah Garro
Tech Guard RISE of LEGION
774
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Posted - 2014.03.06 12:41:00 -
[20] - Quote
Signed regardless of OP intention
Nemo me impune lacessit
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ads alt
DROID EXILES General Tso's Alliance
65
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Posted - 2014.03.06 12:41:00 -
[21] - Quote
Xander Mercy wrote:ads alt wrote:It iant You dont give a bonus to tank damage to something that has puny ass hp, its **** logic You will 3 shot anyones Medium or light frames shueld and deatroy thier armor, its not fair at all
110% or 115% shield damage 85% armor Balanced
Ahuelds dont have enough hp to get extra damage done to them untill the caldari heavies roam the battlefield and if you don't have fluxes that scrambler rifle shield damage bonus is going to look pretty balanced Light and medium frames are going to be severly underpowered, aldari, because the scr will be op as hell to them in 1.8, which isnt fair, 4 shotting the best cal assaults shields |
Monkey MAC
Rough Riders..
2162
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Posted - 2014.03.06 12:45:00 -
[22] - Quote
ads alt wrote:Monkey MAC wrote:ads alt wrote:Monkey MAC wrote: Sorry thought you thought thats what it currently is in 1.8. In 1.8 a Scrambler with Prof 5 will do 135% to Shields and 80% to armour, meanwhile a Combat with lrof 5 will 135% to armour and 80% to shields.
I personally think that balanced.
It iant You dont give a bonus to tank damage to something that has puny ass hp, its **** logic You will 3 shot anyones Medium or light frames shueld and deatroy thier armor, its not fair at all 110% or 115% shield damage 85% armor Balanced Ahuelds dont have enough hp to get extra damage done to them No but shields have do have incredibly fast regen, 5secs to 100% on base regen alone. Add a proto energizer for an extra 80% plus regs in the lows for ridiculously low delays and you won't even bother with Shield Extenders. Thats why its balanced, againat a shield tanker your gonna have considerably less time to hit them. Also in 1.7 CR : 95% S 135% A ScR: 135% 95% A Thats what it currently is, all there doing is loppng 15% of the resistant tank type. Finally this is with Prof 5, which is very expensive. Like ive said all of 1.6 There is no point of fast regen is your tank goes down in less than a second Btw, this is tanks all over again Just cuz its expensive doesnt mean you get to auto win In 1.8 scr is auto win vs shield user, they stand 0 chance
There is plenty of point, this supposed to be the difference between tank types, Armour is all well and good having high EHP but unless you get some heals all thosd armour becomes more of a curse than a blessing. Also Combat Rifles absolutely shred armour, almost as efficently as the Scrambler does shields, maybe better infact.
We can't expect Shields and Armour to have similar tanking values, they are meant to be different playstyles. However have you tried dual-tanking? Its the best of both worlds, even though my Minnie has less EHP than frontline fits, its dual-tanking nature suits my style best.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2162
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Posted - 2014.03.06 12:48:00 -
[23] - Quote
ads alt wrote:Xander Mercy wrote:ads alt wrote:It iant You dont give a bonus to tank damage to something that has puny ass hp, its **** logic You will 3 shot anyones Medium or light frames shueld and deatroy thier armor, its not fair at all
110% or 115% shield damage 85% armor Balanced
Ahuelds dont have enough hp to get extra damage done to them untill the caldari heavies roam the battlefield and if you don't have fluxes that scrambler rifle shield damage bonus is going to look pretty balanced Light and medium frames are going to be severly underpowered, aldari, because the scr will be op as hell to them in 1.8, which isnt fair, 4 shotting the best cal assaults shields
They do that anyway! Here look at this [Hands over Combat Rifle] this will have an unbelievably tough time killing Shields and this [Hands over Mass Driver] absolutely useless against caldari, like really pointless.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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ads alt
DROID EXILES General Tso's Alliance
65
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Posted - 2014.03.06 12:49:00 -
[24] - Quote
Monkey MAC wrote:ads alt wrote:Monkey MAC wrote:ads alt wrote:Monkey MAC wrote: Sorry thought you thought thats what it currently is in 1.8. In 1.8 a Scrambler with Prof 5 will do 135% to Shields and 80% to armour, meanwhile a Combat with lrof 5 will 135% to armour and 80% to shields.
I personally think that balanced.
It iant You dont give a bonus to tank damage to something that has puny ass hp, its **** logic You will 3 shot anyones Medium or light frames shueld and deatroy thier armor, its not fair at all 110% or 115% shield damage 85% armor Balanced Ahuelds dont have enough hp to get extra damage done to them No but shields have do have incredibly fast regen, 5secs to 100% on base regen alone. Add a proto energizer for an extra 80% plus regs in the lows for ridiculously low delays and you won't even bother with Shield Extenders. Thats why its balanced, againat a shield tanker your gonna have considerably less time to hit them. Also in 1.7 CR : 95% S 135% A ScR: 135% 95% A Thats what it currently is, all there doing is loppng 15% of the resistant tank type. Finally this is with Prof 5, which is very expensive. Like ive said all of 1.6 There is no point of fast regen is your tank goes down in less than a second Btw, this is tanks all over again Just cuz its expensive doesnt mean you get to auto win In 1.8 scr is auto win vs shield user, they stand 0 chance There is plenty of point, this supposed to be the difference between tank types, Armour is all well and good having high EHP but unless you get some heals all thosd armour becomes more of a curse than a blessing. Also Combat Rifles absolutely shred armour, almost as efficently as the Scrambler does shields, maybe better infact. We can't expect Shields and Armour to have similar tanking values, they are meant to be different playstyles. However have you tried dual-tanking? Its the best of both worlds, even though my Minnie has less EHP than frontline fits, its dual-tanking nature suits my style best. I shouldnt have to dual tank to properly shield tank And 4 sh8tting my snields is overpowered, no one will use shields in 1.8 if not a heavy because the scr will be op and shield tankers rr wont so enough dps to fight back, its just unfair |
ads alt
DROID EXILES General Tso's Alliance
65
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Posted - 2014.03.06 12:50:00 -
[25] - Quote
Monkey MAC wrote:ads alt wrote:Xander Mercy wrote:ads alt wrote:It iant You dont give a bonus to tank damage to something that has puny ass hp, its **** logic You will 3 shot anyones Medium or light frames shueld and deatroy thier armor, its not fair at all
110% or 115% shield damage 85% armor Balanced
Ahuelds dont have enough hp to get extra damage done to them untill the caldari heavies roam the battlefield and if you don't have fluxes that scrambler rifle shield damage bonus is going to look pretty balanced Light and medium frames are going to be severly underpowered, aldari, because the scr will be op as hell to them in 1.8, which isnt fair, 4 shotting the best cal assaults shields They do that anyway! Here look at this [Hands over Combat Rifle] this will have an unbelievably tough time killing Shields and this [Hands over Mass Driver] absolutely useless against caldari, like really pointless. Exept the scr instantly melts shields which is unfair, yet the cr in 1.8 will have a hard time vs a scr rifle |
ads alt
DROID EXILES General Tso's Alliance
65
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Posted - 2014.03.06 12:54:00 -
[26] - Quote
Ps Unless we het a anti armor weapon that instantly melts armor, then the scr needs a nerf to armor damage And ps Prof 5 cr does 125% armor damage, not 135% |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
307
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Posted - 2014.03.06 12:57:00 -
[27] - Quote
ads alt wrote:Exept the scr instantly melts shields which is unfair, yet the cr in 1.8 will have a hard time vs a scr rifle untill it hits armor and rips through like a hot knife through butter.
I don't like the Amarr but boy do they have style
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ads alt
DROID EXILES General Tso's Alliance
65
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Posted - 2014.03.06 12:59:00 -
[28] - Quote
Xander Mercy wrote:ads alt wrote:Exept the scr instantly melts shields which is unfair, yet the cr in 1.8 will have a hard time vs a scr rifle untill it hits armor and rips through like a hot knife through butter. Sidearm Its called balance
Oh nvm read it wrong But the dps to armor is nowhere near the dps to shields of scf, the scr needs a shield re balance |
Alldin Kan
Imperfects Negative-Feedback
1013
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Posted - 2014.03.06 13:06:00 -
[29] - Quote
Shhh... it's all lies the SR is balanced, trust me.
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Battle Academy
LOL Plasma Cannon
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Hecarim Van Hohen
Bullet Cluster Legacy Rising
533
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Posted - 2014.03.06 13:17:00 -
[30] - Quote
Sinboto Simmons wrote:-Insert poor logic and or false info here-
One of the better arguments on these forums
BANGO SKANK WAS HERE
1.7 best match (HMG): 40/9/9 (K/A/D)
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