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DEZKA DIABLO
0uter.Heaven
336
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Posted - 2014.03.06 08:19:00 -
[1] - Quote
My question is:
Where's the sg and nova knives fit in all this?
It's not posted here
http://dust514.com/news/2014/03/expanding-the-arsenal-with-uprising-1.8/
It says that knives will stay the same and yes scouts got a big buff, but are we excited for nothing?
So proto knives register around 1400 plus with max skills an suit bonus an that's including a behind charge head shot .
Now, I read somewhere a heavy could have 2200+ armor an shields?!
So now a heavies Bain won't even kill them in one shot?
This goes for knives an sg alike, with damage mods wrecked most suits will have more HP than we're used to dealing with, so chances are a sg is gonna only knock a dual tanked suits shields 3/4 of the way down then you still have 600+ armor to take out.
So should knives get a a damage buff so a charge strike is always a ohk on a min scout with bonus?
And will the sg ever get a spread buff and or damage or what should be done to compensate for the recent changes?
Is the scout buff a diversion from yet another nerf done indirectly by changing things other than the scout?
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Obodiah Garro
Tech Guard RISE of LEGION
771
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Posted - 2014.03.06 08:27:00 -
[2] - Quote
Imagine people used Scout as actual Recon instead of fast unscannable troll suit?
Scouts can still fit CRs and be unscannable with knives and REs, I suspect they will do just fine
Nemo me impune lacessit
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
15
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Posted - 2014.03.06 08:30:00 -
[3] - Quote
I understand what you re saying and agree to a certain extent. However, I think those changes will be more than made up for by the fact that rifle damage is being significantly reduced, my adv min scout should be gaining 66 shield (about 17% extra hp) and I can cloak for safe movement around the battlefield. |
Spectral Clone
Dust2Dust. Top Men.
1528
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Posted - 2014.03.06 08:33:00 -
[4] - Quote
If you think scouts are getting nerfed, you are doing it wrong dude.
Drop it like its hat.
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STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
118
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Posted - 2014.03.06 08:34:00 -
[5] - Quote
Technically the shotgun is getting a buff since they are dropping the RoF increase for proficiency to more shield dmg per level. |
Spectral Clone
Dust2Dust. Top Men.
1528
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Posted - 2014.03.06 08:34:00 -
[6] - Quote
STEALTH HUNTER ZERO wrote:Technically the shotgun is getting a buff since they are dropping the RoF increase for proficiency to more shield dmg per level.
Source?
Drop it like its hat.
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Obodiah Garro
Tech Guard RISE of LEGION
771
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Posted - 2014.03.06 08:41:00 -
[7] - Quote
its in one of the recent dev blogs in announcement
Nemo me impune lacessit
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STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
118
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Posted - 2014.03.06 08:45:00 -
[8] - Quote
Spectral Clone wrote:STEALTH HUNTER ZERO wrote:Technically the shotgun is getting a buff since they are dropping the RoF increase for proficiency to more shield dmg per level. Source? Look at the dev blog where they are talking about proficiency changes, it lists shotgun under the weapons that will increase shield dmg. |
Sinboto Simmons
SVER True Blood General Tso's Alliance
4798
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Posted - 2014.03.06 09:08:00 -
[9] - Quote
Obodiah Garro wrote:Imagine people used Scout as actual Recon instead of fast unscannable troll suit?
Scouts can still fit CRs and be unscannable with knives and REs, I suspect they will do just fine Scouts are used for recon?
Since when?
Better whip out the scanner I'll be getting bonuses for.
The only unscanable scout come 1.8 will be gallente unless you're cloaked which has a timer.
And since when was the combat rifle a scout weapon?
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
118
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Posted - 2014.03.06 09:16:00 -
[10] - Quote
Sinboto Simmons wrote:Obodiah Garro wrote:Imagine people used Scout as actual Recon instead of fast unscannable troll suit?
Scouts can still fit CRs and be unscannable with knives and REs, I suspect they will do just fine Scouts are used for recon? Since when? Better whip out the scanner I'll be getting bonuses for. The only unscanable scout come 1.8 will be gallente unless you're cloaked which has a timer. And since when was the combat rifle a scout weapon? Sinboto, please tell me this isn't the same guy who was trying to say scouts are suppose to be recon and stuff not killers just because CCP named it a 'Scout' suit. lol |
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Korvin Lomont
United Pwnage Service RISE of LEGION
648
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Posted - 2014.03.06 09:58:00 -
[11] - Quote
Obodiah Garro wrote:Imagine people used Scout as actual Recon instead of fast unscannable troll suit?
Scouts can still fit CRs and be unscannable with knives and REs, I suspect they will do just fine
I would love to function as recon unit. Unfortunately CCP removed shared teamview and introduced scanners and to make things a bit worse with 1.8 gives the gallente Logi a huge bonus to scanners.
Soooo how in gods name shoud the scout work as recon unit? The current scout is more of a stealthy commando unit to harass the enemy unseen and undetected...don't blame us scouts blame the game. |
Hagintora
Chatelain Rapid Response Gallente Federation
281
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Posted - 2014.03.06 10:02:00 -
[12] - Quote
STEALTH HUNTER ZERO wrote:Sinboto Simmons wrote:Obodiah Garro wrote:Imagine people used Scout as actual Recon instead of fast unscannable troll suit?
Scouts can still fit CRs and be unscannable with knives and REs, I suspect they will do just fine Scouts are used for recon? Since when? Better whip out the scanner I'll be getting bonuses for. The only unscanable scout come 1.8 will be gallente unless you're cloaked which has a timer. And since when was the combat rifle a scout weapon? Sinboto, please tell me this isn't the same guy who was trying to say scouts are suppose to be recon and stuff not killers just because CCP named it a 'Scout' suit. lol
Negative. That would be Alternate Insano. |
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
550
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Posted - 2014.03.06 10:10:00 -
[13] - Quote
As a support Minmatar scout I have nothing but buffs come 1.8. Hacking AND NK damage makes me drool. That's ontop of two equipment slots and cloaking! Holy moly...
If you want to go around killing in the front line then yeah some may have concerns I guess as more of a behind the scenes type player I'm one helluva happy chappy.
Proud Minmatar scout - Republic Merc 6/10
Immune to bitter/jaded vet syndrome
Roll with the punches instead of QQing
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PARKOUR PRACTIONER
Reapers' Assailant
919
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Posted - 2014.03.06 10:20:00 -
[14] - Quote
Sorry Diablo. I got fatal error and turned off my ps3 now I cant sign in. :(
MassDriver/Flaylock/Locus/Remotes/GalScout/2ADVdamps=Never saw me coming
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DEZKA DIABLO
0uter.Heaven
339
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Posted - 2014.03.06 11:06:00 -
[15] - Quote
Obodiah Garro wrote:Imagine people used Scout as actual Recon instead of fast unscannable troll suit?
Scouts can still fit CRs and be unscannable with knives and REs, I suspect they will do just fine Imagine logis, were actual logis an not a one man wrecking crew with a utility belt, and heavies couldn't use light weapons, like really wth does that have to do with my question?
Dead trigger master , an ya I do that ISH ON PURPOSE!
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General12912
Gallente Marine Corps
82
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Posted - 2014.03.06 11:12:00 -
[16] - Quote
Obodiah Garro wrote:Imagine people used Scout as actual Recon instead of fast unscannable troll suit?
Scouts can still fit CRs and be unscannable with knives and REs, I suspect they will do just fine with 2 equipment slots now, they may be able to fit RE's and a cloaking device now.
scouts will do just fine. 2 equipment slots is more than enough. you could be a freaking medic scout if you wanted to now.
Assault Gk.0
Gallente Federation Patriot
General of the Gallente Marine Corps. Look us up if you want to join.
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DEZKA DIABLO
0uter.Heaven
339
|
Posted - 2014.03.06 11:14:00 -
[17] - Quote
Spectral Clone wrote:If you think scouts are getting nerfed, you are doing it wrong dude. Do you even knife bro?
If you did you would know that already some heavies need two hits, so if heavies ditch damage an go full dual tank knives won't be as effective, I have pro scout an pro 5 so if I gotta knife twice now then shyt 1.8 could be a slight nerf as far as killing heavies is concerned, scouts and heaviesare ying and yang
Dead trigger master , an ya I do that ISH ON PURPOSE!
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DEZKA DIABLO
0uter.Heaven
339
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Posted - 2014.03.06 11:17:00 -
[18] - Quote
General12912 wrote:Obodiah Garro wrote:Imagine people used Scout as actual Recon instead of fast unscannable troll suit?
Scouts can still fit CRs and be unscannable with knives and REs, I suspect they will do just fine with 2 equipment slots now, they may be able to fit RE's and a cloaking device now. scouts will do just fine. 2 equipment slots is more than enough. you could be a freaking medic scout if you wanted to now. Is everyone missing the point on NOVA KNIVE DAMAGE VS A 2200 HP HEAVIES?
Yes I know about the buff but knives have always ohk heavies until now an that isn't right if they cant
Dead trigger master , an ya I do that ISH ON PURPOSE!
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General12912
Gallente Marine Corps
82
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Posted - 2014.03.06 11:32:00 -
[19] - Quote
DEZKA DIABLO wrote:General12912 wrote:Obodiah Garro wrote:Imagine people used Scout as actual Recon instead of fast unscannable troll suit?
Scouts can still fit CRs and be unscannable with knives and REs, I suspect they will do just fine with 2 equipment slots now, they may be able to fit RE's and a cloaking device now. scouts will do just fine. 2 equipment slots is more than enough. you could be a freaking medic scout if you wanted to now. Is everyone missing the point on NOVA KNIVE DAMAGE VS A 2200 HP HEAVIES? Yes I know about the buff but knives have always ohk heavies until now an that isn't right if they cant unless im with playing minmatar scout, i never use nova knives...
i run gallente scout with a shotgun and smg.
nova knives have never been effective against heavies. since day one. it better against unsuspecting medium frame or other light frame victims.
Assault Gk.0
Gallente Federation Patriot
General of the Gallente Marine Corps. Look us up if you want to join.
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Sinboto Simmons
SVER True Blood General Tso's Alliance
4813
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Posted - 2014.03.06 11:35:00 -
[20] - Quote
General12912 wrote:DEZKA DIABLO wrote:General12912 wrote:Obodiah Garro wrote:Imagine people used Scout as actual Recon instead of fast unscannable troll suit?
Scouts can still fit CRs and be unscannable with knives and REs, I suspect they will do just fine with 2 equipment slots now, they may be able to fit RE's and a cloaking device now. scouts will do just fine. 2 equipment slots is more than enough. you could be a freaking medic scout if you wanted to now. Is everyone missing the point on NOVA KNIVE DAMAGE VS A 2200 HP HEAVIES? Yes I know about the buff but knives have always ohk heavies until now an that isn't right if they cant unless im with playing minmatar scout, i never use nova knives... i run gallente scout with a shotgun and smg. nova knives have never been effective against heavies. since day one. it better against unsuspecting medium frame or other light frame victims.
I want what you're smoking.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Hagintora
Chatelain Rapid Response Gallente Federation
282
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Posted - 2014.03.06 11:35:00 -
[21] - Quote
DEZKA DIABLO wrote:General12912 wrote:Obodiah Garro wrote:Imagine people used Scout as actual Recon instead of fast unscannable troll suit?
Scouts can still fit CRs and be unscannable with knives and REs, I suspect they will do just fine with 2 equipment slots now, they may be able to fit RE's and a cloaking device now. scouts will do just fine. 2 equipment slots is more than enough. you could be a freaking medic scout if you wanted to now. Is everyone missing the point on NOVA KNIVE DAMAGE VS A 2200 HP HEAVIES? Yes I know about the buff but knives have always ohk heavies until now an that isn't right if they cant
My understanding of Heavies in 1.8 is that they will gain resistances to certain weapon types (like Caldari Heavies will get a resistance to Lasers and Plasma weapons, etc.), that will give them the equivalent of 2200 HP's. NK's being exempt from the racial damage type should remain unaffected.
You might still run into the dual tanking Heavy, but it shouldn't be too much different than what we have right now. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
851
|
Posted - 2014.03.06 12:15:00 -
[22] - Quote
FYI everyone int his thread, "I heard 2200 somewhere" is a bogus claim. A proto amarr heavy with FULL brick, as in max stats and slots completely filled with complex shield and armor mods, will top out at 1790 EHP. The Min bringing up the rear is just north of 1500 EHP. Cal and Gal are in between.
Stop spreading exagerated rumors. It's easy to do the math yourselves. |
Reav Hannari
Red Rock Outriders
3125
|
Posted - 2014.03.06 12:50:00 -
[23] - Quote
Sinboto Simmons wrote:And since when was the combat rifle a scout weapon?
First I see that I'm supposed to be tanking and now I'm carrying the wrong weapon too?
// Lance Commander // Matari Logistics / Scout / Pilot // @ReesNoturana
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Shutter Fly
Molon Labe. General Tso's Alliance
274
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Posted - 2014.03.06 13:09:00 -
[24] - Quote
Heavies will have a maximum of ~2200 eHP, and about the same maximum actual HP as the Amarr already has. The 2200 figure is accounting for resistances, which NKs will be exempt from.
Scouts won't be UP in 1.8, I actually fear that they will likely become FOTM worthy. Although, we'll see about that.
Also, I'm tired of saying it, but why would you want MORE spread on the shotgun!? Less spread means more concentrated damage, which means you deal more damage to what you are actually trying to shoot at, and not to the space around them. In my opinion, the shield damage increase and the TTK reduction to other weaponry will be a decent buff to the SG. |
Sinboto Simmons
SVER True Blood General Tso's Alliance
4816
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Posted - 2014.03.06 13:26:00 -
[25] - Quote
Reav Hannari wrote:Sinboto Simmons wrote:And since when was the combat rifle a scout weapon? First I see that I'm supposed to be tanking and now I'm carrying the wrong weapon too? I know right?
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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DEZKA DIABLO
0uter.Heaven
339
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Posted - 2014.03.06 13:53:00 -
[26] - Quote
Sinboto Simmons wrote:General12912 wrote:DEZKA DIABLO wrote:General12912 wrote:Obodiah Garro wrote:Imagine people used Scout as actual Recon instead of fast unscannable troll suit?
Scouts can still fit CRs and be unscannable with knives and REs, I suspect they will do just fine with 2 equipment slots now, they may be able to fit RE's and a cloaking device now. scouts will do just fine. 2 equipment slots is more than enough. you could be a freaking medic scout if you wanted to now. Is everyone missing the point on NOVA KNIVE DAMAGE VS A 2200 HP HEAVIES? Yes I know about the buff but knives have always ohk heavies until now an that isn't right if they cant unless im with playing minmatar scout, i never use nova knives... i run gallente scout with a shotgun and smg. nova knives have never been effective against heavies. since day one. it better against unsuspecting medium frame or other light frame victims. I want what you're smoking. Lol what's he talking about
Dead trigger master , an ya I do that ISH ON PURPOSE!
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DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
238
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Posted - 2014.03.06 14:02:00 -
[27] - Quote
I would suggest we wait & see. With the scout buffs & increased TTK coming. Things will play out alot differently then they have in this build. & Even I don't think you should be able to OHK a maxed tanked heavy. at least one charged & uncharged strike. Unless they give us a backstab bonus. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
4510
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Posted - 2014.03.06 14:23:00 -
[28] - Quote
STEALTH HUNTER ZERO wrote:Technically the shotgun is getting a buff since they are dropping the RoF increase for proficiency to more shield dmg per level. Actually, ROF increase is 10x better than direct damage increases.
Taco Cat backwards is still Taco Cat
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4510
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Posted - 2014.03.06 14:27:00 -
[29] - Quote
Shutter Fly wrote:Heavies will have a maximum of ~2200 eHP, and about the same maximum actual HP as the Amarr already has. The 2200 figure is accounting for resistances, which NKs will be exempt from.
Scouts won't be UP in 1.8, I actually fear that they will likely become FOTM worthy. Although, we'll see about that.
Also, I'm tired of saying it, but why would you want MORE spread on the shotgun!? Less spread means more concentrated damage, which means you deal more damage to what you are actually trying to shoot at, and not to the space around them. How I feel.
Taco Cat backwards is still Taco Cat
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DEZKA DIABLO
0uter.Heaven
340
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Posted - 2014.03.06 14:31:00 -
[30] - Quote
Shutter Fly wrote:Heavies will have a maximum of ~2200 eHP, and about the same maximum actual HP as the Amarr already has. The 2200 figure is accounting for resistances, which NKs will be exempt from.
Scouts won't be UP in 1.8, I actually fear that they will likely become FOTM worthy. Although, we'll see about that.
Also, I'm tired of saying it, but why would you want MORE spread on the shotgun!? Less spread means more concentrated damage, which means you deal more damage to what you are actually trying to shoot at, and not to the space around them. In my opinion, the shield damage increase and the TTK reduction to other weaponry will be a decent buff to the SG. The concentrated spread should be the WHOLE circle, not the center of the whole circle, if so put a bright dot or make the circle shrink with operation, so I don't miss a shot by a hair
Dead trigger master , an ya I do that ISH ON PURPOSE!
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William HBonney
Ancient Exiles. Renegade Alliance
391
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Posted - 2014.03.06 14:43:00 -
[31] - Quote
Scouts will have big problems because it will be hard to hide from a proto scanner which shares info with ALL squad mates....the higher TTK means the alpha chance is reduced, but sadly the little HP a scout can have means they will die just as fast. HMG heavies will rule 1.8, if they give them the slowed turn speed back, maybe it would make sense, but the quick turn speed means a sneak attack on them won't mean much.....also NK are the worst weapons when the enemy is moving.....they need to be able to charge while sprinting |
ads alt
DROID EXILES General Tso's Alliance
66
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Posted - 2014.03.06 14:45:00 -
[32] - Quote
William HBonney wrote:Scouts will have big problems because it will be hard to hide from a proto scanner which shares info with ALL squad mates....the higher TTK means the alpha chance is reduced, but sadly the little HP a scout can have means they will die just as fast. HMG heavies will rule 1.8, if they give them the slowed turn speed back, maybe it would make sense, but the quick turn speed means a sneak attack on them won't mean much.....also NK are the worst weapons when the enemy is moving.....they need to be able to charge while sprinting a cal acout with 3 extenders has 380 shields......and the precision and range to know where people are. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
945
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Posted - 2014.03.06 15:00:00 -
[33] - Quote
Gallente heavies will have at max 1810 EHP according to my math, and other races will be lower.
With Ishukone Nova Knives and enough damage bonuses to get you to 250 base damage, you'll be able to dispatch any heavy with one charge swipe and one regular swipe, assuming all four hits connect.
Otherwise you'll need two remotes or four shotgun hits to kill these heavies. |
William HBonney
Ancient Exiles. Renegade Alliance
391
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Posted - 2014.03.06 15:07:00 -
[34] - Quote
ads alt wrote:William HBonney wrote:Scouts will have big problems because it will be hard to hide from a proto scanner which shares info with ALL squad mates....the higher TTK means the alpha chance is reduced, but sadly the little HP a scout can have means they will die just as fast. HMG heavies will rule 1.8, if they give them the slowed turn speed back, maybe it would make sense, but the quick turn speed means a sneak attack on them won't mean much.....also NK are the worst weapons when the enemy is moving.....they need to be able to charge while sprinting a cal acout with 3 extenders has 380 shields......and the precision and range to know where people are. And they can be scanned all the same, a HMG does more than 600 DPS, you will still have a rough time taking them out. I am talking PCs only, I don't care about PUBs. A Cal scout will not be able to see other scouts....scan damp starts at 35 and precision starts at 45...you will need to carry 2 complex enhancers because in PC everyone will try and get under the magic 15. |
ads alt
DROID EXILES General Tso's Alliance
66
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Posted - 2014.03.06 15:09:00 -
[35] - Quote
William HBonney wrote:ads alt wrote:William HBonney wrote:Scouts will have big problems because it will be hard to hide from a proto scanner which shares info with ALL squad mates....the higher TTK means the alpha chance is reduced, but sadly the little HP a scout can have means they will die just as fast. HMG heavies will rule 1.8, if they give them the slowed turn speed back, maybe it would make sense, but the quick turn speed means a sneak attack on them won't mean much.....also NK are the worst weapons when the enemy is moving.....they need to be able to charge while sprinting a cal acout with 3 extenders has 380 shields......and the precision and range to know where people are. And they can be scanned all the same, a HMG does more than 600 DPS, you will still have a rough time taking them out. I am talking PCs only, I don't care about PUBs. A Cal scout will not be able to see other scouts....scan damp starts at 35 and precision starts at 45...you will need to carry 2 complex enhancers because in PC everyone will try and get under the magic 15. I will never be scanned in my stealth s out My assault scout however has 23 db, so whatever |
Yan Darn
Forsaken Immortals Top Men.
304
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Posted - 2014.03.06 17:17:00 -
[36] - Quote
Sinboto Simmons wrote:Obodiah Garro wrote:Imagine people used Scout as actual Recon instead of fast unscannable troll suit?
Scouts can still fit CRs and be unscannable with knives and REs, I suspect they will do just fine Scouts are used for recon? Since when? Better whip out the scanner I'll be getting bonuses for. The only unscanable scout come 1.8 will be gallente unless you're cloaked which has a timer. And since when was the combat rifle a scout weapon?
For Gal/Cal scouts in 1.8, their passive scan is their 'active scan bonus' for team play - though proxy scanners on a gal logi could make it bit redundant - ill have to check the stats.
I'm pretty content with the way things are heading so far...but obviously there are still some concerns to be addressed.
The Ghost of Bravo
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DEZKA DIABLO
0uter.Heaven
343
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Posted - 2014.03.07 01:50:00 -
[37] - Quote
Original point of thread= lost
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Scheneighnay McBob
Learning Coalition College
4222
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Posted - 2014.03.07 01:52:00 -
[38] - Quote
It's a good thing that neither weapons were changed, as everything else got nerfed.
I am your scan error.
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Joel II X
Dah Gods O Bacon
1471
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Posted - 2014.03.07 01:58:00 -
[39] - Quote
I see no nerf, yet.
Hey, what about this: we play the game AND THEN judge if the weapons got nerfed or not.
If anything, right now, I'd say the scouts are getting a buff. |
Lynn Beck
Wake N' Bake Inc Top Men.
820
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Posted - 2014.03.07 02:05:00 -
[40] - Quote
Is it a nerf? Maybe. Is it dropping their effectiveness to below that of what others are being reduced to? Hell no.
Scouts will find a way to make their weapon work: it may be to throw an uncooked Flux before they knife, or to bring a shotty as well (!?) and blast a few after their initial 1400 alpha. A Combat rifle will still be usable as its damage compression(DPS at hipfire within an area) is still being awesome.
Also a scouts job isn't simply to 'knife the heavy'
You could for instance, drop the logi supporting the heavy, along with 2-all of his support assaults, commandos and other scouts. Leaving the heavy to try and fight off 2-16 people alone. With no repairs/ammo/support fire for when he reloads.
Also: who says you have to kill the heavy in 1 hit? Slice him once, run away. Wait for his shields to replenish so he has false security, then knife the rest of his HP away. I feel this would be much more fun for a scout, as you didn't fool him once, you fooled him twice(!).
No SP refund=academy stomping FOR DAYYZ
Proud owner of 69 'Fleshriver' Nk's.
No i don't buy AUR
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