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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7115
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Posted - 2014.03.04 16:05:00 -
[1] - Quote
Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to....
115hp/s.
Couple that with one or two regs (And the fact that delays are being lowered accross the board in 1.8)
Be afraid. Be very afraid.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Beren Hurin
Onslaught Inc RISE of LEGION
2124
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Posted - 2014.03.04 16:09:00 -
[2] - Quote
TTK whiner prophecy:
You asked for this people. We are now going to go back to the chromosome flux+MD tactics. People will be having a lot more resiliant shields now, but won't be able to run from MD spam. Also the lr is going to be stripping a lot more shields bare.
The way around it will be a balance of speed/endurance and regulators for shield suits. |
ads alt
DROID EXILES General Tso's Alliance
12
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Posted - 2014.03.04 16:12:00 -
[3] - Quote
Cat Merc wrote:Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to....
115hp/s.
Couple that with one or two regs (And the fact that delays are being lowered accross the board in 1.8)
Be afraid. Be very afraid. Also be afriad of nothing, low as hell hp 1 energiser will suffice for 75 hp/s, my sentinel will be better still... |
Rynoceros
Rise Of Old Dudes
2953
|
Posted - 2014.03.04 16:12:00 -
[4] - Quote
Cool. They're going to need it.
I GÖú Kittens.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7116
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Posted - 2014.03.04 16:14:00 -
[5] - Quote
ads alt wrote:Cat Merc wrote:Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to....
115hp/s.
Couple that with one or two regs (And the fact that delays are being lowered accross the board in 1.8)
Be afraid. Be very afraid. Also be afriad of nothing, low as hell hp 1 energiser will suffice for 75 hp/s, my sentinel will be better still... 407 shields with two complex extenders. Couple that with the reduced TTK, and it's actually a quite well off suit.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Takahiro Kashuken
Red Star. EoN.
2804
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Posted - 2014.03.04 16:15:00 -
[6] - Quote
Nevermind thought you ment it was the tank
115 a second is pretty good on a dropsuit but you dont regen through damage like you do in EVE so if you dont take cover your ****** anyways
Intelligence is OP
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
348
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Posted - 2014.03.04 16:16:00 -
[7] - Quote
Cat Merc wrote:Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to....
115hp/s.
Couple that with one or two regs (And the fact that delays are being lowered accross the board in 1.8)
Be afraid. Be very afraid.
yeah but if the slot layout, shield extenders stay the same, your shield pool will MAYBE ONLY scratch 400 hp.
for the pre 1.4 nostalgia i run a 3shiled x 1 comp energizer 2 comp reg buffer suit, 0 shield to full in 13 seconds....stupid recharge delay penalty
but a decent buff to any of the shield modules/mechanics and yeah, buffer cal will be terrifying again
CEO of SAM-MIK...sometimes. (shhh don't tell anyone, they'll start asking questions)
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
3290
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Posted - 2014.03.04 16:17:00 -
[8] - Quote
Cat Merc wrote:Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to....
115hp/s.
Couple that with one or two regs (And the fact that delays are being lowered accross the board in 1.8)
Be afraid. Be very afraid.
You mean shield suits can actually hit and run reliably now!?
GASP
Nothing says "F**K YOU!" like a direct Flaylock to the face.
I've got 3k likes, I'll double post if I want to dammit!
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ads alt
DROID EXILES General Tso's Alliance
12
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Posted - 2014.03.04 16:17:00 -
[9] - Quote
Cat Merc wrote:ads alt wrote:Cat Merc wrote:Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to....
115hp/s.
Couple that with one or two regs (And the fact that delays are being lowered accross the board in 1.8)
Be afraid. Be very afraid. Also be afriad of nothing, low as hell hp 1 energiser will suffice for 75 hp/s, my sentinel will be better still... 407 shields with two complex extenders. Couple that with the reduced TTK, and it's actually a quite well off suit. At proto suit My adv suit uses 2 extenders 1 energiser, adv or basic, its at 401 shields.... My sentinel is alot better in 1.8 |
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7116
|
Posted - 2014.03.04 16:18:00 -
[10] - Quote
Takahiro Kashuken wrote:Nevermind thought you ment it was the tank
115 a second is pretty good on a dropsuit but you dont regen through damage like you do in EVE so if you dont take cover your ****** anyways They reduced the delays. Couple that with two regulators and you will get at least 115hp if the enemy has to reload an AR.
230 if you're smart.
Max health if you can dance in cover :D
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7118
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Posted - 2014.03.04 16:19:00 -
[11] - Quote
ads alt wrote:Cat Merc wrote:ads alt wrote:Cat Merc wrote:Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to....
115hp/s.
Couple that with one or two regs (And the fact that delays are being lowered accross the board in 1.8)
Be afraid. Be very afraid. Also be afriad of nothing, low as hell hp 1 energiser will suffice for 75 hp/s, my sentinel will be better still... 407 shields with two complex extenders. Couple that with the reduced TTK, and it's actually a quite well off suit. At proto suit My adv suit uses 2 extenders 1 energiser, adv or basic, its at 401 shields.... My sentinel is alot better in 1.8 Sentinels are better than assaults in general come 1.8 lol
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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ads alt
DROID EXILES General Tso's Alliance
12
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Posted - 2014.03.04 16:22:00 -
[12] - Quote
Cat Merc wrote:ads alt wrote:Cat Merc wrote:ads alt wrote:Cat Merc wrote:Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to....
115hp/s.
Couple that with one or two regs (And the fact that delays are being lowered accross the board in 1.8)
Be afraid. Be very afraid. Also be afriad of nothing, low as hell hp 1 energiser will suffice for 75 hp/s, my sentinel will be better still... 407 shields with two complex extenders. Couple that with the reduced TTK, and it's actually a quite well off suit. At proto suit My adv suit uses 2 extenders 1 energiser, adv or basic, its at 401 shields.... My sentinel is alot better in 1.8 Sentinels are better than assaults in general come 1.8 lol If no respec im gunna be a scout and my assault 1 energiser onoy If respec, scout and sentinel and drop everything amarr I currently have 1.4 mil saved sp not counting the events sp |
Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
174
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Posted - 2014.03.04 16:33:00 -
[13] - Quote
I think you're numbers are a bit off. Even with two and 40 on the regen, you're only getting about 80. It take's three to even get close to that 115 and then you're still a few points away from it... unless shield rechargers are getting a boost? If they're getting buffed to like 70% or so, then I retract my statement, but otherwise, you'd need three of em to get there.
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
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Spectral Clone
Dust2Dust. Top Men.
1472
|
Posted - 2014.03.04 16:38:00 -
[14] - Quote
Yeah, this is about right.
~ 74 hp/s on caldari assault with 1 complex energizer.
Maybe the caldari assaults will have a clear role soon? Especially if TTK is fixed, and something is done about regulators.
Drop it like its hat.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7121
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Posted - 2014.03.04 16:39:00 -
[15] - Quote
Crimson ShieId wrote:I think you're numbers are a bit off. Even with two and 40 on the regen, you're only getting about 80. It take's three to even get close to that 115 and then you're still a few points away from it... unless shield rechargers are getting a boost? If they're getting buffed to like 70% or so, then I retract my statement, but otherwise, you'd need three of em to get there. Talking about energizers here, not rechargers.
Complex energizer gives 60%. Skill bonus gives 25%. 75% per enegizer. Even while accounting for stacking penalties ((60% * 0.87) * 1.25) it turns out 115hp/s with two.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Bendtner92
Imperfects Negative-Feedback
1804
|
Posted - 2014.03.04 16:40:00 -
[16] - Quote
I believe your numbers are a bit of. A Complex Energizer adds 69% more shield recharge (60% base * 1.15 skill bonus).
So 40 base * 1.69 * approx 1.6 = approx 108 shield recharge.
That's still a lot, but you're sacrificing a lot to run that. At the very least you would need a CPU mod.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7121
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Posted - 2014.03.04 16:40:00 -
[17] - Quote
Spectral Clone wrote:Yeah, this is about right.
~ 74 hp/s on caldari assault with 1 complex energizer.
Maybe the caldari assaults will have a clear role soon? Especially if TTK is fixed, and something is done about regulators. They already have a clear role, just as much as the Gallente assault has a clear role. They're both inferior logistics :P
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Bendtner92
Imperfects Negative-Feedback
1804
|
Posted - 2014.03.04 16:40:00 -
[18] - Quote
Cat Merc wrote:Complex energizer gives 60%. Skill bonus gives 25%. 75% per enegizer. Even while accounting for stacking penalties ((60% * 0.87) * 1.25) it turns out 115hp/s with two. Skill bonus is 15% I believe.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7121
|
Posted - 2014.03.04 16:41:00 -
[19] - Quote
Bendtner92 wrote:I believe your numbers are a bit of. A Complex Energizer adds 69% more shield recharge 60% base * 1.15 skill bonus).
So 40 base * 1.69 * approx 1.6 = approx 108 shield recharge.
That's still a lot, but you're sacrificing a lot to run that. At the very least you would need a CPU mod. Most Caldari already run a CPU mod.
Couple that with the fact that the penalty only applies to base health, not total health, and you really don't sacrifice much more than two slots.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7121
|
Posted - 2014.03.04 16:42:00 -
[20] - Quote
Bendtner92 wrote:Cat Merc wrote:Complex energizer gives 60%. Skill bonus gives 25%. 75% per enegizer. Even while accounting for stacking penalties ((60% * 0.87) * 1.25) it turns out 115hp/s with two. Skill bonus is 15% I believe. You are correct sir, I just checked.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Cody Sietz
Bullet Cluster Legacy Rising
2496
|
Posted - 2014.03.04 16:43:00 -
[21] - Quote
Cat Merc wrote:Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to....
115hp/s.
Couple that with one or two regs (And the fact that delays are being lowered accross the board in 1.8)
Be afraid. Be very afraid. Yup, throw in a couple of plates and you've got a killer suit.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Bendtner92
Imperfects Negative-Feedback
1804
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Posted - 2014.03.04 16:44:00 -
[22] - Quote
Cat Merc wrote:Most Caldari already run a CPU mod.
Couple that with the fact that the penalty only applies to base health, not total health, and you really don't sacrifice much more than two slots. People will rather use a single Energizer and then likely be able to run without the CPU mod. I'm not worried about people with two Energizers.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Spectral Clone
Dust2Dust. Top Men.
1475
|
Posted - 2014.03.04 16:45:00 -
[23] - Quote
Bendtner92 wrote:Cat Merc wrote:Complex energizer gives 60%. Skill bonus gives 25%. 75% per enegizer. Even while accounting for stacking penalties ((60% * 0.87) * 1.25) it turns out 115hp/s with two. Skill bonus is 15% I believe.
Hmm gotta check this. I was responsible for telling The Feline Its 25%.
Drop it like its hat.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7121
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Posted - 2014.03.04 16:45:00 -
[24] - Quote
Bendtner92 wrote:Cat Merc wrote:Most Caldari already run a CPU mod.
Couple that with the fact that the penalty only applies to base health, not total health, and you really don't sacrifice much more than two slots. People will rather use a single Energizer and then likely be able to run without the CPU mod. I'm not worried about people with two Energizers. True.
Should also consider that all suits that we know of got a significant CPU/PG buff. Assaults might have gotten the same thing.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Spectral Clone
Dust2Dust. Top Men.
1475
|
Posted - 2014.03.04 16:46:00 -
[25] - Quote
Cat Merc wrote:Bendtner92 wrote:Cat Merc wrote:Most Caldari already run a CPU mod.
Couple that with the fact that the penalty only applies to base health, not total health, and you really don't sacrifice much more than two slots. People will rather use a single Energizer and then likely be able to run without the CPU mod. I'm not worried about people with two Energizers. True. Should also consider that all suits that we know of got a significant CPU/PG buff. Assaults might have gotten the same thing.
PG/Cpu reduction on weapons will open many possibilities!
Drop it like its hat.
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
325
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Posted - 2014.03.04 16:48:00 -
[26] - Quote
Your edited numbers are correct, I skilled Shield Recharging to 5 for a different thread yesterday, and two complex energizers brought my shield recharge up by around 2.7 times, so 108 off of base 40.
That's some shield recharge.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7121
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Posted - 2014.03.04 16:48:00 -
[27] - Quote
Spectral Clone wrote:Cat Merc wrote:Bendtner92 wrote:Cat Merc wrote:Most Caldari already run a CPU mod.
Couple that with the fact that the penalty only applies to base health, not total health, and you really don't sacrifice much more than two slots. People will rather use a single Energizer and then likely be able to run without the CPU mod. I'm not worried about people with two Energizers. True. Should also consider that all suits that we know of got a significant CPU/PG buff. Assaults might have gotten the same thing. PG/Cpu reduction on weapons will open many possibilities! Not really. Already have it on my Gallente assault, can't even fit a duvolle
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Bendtner92
Imperfects Negative-Feedback
1804
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Posted - 2014.03.04 16:51:00 -
[28] - Quote
Cat Merc wrote:True.
Should also consider that all suits that we know of got a significant CPU/PG buff. Assaults might have gotten the same thing. Yeah, I'm pretty sure Caldari Assault will have around 360 base CPU, which will be 473 after fitting skills. Two energizers, two extenders and a weapon is already almost 400 CPU, so you can't run it without a CPU mod.
I doubt people will run that fit over a fit with only one energizer and no CPU mod.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Spectral Clone
Dust2Dust. Top Men.
1475
|
Posted - 2014.03.04 16:53:00 -
[29] - Quote
Buffing caldari/minmatar overall shield regen/regulation is the only way to get rid of brick tanking. Make shield mods better for shield tanking suits than armor mods.
Drop it like its hat.
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Spectral Clone
Dust2Dust. Top Men.
1475
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Posted - 2014.03.04 16:55:00 -
[30] - Quote
Bendtner92 wrote:Cat Merc wrote:True.
Should also consider that all suits that we know of got a significant CPU/PG buff. Assaults might have gotten the same thing. Yeah, I'm pretty sure Caldari Assault will have around 360 base CPU, which will be 473 after fitting skills. Two energizers, two extenders and a weapon is already almost 400 CPU, so you can't run it without a CPU mod. I doubt people will run that fit over a fit with only one energizer and no CPU mod.
74 hp/s is still very good. You can also use 2x enhanced energizers. :)
Drop it like its hat.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7121
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Posted - 2014.03.04 16:58:00 -
[31] - Quote
Spectral Clone wrote:Buffing caldari/minmatar overall shield regen/regulation is the only way to get rid of brick tanking. Make shield mods better for shield tanking suits than armor mods. That still leaves low slots...
All you did was make Caldari/Minmatar dual tankers superior to Amarr/Gallente dual tankers, since they get massively more HP/s on shields.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
175
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Posted - 2014.03.04 16:59:00 -
[32] - Quote
Cat Merc wrote:Crimson ShieId wrote:I think you're numbers are a bit off. Even with two and 40 on the regen, you're only getting about 80. It take's three to even get close to that 115 and then you're still a few points away from it... unless shield rechargers are getting a boost? If they're getting buffed to like 70% or so, then I retract my statement, but otherwise, you'd need three of em to get there. Talking about energizers here, not rechargers. Complex energizer gives 60%. Skill bonus gives 25%. 75% per enegizer. Even while accounting for stacking penalties ((60% * 0.87) * 1.25) it turns out 115hp/s with two.
Whoops. My bad. I forget those things exist sometimes. 108 is pretty scary though, but I doubt the Caldari assaults are getting a shield recharge buff. Putting them up to 40 would bring them to scout levels and that's unlikely... then again... knowing CCP, they might just do it, only to realize they just overbuffed a suit and made it the next FoTM.
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
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Spectral Clone
Dust2Dust. Top Men.
1476
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Posted - 2014.03.04 17:02:00 -
[33] - Quote
Cat Merc wrote:Spectral Clone wrote:Buffing caldari/minmatar overall shield regen/regulation is the only way to get rid of brick tanking. Make shield mods better for shield tanking suits than armor mods. That still leaves low slots... All you did was make Caldari/Minmatar dual tankers superior to Amarr/Gallente dual tankers, since they get massively more HP/s on shields.
But low slots on shield assaults are not for plates. They are for utility.
Drop it like its hat.
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Bendtner92
Imperfects Negative-Feedback
1804
|
Posted - 2014.03.04 17:03:00 -
[34] - Quote
Crimson ShieId wrote:Whoops. My bad. I forget those things exist sometimes. 108 is pretty scary though, but I doubt the Caldari assaults are getting a shield recharge buff. Putting them up to 40 would bring them to scout levels and that's unlikely... then again... knowing CCP, they might just do it, only to realize they just overbuffed a suit and made it the next FoTM. Eh pretty sure it will have 40 shield recharge since Sentinel is 30 and Scout 50.
Assaults will need these buffs or Scouts will be way too OP compared to them. Though even with these buffs I can't see them being better than Scouts since Scouts got so many buffs this time and they will be truly OP (yes I said it).
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Spectral Clone
Dust2Dust. Top Men.
1476
|
Posted - 2014.03.04 17:03:00 -
[35] - Quote
Crimson ShieId wrote:Cat Merc wrote:Crimson ShieId wrote:I think you're numbers are a bit off. Even with two and 40 on the regen, you're only getting about 80. It take's three to even get close to that 115 and then you're still a few points away from it... unless shield rechargers are getting a boost? If they're getting buffed to like 70% or so, then I retract my statement, but otherwise, you'd need three of em to get there. Talking about energizers here, not rechargers. Complex energizer gives 60%. Skill bonus gives 25%. 75% per enegizer. Even while accounting for stacking penalties ((60% * 0.87) * 1.25) it turns out 115hp/s with two. Whoops. My bad. I forget those things exist sometimes. 108 is pretty scary though, but I doubt the Caldari assaults are getting a shield recharge buff. Putting them up to 40 would bring them to scout levels and that's unlikely... then again... knowing CCP, they might just do it, only to realize they just overbuffed a suit and made it the next FoTM.
Why would the assault suit get less shield/s than a heavy?
Hmm, if cal assault gets 40 hp/s, then minmatar should get over 45 hp/s?
Drop it like its hat.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7123
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Posted - 2014.03.04 17:22:00 -
[36] - Quote
Spectral Clone wrote:Cat Merc wrote:Spectral Clone wrote:Buffing caldari/minmatar overall shield regen/regulation is the only way to get rid of brick tanking. Make shield mods better for shield tanking suits than armor mods. That still leaves low slots... All you did was make Caldari/Minmatar dual tankers superior to Amarr/Gallente dual tankers, since they get massively more HP/s on shields. But low slots on shield assaults are not for plates. They are for utility. But CAN be used for plates.
That's the problem, people CAN dual tank, and it's superior.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Takahiro Kashuken
Red Star. EoN.
2806
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Posted - 2014.03.04 17:49:00 -
[37] - Quote
Cat Merc wrote:Takahiro Kashuken wrote:Nevermind thought you ment it was the tank
115 a second is pretty good on a dropsuit but you dont regen through damage like you do in EVE so if you dont take cover your ****** anyways They reduced the delays. Couple that with two regulators and you will get at least 115hp if the enemy has to reload an AR. 230 if you're smart. Max health if you can dance in cover :D
Big IF
But if it works like it should then it will be better than now
Intelligence is OP
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7123
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Posted - 2014.03.04 17:53:00 -
[38] - Quote
Takahiro Kashuken wrote:Cat Merc wrote:Takahiro Kashuken wrote:Nevermind thought you ment it was the tank
115 a second is pretty good on a dropsuit but you dont regen through damage like you do in EVE so if you dont take cover your ****** anyways They reduced the delays. Couple that with two regulators and you will get at least 115hp if the enemy has to reload an AR. 230 if you're smart. Max health if you can dance in cover :D Big IF But if it works like it should then it will be better than now Bleh, I can easily avoid damage long enough to get 4 ticks of shield regen (= max health with my numbers)
It's only if you're out in the open, then you're screwed.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Jacques Cayton II
Providence Guard Templis CALSF
630
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Posted - 2014.03.04 17:56:00 -
[39] - Quote
Cat Merc wrote:ads alt wrote:Cat Merc wrote:Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to....
115hp/s.
Couple that with one or two regs (And the fact that delays are being lowered accross the board in 1.8)
Be afraid. Be very afraid. Also be afriad of nothing, low as hell hp 1 energiser will suffice for 75 hp/s, my sentinel will be better still... 407 shields with two complex extenders. Couple that with the reduced TTK, and it's actually a quite well off suit. If you brick tank a sentinel in 1.8 your gonna have a bad time
We fight for the future of the State not our
personal goals
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7123
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Posted - 2014.03.04 17:58:00 -
[40] - Quote
Jacques Cayton II wrote:Cat Merc wrote:ads alt wrote:Cat Merc wrote:Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to....
115hp/s.
Couple that with one or two regs (And the fact that delays are being lowered accross the board in 1.8)
Be afraid. Be very afraid. Also be afriad of nothing, low as hell hp 1 energiser will suffice for 75 hp/s, my sentinel will be better still... 407 shields with two complex extenders. Couple that with the reduced TTK, and it's actually a quite well off suit. If you brick tank a sentinel in 1.8 your gonna have a bad time The best Caldari sentinel fit I saw only uses one extender.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Meeko Fent
Kirkinen Risk Control Caldari State
1895
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Posted - 2014.03.04 18:00:00 -
[41] - Quote
So... Ima run CalHeavy now with Regen Tanking, thank you.
Because you Wanted to be Something your Not.
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Chunky Munkey
Amarr Templars Amarr Empire
3320
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Posted - 2014.03.04 18:04:00 -
[42] - Quote
Cat Merc wrote:Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to....
108hp/s.
Couple that with one or two regs (And the fact that delays are being lowered accross the board in 1.8)
Be afraid. Be very afraid.
Edit: Numbers were a bit off because I thought the skill bonus was 25% (it's 15%). It's now fixed.
I'm more concerned about the Cal Scout's regen potential.
No.
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Meeko Fent
Kirkinen Risk Control Caldari State
1895
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Posted - 2014.03.04 18:06:00 -
[43] - Quote
Spectral Clone wrote:Cat Merc wrote:Spectral Clone wrote:Buffing caldari/minmatar overall shield regen/regulation is the only way to get rid of brick tanking. Make shield mods better for shield tanking suits than armor mods. That still leaves low slots... All you did was make Caldari/Minmatar dual tankers superior to Amarr/Gallente dual tankers, since they get massively more HP/s on shields. But low slots on shield assaults are not for plates. They are for utility. lol Damps? What assault needs damps for?
lol Cardio? To run farther? Why would assaults need to run a long way? Only in the beginning of the match.
lol Regs? To reduce recharge delay? You first must SURVIVE the fight to make recharge delays worth it.
Plates are really the only thing you would use if you were going to go fight head-on. Recharge delay is worthless if you can't survive the fight. Ask Scouts.
Because you Wanted to be Something your Not.
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Meeko Fent
Kirkinen Risk Control Caldari State
1895
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Posted - 2014.03.04 18:07:00 -
[44] - Quote
Chunky Munkey wrote:Cat Merc wrote:Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to....
108hp/s.
Couple that with one or two regs (And the fact that delays are being lowered accross the board in 1.8)
Be afraid. Be very afraid.
Edit: Numbers were a bit off because I thought the skill bonus was 25% (it's 15%). It's now fixed. I'm more concerned about the Cal Scout's regen potential. And the CalHeavy?
Because you Wanted to be Something your Not.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7123
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Posted - 2014.03.04 18:07:00 -
[45] - Quote
Speaking of regulators (Shameless plug mode activate!) https://forums.dust514.com/default.aspx?g=posts&m=1897948#post1897948
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Meeko Fent
Kirkinen Risk Control Caldari State
1895
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Posted - 2014.03.04 18:20:00 -
[46] - Quote
On the Standard Cal Heavy, its max Recharge Rate will be 88 HP/s
On ADV, it shoots to 117 HP/s, if the stacking penalties are the same as EVE's, and if EVE's stacking penalty hasn't been changed in a while. Going off the EVEwiki (Not EVElopedia) stacking penalty page.
Because you Wanted to be Something your Not.
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Arkena Wyrnspire
Fatal Absolution
10364
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Posted - 2014.03.04 18:31:00 -
[47] - Quote
It looks good.
You have long since made your choice. What you make now is a mistake.
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Lynn Beck
Granite Mercenary Division Top Men.
819
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Posted - 2014.03.04 18:41:00 -
[48] - Quote
Caldari complaining about the lack of a role...
Here sits a Mk.0 who can't get better shields, regen or delays, moves 'slightly faster' and can't even armor tank better than cal.
Quit yer bitchin, seriously.
No SP refund=academy stomping FOR DAYYZ
Proud owner of 69 'Fleshriver' Nk's.
No i don't buy AUR
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