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![Takahiro Kashuken Takahiro Kashuken](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Takahiro Kashuken
Red Star. EoN.
2795
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Posted - 2014.03.04 11:57:00 -
[1] - Quote
I play EVE and have alot of shield ships
When i take damage with my shield ship my shield always continues to passively rep back x amount
Why isnt this the same for all shield dropsuits and vehicles?
Intelligence is OP
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DROID EXILES General Tso's Alliance
4
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Posted - 2014.03.04 12:04:00 -
[2] - Quote
Because armor tanks would ***** and moan, its another reason why shield vehicles are bad |
![Echoist Echoist](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Echoist
Dogs of War Gaming Zero-Day
205
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Posted - 2014.03.04 12:05:00 -
[3] - Quote
Cause of an ancient saying passed down from the monks of tibet: "Cause it's CCP..."
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
STINGY: Yes I did nickname my laser rifle.
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![Rogue Saint Rogue Saint](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Rogue Saint
Science For Death
1006
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Posted - 2014.03.04 12:08:00 -
[4] - Quote
Asked for this a million times... no response, plenty of likes though.
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
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![Rasatsu Rasatsu](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Rasatsu
Much Crying Old Experts
1110
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Posted - 2014.03.04 12:14:00 -
[5] - Quote
Some weird thing about how it should be a hit and run tactic, yet the delay for shield recharge to begin is so long that it's obvious someone at CCP had a bad case of the dumb. |
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DROID EXILES General Tso's Alliance
4
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Posted - 2014.03.04 12:20:00 -
[6] - Quote
Rasatsu wrote:Some weird thing about how it should be a hit and run tactic, yet the delay for shield recharge to begin is so long that it's obvious someone at CCP had a bad case of the dumb. All shield base suits need thier delay reduced by 1 second, and increase shield reg effectiveness bye 70% 15% or 20% standerd 30% or 35% advanced 45% or 50% complex
Done |
![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
3315
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Posted - 2014.03.04 12:29:00 -
[7] - Quote
Because this isn't EVE.
No.
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![Racro 01 Arifistan Racro 01 Arifistan](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
185
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Posted - 2014.03.04 12:31:00 -
[8] - Quote
Takahiro Kashuken wrote:I play EVE and have alot of shield ships
When i take damage with my shield ship my shield always continues to passively rep back x amount
Why isnt this the same for all shield dropsuits and vehicles?
becuase you dont regen while under fire. |
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DROID EXILES General Tso's Alliance
6
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Posted - 2014.03.04 12:35:00 -
[9] - Quote
Racro 01 Arifistan wrote:Takahiro Kashuken wrote:I play EVE and have alot of shield ships
When i take damage with my shield ship my shield always continues to passively rep back x amount
Why isnt this the same for all shield dropsuits and vehicles? becuase you dont regen while under fire. But eve has shield boosters...we have LOLregulators |
![Korvin Lomont Korvin Lomont](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Korvin Lomont
United Pwnage Service RISE of LEGION
639
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Posted - 2014.03.04 12:44:00 -
[10] - Quote
ads alt wrote:Rasatsu wrote:Some weird thing about how it should be a hit and run tactic, yet the delay for shield recharge to begin is so long that it's obvious someone at CCP had a bad case of the dumb. All shield base suits need thier delay reduced by 1 second, and increase shield reg effectiveness bye 70% 15% or 20% standerd 30% or 35% advanced 45% or 50% complex Done
I would prefere a change get rid of the normal recharge delay but increase the shield depleted delay.
This way shield tankers would be able to use hit and run tactics better. They could hit, run to cover and fight back pretty fast but once their shields are gone they are vulnerable for quite some time. |
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DROID EXILES General Tso's Alliance
6
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Posted - 2014.03.04 12:47:00 -
[11] - Quote
Korvin Lomont wrote:ads alt wrote:Rasatsu wrote:Some weird thing about how it should be a hit and run tactic, yet the delay for shield recharge to begin is so long that it's obvious someone at CCP had a bad case of the dumb. All shield base suits need thier delay reduced by 1 second, and increase shield reg effectiveness bye 70% 15% or 20% standerd 30% or 35% advanced 45% or 50% complex Done I would prefere a change get rid of the normal recharge delay but increase the shield depleted delay. This way shield tankers would be able to use hit and run tactics better. They could hit, run to cover and fight back pretty fast but once their shields are gone they are vulnerable for quite some time. Or do what I said.....they need buffing anyways...ccp wont do your best idea for shields... |
![Takahiro Kashuken Takahiro Kashuken](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Takahiro Kashuken
Red Star. EoN.
2799
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Posted - 2014.03.04 13:18:00 -
[12] - Quote
ads alt wrote:Because armor tanks would ***** and moan, its another reason why shield vehicles are bad
Armor tanks already get passive rep on both vehicles and dropsuits and at a lower rate generally but even when being hit they can and do still rep while taking damage
Shield should be exactly the same
Intelligence is OP
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![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood General Tso's Alliance
4778
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Posted - 2014.03.04 13:27:00 -
[13] - Quote
Chunky Munkey wrote:Because this isn't EVE. *looks at title in the upper left hand corner*
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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DROID EXILES General Tso's Alliance
8
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Posted - 2014.03.04 13:28:00 -
[14] - Quote
Takahiro Kashuken wrote:ads alt wrote:Because armor tanks would ***** and moan, its another reason why shield vehicles are bad Armor tanks already get passive rep on both vehicles and dropsuits and at a lower rate generally but even when being hit they can and do still rep while taking damage Shield should be exactly the same im talking vehicles armor vehicles (not the UP light ones) rep higher than 168 hp/s with 1 rep, higher armor than shield, base vs complex extender, has a shield to protect armor |
![The Terminator T-1000 The Terminator T-1000](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The Terminator T-1000
Skynet Incorporated
162
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Posted - 2014.03.04 13:35:00 -
[15] - Quote
Working as intended (TM) |
![Aszazel Aszazel](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Aszazel
R 0 N 1 N
87
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Posted - 2014.03.04 13:52:00 -
[16] - Quote
I have never played EvE, but you are saying that when you are in a ship to ship battle, you can duck behind cover to stop taking damage and let your shields recharge?
Maybe cause THAT's WHY. |
![Takahiro Kashuken Takahiro Kashuken](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Takahiro Kashuken
Red Star. EoN.
2799
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Posted - 2014.03.04 13:56:00 -
[17] - Quote
Aszazel wrote:I have never played EvE, but you are saying that when you are in a ship to ship battle, you can duck behind cover to stop taking damage and let your shields recharge?
Maybe cause THAT's WHY.
No
You cant duck behind anything but even when you are taking damage your shields still passive regen x amount
Intelligence is OP
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![Harpyja Harpyja](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Harpyja
Molon Labe. General Tso's Alliance
1219
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Posted - 2014.03.04 14:02:00 -
[18] - Quote
Takahiro Kashuken wrote:Aszazel wrote:I have never played EvE, but you are saying that when you are in a ship to ship battle, you can duck behind cover to stop taking damage and let your shields recharge?
Maybe cause THAT's WHY. No You cant duck behind anything but even when you are taking damage your shields still passive regen x amount And recharge is based on time to full shields, not at a set hp/s, so stacking shield extenders increases your shield hp/s. I wish shield regen was at least like that in Dust...
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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![Monkey MAC Monkey MAC](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Monkey MAC
Rough Riders..
2142
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Posted - 2014.03.04 14:10:00 -
[19] - Quote
Down here on the ground, Shields are regulated by Capacitors, these capacitors expend there energy in bursts to keep you safe.The capicators however are practically useless unitl they reach at least 70% charge, giving a burst regen. This differs from the Space craft which just use giant energy banks, the energy banks are fed by a generator which provides a constant current giving a passive regen.
In terms of gameplay, if we name each cycle or recharge a tick, each tick lasts a second, now if you get shot during that second during passive regen you can loose all of it. If you get shot during burst regen you don't loose any of the regen from that tick, therefore burst regen is more beneficial.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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![Takahiro Kashuken Takahiro Kashuken](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Takahiro Kashuken
Red Star. EoN.
2799
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Posted - 2014.03.04 14:26:00 -
[20] - Quote
Monkey MAC wrote:Down here on the ground, Shields are regulated by Capacitors, these capacitors expend there energy in bursts to keep you safe.The capicators however are practically useless unitl they reach at least 70% charge, giving a burst regen. This differs from the Space craft which just use giant energy banks, the energy banks are fed by a generator which provides a constant current giving a passive regen.
In terms of gameplay, if we name each cycle or recharge a tick, each tick lasts a second, now if you get shot during that second during passive regen you can loose all of it. If you get shot during burst regen you don't loose any of the regen from that tick, therefore burst regen is more beneficial.
Thats BS
If we had Capacitors it would mostly be on vehicles at least
Intelligence is OP
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![Monkey MAC Monkey MAC](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Monkey MAC
Rough Riders..
2142
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Posted - 2014.03.04 14:33:00 -
[21] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Down here on the ground, Shields are regulated by Capacitors, these capacitors expend there energy in bursts to keep you safe.The capicators however are practically useless unitl they reach at least 70% charge, giving a burst regen. This differs from the Space craft which just use giant energy banks, the energy banks are fed by a generator which provides a constant current giving a passive regen.
In terms of gameplay, if we name each cycle or recharge a tick, each tick lasts a second, now if you get shot during that second during passive regen you can loose all of it. If you get shot during burst regen you don't loose any of the regen from that tick, therefore burst regen is more beneficial. Thats BS If we had Capacitors it would mostly be on vehicles at least
No not capacitors as in like you get in EvE as in capacitors like the modern circutry component today. They take a lot of power to charge but expend it in incredibly fast bursts.
Capacitors in EvE are more equivalent to fuse than an actual capacitor, if you had actual capacitors determining what was run on your ship it would only work in short bursts half the bstuff on your ship just wouldn't work on actual capacitor.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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![Roy Ventus Roy Ventus](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Roy Ventus
Axis of Chaos
1218
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Posted - 2014.03.04 14:44:00 -
[22] - Quote
So ugh. Tell me then.
If Shields were to regen quickly over time constantly, what would be the point in running armor? "More armor?" Nah. When armor can be depleted quickly and takes time to recover, it would make much more sense to run shields. Less eHP than the Armor tankers but pretty much more survivability since you can out regen them along with flank them since they're slow...
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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DROID EXILES General Tso's Alliance
8
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Posted - 2014.03.04 15:01:00 -
[23] - Quote
Roy Ventus wrote:So ugh. Tell me then.
If Shields were to regen quickly over time constantly, what would be the point in running armor? "More armor?" Nah. When armor can be depleted quickly and takes time to recover, it would make much more sense to run shields. Less eHP than the Armor tankers but pretty much more survivability since you can out regen them along with flank them since they're slow...
Thats the point stupid....shuelds are supposed to regen faster. |
![Disturbingly Bored Disturbingly Bored](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Disturbingly Bored
The Strontium Asylum
1860
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Posted - 2014.03.04 15:10:00 -
[24] - Quote
Interesting pie-in-the-sky idea:
What if we had a module that totally removes the shield recharge delay, but doubles the depleted delay and cuts your shield amount by more than half?
Essentially, passive shield tanking the DUST way.
I'm all for more variation than "whoever has the best HP/DPS ratio wins"
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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DROID EXILES General Tso's Alliance
8
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Posted - 2014.03.04 15:17:00 -
[25] - Quote
Disturbingly Bored wrote:Interesting pie-in-the-sky idea:
What if we had a module that totally removes the shield recharge delay, but doubles the depleted delay and cuts your shield amount by more than half?
Essentially, passive shield tanking the DUST way.
I'm all for more variation than "whoever has the best HP/DPS ratio wins" Ugh, no, just no, the penelty is way too damm big, I would never use it 10% less shields thats it for the shield reduction |
![ReGnYuM ReGnYuM](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
ReGnYuM
Escrow Removal and Acquisition
2394
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Posted - 2014.03.04 15:30:00 -
[26] - Quote
Regulators need a drastic overhaul ASAP.
There is currently no reason to fit them, when they equate to such little overall perfromance
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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![Monkey MAC Monkey MAC](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Monkey MAC
Rough Riders..
2142
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Posted - 2014.03.04 15:33:00 -
[27] - Quote
ads alt wrote:Disturbingly Bored wrote:Interesting pie-in-the-sky idea:
What if we had a module that totally removes the shield recharge delay, but doubles the depleted delay and cuts your shield amount by more than half?
Essentially, passive shield tanking the DUST way.
I'm all for more variation than "whoever has the best HP/DPS ratio wins" Ugh, no, just no, the penelty is way too damm big, I would never use it 10% less shields thats it for the shield reduction
That's overly ridiculous amount, depending on how its implememted, if we just meant each tick was instant you would be looking at collasal passive reps you would be better than armour at ganking.
If we did it the otherway and made thenreps lower by spreading it out to say 1hp per 60th of a second (lowest undetectable frequency) it would be like fighting a guy with a rep tool on him ALL THE TIME.
Whilemits interesting its too powerful for infantry warfare, unlike space, we have cover this makes it to easy to take advantage of such high rep speeds.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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![Nirwanda Vaughns Nirwanda Vaughns](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Nirwanda Vaughns
Death Firm.
380
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Posted - 2014.03.04 15:34:00 -
[28] - Quote
easy answer... so we dont get a land based Drake or tengu thats impossible to kill lol
Rolling with the punches
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![Joel II X Joel II X](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Joel II X
Dah Gods O Bacon
1423
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Posted - 2014.03.04 15:37:00 -
[29] - Quote
They do on vehicles if you're getting shot by rifles lol
Also, equip 2 regulators, 1 or 2 energizer, and plenty of extenders and there's a good chance you'll never die. |
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DROID EXILES General Tso's Alliance
10
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Posted - 2014.03.04 15:41:00 -
[30] - Quote
Nirwanda Vaughns wrote:easy answer... so we dont get a land based Drake or tengu thats impossible to kill lol How WAS the drake impossible to kill exactly? Its damage resistance or missiles? |
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![Monkey MAC Monkey MAC](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Monkey MAC
Rough Riders..
2143
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Posted - 2014.03.04 15:50:00 -
[31] - Quote
Joel II X wrote:They do on vehicles if you're getting shot by rifles lol
Also, equip 2 regulators, 1 or 2 energizer, and plenty of extenders and there's a good chance you'll never die. Thats still done with ticks, but you just don't notice when the values are so low.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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![Jack Kittinger Jack Kittinger](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Jack Kittinger
Molon Labe. General Tso's Alliance
158
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Posted - 2014.03.04 16:43:00 -
[32] - Quote
Chunky Munkey wrote:Because this isn't EVE.
Every time people ask why something in DUST doesn't reflect it's EVE counterpart all I can read is:
"Why don't human beings handle like spaceships??" "Why doesn't a FPS play the exact same way a RTS game plays??" "Why.....*THOUGHRT*"
you get the idea
Proud winner of the 'Templar BPO Raffle' by Castor Crave!!
Lucky Number 29
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![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
3319
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Posted - 2014.03.04 17:47:00 -
[33] - Quote
Sinboto Simmons wrote:Chunky Munkey wrote:Because this isn't EVE. *looks at title in the upper left hand corner*
Okay, lets get some Titans in then.
No.
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DROID EXILES General Tso's Alliance
12
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Posted - 2014.03.04 17:49:00 -
[34] - Quote
Chunky Munkey wrote:Sinboto Simmons wrote:Chunky Munkey wrote:Because this isn't EVE. *looks at title in the upper left hand corner* Okay, lets get some Titans in then. hav's, check. |
![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7123
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Posted - 2014.03.04 17:50:00 -
[35] - Quote
ads alt wrote:Roy Ventus wrote:So ugh. Tell me then.
If Shields were to regen quickly over time constantly, what would be the point in running armor? "More armor?" Nah. When armor can be depleted quickly and takes time to recover, it would make much more sense to run shields. Less eHP than the Armor tankers but pretty much more survivability since you can out regen them along with flank them since they're slow...
Thats the point stupid....shuelds are supposed to regen faster. But if they had no delay, the eHP difference between shields and armor would be too little, shields would be superior.
Changing this now would require rebalancing shields vs armor entirely.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7123
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Posted - 2014.03.04 17:52:00 -
[36] - Quote
Consider this: In EVE, your only cover is range, once you get close, either you jam that person, or he can shoot at you. There are other factors like turret tracking, but lets assume that isn't there.
On the ground, you have cover. It fits better for an FPS.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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![Meeko Fent Meeko Fent](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Meeko Fent
Kirkinen Risk Control Caldari State
1894
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Posted - 2014.03.04 17:53:00 -
[37] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Down here on the ground, Shields are regulated by Capacitors, these capacitors expend there energy in bursts to keep you safe.The capicators however are practically useless unitl they reach at least 70% charge, giving a burst regen. This differs from the Space craft which just use giant energy banks, the energy banks are fed by a generator which provides a constant current giving a passive regen.
In terms of gameplay, if we name each cycle or recharge a tick, each tick lasts a second, now if you get shot during that second during passive regen you can loose all of it. If you get shot during burst regen you don't loose any of the regen from that tick, therefore burst regen is more beneficial. Thats BS If we had Capacitors it would mostly be on vehicles at least No no no...
Capacitor in a RL sense. A component that stores an electrical charge. Once said Shield Recharge Capacitor Fills up enough, it discharges into your shields, increasing their strength until the computer in your DS says "STOP! Your gonna blow it up!"
Because you Wanted to be Something your Not.
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![Meeko Fent Meeko Fent](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Meeko Fent
Kirkinen Risk Control Caldari State
1894
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Posted - 2014.03.04 17:54:00 -
[38] - Quote
Cat Merc wrote:Consider this: In EVE, your only cover is range, once you get close, either you jam that person, or he can shoot at you. There are other factors like turret tracking, but lets assume that isn't there.
On the ground, you have cover. It fits better for an FPS. Si.
Because you Wanted to be Something your Not.
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![Nirwanda Vaughns Nirwanda Vaughns](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Nirwanda Vaughns
Death Firm.
381
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Posted - 2014.03.04 18:15:00 -
[39] - Quote
ads alt wrote:Nirwanda Vaughns wrote:easy answer... so we dont get a land based Drake or tengu thats impossible to kill lol How WAS the drake impossible to kill exactly? Its damage resistance or missiles?
the natural shield resists per level and then by balancing shield HP and regen. at peak shield regen you could get it upto about 600hps recharge. it spewed out pretty poor damage but you could just sit there soaking up damage in missions. in pvp it was pretty useless except as a bait fit. 1v1 you didn't do enough damag eto kill anything above a cruiser and they couldn't really do enough dps to kill you lol
Rolling with the punches
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![Roy Ventus Roy Ventus](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Roy Ventus
Axis of Chaos
1228
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.04 18:19:00 -
[40] - Quote
ads alt wrote:Roy Ventus wrote:So ugh. Tell me then.
If Shields were to regen quickly over time constantly, what would be the point in running armor? "More armor?" Nah. When armor can be depleted quickly and takes time to recover, it would make much more sense to run shields. Less eHP than the Armor tankers but pretty much more survivability since you can out regen them along with flank them since they're slow...
Thats the point stupid....shuelds are supposed to regen faster.
Either I'm successfully being trolled or you're not making a light of damn sense.
Shield regenerating overtime consistently, like armor repair, would upset the balance. There wouldn't be a reason to run armor. You rep constantly, have no mobility penalty, and could just stack repair mods on the low slots. Sure you can use damage mods with the armor tanking but you can already be outran and flanked, as many of us often are, but now your enemy will regenerate those hits in a matter of seconds?
You know what that means? I can stack three damage mods(the highest amount for fitting efficiency) on my Gk.0, hit you with my weapon in CQC and you will have a better chance at escaping.
And we haven't even gotten to the BS math. Getting 20 Shields per second consistently? PFFT.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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![The dark cloud The dark cloud](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
The dark cloud
The Rainbow Effect Negative-Feedback
2289
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.04 18:19:00 -
[41] - Quote
IF shields would regen while under fire then armor reps would require a masssive buff. Like 3-4 times more HP repped per sec. But then we would be allmost on the same lvl like COD where you recover your health within 3 secs.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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![DUST Fiend DUST Fiend](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DUST Fiend
OSG Planetary Operations Covert Intervention
11950
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.04 18:21:00 -
[42] - Quote
So you just want shields to function exactly the same as armor?
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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![Meeko Fent Meeko Fent](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Meeko Fent
Kirkinen Risk Control Caldari State
1895
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.04 18:22:00 -
[43] - Quote
Roy Ventus wrote:ads alt wrote:Roy Ventus wrote:So ugh. Tell me then.
If Shields were to regen quickly over time constantly, what would be the point in running armor? "More armor?" Nah. When armor can be depleted quickly and takes time to recover, it would make much more sense to run shields. Less eHP than the Armor tankers but pretty much more survivability since you can out regen them along with flank them since they're slow...
Thats the point stupid....shuelds are supposed to regen faster. Either I'm successfully being trolled or you're not making a light of damn sense. Shield regenerating overtime consistently, like armor repair, would upset the balance. There wouldn't be a reason to run armor. You rep constantly, have no mobility penalty, and could just stack repair mods on the low slots. Sure you can use damage mods with the armor tanking but you can already be outran and flanked, as many of us often are, but now your enemy will regenerate those hits in a matter of seconds? You know what that means? I can stack three damage mods(the highest amount for fitting efficiency) on my Gk.0, hit you with my weapon in CQC and you will have a better chance at escaping. And we haven't even gotten to the BS math. Getting 20 Shields per second consistently? PFFT. 40 come 1.8
30 on the heavy. If they aren't regen tanking at all.
EDIT- On Caldari Suits.
Because you Wanted to be Something your Not.
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![Takahiro Kashuken Takahiro Kashuken](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Takahiro Kashuken
Red Star. EoN.
2806
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.04 18:22:00 -
[44] - Quote
DUST Fiend wrote:So you just want shields to function exactly the same as armor?
I want shields to function like my Raven does
Intelligence is OP
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![Meeko Fent Meeko Fent](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Meeko Fent
Kirkinen Risk Control Caldari State
1895
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.04 18:24:00 -
[45] - Quote
Takahiro Kashuken wrote:DUST Fiend wrote:So you just want shields to function exactly the same as armor? I want shields to function like my Raven does Obvious Troll is obvious.
Get out now.
Because you Wanted to be Something your Not.
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![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
Immortal Guides
2718
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.04 18:31:00 -
[46] - Quote
Sorry. I misinterpreted the question.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
Immortal Guides
2718
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.04 18:33:00 -
[47] - Quote
Sorry. I misinterpreted the question.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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![Harpyja Harpyja](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Harpyja
Molon Labe. General Tso's Alliance
1225
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Posted - 2014.03.04 18:52:00 -
[48] - Quote
DUST Fiend wrote:So you just want shields to function exactly the same as armor? I support the suggestion of having shields regenerate at all times. However, there should be a longer recharge delay than what it is currently once shields are depleted.
Shield recharge values might have to be tweaked if they are too strong while under fire.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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![MrShooter01 MrShooter01](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
MrShooter01
Storm Wind Strikeforce Caldari State
543
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.04 18:55:00 -
[49] - Quote
Nirwanda Vaughns wrote:ads alt wrote:Nirwanda Vaughns wrote:easy answer... so we dont get a land based Drake or tengu thats impossible to kill lol How WAS the drake impossible to kill exactly? Its damage resistance or missiles? the natural shield resists per level and then by balancing shield HP and regen. at peak shield regen you could get it upto about 600hps recharge. it spewed out pretty poor damage but you could just sit there soaking up damage in missions. in pvp it was pretty useless except as a bait fit. 1v1 you didn't do enough damag eto kill anything above a cruiser and they couldn't really do enough dps to kill you lol
In other words, use infantry AV against a missile fitted gunnlogi with an active shield hardener and you will know exactly what fighting a drake/tengu is like ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png) |
![ads alt ads alt](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
ads alt
DROID EXILES General Tso's Alliance
15
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Posted - 2014.03.04 19:04:00 -
[50] - Quote
Nirwanda Vaughns wrote:ads alt wrote:Nirwanda Vaughns wrote:easy answer... so we dont get a land based Drake or tengu thats impossible to kill lol How WAS the drake impossible to kill exactly? Its damage resistance or missiles? the natural shield resists per level and then by balancing shield HP and regen. at peak shield regen you could get it upto about 600hps recharge. it spewed out pretty poor damage but you could just sit there soaking up damage in missions. in pvp it was pretty useless except as a bait fit. 1v1 you didn't do enough damag eto kill anything above a cruiser and they couldn't really do enough dps to kill you lol What was nerfed EXACTLY? the numbers And you could just soak up damage tilk they have no more ammo And with 2 balistic controls in low slots, what do you fit in the mid slots. |
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![Nirwanda Vaughns Nirwanda Vaughns](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Nirwanda Vaughns
Death Firm.
384
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Posted - 2014.03.04 21:26:00 -
[51] - Quote
ads alt wrote:Nirwanda Vaughns wrote:ads alt wrote:Nirwanda Vaughns wrote:easy answer... so we dont get a land based Drake or tengu thats impossible to kill lol How WAS the drake impossible to kill exactly? Its damage resistance or missiles? the natural shield resists per level and then by balancing shield HP and regen. at peak shield regen you could get it upto about 600hps recharge. it spewed out pretty poor damage but you could just sit there soaking up damage in missions. in pvp it was pretty useless except as a bait fit. 1v1 you didn't do enough damag eto kill anything above a cruiser and they couldn't really do enough dps to kill you lol What was nerfed EXACTLY? the numbers And you could just soak up damage tilk they have no more ammo And with 2 balistic controls in low slots, what do you fit in the mid slots.
if i remember correctly it was 2 hardeners in mids then large plates. then i think 3 x shield recharge rigs and then the lowslots was 4 shield relays i think (that increase recharge) its been a while since i used the drake the onloy thing they changes was dropping all the resist boosts to 4% from 5%. the drake was either tank or gank really but most folk just tanked it out to run missions. you had to be very very dumb to lose a drake in a lv4 lol
Rolling with the punches
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![ads alt ads alt](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
ads alt
DROID EXILES General Tso's Alliance
16
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Posted - 2014.03.04 21:28:00 -
[52] - Quote
Nirwanda Vaughns wrote:ads alt wrote:Nirwanda Vaughns wrote:ads alt wrote:Nirwanda Vaughns wrote:easy answer... so we dont get a land based Drake or tengu thats impossible to kill lol How WAS the drake impossible to kill exactly? Its damage resistance or missiles? the natural shield resists per level and then by balancing shield HP and regen. at peak shield regen you could get it upto about 600hps recharge. it spewed out pretty poor damage but you could just sit there soaking up damage in missions. in pvp it was pretty useless except as a bait fit. 1v1 you didn't do enough damag eto kill anything above a cruiser and they couldn't really do enough dps to kill you lol What was nerfed EXACTLY? the numbers And you could just soak up damage tilk they have no more ammo And with 2 balistic controls in low slots, what do you fit in the mid slots. if i remember correctly it was 2 hardeners in mids then large plates. then i think 3 x shield recharge rigs and then the lowslots was 4 shield relays i think (that increase recharge) its been a while since i used the drake the onloy thing they changes was dropping all the resist boosts to 4% from 5%. the drake was either tank or gank really but most folk just tanked it out to run missions. you had to be very very dumb to lose a drake in a lv4 lol Big whoop, 5% damage reduction lost....just run shueld extend rigs, 2 adaptive fields and extenders 1 or 2 and a booster |
![Nirwanda Vaughns Nirwanda Vaughns](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Nirwanda Vaughns
Death Firm.
385
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Posted - 2014.03.04 21:43:00 -
[53] - Quote
nah the idea was to be totally passive. your passive regen was the equivalent of a booster Estemel XL shield booster with the correct setup the only active modules was the 2 hardeners and you just changed them to suit the NPCs so Kin/therm for cal/gal, em/therm for amarr and exp and invul field for agel/minny
Rolling with the punches
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![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood General Tso's Alliance
4789
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Posted - 2014.03.05 00:21:00 -
[54] - Quote
Chunky Munkey wrote:Sinboto Simmons wrote:Chunky Munkey wrote:Because this isn't EVE. *looks at title in the upper left hand corner* Okay, lets get some Titans in then. actually there's been talk of letting us fight on titans in future maps.
come at me bro.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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