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Xander Mercy
Dem Durrty Boyz Renegade Alliance
246
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Posted - 2014.03.03 15:08:00 -
[1] - Quote
Used the scrambler rifle to see what all the fuss was about and here is what i've come up with
PROS charge shot is ohk for almost all scouts and most suits below advance level every shot packs a punch large clip good for 1v1
CONS overheat tends to kick in at the worst time leaving you completely defenceless till the gun has cooled if you miss the charge shot your ****** if the enemy is somewhat close overheat tends to kill you in intense cqc situations more then the enemy not a good choice for fighting more then two ppl at a time
so far from what i've seen the scrambler rifle would be op if it weren't for the overheat function which keeps it in check but to ppl who run scouts and low tier suits it would seem op due to the charge shot which is ohk to them. also while it does have a high rof shooting the gun as fast as you can is not recommended as its easy to lose track of your heat build up and can lead to wasted shots.
simply put this gun is not op because overheat keeps it in check
I don't like the Amarr but boy do they have style
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
246
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Posted - 2014.03.03 15:09:00 -
[2] - Quote
BTW i have pro V with scr since i use the ascr which i find to be much more reliable also you must take into account that this is a simi-auto weapon so more power per shot compared to other rifle makes sense which would give it a lower ttk IF every shot hits
I don't like the Amarr but boy do they have style
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2194
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Posted - 2014.03.03 15:11:00 -
[3] - Quote
All true. ScR also takes a modicum of skill. Not a ton, but that's more than a good chunk of people playing this game have. Pray and spray FTW.
I'm also giving you a +1 for the signature.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2117
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Posted - 2014.03.03 15:14:00 -
[4] - Quote
+1
"But we have been blessed"
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ReGnYuM
Escrow Removal and Acquisition
2376
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Posted - 2014.03.03 15:15:00 -
[5] - Quote
Thank you OP,
You just pointed out why the AK.0+ScR is broken. Fear of overheating is not a factor with the AK.0
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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Sinboto Simmons
SVER True Blood General Tso's Alliance
4753
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Posted - 2014.03.03 15:20:00 -
[6] - Quote
ReGnYuM wrote:Thank you OP,
You just pointed out why the AK.0+ScR is broken. Fear of overheating is not a factor with the AK.0 oh damn I agree with you, where's my acid I need to wash my mouth out!
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Ryme Intrinseca
Fatal Absolution
816
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Posted - 2014.03.03 15:26:00 -
[7] - Quote
Xander Mercy wrote:Used the scrambler rifle to see what all the fuss was about and here is what i've come up with
PROS charge shot is ohk for almost all scouts and most suits below advance level every shot packs a punch large clip good for 1v1
CONS overheat tends to kick in at the worst time leaving you completely defenceless till the gun has cooled if you miss the charge shot your ****** if the enemy is somewhat close overheat tends to kill you in intense cqc situations more then the enemy not a good choice for fighting more then two ppl at a time
so far from what i've seen the scrambler rifle would be op if it weren't for the overheat function which keeps it in check but to ppl who run scouts and low tier suits it would seem op due to the charge shot which is ohk to them. also while it does have a high rof shooting the gun as fast as you can is not recommended as its easy to lose track of your heat build up and can lead to wasted shots.
simply put this gun is not op because overheat keeps it in check A pro you didn't mention is massive total ammo damage (total ammo*damage). This means you don't absolutely need to use a slot on a hive, which is a big plus for assault suits.
The other thing with the ScR is that it is a relatively difficult weapon to master. It's not surprising that it seems relatively weak when you've not used it much.
The real question is whether a ScR is OP in the hands of a skilled user versus AR, CR, RR, LR in the hands of a similarly skilled user. My general impression is that it's roughly the same as CR and RR (maybe slightly weaker right now due to armour tanking dominance), stronger than AR, and much stronger than LR. |
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
246
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Posted - 2014.03.03 15:28:00 -
[8] - Quote
ReGnYuM wrote:Thank you OP,
You just pointed out why the AK.0+ScR is broken. Fear of overheating is not a factor with the AK.0 I Disagree since you can still overheat even the build up is the same between amarr assault suits but with the ak.0 the only difference is theres less chance of killing youself
I don't like the Amarr but boy do they have style
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XEROO COOL
Fatal Absolution General Tso's Alliance
747
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Posted - 2014.03.03 15:29:00 -
[9] - Quote
ReGnYuM wrote:Thank you OP,
You just pointed out why the AK.0+ScR is broken. Fear of overheating is not a factor with the AK.0 I have overheated plenty trying to shoot your jumping bean/strafing combo. Your argument is invalid 
Everyone has a plan until you punch em in the face!
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Xeroo.Cool on Skype.
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ReGnYuM
Escrow Removal and Acquisition
2378
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Posted - 2014.03.03 15:38:00 -
[10] - Quote
XEROO COOL wrote:ReGnYuM wrote:Thank you OP,
You just pointed out why the AK.0+ScR is broken. Fear of overheating is not a factor with the AK.0 I have overheated plenty trying to shoot your jumping bean/strafing combo. Your argument is invalid 
Pacing is OP ?
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
247
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Posted - 2014.03.03 15:40:00 -
[11] - Quote
Ryme Intrinseca wrote:Did you test it with Amarr assault level 5? As I expect you know, that makes most of the overheat issue go away.
A pro you didn't mention is massive total ammo damage (total ammo*damage). This means you don't absolutely need to use a slot on a hive, which is a big plus for assault suits.
The other thing with the ScR is that it is a relatively difficult weapon to master. It's not surprising that it seems relatively weak when you've not used it much.
The real question is whether a ScR is OP in the hands of a skilled user versus AR, CR, RR, LR in the hands of a similarly skilled user. My general impression is that it's roughly the same as CR and RR (maybe slightly weaker right now due to armour tanking dominance), stronger than AR, and much stronger than LR. i do have amarr assault five. Also what makes a gun op is not how good it is in the hands of a skilled user but rather how good it is in the hands of the everyday player. its not a grab and go op weapon like the rr and cr.
I don't like the Amarr but boy do they have style
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Disturbingly Bored
The Strontium Asylum
1844
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Posted - 2014.03.03 15:42:00 -
[12] - Quote
ReGnYuM wrote:XEROO COOL wrote:ReGnYuM wrote:Thank you OP,
You just pointed out why the AK.0+ScR is broken. Fear of overheating is not a factor with the AK.0 I have overheated plenty trying to shoot your jumping bean/strafing combo. Your argument is invalid  Pacing is OP  ?
I prefer to call it "The Texas Two Step."
And yes, player skill is OP. NERF IT!
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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XEROO COOL
Fatal Absolution General Tso's Alliance
749
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Posted - 2014.03.03 15:50:00 -
[13] - Quote
ReGnYuM wrote:XEROO COOL wrote:ReGnYuM wrote:Thank you OP,
You just pointed out why the AK.0+ScR is broken. Fear of overheating is not a factor with the AK.0 I have overheated plenty trying to shoot your jumping bean/strafing combo. Your argument is invalid  Pacing is OP  ? Nerf ReG Are we all in agreement? 
Everyone has a plan until you punch em in the face!
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Xeroo.Cool on Skype.
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
816
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Posted - 2014.03.03 15:50:00 -
[14] - Quote
Xander Mercy wrote:Ryme Intrinseca wrote:Did you test it with Amarr assault level 5? As I expect you know, that makes most of the overheat issue go away.
A pro you didn't mention is massive total ammo damage (total ammo*damage). This means you don't absolutely need to use a slot on a hive, which is a big plus for assault suits.
The other thing with the ScR is that it is a relatively difficult weapon to master. It's not surprising that it seems relatively weak when you've not used it much.
The real question is whether a ScR is OP in the hands of a skilled user versus AR, CR, RR, LR in the hands of a similarly skilled user. My general impression is that it's roughly the same as CR and RR (maybe slightly weaker right now due to armour tanking dominance), stronger than AR, and much stronger than LR. i do have amarr assault five. Also what makes a gun op is not how good it is in the hands of a skilled user but rather how good it is in the hands of the everyday player. its not a grab and go op weapon like the rr and cr. Balance for PC, not pubs. |
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
953
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Posted - 2014.03.03 15:51:00 -
[15] - Quote
You forgot spam... as a PRO of course.
Assassination is my thing.
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
247
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Posted - 2014.03.03 16:07:00 -
[16] - Quote
Ryme Intrinseca wrote:Balance for PC, not pubs. most ppl don't play pc so balancing around it is a bad idea. balancing around pubs is much better as its what the general public plays, pc should be where ppl take what they learned and try to out show the other team using the best gear and strategies they have
I don't like the Amarr but boy do they have style
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
247
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Posted - 2014.03.03 16:11:00 -
[17] - Quote
Smooth Assassin wrote:You forgot spam... as a PRO of course. define spam
I don't like the Amarr but boy do they have style
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lDocHollidayl
Ancient Exiles. Renegade Alliance
506
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Posted - 2014.03.03 16:13:00 -
[18] - Quote
Lets use logic. Find the dps... then find the damage per clip...
Then compare to all other rifles and no one can deny the facts.
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Atiim
5215
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Posted - 2014.03.03 16:16:00 -
[19] - Quote
Xander Mercy wrote:Ryme Intrinseca wrote:Did you test it with Amarr assault level 5? As I expect you know, that makes most of the overheat issue go away.
A pro you didn't mention is massive total ammo damage (total ammo*damage). This means you don't absolutely need to use a slot on a hive, which is a big plus for assault suits.
The other thing with the ScR is that it is a relatively difficult weapon to master. It's not surprising that it seems relatively weak when you've not used it much.
The real question is whether a ScR is OP in the hands of a skilled user versus AR, CR, RR, LR in the hands of a similarly skilled user. My general impression is that it's roughly the same as CR and RR (maybe slightly weaker right now due to armour tanking dominance), stronger than AR, and much stronger than LR. i do have amarr assault five. Also what makes a gun op is not how good it is in the hands of a skilled user but rather how good it is in the hands of the everyday player. its not a grab and go op weapon like the rr and cr. I'd just like to point out that the CR and other burst weapons aren't grab and go simply because you actually have to practice to get the groove down properly.
ACRs are petty much the SMG from hell.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
[s]Text[/s] <---------- That's how you make a strike-through
-HAND
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Monty Mole Clone
Shiv M
134
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Posted - 2014.03.03 16:19:00 -
[20] - Quote
lDocHollidayl wrote:Lets use logic. Find the dps... then find the damage per clip...
Then compare to all other rifles and no one can deny the facts.
the ar has twice the damage in a mag vs the scrambler not on an amarr assault before it blows up in your face
which could only mean the ar is op
Disney 514
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3734
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Posted - 2014.03.03 16:30:00 -
[21] - Quote
Omg someone with a brain, quick, someone canonize him!
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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lDocHollidayl
Ancient Exiles. Renegade Alliance
506
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Posted - 2014.03.03 16:45:00 -
[22] - Quote
Monty Mole Clone wrote:lDocHollidayl wrote:Lets use logic. Find the dps... then find the damage per clip...
Then compare to all other rifles and no one can deny the facts.
the ar has twice the damage in a mag vs the scrambler not on an amarr assault before it blows up in your face which could only mean the ar is op
That is what your going with? So you saying in the time the Scr...non assault version, overheats, (blows up in your face is the laser rifle...225 dmg lets keep it on facts) the AR does twice the damage? I do not remember those numbers. Can you post your math? While doing it just for kicks use the assault numbers too. Then more kicks, use the Scr damage till over heat with and without charge shot. we can make a classroom and you could teach us. |
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Monty Mole Clone
Shiv M
134
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Posted - 2014.03.03 16:53:00 -
[23] - Quote
lDocHollidayl wrote:Monty Mole Clone wrote:lDocHollidayl wrote:Lets use logic. Find the dps... then find the damage per clip...
Then compare to all other rifles and no one can deny the facts.
the ar has twice the damage in a mag vs the scrambler not on an amarr assault before it blows up in your face which could only mean the ar is op That is what your going with? So you saying in the time the Scr...non assault version, overheats, (blows up in your face is the laser rifle...225 dmg lets keep it on facts) the AR does twice the damage? I do not remember those numbers. Can you post your math? While doing it just for kicks use the assault numbers too. Then more kicks, use the Scr damage till over heat with and without charge shot. we can make a classroom and you could teach us.
just off the top of my head
39*60 = 2340 ar with any suit
79*15 = 1185 without amarr assault suit 79*22 = 1738 with amarr assault suit
please tell me how the scrambler is op again?
Disney 514
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Aramis Madrigal
SVER True Blood General Tso's Alliance
147
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Posted - 2014.03.03 17:16:00 -
[24] - Quote
The SCR has high alpha, good range and is very effective in 1v1 when the SCR user can put rounds on target. For protracted engagements and/or when fighting multiple opponents in quick succession, the other racial rifles are a bit better. On maps with a good balance of (relevant) inside and outside areas I think the SCR, CR and RR are fairly well balanced. The AR lags a bit behind in that it gets out ranged and/or out DPS'd too often. I have and use all four racial rifles at proto, so I think I have a reasonable basis for my opinion. I probably use the SCR 3rd most (RR in the open, CR in compounds/inside sockets, SCR when I'm feeling saucy). I'm too timid with my charged shots and not patient enough to throttle down when near over heating, so the benefits seem balanced against the limitations (at least in my case, I don't use the Amarr assault).
-Aramis |
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Delta90212
Dust2Dust. Top Men.
323
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Posted - 2014.03.03 17:26:00 -
[25] - Quote
Monty Mole Clone wrote:lDocHollidayl wrote:Monty Mole Clone wrote:lDocHollidayl wrote:Lets use logic. Find the dps... then find the damage per clip...
Then compare to all other rifles and no one can deny the facts.
the ar has twice the damage in a mag vs the scrambler not on an amarr assault before it blows up in your face which could only mean the ar is op That is what your going with? So you saying in the time the Scr...non assault version, overheats, (blows up in your face is the laser rifle...225 dmg lets keep it on facts) the AR does twice the damage? I do not remember those numbers. Can you post your math? While doing it just for kicks use the assault numbers too. Then more kicks, use the Scr damage till over heat with and without charge shot. we can make a classroom and you could teach us. just off the top of my head damage per clip 39*60 = 2340 ar with any suit 79*15 = 1185 scrambler without amarr assault suit 79*22 = 1738 scrambler with amarr assault suit please tell me how the scrambler is op again? Clip size for scrambler is 45 the numbers you have listed is how much shots you can pull off before overheating
Fear The Tribes // In Rust We Trust // Standings Minmatar 6 // Minmatar Logibro //
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Dauth Jenkins
Ultramarine Corp
130
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Posted - 2014.03.03 17:41:00 -
[26] - Quote
I've killed myself so much with that overheat... #SprayAndPray
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Arkena Wyrnspire
Fatal Absolution
10314
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Posted - 2014.03.03 18:00:00 -
[27] - Quote
lDocHollidayl wrote:Lets use logic. Find the dps... then find the damage per clip...
Then compare to all other rifles and no one can deny the facts.
This is terrible logic. You're not looking at nearly enough factors.
By your logic, the shotgun is OP because it has a large amount of DPS and large damage per clip. Except it's not, because you didn't look at the range. Likewise, looking at clip size is equally pointless for the SCR. There are zero situations in which you can empty the entire clip on a whim. The Amarr assault to 5 will not let you do this. It won't even let you get halfway there.
You have long since made your choice. What you make now is a mistake.
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Zirzo Valcyn
Kameira Lodge Amarr Empire
162
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Posted - 2014.03.03 18:32:00 -
[28] - Quote
does anyone know what happened to the charge shot graphic? Didn't it used to be like a laser beam? or is that just on the assault version?
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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lDocHollidayl
Ancient Exiles. Renegade Alliance
507
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Posted - 2014.03.03 18:43:00 -
[29] - Quote
Arkena Wyrnspire wrote:lDocHollidayl wrote:Lets use logic. Find the dps... then find the damage per clip...
Then compare to all other rifles and no one can deny the facts.
This is terrible logic. You're not looking at nearly enough factors. By your logic, the shotgun is OP because it has a large amount of DPS and large damage per clip. Except it's not, because you didn't look at the range. Likewise, looking at clip size is equally pointless for the SCR. There are zero situations in which you can empty the entire clip on a whim. The Amarr assault to 5 will not let you do this. It won't even let you get halfway there.
Okay not logic...lets call it perspective. The shotgun is an outlier and not a rifle...
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
817
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Posted - 2014.03.03 18:53:00 -
[30] - Quote
Monty Mole Clone wrote:lDocHollidayl wrote:Monty Mole Clone wrote:lDocHollidayl wrote:Lets use logic. Find the dps... then find the damage per clip...
Then compare to all other rifles and no one can deny the facts.
the ar has twice the damage in a mag vs the scrambler not on an amarr assault before it blows up in your face which could only mean the ar is op That is what your going with? So you saying in the time the Scr...non assault version, overheats, (blows up in your face is the laser rifle...225 dmg lets keep it on facts) the AR does twice the damage? I do not remember those numbers. Can you post your math? While doing it just for kicks use the assault numbers too. Then more kicks, use the Scr damage till over heat with and without charge shot. we can make a classroom and you could teach us. just off the top of my head damage per clip 39*60 = 2340 ar with any suit 79*15 = 1185 scrambler without amarr assault suit 79*22 = 1738 scrambler with amarr assault suit please tell me how the scrambler is op again? all this moaning about the scrambler or any other weapon is pointless because everything is changing in 1.8 anyway so moan on i suppose You're right that for very long drawn out engagements the AR has the advantage. But that isn't really the normal situation. A typical ScR versus AR engagement starts like this:
0-1 seconds - 700 damage from Imperial ScR*, 468 from Duvolle AR. 1-2 seconds - 700 damage from Imperial, 468 from Duvolle.
At that point, the Imperial has put out much more damage, and the Duvolle user is probably dead. And this is before we even bring in the other advantages of the ScR, such as massive clip size, massive total ammo damage, and longer range.
I think it's pretty clear the ScR is in a better place than the AR. The question for discussion is how it fares relative to CR and RR, and I wouldn't say it's OP compared to those weapons, maybe slightly weaker even. The problem is those three outclass everything else.
*932 is theoretical maximum DPS of Imperial without charge shots. DPS over 1000 is achievable with a charge shot followed by R1 spam. I've used a more conservative figure of 700 to reflect what typical users can achieve. All numbers assume zero damage mods. |
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