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lDocHollidayl
Ancient Exiles. Renegade Alliance
506
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Posted - 2014.03.03 16:13:00 -
[1] - Quote
Lets use logic. Find the dps... then find the damage per clip...
Then compare to all other rifles and no one can deny the facts.
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lDocHollidayl
Ancient Exiles. Renegade Alliance
506
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Posted - 2014.03.03 16:45:00 -
[2] - Quote
Monty Mole Clone wrote:lDocHollidayl wrote:Lets use logic. Find the dps... then find the damage per clip...
Then compare to all other rifles and no one can deny the facts.
the ar has twice the damage in a mag vs the scrambler not on an amarr assault before it blows up in your face which could only mean the ar is op
That is what your going with? So you saying in the time the Scr...non assault version, overheats, (blows up in your face is the laser rifle...225 dmg lets keep it on facts) the AR does twice the damage? I do not remember those numbers. Can you post your math? While doing it just for kicks use the assault numbers too. Then more kicks, use the Scr damage till over heat with and without charge shot. we can make a classroom and you could teach us. |
lDocHollidayl
Ancient Exiles. Renegade Alliance
507
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Posted - 2014.03.03 18:43:00 -
[3] - Quote
Arkena Wyrnspire wrote:lDocHollidayl wrote:Lets use logic. Find the dps... then find the damage per clip...
Then compare to all other rifles and no one can deny the facts.
This is terrible logic. You're not looking at nearly enough factors. By your logic, the shotgun is OP because it has a large amount of DPS and large damage per clip. Except it's not, because you didn't look at the range. Likewise, looking at clip size is equally pointless for the SCR. There are zero situations in which you can empty the entire clip on a whim. The Amarr assault to 5 will not let you do this. It won't even let you get halfway there.
Okay not logic...lets call it perspective. The shotgun is an outlier and not a rifle...
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lDocHollidayl
Ancient Exiles. Renegade Alliance
507
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Posted - 2014.03.03 23:05:00 -
[4] - Quote
Monty Mole Clone wrote:lDocHollidayl wrote:Lets use logic. Find the dps... then find the damage per clip...
Then compare to all other rifles and no one can deny the facts.
the ar has twice the damage in a mag vs the scrambler not on an amarr assault before it blows up in your face which could only mean the ar is op
Some numbers to see perspective with. Duvoulle: DPS-467.5 per second with 12.5 bullets leaving chamber per second ASCR: -465.9 with 11.75 bullets SCR: -930.6 with 11.75 bullets (this over heats at bullet count 15 and 22 according to you)
One may see that the SCR puts out in 2 seconds 1861.2 dmg while the duvoulle does 935. Your are correct that on the 23rdish bullet the SCR overheats but you must see how someone may read these numbers and say OP. This is all not including the charged shot which I think was recorded at 475 dmg.
Now let us look at damage per clip, For the sake of realistic game play I will not include overheating because we will assume the player avoids this with skill and is still able to deal lots of damage without the reload. Duv- 2244 SCR- 3564 (ignoring overheat) ASCR-2851 (no overheat possible)
You may now see where the SCR has its true power. I encourage you to compare these with the CR and RR. RR actually has very "normal" numbers despite the forum outcries. You will see that the SCR if graphed has a significant difference. I know it overheats, I concede. You could be right and it is very balanced. I just have a hard time seeing these numbers and supporting your stance. Once their was a gun called the Creodon breach. When stats observed for damage per clip were noticed it quickly received a nerf from the Gods...but boy it sure had its hayday. This stat is the most influential on the battlefield in my opinion.
PS the range on the SCR>AR Welcome to the community and I encourage you to bring numbers when asking for balance. |
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