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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
428
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Posted - 2014.03.02 11:26:00 -
[61] - Quote
HYENAKILLER X wrote:Joseph Ridgeson wrote:Going off of the information released so far, it seems all of the Suits are kind of being pushed into a "this is what you are supposed to do."
Sentinel: Defense, lots of EHP. Logistics: Support, specific bonus to racial equipment. Scout: Sneaky, meant to be hard to find or find people. Commando: Damage, bonus to light weapon damage while having high HP. Assault: I am really not sure; they just seem to be getting a bonus to fitting weapons and be better with a particular weapon.
They don't do more damage than the Commando and don't have more HP so I am trying to see where their niche is. Even ignoring the fact that Logistics get more slots and therefore more HP than Assaults, what are Assaults supposed to do as a role in 1.8 compared to the other suits?
Be well. I know for a fact gallente assaults are just big scouts. Once you veiw them that way its a whole new ball game. Armor tanking a gal assault is inefficient. Thats what logis are for. On my proto I can run 6.93 speed, have 650 ehp with a proto weapon/1x dmg mod and be almost unscannable with a quantum scanner. This game has a strange design curve that leans towards stealth later on that you never see coming that is insanely interesting. It is so good to be gallente right now........unless you like assault rifles. The you are fkd because only the duvolle is competitive right now. Only the duvolle? No, I went 31 and 4 yesterday with my Dren AR and Dren BPO assault suit. Anything is competitive in the right situation.....
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1060
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Posted - 2014.03.02 21:21:00 -
[62] - Quote
Joseph Ridgeson wrote:True Adamance wrote:Joseph Ridgeson wrote:Going off of the information released so far, it seems all of the Suits are kind of being pushed into a "this is what you are supposed to do."
Sentinel: Defense, lots of EHP. Logistics: Support, specific bonus to racial equipment. Scout: Sneaky, meant to be hard to find or find people. Commando: Damage, bonus to light weapon damage while having high HP. Assault: I am really not sure; they just seem to be getting a bonus to fitting weapons and be better with a particular weapon.
They don't do more damage than the Commando and don't have more HP so I am trying to see where their niche is. Even ignoring the fact that Logistics get more slots and therefore more HP than Assaults, what are Assaults supposed to do as a role in 1.8 compared to the other suits?
Be well. Assault is about mobile DPS. IT always has been in EVE with assault ships, always will be. Right but they get bonuses that specifically help them deal damage, usually in the optimal range department. In 1.8, the Assaults Suit will not have such a bonus that makes it good at "assaulting." Assaulting is how you play the role, not the suit classification. Plenty of scouts out there going 20/2+, logi's the same, I call that assaulting.
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1060
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Posted - 2014.03.02 21:26:00 -
[63] - Quote
HYENAKILLER X wrote:Joseph Ridgeson wrote:Going off of the information released so far, it seems all of the Suits are kind of being pushed into a "this is what you are supposed to do."
Sentinel: Defense, lots of EHP. Logistics: Support, specific bonus to racial equipment. Scout: Sneaky, meant to be hard to find or find people. Commando: Damage, bonus to light weapon damage while having high HP. Assault: I am really not sure; they just seem to be getting a bonus to fitting weapons and be better with a particular weapon.
They don't do more damage than the Commando and don't have more HP so I am trying to see where their niche is. Even ignoring the fact that Logistics get more slots and therefore more HP than Assaults, what are Assaults supposed to do as a role in 1.8 compared to the other suits?
Be well. I know for a fact gallente assaults are just big scouts. Once you veiw them that way its a whole new ball game. Armor tanking a gal assault is inefficient. Thats what logis are for. On my proto I can run 6.93 speed, have 650 ehp with a proto weapon/1x dmg mod and be almost unscannable with a quantum scanner. This game has a strange design curve that leans towards stealth later on that you never see coming that is insanely interesting. It is so good to be gallente right now........unless you like assault rifles. The you are fkd because only the duvolle is competitive right now. Then you are doing something wrong, went 41/6 with a toxin AR on a Raven BPO 3 hours ago, AR's are just fine.
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
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Meeko Fent
Kirkinen Risk Control Caldari State
1863
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Posted - 2014.03.02 21:51:00 -
[64] - Quote
Joseph Ridgeson wrote:Going off of the information released so far, it seems all of the Suits are kind of being pushed into a "this is what you are supposed to do."
Sentinel: Defense, lots of EHP. Logistics: Support, specific bonus to racial equipment. Scout: Sneaky, meant to be hard to find or find people. Commando: Damage, bonus to light weapon damage while having high HP. Assault: I am really not sure; they just seem to be getting a bonus to fitting weapons and be better with a particular weapon.
They don't do more damage than the Commando and don't have more HP so I am trying to see where their niche is. Even ignoring the fact that Logistics get more slots and therefore more HP than Assaults, what are Assaults supposed to do as a role in 1.8 compared to the other suits?
Be well. Baby Commandos.
With the upcoming 1.8, Assaults will have a sidearm as well as roughly equal EHP (as logi's will then finally have to fit a self repper), being faster then logi's and heavies, and with a smaller htibox as opposed to Commandos or Heavies.
I think 1.8 will neatly entail the roles that each class should be doing, and then subdividing the smaller bits within the races (logi's for example, every racial logi will specialize in a specific Equipment, or heavies look like they specialize in different tanking/combat styles, minnies being Hit and run, Gallente for Logiless Assault, Caldari for Shield Combat overal, and Amarr for Logi Supported Defense). One thing that has me thinking however,is that the subsects that the other classes divided themselves among seem to be missing in the Assaults. They all seem to be about straight up fighting, with no real difference among the races. The only thing that differs among the races is the Tanking style, nothing else about the assaults are diversified.
Which can be seen as a blessing, and as a curse. Its so simple so that if you accidently skill into a race you don't really like, the differences are marginal between the races of the assaults that it won't really affect you, but also it leaves the class devoid of items that perform better in said role the another race.
Because you Wanted to be Something your Not.
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
429
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Posted - 2014.03.02 22:31:00 -
[65] - Quote
Heimdallr69 wrote:ReGnYuM wrote:Assaults Flip Objectives... Enough said You flip objectives, not assaults..you could flip an objective with any suit but that's the difference between you and other PC players.. You going to suck him off too? |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
429
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Posted - 2014.03.02 22:32:00 -
[66] - Quote
Meeko Fent wrote:Joseph Ridgeson wrote:Going off of the information released so far, it seems all of the Suits are kind of being pushed into a "this is what you are supposed to do."
Sentinel: Defense, lots of EHP. Logistics: Support, specific bonus to racial equipment. Scout: Sneaky, meant to be hard to find or find people. Commando: Damage, bonus to light weapon damage while having high HP. Assault: I am really not sure; they just seem to be getting a bonus to fitting weapons and be better with a particular weapon.
They don't do more damage than the Commando and don't have more HP so I am trying to see where their niche is. Even ignoring the fact that Logistics get more slots and therefore more HP than Assaults, what are Assaults supposed to do as a role in 1.8 compared to the other suits?
Be well. Baby Commandos. With the upcoming 1.8, Assaults will have a sidearm as well as roughly equal EHP (as logi's will then finally have to fit a self repper), being faster then logi's and heavies, and with a smaller htibox as opposed to Commandos or Heavies. I think 1.8 will neatly entail the roles that each class should be doing, and then subdividing the smaller bits within the races (logi's for example, every racial logi will specialize in a specific Equipment, or heavies look like they specialize in different tanking/combat styles, minnies being Hit and run, Gallente for Logiless Assault, Caldari for Shield Combat overal, and Amarr for Logi Supported Defense). One thing that has me thinking however,is that the subsects that the other classes divided themselves among seem to be missing in the Assaults. They all seem to be about straight up fighting, with no real difference among the races. The only thing that differs among the races is the Tanking style, nothing else about the assaults are diversified. Which can be seen as a blessing, and as a curse. Its so simple so that if you accidently skill into a race you don't really like, the differences are marginal between the races of the assaults that it won't really affect you, but also it leaves the class devoid of items that perform better in said role the another race. Your last paragraph is completely wrong.
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Heimdallr69
Ancient Exiles. Renegade Alliance
1749
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Posted - 2014.03.02 22:36:00 -
[67] - Quote
INFINITE DIVERSITY IDIC wrote:Heimdallr69 wrote:ReGnYuM wrote:Assaults Flip Objectives... Enough said You flip objectives, not assaults..you could flip an objective with any suit but that's the difference between you and other PC players.. You going to suck him off too? Yeah, I am actually.
Removed inappropriate content - CCP Logibro
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Scheneighnay McBob
Learning Coalition College
4189
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Posted - 2014.03.02 22:57:00 -
[68] - Quote
Assaults are shock troops, commandos are area-denial.
That's the difference.
I am your scan error.
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Meeko Fent
Kirkinen Risk Control Caldari State
1867
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Posted - 2014.03.02 23:02:00 -
[69] - Quote
INFINITE DIVERSITY IDIC wrote:Meeko Fent wrote:Joseph Ridgeson wrote:Going off of the information released so far, it seems all of the Suits are kind of being pushed into a "this is what you are supposed to do."
Sentinel: Defense, lots of EHP. Logistics: Support, specific bonus to racial equipment. Scout: Sneaky, meant to be hard to find or find people. Commando: Damage, bonus to light weapon damage while having high HP. Assault: I am really not sure; they just seem to be getting a bonus to fitting weapons and be better with a particular weapon.
They don't do more damage than the Commando and don't have more HP so I am trying to see where their niche is. Even ignoring the fact that Logistics get more slots and therefore more HP than Assaults, what are Assaults supposed to do as a role in 1.8 compared to the other suits?
Be well. Baby Commandos. With the upcoming 1.8, Assaults will have a sidearm as well as roughly equal EHP (as logi's will then finally have to fit a self repper), being faster then logi's and heavies, and with a smaller htibox as opposed to Commandos or Heavies. I think 1.8 will neatly entail the roles that each class should be doing, and then subdividing the smaller bits within the races (logi's for example, every racial logi will specialize in a specific Equipment, or heavies look like they specialize in different tanking/combat styles, minnies being Hit and run, Gallente for Logiless Assault, Caldari for Shield Combat overal, and Amarr for Logi Supported Defense). One thing that has me thinking however,is that the subsects that the other classes divided themselves among seem to be missing in the Assaults. They all seem to be about straight up fighting, with no real difference among the races. The only thing that differs among the races is the Tanking style, nothing else about the assaults are diversified. Which can be seen as a blessing, and as a curse. Its so simple so that if you accidently skill into a race you don't really like, the differences are marginal between the races of the assaults that it won't really affect you, but also it leaves the class devoid of items that perform better in said role the another race. Your last paragraph is completely wrong. Err, Thank you for pointing that out?
Why?
The only differences between the assault suits is the tanking style, the small bonuses to the suits to the racial weapons, and equally small base stat differences (minnies are .5 meters faster! ohhhhhhh) Assault suits are very similar.
Because you Wanted to be Something your Not.
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Joseph Ridgeson
WarRavens League of Infamy
647
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Posted - 2014.03.03 18:03:00 -
[70] - Quote
Meeko Fent wrote:Joseph Ridgeson wrote:Going off of the information released so far, it seems all of the Suits are kind of being pushed into a "this is what you are supposed to do."
Sentinel: Defense, lots of EHP. Logistics: Support, specific bonus to racial equipment. Scout: Sneaky, meant to be hard to find or find people. Commando: Damage, bonus to light weapon damage while having high HP. Assault: I am really not sure; they just seem to be getting a bonus to fitting weapons and be better with a particular weapon.
They don't do more damage than the Commando and don't have more HP so I am trying to see where their niche is. Even ignoring the fact that Logistics get more slots and therefore more HP than Assaults, what are Assaults supposed to do as a role in 1.8 compared to the other suits?
Be well. Baby Commandos. With the upcoming 1.8, Assaults will have a sidearm as well as roughly equal EHP (as logi's will then finally have to fit a self repper), being faster then logi's and heavies, and with a smaller htibox as opposed to Commandos or Heavies. I think 1.8 will neatly entail the roles that each class should be doing, and then subdividing the smaller bits within the races (logi's for example, every racial logi will specialize in a specific Equipment, or heavies look like they specialize in different tanking/combat styles, minnies being Hit and run, Gallente for Logiless Assault, Caldari for Shield Combat overal, and Amarr for Logi Supported Defense). One thing that has me thinking however,is that the subsects that the other classes divided themselves among seem to be missing in the Assaults. They all seem to be about straight up fighting, with no real difference among the races. The only thing that differs among the races is the Tanking style, nothing else about the assaults are diversified. Which can be seen as a blessing, and as a curse. Its so simple so that if you accidently skill into a race you don't really like, the differences are marginal between the races of the assaults that it won't really affect you, but also it leaves the class devoid of items that perform better in said role the another race.
Logistics, Sentinel, Scout, and Commando are getting defined into roles while Assault really isn't. Saying that an Assault is a Baby Commando is kind of backwards. Imagine a scenario where I have a two landlines. One landline is defined into a smartphone; would you consider the landline a baby smartphone or that the smartphone actually has direction and purpose? Don't get me wrong, the landline does have some advantages; longer battery life, cheaper, it is easier for grandma to understand but it doesn't mean that the landline has a fit purpose like the smartphone does.
The thread really wasn't about how Logistics are better Assaults but my one line did push it that way. Saying that losing their innate 5 hp/s makes them have to have a self-repairer thereby making the health closer is a little off. The Assault has to have a self-repairer to by that logic and the Logistics still have more slots. Plus, the Logistics could just carry a bunch of triage hives. But again, I don't mean for it to be about Logistics > Assault. Logistics actually has a defined role, helping people through equipment whereas the Assault doesn't seem to have any CCP defined role.
People can say they are 'better at assaulting' but that is just in the name of the character. They don't have bonuses where you would go "boy howdy this will be good for assaulting."
Gallente hip-fire will be tighter, Minmatar and Amarr will be able to shoot for greater times, and Caldari will be able to reload faster. This doesn't have direction. The Commando is clear; more damage with racial weapons. Logistics is clear; more efficient with racial equipment. The Scout, while not as blatant as the other two, is clear; Gallente will not be found, Caldari will have a superior radar system, the Minmatar will be the Minjas again, and the Amarr will not be used (seriously, change the bonus) or at least be able to be able to run longer by a couple seconds. The Scout bonuses help at being sneaky. Flip objectives, be invisible to active scanners, have godly passive scanners, again the Amarr one needs to change to be in line with sneaky.
With the Assault, you could say that they are better at prolonged engagements because of being able to shoot more but the Gallente and Caldari one don't help in that regard. You could say they are better at close range fighting, but the Caldari, Amarr, and Minmatar one don't help in that regard.
Simply put, ending this wall, when you look at the Logistics, Commando, Sentinel, and Scout bonuses you can immediately tell the theme that the Scout itself and the Racial Scout is going for. For me, I can't do that with Assaults.
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Rei Shepard
The Rainbow Effect Negative-Feedback
1613
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Posted - 2014.03.03 18:29:00 -
[71] - Quote
Joseph Ridgeson wrote:Going off of the information released so far, it seems all of the Suits are kind of being pushed into a "this is what you are supposed to do."
Sentinel: Defense, lots of EHP. Logistics: Support, specific bonus to racial equipment. Scout: Sneaky, meant to be hard to find or find people. Commando: Damage, bonus to light weapon damage while having high HP. Assault: I am really not sure; they just seem to be getting a bonus to fitting weapons and be better with a particular weapon.
They don't do more damage than the Commando and don't have more HP so I am trying to see where their niche is. Even ignoring the fact that Logistics get more slots and therefore more HP than Assaults, what are Assaults supposed to do as a role in 1.8 compared to the other suits?
Be well.
This time i am going for the suit with the most slots, as sadly thats the best suit to use or adapt to various playstyles, i am done with having only 6 slots while other suits got 7-9 to play with.
Every fit i could do on my Amarr suit was 1.5 times better on the 9 slot suit, though i only had it at level 3 to just test out the suit and not run it 24/7 as i figured, hey CCP will fix those FOTM suits anyyy second now ...(fast forward 8 months ...annyyy second...oh ....they didnt ....
The stuff assaults are getting as part of the rebalance really has to be in the slot layouts, otherwise i dont get it, is there even any info about their slot layouts floating on the forum that ive missed? Because the new bonusses are just the old bonusses from a couple of patches ago.
ps: i am gonna be very afraid from a Heavy suit with a light weapon in 1.8, yer just not gonna be dropping one before you run out of EHP, especially using the Scrambler Rifle and the nerf to the damage components and resists on the heavy suits, while the Assault will still be quite the same.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Spectral Clone
Dust2Dust. Top Men.
1463
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Posted - 2014.03.03 19:49:00 -
[72] - Quote
Rei Shepard wrote:Joseph Ridgeson wrote:Going off of the information released so far, it seems all of the Suits are kind of being pushed into a "this is what you are supposed to do."
Sentinel: Defense, lots of EHP. Logistics: Support, specific bonus to racial equipment. Scout: Sneaky, meant to be hard to find or find people. Commando: Damage, bonus to light weapon damage while having high HP. Assault: I am really not sure; they just seem to be getting a bonus to fitting weapons and be better with a particular weapon.
They don't do more damage than the Commando and don't have more HP so I am trying to see where their niche is. Even ignoring the fact that Logistics get more slots and therefore more HP than Assaults, what are Assaults supposed to do as a role in 1.8 compared to the other suits?
Be well. This time i am going for the suit with the most slots, as sadly thats the best suit to use or adapt to various playstyles, i am done with having only 6 slots while other suits got 7-9 to play with. Every fit i could do on my Amarr suit was 1.5 times better on the 9 slot suit, though i only had it at level 3 to just test out the suit and not run it 24/7 as i figured, hey CCP will fix those FOTM suits anyyy second now ...(fast forward 8 months ...annyyy second...oh ....they didnt .... The stuff assaults are getting as part of the rebalance really has to be in the slot layouts, otherwise i dont get it, is there even any info about their slot layouts floating on the forum that ive missed? Because the new bonusses are just the old bonusses from a couple of patches ago. ps: i am gonna be very afraid from a Heavy suit with a light weapon in 1.8, yer just not gonna be dropping one before you run out of EHP, especially using the Scrambler Rifle and the nerf to the damage components and resists on the heavy suits, while the Assault will still be quite the same.
Minmatar commando. 2 high 2 low 2 light ;) You already got HP and damage mods built into the suit.
Drop it like its hat.
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Dauth Jenkins
Ultramarine Corp
139
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Posted - 2014.03.03 20:32:00 -
[73] - Quote
Johnny Guilt wrote:(Light)Assault jetpacks please.
No, I've never liked jetpacks in games
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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ALT2 acc
219
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Posted - 2014.03.03 20:35:00 -
[74] - Quote
Dauth Jenkins wrote:Johnny Guilt wrote:(Light)Assault jetpacks please. No, I've never liked jetpacks in games Go play ps2 and say that again, well maybe its a bit tok slow but whatevs
Trolling proficiency 5
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Dauth Jenkins
Ultramarine Corp
139
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Posted - 2014.03.03 20:37:00 -
[75] - Quote
ALT2 acc wrote:Dauth Jenkins wrote:Johnny Guilt wrote:(Light)Assault jetpacks please. No, I've never liked jetpacks in games Go play ps2 and say that again, well maybe its a bit too slow but whatevs
Lol, still have mine next to my PS3.... so yea....
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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ALT2 acc
219
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Posted - 2014.03.03 20:38:00 -
[76] - Quote
Dauth Jenkins wrote:ALT2 acc wrote:Dauth Jenkins wrote:Johnny Guilt wrote:(Light)Assault jetpacks please. No, I've never liked jetpacks in games Go play ps2 and say that again, well maybe its a bit too slow but whatevs Lol, still have mine next to my PS3.... so yea.... Planet.side.2.
Trolling proficiency 5
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Fire of Prometheus
Alpha Response Command
3922
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Posted - 2014.03.03 20:39:00 -
[77] - Quote
Assault = pu$$y commando
Jk
Seriosuly though, they are commandos with better mobility
Scout- "I'm going to knife you my commando!!!"
commando turns around
Commando- "FAAAAALCCCOOONNNNN PUUUUNNNCCCCHH!!"
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
256
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Posted - 2014.03.03 20:48:00 -
[78] - Quote
assaults are the numbers, they are the bulk of an army, they do the dying
We speak the Dragon's language of flame and rage. Together we shall weave a tale of destruction without equal...
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2088
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Posted - 2014.03.03 21:59:00 -
[79] - Quote
Fire of Prometheus wrote:Assault = pu$$y commando Jk Seriosuly though, they are commandos with better mobility
and HP regen. I don't want a logi stuffed up my @ss all match.
Balls.
That is all.
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ReGnYuM
Escrow Removal and Acquisition
2391
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Posted - 2014.03.03 22:58:00 -
[80] - Quote
Phazoid wrote:assaults are the numbers, they are the bulk of an army, they do the dying
Do they?
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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Fire of Prometheus
Alpha Response Command
3944
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Posted - 2014.03.03 23:00:00 -
[81] - Quote
Talos Alomar wrote:Fire of Prometheus wrote:Assault = pu$$y commando Jk Seriosuly though, they are commandos with better mobility and HP regen. I don't want a logi stuffed up my @ss all match. True, a few of us commandos are trying to change that though commando loses some tank for better regen
MinScout- "I'm going to knife you my commando"
commando turns around
Commando- "FAAAAALCCCOOONNNNN PUUUUNNNCCCCHH!!"
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Joseph Ridgeson
WarRavens League of Infamy
654
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Posted - 2014.03.04 18:34:00 -
[82] - Quote
Bump, hopefully for some more discussion (you can talk to Mr. Saberwing!) |
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4691
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Posted - 2014.03.04 23:23:00 -
[83] - Quote
Talos Alomar wrote:Mobius Wyvern wrote: Oh, and they still get less slots than Logistic suits, because the slot counts aren't being changed.
That's right, gentlemen, the primary reason everyone uses Logistic suits for killing is NOT being changed.
Which is just kind of silly. Agreed.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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