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Talos Alomar
Subdreddit Test Alliance Please Ignore
2070
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Posted - 2014.03.01 19:22:00 -
[1] - Quote
Slayer logis look good on paper but in the field they generally either move really slowly due to stacked plates, or are really squishy because they need so many plates to be comparable to an assault.
And then looking at the new proposed assault bonus (x% reduction in fitting costs) that frees up enough cpu/pg for the assault to wield better weaponry while not sacrificing any tank.
And the funny thing about the forums is just how much they undervalue sidearms. In any real combat situation I find a good sidearm invaluable. The Assault being able to break out an SMG or ScP instead of reloading has been the downfall of many slayer logis.
Sidearms are also seemingly getting buffed in 1.8, so the commando's advantage of having two light slots seems just a little less impressive.
So back to the OP, the point of the assault is to be the generalist frontline fighter. It's able to have both decent damage output and eHP without having any major downsides.
I do suppose the comparison between the commando and the assault should get fleshed out a little better.
Sure the commando has a higher natural hitpoint pool. But higher HP does not mean better HP. The shield stats are appalling and the limited slot count means that one has to decide between higher HP or HP regen. High base HP means jack-all if you have no way of restoring it.
A high base hp with slow regen might be a good choice for the first few seconds of the first encounter with an enemy, but after that initial advantage is burned away you'll be screwed. Commando suits seem better suited for long range AV or area denial. They don't seem suited for actual combat due to the fact that they have terrible regen and no grenade slot.
Try to kill it all you want CCP, I still <3 my laser.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2073
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Posted - 2014.03.01 19:55:00 -
[2] - Quote
Cat Merc wrote:Darken-Soul wrote:Cat Merc wrote:To the OP: Assaults, unless there are some serious start changes, seem to be like the ret@rded step brother of the scout. You lose 100 HP (big whoop) and gain SO MUCH! Speed, more equipment, stealth, scanning, stamina etc'.
Heavies and scouts will dominate the battlefield of 1.8. good. And that is why the Breach AR is useless, Flaylock is useless, Laser is useless, etc'. Because of people like you.
Shots fired!
Try to kill it all you want CCP, I still <3 my laser.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2076
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Posted - 2014.03.01 20:11:00 -
[3] - Quote
Mobius Wyvern wrote: Oh, and they still get less slots than Logistic suits, because the slot counts aren't being changed.
That's right, gentlemen, the primary reason everyone uses Logistic suits for killing is NOT being changed.
Which is just kind of silly.
Try to kill it all you want CCP, I still <3 my laser.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2076
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Posted - 2014.03.01 20:53:00 -
[4] - Quote
Heimdallr69 wrote:In a 1v1 I'm better in assaults but when it comes to PC the team matters not your ego..therefor assaults have no place in PC a logi can do just as good and is more efficient for your team.
Which I think CCP may be addressing with the equipment nerf. Logis are going to have to choose between being a decent slayer and running good equipment.
Try to kill it all you want CCP, I still <3 my laser.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2088
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Posted - 2014.03.03 21:59:00 -
[5] - Quote
Fire of Prometheus wrote:Assault = pu$$y commando Jk Seriosuly though, they are commandos with better mobility
and HP regen. I don't want a logi stuffed up my @ss all match.
Balls.
That is all.
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