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Posted - 2014.02.28 17:23:00 -
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Roy Ventus wrote:Just as the title says. How will 1.8 Scouts, cloaks, static scanners, and reliance on Gallente Logi's for the best scanners affect the Planetary Conquest realm of battles?
Stealth hasn't been that big of a thing in PC due to scanners, so we will finally see some proper stealth going down. Intelligence, and Counter-Intelligence plays along with actual assassination work. Those are what come to mind for me. I never was able to get heavy into PC so I'm obviously not the best source of information here. Remotes, hiding my objective ready to shotgun...
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Posted - 2014.02.28 17:30:00 -
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Roy Ventus wrote:I'm looking for more developed answers than what you have given me. None of what I have read really says how Scout will work in PC. That's just how they'll work in pubs. I don't really wanna hear about pub gameplay because it's simple. PC at least has another way of thinking than what Pubs promote. Sneak around, flank, defend objectives, kill the logi repping the heavy, cloak, wait, shotgun his ass, destroy equipment, remote people, etc etc...
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Posted - 2014.02.28 17:33:00 -
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John ShepardIII wrote:For PC everyone's is going to use scouts and heavies. And if the Rifles do get nerfed as well as DMG mods most people will probably switch to shotguns to. Or magsec smg Or smg
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Posted - 2014.02.28 18:04:00 -
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John ShepardIII wrote: Or magsec smg Or smg
Yes, the general population of Dust will use the SMGs, but the more experienced players will use scrambler pistols because of the higher DPS that they have[/quote] Dont get me startes on a basic headshot...
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Posted - 2014.02.28 18:05:00 -
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Yan Darn wrote:Knight Solitaire wrote:
If a Scout's radar is changed so that it is shared with the squad, and vice versa, then we might see more use for the Gal / Cal Scout in Competitive gamemodes. Why? Because where as the Active Scanner offers a tight scan angle, limited visibility, and a cooldown, the Scout's Passive Scans are always active, and always relaying information in a 360 Degree Angle.
The only reason I say Min will have the most team value is because of the hack bonus, a Min Scout with full bonuses leveled out, and a Complex Codebreaker can hack an objective in roughly 4 seconds, can still run quickly and get under scans, and fit a decent shield tank.
The Gal and Caldari will be able to get abnormal amounts of HP (For a Scout) while still being quick and preventing scans, but of course, their usefulness to their team depends on the Equipment used since they dont have a bonus like the Min.
I still have no clue how the Amarr will come into all this, probably just a faster Assault.
What about active scanning? People talk about Gal-Logi scanners as if they are n8ot fully comprehending the extremely drastic changes to scanning mechanics. The gal-logi is going to have to actually know where to scan first or just end up wasting a cooldown. The Gal and Cal Scout will be in prime position to scan out the meat of the enemy force because they already have 360 scanning - the Gal-logi will have to rely on squad mates to call enemy positions to scan. Even then, the gal-logi may have scanned 2 guys heading for Alpha - but no 360 spins means missing the squad nobody had eyes on heading to Charlie. I'm just a noob who never PCs so I wouldn't really know... Proxy scanners or a squad of doubvolle focussed
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Posted - 2014.02.28 18:17:00 -
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Bones McGavins wrote:I'm pretty sure passive scans share with squad already. Ran some tests but haven't confirmed either way.
Regardless caldari scout as a mobile scanner seems like it would be super important.
All scouts would be very userul for taking out enemy equipment and getting team equipment in a little hotter areas quicker than logis. Scout plus cloak plus flux could single handedly push a team out of an entrenched position. Throw remote, detonate, shotgun, sisearm after all shots fired
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