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Magpie Raven
ZionTCD
337
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Posted - 2014.02.27 05:15:00 -
[1] - Quote
You know what would be really cool? A tactical type slot for our helmet. Say at higher teirs dropsuits let you make changes to your HUD. Say You could add a module letting the player have night vision, heat vision, x-ray, a zoom in function, or maybe one that lets you lock onto enemies and permanently display them on your squadmates HUD as long as they are in you sights.
Thoughts? Ideas? |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
515
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Posted - 2014.02.27 06:07:00 -
[2] - Quote
I would gladly skill into something that gave me a hud that had my sights in it and gave all my weapons a zoom. |
Garth Mandra
The Southern Legion
341
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Posted - 2014.02.27 08:52:00 -
[3] - Quote
This is a good idea.
You could also have other ancilliary slots such as a tac net interface (share scan results, don't, more powerful scans, stronger scans near squadmates, long range etc). |
Mossellia Delt
Militaires Sans Jeux
974
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Posted - 2014.02.27 10:13:00 -
[4] - Quote
Garth Mandra wrote:This is a good idea.
You could also have other ancilliary slots such as a tac net interface (share scan results, don't, more powerful scans, stronger scans near squadmates, long range etc).
Activite scanner Precision enhancer mod N/A Range amplifier mod
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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Cyzad4
Blackfish Corp.
161
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Posted - 2014.02.27 12:48:00 -
[5] - Quote
all of my 'likes' take them
Welcome to you're "DOOM"
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Vanell Sin
Dust2Dust. Top Men.
65
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Posted - 2014.02.27 12:50:00 -
[6] - Quote
YES
Im playing since Uprising 1.0 and still have 8m SP.Im I doing something wrong?
We are immortal
Deal with it
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Martyr Saboteur
Amarrtyrs
177
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Posted - 2014.02.27 14:45:00 -
[7] - Quote
Tacnet Visual Data Uploader (Tacnet VDU)- Feeds data of enemy position into the Tacnet so long as visual contact is being made, but the data isn't perfectly accurate, like other devices. Higher teir versions work at longer ranges and provide more accurate data. "Intel Assists" are not rewarded for use of this object.
Standard- 40m effective range, 7m of possible innacuracy. Advanced- 75m effective range, 5m of possible inaccuracy. Advanced Flux- 150m of effective range, 10m of possible innacuracy. Prototype- 110m of effective range, 3m of possible innacuracy. Prototype Flux- 220m of effective range, 6m of possible inaccuracy. Prototype Focused- 60m of effective range, 1m of possible inaccuracy, keeps feeding data for 2 seconds after visual contact is lost.
Enhanced Optics- Allows the user to zoom in more while ADS. Higher tier versions provide a higher zoom fidelity.
Standard- 1.4x more ADS zoom Advanced- 1.7x more ADS zoom Prototype- 2.0x more ADS zoom
Vision Upgrade- Provides different vision filters to allow the mercenary to gain more battlefield awareness. Higher tiered version have higher quality lenses, and provide different features.
Standard- Provides Night Vision, but the feed is pretty grainy and doesn't provide crisp images at longer ranges. Advanced- Provides Night Vision, the feed is slightly grainy, but objects at distance can be distinguished easily enough. Advanced Thermal- Provides Thermal Vision, but the feed is very pixelated and it is is very difficult to move about on the battlefield while it is active.It looks like this. Prototype- Provides Night Vision, the feed is crisp and clear even at the most extreme of ranges. Prototype Thermal- Provides a much less pixelated image compared to the ADV version. The clearer image makes it slightly easier to navigate as well.
Totally not Fizzer94's forum alt. Definitely just a random dude.
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
345
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Posted - 2014.02.27 14:47:00 -
[8] - Quote
+1 Great Idea.
This could also be expanded on when Commander Mode is implemented. A commander in the warbarge can access a the TacVision of a troop on the ground. |
Galvan Nized
Deep Space Republic
693
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Posted - 2014.02.27 15:26:00 -
[9] - Quote
I think it's a good idea but not sure if there is enough to fully flesh it out.
Going with better ADS zoom is a scope on a weapons job. Better passive scanning is precision enhancers/range amplifiers field.
Night vision is pretty meaningless when we can easily see in the night maps now. Thermal vision would be a great way to combat cloaking if done right but would need major downsides too. |
shadow drake35
Mocking Bird Inc.
65
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Posted - 2014.02.27 15:35:00 -
[10] - Quote
Magpie Raven wrote:You know what would be really cool? A tactical type slot for our helmet. Say at higher teirs dropsuits let you make changes to your HUD. Say You could add a module letting the player have night vision, heat vision, x-ray, a zoom in function, or maybe one that lets you lock onto enemies and permanently display them on your squadmates HUD as long as they are in you sights.
Thoughts? Ideas? this aint sam fisher or blacklight
The Mercenary Way
Who careswhat i use as long as the job is done and i get paid.
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killertojo42
Sardaukar Merc Guild
27
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Posted - 2014.02.27 15:43:00 -
[11] - Quote
Heat vision, wouldn't call it unfair but it would make me OP
When walking on the battlefield i stand alone
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
782
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Posted - 2014.02.27 16:06:00 -
[12] - Quote
killertojo42 wrote:Heat vision, wouldn't call it unfair but it would make me OP So can I have a pair of Fuzzy Dice to hang from the turret of my HAV? What's wrong with the current scanner which does the same thing?
LogiGod earns his pips
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
782
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Posted - 2014.02.27 16:10:00 -
[13] - Quote
Martyr Saboteur wrote: Enhanced Optics- Allows the user to zoom in more while ADS. Higher tier versions provide a higher zoom fidelity.
Standard- 1.4x more ADS zoom Advanced- 1.7x more ADS zoom Prototype- 2.0x more ADS zoom
Already I see sniper bound tears coming from this. Would be nice but fixing the zoom on the weapons themselves would be a better idea imo.
LogiGod earns his pips
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CLONE117
True Pros Forever
698
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Posted - 2014.02.27 16:12:00 -
[14] - Quote
didnt we already used to have shared passive scans?..
i remember something about them being nerfed and removed. |
killertojo42
Sardaukar Merc Guild
27
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Posted - 2014.02.27 16:45:00 -
[15] - Quote
I don't care if others see what i see, just a little heat vision and I'll reminisce on my days on BF3 where i charged with a semi-auto sniper with a thermal scope and shooting any body part that stuck out from any cover, yeah give me thermal vision and a CR
When walking on the battlefield i stand alone
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Magpie Raven
ZionTCD
345
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Posted - 2014.02.27 17:13:00 -
[16] - Quote
By zoom in i didnt really mean on weapons. I meant more along the lines of binocular type stuff. For when we have larger maps and we need to see what going on in an area before we assault it |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2590
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Posted - 2014.02.27 18:10:00 -
[17] - Quote
+1 Would proficiency V.
Hellstorm Inc., Executive Director
Amarr Victor
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Mahal Daj
Mahal Tactical Enterprises
30
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Posted - 2014.02.28 15:30:00 -
[18] - Quote
In general I support this idea. I would love to see more customization in the HUD, up to and including... being able to turn it off.
Knives don't have ammo, so it's not like I need to see how many rounds are left in the clip. until someone makes Nova Stars...
https://forums.dust514.com/default.aspx?g=posts&m=1885494#post1885494
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
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