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Sgt Buttscratch
KILL-EM-QUICK
1787
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Posted - 2014.02.24 14:32:00 -
[1] - Quote
Is there any plans to change the joke that is fall damage, heavies/mediums and scouts take the same amount (negating physics), this is dumb. Heavy jumps from 20ft up takes 100 damage(made up numbers for the point) so now he has 1600 ehp Medium jumps from 20ft up and takes 100 damage,so he now has 600-800 ehp left Light jumps from 10ft up takes 100 damage so he now has 80ehp...
One of several things needs to happen in my opinion. -Fall damage is gauged by suit weight and distance, meaning heavies jumping frm 20ft will get hurt.
or
-Change the fall damage from a number of ehp the suit takes to a % of total HP, meaning all weights will take the same damage but it will be scaled to their size
or
- Allow scouts faster inertia activation from lower heights.
I mean ****, 90% of my deaths come after jumping off something, II'd even skill into something that reduced my fall damage. Its a flawed design issue that reminds me of the old shield tank terrain damage.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Monkey MAC
Rough Riders..
2041
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Posted - 2014.02.24 14:35:00 -
[2] - Quote
They take the same damage because they hit the ground at the same speed the heavy suits actuaters are enough to account for its mass. Stop jumping of **** like lemming.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3516
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Posted - 2014.02.24 14:40:00 -
[3] - Quote
Think about it this way...
What do you think would take more damage if dropped from fifty feet, an MTAC or an Asimo robot?
Same thing applies to the suit sizes.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Sgt Buttscratch
KILL-EM-QUICK
1788
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Posted - 2014.02.24 14:40:00 -
[4] - Quote
Why does the scout suit not have "actuaters" that account for its non existant mass. The heavy should takes 4-5 times more damage from falling from heights simple as, 1800ehp, means a lot of additional weight from plates, they slow his movement down but can defy gravity?
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
854
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Posted - 2014.02.24 14:42:00 -
[5] - Quote
I'd like to see fall damage proportional to total EHP. |
Adelia Lafayette
Science For Death
707
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Posted - 2014.02.24 14:45:00 -
[6] - Quote
I'd like to see stamina changed in name to capacitor and inertia damps run off capacitor.
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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PARKOUR PRACTIONER
Reapers' Assailant
846
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Posted - 2014.02.24 14:45:00 -
[7] - Quote
<-----------------------------------------
Psycho Scout
The more I see the less I like, is it over yet?
DONT. TOUCH. ME.
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Sgt Buttscratch
KILL-EM-QUICK
1788
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Posted - 2014.02.24 14:48:00 -
[8] - Quote
PARKOUR PRACTIONER wrote:<-----------------------------------------
It'd be cool if they gave scouts the "smart' movement that Brink had. Be able to vault over boxes,wallclimb, ledgegrab etc
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Monkey MAC
Rough Riders..
2043
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Posted - 2014.02.24 14:58:00 -
[9] - Quote
Sgt Buttscratch wrote:Why does the scout suit not have "actuaters" that account for its non existant mass. The heavy should takes 4-5 times more damage from falling from heights simple as, 1800ehp, means a lot of additional weight from plates, they slow his movement down but can defy gravity?
He does, but his frame is lighter so the actuators are weaker, you realise the medium clone sits in a heavy suit, all that extra weight is heavy duty machinery that allow him to carry heavy weapons.
You only take damage from inertia, which by the suits are regulated to the same amount.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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PARKOUR PRACTIONER
Reapers' Assailant
846
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Posted - 2014.02.24 14:58:00 -
[10] - Quote
Sgt Buttscratch wrote:PARKOUR PRACTIONER wrote:<----------------------------------------- It'd be cool if they gave scouts the "smart' movement that Brink had. Be able to vault over boxes,wallclimb, ledgegrab etc
Thank. You.
Psycho Scout
The more I see the less I like, is it over yet?
DONT. TOUCH. ME.
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Sgt Buttscratch
KILL-EM-QUICK
1788
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Posted - 2014.02.24 15:01:00 -
[11] - Quote
Monkey MAC wrote:Sgt Buttscratch wrote:Why does the scout suit not have "actuaters" that account for its non existant mass. The heavy should takes 4-5 times more damage from falling from heights simple as, 1800ehp, means a lot of additional weight from plates, they slow his movement down but can defy gravity?
He does, but his frame is lighter so the actuators are weaker, you realise the medium clone sits in a heavy suit, all that extra weight is heavy duty machinery that allow him to carry heavy weapons. You only take damage from inertia, which by the suits are regulated to the same amount.
Go climb on your roof and jump off, might hurt a little, but you'll be OK. Now pack a backpack with about 300lbs then jump off...
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Master Smurf
Nos Nothi
129
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Posted - 2014.02.24 15:04:00 -
[12] - Quote
Sgt Buttscratch wrote:PARKOUR PRACTIONER wrote:<----------------------------------------- It'd be cool if they gave scouts the "smart' movement that Brink had. Be able to vault over boxes,wallclimb, ledgegrab etc
Or just do away with our fall damage unless we fall from a height where stabilizers should have been activated but we fail to do so.
"Shine bright like a diamond"
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Monkey MAC
Rough Riders..
2043
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Posted - 2014.02.24 15:05:00 -
[13] - Quote
Sgt Buttscratch wrote:Monkey MAC wrote:Sgt Buttscratch wrote:Why does the scout suit not have "actuaters" that account for its non existant mass. The heavy should takes 4-5 times more damage from falling from heights simple as, 1800ehp, means a lot of additional weight from plates, they slow his movement down but can defy gravity?
He does, but his frame is lighter so the actuators are weaker, you realise the medium clone sits in a heavy suit, all that extra weight is heavy duty machinery that allow him to carry heavy weapons. You only take damage from inertia, which by the suits are regulated to the same amount. Go climb on your roof and jump off, might hurt a little, but you'll be OK. Now pack a backpack with about 300lbs then jump off...
I would rather jump off with an exoskeltal suit on, like a heavy does.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Villanor Aquarius
WASTELAND JUNK REMOVAL Top Men.
137
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Posted - 2014.02.24 15:12:00 -
[14] - Quote
Sgt Buttscratch wrote:Why does the scout suit not have "actuaters" that account for its non existant mass. The heavy should takes 4-5 times more damage from falling from heights simple as, 1800ehp, means a lot of additional weight from plates, they slow his movement down but can defy gravity?
I'm all for making scouts take less fall damage but let's clear this up, weight does not effect fall speed. Same speed but one suit with higher weight means more inertia, this causes a more forceful impact with the ground. The acceleration due to gravity is exactly the same on every suit in fact on everything because at rough equal distances from a planet it is constant. The difference is the heavier suit has more force when it lands due to F=ma.
The current damage model should be changed because the designer of light suits should have put in systems to reduce their fall damage as it seems safe to assume they would more frequently make larger jumps. Currently it seems as if some "New Eden Standard" is applied where every suit has to be capable of withstanding falls from X height and everything afterwards scales equally.
TL;DR I support different damages for different suits from falling but plates have no effect on fall speed only on momentum. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3519
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Posted - 2014.02.24 15:19:00 -
[15] - Quote
Sgt Buttscratch wrote:Monkey MAC wrote:Sgt Buttscratch wrote:Why does the scout suit not have "actuaters" that account for its non existant mass. The heavy should takes 4-5 times more damage from falling from heights simple as, 1800ehp, means a lot of additional weight from plates, they slow his movement down but can defy gravity?
He does, but his frame is lighter so the actuators are weaker, you realise the medium clone sits in a heavy suit, all that extra weight is heavy duty machinery that allow him to carry heavy weapons. You only take damage from inertia, which by the suits are regulated to the same amount. Go climb on your roof and jump off, might hurt a little, but you'll be OK. Now pack a backpack with about 300lbs then jump off...
A better example might be:
Get in a tank, now crash into a wall at 35 mph.
Get in a smart car, crash into a wall at 35 mph.
People are generally less likely to get injured in a vehicle accident when they're inside a vehicle of greater size.
Another example:
Take an egg, drop it off the roof onto concrete. Does it survive?
Take an egg, perform the classic engineering test where you design a structure made to protect the egg when you drop it off a building. Does the extra mass doom the egg it's meant to protect?
Are heavy suits engineered to protect the occupants from applied force? Are they the "tank" or engineer-protected egg in this scenario? I would say so.
Dren and Templar equipment stats, wrong since release.
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Sgt Buttscratch
KILL-EM-QUICK
1790
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Posted - 2014.02.24 15:26:00 -
[16] - Quote
Why would heavies be the only ones with "suits engineered to protect the occupants from applied force'. Wouldn't the companies who make scout suits know about their use and also engineer around the issue. Its one rule for one and another rule for the other...no logic too it. Fast and athletic style suit, that can't handle a 10ft drop.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1478
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Posted - 2014.02.24 15:34:00 -
[17] - Quote
It's not the speed that decides how hard the fall is, it's the force which is proportional to the mass of the object. You make the argument a tank hitting a wall takes less damage than a car at the same speed, but falling objects work differently. A large object will hit the ground with more force, though it may be more structural stable you make a big assumption that heavies can absorb more fall damage. It should be proportional.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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Disturbingly Bored
The Strontium Asylum
1722
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Posted - 2014.02.24 15:39:00 -
[18] - Quote
As a dedicated Heavy, I think it would be fair and logical for me to take greater fall damage than I do currently.
But I wanna leave a mothereffing crater in the ground wherever I hit. And cause 3m splash damage around me when I do it.
Fair's fair and physics is physics.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Alternate Insano
SUICIDE SPITE SQUAD
160
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Posted - 2014.02.24 15:43:00 -
[19] - Quote
I hop out of the MCC with my sentinel, dont inertia damp, and only lose my shields. I hop off a low roof with my mm mlt light and die. WTF?
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
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PAXTON HAILFIRE
Isuuaya Tactical Caldari State
22
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Posted - 2014.02.24 15:43:00 -
[20] - Quote
I want to know why my 98 Accord's air bag goes off by itself but my suits dampnener only slows my fall when I ask it to and only when falling from the heavens.
Shouldnt it just kick in from any height that causes damage? Not like it doesnt have radar built in. |
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BAD FURRY
SVER True Blood General Tso's Alliance
597
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Posted - 2014.02.24 15:45:00 -
[21] - Quote
Sgt Buttscratch wrote:Is there any plans to change the joke that is fall damage, heavies/mediums and scouts take the same amount (negating physics), this is dumb. Heavy jumps from 20ft up takes 100 damage(made up numbers for the point) so now he has 1600 ehp Medium jumps from 20ft up and takes 100 damage,so he now has 600-800 ehp left Light jumps from 10ft up takes 100 damage so he now has 80ehp...
One of several things needs to happen in my opinion. -Fall damage is gauged by suit weight and distance, meaning heavies jumping frm 20ft will get hurt.
or
-Change the fall damage from a number of ehp the suit takes to a % of total HP, meaning all weights will take the same damage but it will be scaled to their size
or
- Allow scouts faster inertia activation from lower heights.
I mean ****, 90% of my deaths come after jumping off something, II'd even skill into something that reduced my fall damage. Its a flawed design issue that reminds me of the old shield tank terrain damage.
know whats sad them shields still get 1 hit from the map.... STILL !!!
Yes i am a Undead Hell Wolf ... nice to meat you!
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Awesome Pantaloons
Lokapalas.
263
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Posted - 2014.02.24 15:58:00 -
[22] - Quote
Drop a bowling ball and a golf ball from the same height. Which one hurts more? Neither, because they are both balls of ****. Clones are basically balls of organic **** wrapped up in a human shaped tortilla.
Besides, this game doesn't do physics. This game doesn't even do realism at all according to the dumbasses here on the forums.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3521
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Posted - 2014.02.24 16:09:00 -
[23] - Quote
Tallen Ellecon wrote:It's not the speed that decides how hard the fall is, it's the force which is proportional to the mass of the object. You make the argument a tank hitting a wall takes less damage than a car at the same speed, but falling objects work differently. A large object will hit the ground with more force, though it may be more structural stable you make a big assumption that heavies can absorb more fall damage. It should be proportional.
It needn't be proportional. My point is that reducing fall damage to a momentum equation is asinine because that's not how things work in the real world, or anywhere outside of the first chapter of a physics book. Falling objects do NOT work differently than things hitting a wall. I was assuming that the wall wouldn't budge in my example; it's a textbook example of a stationary object. The ground tends not to give either.
The more salient point of the egg comparison or the tank comparison is the difference in philosophy. A larger/higher mass object can be designed around protecting the contents. This isn't even a controversial notion. Heavies are more heavily armored and shielded. They are built around greater protection for the user. The design philosophy for scout suits is about speed and avoiding detection, more-so.
A more highly protected suit/body can reasonably expect to weather an impact better. That's point of the protection. Engineers tend not to design "higher protection" to kill the user more easily than "less protection".
The reality is that both suits have inertial dampeners. The scout just suffers the disadvantages of being a less-armored suit when it impacts the ground without enough space to engage them. The heavy suit reaps the benefits of sturdier engineering and massively larger shields meant to dissipate kinetic energy (the larger issue in a collision). The heavy is the egg with engineered fall protection. The scout is an egg.
Dren and Templar equipment stats, wrong since release.
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1478
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Posted - 2014.02.24 16:40:00 -
[24] - Quote
Impact = 1/2 m * V^2, it applies to both falls and crashes Falling objects do work differently than two vehicles as differently than a car and a tank, a tank is made to be more heavily armored in the front, absorbing impact is it's thing. Two suits landing on their feet aren't likely to be mass heavy on the soles of their boots. Also basic physics is a good place to start when designing mechanics like this in game, I just think it would be better to make the lights take less damage, the heavies can still lose a smaller portion of their total eHP than a heavy but it's kind of ridiculous that a heavy can drop from 20 meters, still have it's shields while a scout can't fall from 10m without losing almost everything or dying.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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Asher Night
Molon Labe. General Tso's Alliance
465
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Posted - 2014.02.24 18:12:00 -
[25] - Quote
Lol... All the ridiculous pseudoscience from people that are self proclaimed physicists...
Guys. News flash. It's a video game. Not only that, but it's tens of thousands of years in the future. Stop trying to rationalize it with the crap backwards, fake science that you think you know but don't of today. The game can be whatever way the devs want it to. I don't think realism is at the top of the list for CCP. I'm pretty sure trying to balance a game to be fair and fun is just a bit higher.
An ant is dropped from 20 feet. it doesn't even notice when it hits the ground. A tarantula is dropped from 20 feet. It shatters to pieces because tarantulas are not designed to fall. Small things should take less damage.
A tank falls 20 feet. A lego playset falls 20 feet The tank takes less damage
Do you see how many stupid nonsensecal examples we can sit around making for either side? Stop trying to rationalize it and think about how to balance the game. Is it really fair that one person takes 50% damage from the same thing another takes 15% damage from?
"Stop jumping of things" is a dumb argument. There are so many parts of so many maps where the only feasable option of dealing with the environment is to jump. You only make tjis argument bwcause you have a high amount of HP and don't notice how much damage is actually happening. Play as a scout and jump off just a few things. You'll quickly realize how much damage falling actually does, even from low heights. |
Django Quik
Dust2Dust.
2256
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Posted - 2014.02.24 18:53:00 -
[26] - Quote
20m? I lose half my shields just by jumping off a 4m high rock. Hell, jump over a railing to the level 5m below and I'm half dead - take one shot whilst airborne and I'm a goner.
I don't care what the case is for heavies or mediums or anyone else; a scout's biggest danger should not be falling when successfully escaping after an assassination.
Heftier suits might have more structure built in to take care of the extra impact force they experience upon falling - I see no reason why a smaller, lighter suit couldn't have tech that could easily deal with the much smaller impact force they experience from similar falls.
But all comparisons and anecdotes aside - no one should ever take fall damage unless they fail to use their inertial dampeners. If it's high enough to damage, give us the ability to activate the ID or at the very least make them auto-activate.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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