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Sgt Buttscratch
KILL-EM-QUICK
1787
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Posted - 2014.02.24 14:32:00 -
[1] - Quote
Is there any plans to change the joke that is fall damage, heavies/mediums and scouts take the same amount (negating physics), this is dumb. Heavy jumps from 20ft up takes 100 damage(made up numbers for the point) so now he has 1600 ehp Medium jumps from 20ft up and takes 100 damage,so he now has 600-800 ehp left Light jumps from 10ft up takes 100 damage so he now has 80ehp...
One of several things needs to happen in my opinion. -Fall damage is gauged by suit weight and distance, meaning heavies jumping frm 20ft will get hurt.
or
-Change the fall damage from a number of ehp the suit takes to a % of total HP, meaning all weights will take the same damage but it will be scaled to their size
or
- Allow scouts faster inertia activation from lower heights.
I mean ****, 90% of my deaths come after jumping off something, II'd even skill into something that reduced my fall damage. Its a flawed design issue that reminds me of the old shield tank terrain damage.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Sgt Buttscratch
KILL-EM-QUICK
1788
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Posted - 2014.02.24 14:40:00 -
[2] - Quote
Why does the scout suit not have "actuaters" that account for its non existant mass. The heavy should takes 4-5 times more damage from falling from heights simple as, 1800ehp, means a lot of additional weight from plates, they slow his movement down but can defy gravity?
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Sgt Buttscratch
KILL-EM-QUICK
1788
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Posted - 2014.02.24 14:48:00 -
[3] - Quote
PARKOUR PRACTIONER wrote:<-----------------------------------------
It'd be cool if they gave scouts the "smart' movement that Brink had. Be able to vault over boxes,wallclimb, ledgegrab etc
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Sgt Buttscratch
KILL-EM-QUICK
1788
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Posted - 2014.02.24 15:01:00 -
[4] - Quote
Monkey MAC wrote:Sgt Buttscratch wrote:Why does the scout suit not have "actuaters" that account for its non existant mass. The heavy should takes 4-5 times more damage from falling from heights simple as, 1800ehp, means a lot of additional weight from plates, they slow his movement down but can defy gravity?
He does, but his frame is lighter so the actuators are weaker, you realise the medium clone sits in a heavy suit, all that extra weight is heavy duty machinery that allow him to carry heavy weapons. You only take damage from inertia, which by the suits are regulated to the same amount.
Go climb on your roof and jump off, might hurt a little, but you'll be OK. Now pack a backpack with about 300lbs then jump off...
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Sgt Buttscratch
KILL-EM-QUICK
1790
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Posted - 2014.02.24 15:26:00 -
[5] - Quote
Why would heavies be the only ones with "suits engineered to protect the occupants from applied force'. Wouldn't the companies who make scout suits know about their use and also engineer around the issue. Its one rule for one and another rule for the other...no logic too it. Fast and athletic style suit, that can't handle a 10ft drop.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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