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low genius
The Sound Of Freedom Renegade Alliance
1267
|
Posted - 2014.02.23 20:33:00 -
[1] - Quote
this post-mortem remote explosive situation has got to go. |
TheD1CK
Dead Man's Game
699
|
Posted - 2014.02.23 20:34:00 -
[2] - Quote
you Sir! need to start looking where your going
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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Vermaak Doe
SVER True Blood General Tso's Alliance
1422
|
Posted - 2014.02.23 20:36:00 -
[3] - Quote
Activating them while down is BS, but after you respawn and set it off in my opinion it's fair game.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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low genius
The Sound Of Freedom Renegade Alliance
1267
|
Posted - 2014.02.23 20:37:00 -
[4] - Quote
TheD1CK wrote:you Sir! need to start looking where your going
that's not what I mean. I mean: a guy jumps off a ledge down at you, you kill him before he hits the ground, and his re still goes off when he's ragdolling at your feet. it's something i'm growing tired of. that kind of 'job' is a grenades 'job'. |
Joseph Ridgeson
WarRavens League of Infamy
617
|
Posted - 2014.02.23 20:37:00 -
[5] - Quote
It is a "known issue" on the Bug Forums so it will probably be squashed in 1.8 |
Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3275
|
Posted - 2014.02.23 20:38:00 -
[6] - Quote
Honestly I'm fine relatively fine with it on the receiving end as well.
I make sure I terminate their clones and am no where near their RE's. Awareness is greater than this broken mechanic IMO but if it was removed I wouldn't be too upset.
Bojo - Adding chili powder to your experience since early times
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low genius
The Sound Of Freedom Renegade Alliance
1267
|
Posted - 2014.02.23 20:38:00 -
[7] - Quote
Vermaak Doe wrote:Activating them while down is BS, but after you respawn and set it off in my opinion it's fair game.
I agree. activating it after you've reanimated is just fine. |
low genius
The Sound Of Freedom Renegade Alliance
1268
|
Posted - 2014.02.23 20:40:00 -
[8] - Quote
Bojo The Mighty wrote:Honestly I'm fine relatively fine with it on the receiving end as well.
I make sure I terminate their clones and am no where near their RE's. Awareness is greater than this broken mechanic IMO but if it was removed I wouldn't be too upset.
I've never used them (effectively) so, is there a delay between when you activate, and the time it detonates? |
Heimdallr69
Ancient Exiles. Renegade Alliance
1646
|
Posted - 2014.02.23 20:45:00 -
[9] - Quote
TheD1CK wrote:you Sir! need to start looking where your going They can be tossed off buildings scouts can come behind a squad and drop them then blow them after he's dead..
Removed inappropriate content - CCP Logibro
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MrShooter01
Storm Wind Strikeforce Caldari State
524
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Posted - 2014.02.23 21:01:00 -
[10] - Quote
Being able to boop while dead is going to be fixed, but as someone who abuses this very thing I can't help but feel a big problem is people who should be aware of the brick of high explosive that just sailed through the air and landed by their ankles instead choose to ignore it, dancing on top of it while they try and finish me off with a rail rifle.
Half the time they don't even succeed in killing me.
The RE at your feet is a more immediate threat than the idiot with no gun who threw it
Try moving away from it before turning around and shooting him
He can't shoot you if he has packs of REs in hand, and he can't place more/detonate REs if he's shooting back
I just had a scout throw one at my forge heavy the other day, the instant I saw the RE in the air I turned and sprinted instead of stubbornly standing my ground trying to forge him and oh hey whaddya know I survived and he got gunned down |
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TheD1CK
Dead Man's Game
702
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Posted - 2014.02.23 21:02:00 -
[11] - Quote
There is a delay before detonating and yes they can take out a lot of un-suspecting targets But I think it is Risk V Reward, it's has to be worthwhile risking your ass getting close to a squad.
The detonations while downed can be frustrating, but there is an easy counter, Kill your targets!!! If you do your job properly there would be no detonation
I don't pity guys dying to RE's when this game is abused by every role... And most importantly to make detonations harder is making AV harder...
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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Patrick57
Fatal Absolution
5380
|
Posted - 2014.02.23 21:03:00 -
[12] - Quote
Heimdallr69 wrote:blow them after he's dead.. ew
Fatal Absolution's official bench warmer (scoot over Faquira) and mascot
I go negative in PC, yay
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TheD1CK
Dead Man's Game
702
|
Posted - 2014.02.23 21:04:00 -
[13] - Quote
MrShooter01 wrote:Being able to boop while dead is going to be fixed, but as someone who abuses this very thing I can't help but feel a big problem is people who should be aware of the brick of high explosive that just sailed through the air and landed by their ankles instead choose to ignore it, dancing on top of it while they try and finish me off with a rail rifle. Half the time they don't even succeed in killing me. The RE at your feet is a more immediate threat than the idiot with no gun who threw it Try moving away from it before turning around and shooting him He can't shoot you if he has packs of REs in hand, and he can't place more/detonate REs if he's shooting back I just had a scout throw one at my forge heavy the other day, the instant I saw the RE in the air I turned and sprinted instead of stubbornly standing my ground trying to forge him and oh hey whaddya know I survived and he got gunned down
This ^^ So many complaints on RE's yet 95% it is the fault of victims not being aware... I rarely get RE'd and if I did I know I 100% deserved it as I could have looked first
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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Sgt Buttscratch
KILL-EM-QUICK
1766
|
Posted - 2014.02.23 21:21:00 -
[14] - Quote
low genius wrote:this post-mortem remote explosive situation has got to go.
Once again, when you are bleeding out you are not dead. NOT DEAD
If triggering remotes when bleeding out is removed then they should also remove "post-mortem" revives, an act which also is carried out whilst a player is BLEEDING OUT.
Learn to; Watch where you are going Kill the enemy, don't just incapacitate them. Double tap!!
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3279
|
Posted - 2014.02.23 21:25:00 -
[15] - Quote
low genius wrote:Bojo The Mighty wrote:Honestly I'm fine relatively fine with it on the receiving end as well.
I make sure I terminate their clones and am no where near their RE's. Awareness is greater than this broken mechanic IMO but if it was removed I wouldn't be too upset. I've never used them (effectively) so, is there a delay between when you activate, and the time it detonates? There is a little delay yes, you here the *bubeep* and then the boom. I would estimate overall a 0.4 second delay, longer than the RR charge time.
Bojo - Adding chili powder to your experience since early times
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2017
|
Posted - 2014.02.23 21:31:00 -
[16] - Quote
If my clone is bleeding out I'm not dead so therefore If i got a RE next to you "I'm going to kill you" but if you termenated my clone I wont be able to do anything because I'm actually dead no pulse no moment no RE activation.
"But we have been blessed"
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
614
|
Posted - 2014.02.23 21:38:00 -
[17] - Quote
This is actually a great feature to punish brain-dead Proto wearers who just don't pay attention to their environment.
The only people I've ever seen this aggravate are the twitch shooters, not the thinkers, who wear Proto, instead of STD or ADV.
I can easily take about 20 deaths per match and still make a profit. Proto users who rely on Proto for KDR should be slapped across the face in any way possible.
If you can read this, it means you are reading.
Unless you are skimming
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Chunky Munkey
Amarr Templars Amarr Empire
3216
|
Posted - 2014.02.23 21:42:00 -
[18] - Quote
low genius wrote:this post-mortem remote explosive situation has got to go.
So suicide bombing is an effective tactic in a world where death is obsolete.
Who'da thunk it?
No.
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J0LLY R0G3R
0uter.Heaven
528
|
Posted - 2014.02.23 22:28:00 -
[19] - Quote
*Slowly walks away*
XD Indeed, chase me friend XD
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Derpty Derp
It's All Gone Derp
31
|
Posted - 2014.02.23 22:38:00 -
[20] - Quote
Let me detonate before it hits the floor and we'll have no problems... Everyone will be just as dead as before. |
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1759
|
Posted - 2014.02.23 22:47:00 -
[21] - Quote
It has been this way since the start.
Working as intended.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Yan Darn
Forsaken Immortals Top Men.
257
|
Posted - 2014.02.24 01:25:00 -
[22] - Quote
We're gonna see so many more RE QQ threads thanks to the heavy event - in 1.8 they'll take two REs to down anyway...
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
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low genius
The Sound Of Freedom Renegade Alliance
1274
|
Posted - 2014.02.24 05:22:00 -
[23] - Quote
Nocturnal Soul wrote:If my clone is bleeding out I'm not dead so therefore If i got a RE next to you "I'm going to kill you" but if you termenated my clone I wont be able to do anything because I'm actually dead no pulse no moment no RE activation.
I've got no problem with that. but when I get the headshot, or when a guy goes ragdoll that re should be waiting for him to spawn. |
Logi Bro
Brutor Vanguard Minmatar Republic
2941
|
Posted - 2014.02.24 05:28:00 -
[24] - Quote
Sgt Buttscratch wrote:low genius wrote:this post-mortem remote explosive situation has got to go. Once again, when you are bleeding out you are not dead. NOT DEADIf triggering remotes when bleeding out is removed then they should also remove "post-mortem" revives, an act which also is carried out whilst a player is BLEEDING OUT.Learn to; Watch where you are going Kill the enemy, don't just incapacitate them. Double tap!!
Is this really an excuse that people are using? If you are ragdolled on the ground bonelessly, and are unable to move at all, how are you detonating that explosion? I almost never die to these things, but it's still a crutch tactic that people use to kill the know-nothing blueberries.
And when people need a crutch to kill blueberries, you know they need to get on with it and either sink or swim.
Shield Recommendations
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Galthur
Fatal Absolution General Tso's Alliance
363
|
Posted - 2014.02.24 05:37:00 -
[25] - Quote
Logi Bro wrote:Sgt Buttscratch wrote:low genius wrote:this post-mortem remote explosive situation has got to go. Once again, when you are bleeding out you are not dead. NOT DEADIf triggering remotes when bleeding out is removed then they should also remove "post-mortem" revives, an act which also is carried out whilst a player is BLEEDING OUT.Learn to; Watch where you are going Kill the enemy, don't just incapacitate them. Double tap!! Is this really an excuse that people are using? If you are ragdolled on the ground bonelessly, and are unable to move at all, how are you detonating that explosion? I almost never die to these things, but it's still a crutch tactic that people use to kill the know-nothing blueberries. And when people need a crutch to kill blueberries, you know they need to get on with it and either sink or swim. Fun fact- I've never killed a blueberry with this as only proto users warrant RE's being brought out and are dumb enough to pursue me
What do you post in the war room when CCP is gone and PC is locked? 14:44 [CCP]Logibro: Not Anime.
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Demon Buddah
Corporate Disaster
184
|
Posted - 2014.02.24 05:43:00 -
[26] - Quote
Obviously you don't understand that we can only detonate them while bleeding out. We aren't "dead" we are in the process of dying. Think of it like this. You shoot me, I go down. I'm laying there in pain thinking about everything. And as I lay there, I know I can do one final heroic task before my death. So with my last breath, I detonate the RE that is below your feet. Then I die, sad music begins to play and then I respawn :3
It make sense to be able to do this. You don't want that to happen, shoot my bleeding body so my clone is terminated. |
Logi Bro
Brutor Vanguard Minmatar Republic
2941
|
Posted - 2014.02.24 05:48:00 -
[27] - Quote
Galthur wrote:Logi Bro wrote:Sgt Buttscratch wrote:low genius wrote:this post-mortem remote explosive situation has got to go. Once again, when you are bleeding out you are not dead. NOT DEADIf triggering remotes when bleeding out is removed then they should also remove "post-mortem" revives, an act which also is carried out whilst a player is BLEEDING OUT.Learn to; Watch where you are going Kill the enemy, don't just incapacitate them. Double tap!! Is this really an excuse that people are using? If you are ragdolled on the ground bonelessly, and are unable to move at all, how are you detonating that explosion? I almost never die to these things, but it's still a crutch tactic that people use to kill the know-nothing blueberries. And when people need a crutch to kill blueberries, you know they need to get on with it and either sink or swim. Fun fact- I've never killed a blueberry with this as only proto users warrant RE's being brought out and are dumb enough to pursue me
I'm pretty sure that I didn't specify you.
The only PRO that I use in matches are those Helmar sentinel suits we got for free, and that's just because I know that I'm not going to respec into Amarr sentinels after 1.8, and am just using them while I still can. And yet, low and behold, I still see people on a regular basis trying to throw REs at me feet and run away. I rarely die to this BS tactic, but I do see a whole lot of blueberries dying to it.
Shield Recommendations
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PARKOUR PRACTIONER
Reapers' Assailant
842
|
Posted - 2014.02.24 05:56:00 -
[28] - Quote
Then I guess you'll hate my Demoman fit...
Psycho Scout
The more I see the less I like, is it over yet?
DONT. TOUCH. ME.
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HiddenBrother
59
|
Posted - 2014.02.24 06:33:00 -
[29] - Quote
I've been killed by Re's that are used by mercs in a bleeding out status.
Many times.
Then I adapted, and changed my strategy when dealing with would be kills; as opposed to making a thread on how I want a working game mechanic removed.
Besides, everytime it does happen; reminds me of the Predator when he gets the last laugh on Arnold. If they can pull it off; then it's your own fault, and props to them.
Ruin.
Weekly PC battles; even though ninety percent of Molden Heath is locked.
36 million ISK battle coins are fun.
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NK Scout
Storm Wind Strikeforce Caldari State
521
|
Posted - 2014.02.24 06:38:00 -
[30] - Quote
HiddenBrother wrote:I've been killed by Re's that are used by mercs in a bleeding out status.
Many times.
Then I adapted, and changed my strategy when dealing with would be kills; as opposed to making a thread on how I want a working game mechanic removed.
Besides, everytime it does happen; reminds me of the Predator when he gets the last laugh on Arnold. If they can pull it off; then it's your own fault, and props to them. Heres what happens, they throw remote, I rightfully kill them, while I keep shooting thier body, they unrightfuly and unfairly kill me becuase they suck, thats the problem
2 exile assault rifles,
Skinweave cal. frame,
Staff recruiter mlt frame
Caldari Master Race
One day shields, soon.
|
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PARKOUR PRACTIONER
Reapers' Assailant
846
|
Posted - 2014.02.24 06:42:00 -
[31] - Quote
NK Scout wrote:HiddenBrother wrote:I've been killed by Re's that are used by mercs in a bleeding out status.
Many times.
Then I adapted, and changed my strategy when dealing with would be kills; as opposed to making a thread on how I want a working game mechanic removed.
Besides, everytime it does happen; reminds me of the Predator when he gets the last laugh on Arnold. If they can pull it off; then it's your own fault, and props to them. Heres what happens, they throw remote, I rightfully kill them, while I keep shooting thier body, they unrightfuly and unfairly kill me becuase they suck, thats the problem
I have to politely disagree with you there. So, if I throw a remote at your feet, and instead of sprinting away you go 'easy kill' and waste me, still standing within blast radius, and i'm BLEEDING OUT meaning NOT DEAD YET, I suck?
Psycho Scout
The more I see the less I like, is it over yet?
DONT. TOUCH. ME.
|
NK Scout
Storm Wind Strikeforce Caldari State
522
|
Posted - 2014.02.24 06:44:00 -
[32] - Quote
PARKOUR PRACTIONER wrote:NK Scout wrote:HiddenBrother wrote:I've been killed by Re's that are used by mercs in a bleeding out status.
Many times.
Then I adapted, and changed my strategy when dealing with would be kills; as opposed to making a thread on how I want a working game mechanic removed.
Besides, everytime it does happen; reminds me of the Predator when he gets the last laugh on Arnold. If they can pull it off; then it's your own fault, and props to them. Heres what happens, they throw remote, I rightfully kill them, while I keep shooting thier body, they unrightfuly and unfairly kill me becuase they suck, thats the problem I have to politely disagree with you there. So, if I throw a remote at your feet, and instead of sprinting away you go 'easy kill' and waste me, still standing within blast radius, and i'm BLEEDING OUT meaning NOT DEAD YET, I suck? Actually, it does right on or behind my feet, I sprint and jump to kill him, keep moving forward, then bang, ONE of the most op things of dust
2 exile assault rifles,
Skinweave cal. frame,
Staff recruiter mlt frame
Caldari Master Race
One day shields, soon.
|
PARKOUR PRACTIONER
Reapers' Assailant
846
|
Posted - 2014.02.24 06:50:00 -
[33] - Quote
Its called a 'dead/bleeding out mans switch' for a reason. Its the ultimate counter measure. Here's my opinion, REs for scouts, RRs for Logis due to lack of sidearm, 1 tank per team AT ONE TIME per ambush. I had more but I forgot the rest.
Psycho Scout
The more I see the less I like, is it over yet?
DONT. TOUCH. ME.
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NK Scout
Storm Wind Strikeforce Caldari State
522
|
Posted - 2014.02.24 06:53:00 -
[34] - Quote
PARKOUR PRACTIONER wrote:Its called a 'dead/bleeding out mans switch' for a reason. Its the ultimate counter measure. Here's my opinion, REs for scouts, RRs for Logis due to lack of sidearm, 1 tank per team AT ONE TIME per ambush. I had more but I forgot the rest. Just fix the remote dead mans hand WHICH GOT NERFED in mw3 becuase it was unfair, and buff the radius by 1 or 2m, and increase the amount carried by 1 per tier
2 exile assault rifles,
Skinweave cal. frame,
Staff recruiter mlt frame
Caldari Master Race
One day shields, soon.
|
NK Scout
Storm Wind Strikeforce Caldari State
522
|
Posted - 2014.02.24 06:55:00 -
[35] - Quote
Sgt Buttscratch wrote:low genius wrote:this post-mortem remote explosive situation has got to go. Once again, when you are bleeding out you are not dead. NOT DEADIf triggering remotes when bleeding out is removed then they should also remove "post-mortem" revives, an act which also is carried out whilst a player is BLEEDING OUT.Learn to; Watch where you are going Kill the enemy, don't just incapacitate them. Double tap!! Thd game doesnt let me do that alot, I keep shootingna whole clip in them, still bleedingmout. And let me revive myself if im down too then.
2 exile assault rifles,
Skinweave cal. frame,
Staff recruiter mlt frame
Caldari Master Race
One day shields, soon.
|
PARKOUR PRACTIONER
Reapers' Assailant
846
|
Posted - 2014.02.24 06:56:00 -
[36] - Quote
This is far from MW3. Your just talking about how OP it is yet increase the blast radius? But I think adv you carry four, and I thought proto you carried 5?
Psycho Scout
The more I see the less I like, is it over yet?
DONT. TOUCH. ME.
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NK Scout
Storm Wind Strikeforce Caldari State
525
|
Posted - 2014.02.24 06:58:00 -
[37] - Quote
PARKOUR PRACTIONER wrote:This is far from MW3. Your just talking about how OP it is yet increase the blast radius? But I think adv you carry four, and I thought proto you carried 5? No, still 3 And I want remotes for what they were intended for, not deadmans hand. Cant wait for 1.8, remotes+cloak=win
2 exile assault rifles,
Skinweave cal. frame,
Staff recruiter mlt frame
Caldari Master Race
One day shields, soon.
|
PARKOUR PRACTIONER
Reapers' Assailant
846
|
Posted - 2014.02.24 07:07:00 -
[38] - Quote
COME ON!! There's no reason for proto, unless they arm faster or do more damage. Not on right now so I cant check.
Psycho Scout
The more I see the less I like, is it over yet?
DONT. TOUCH. ME.
|
low genius
The Sound Of Freedom Renegade Alliance
1278
|
Posted - 2014.02.24 07:08:00 -
[39] - Quote
Demon Buddah wrote:Obviously you don't understand that we can only detonate them while bleeding out. We aren't "dead" we are in the process of dying. Think of it like this. You shoot me, I go down. I'm laying there in pain thinking about everything. And as I lay there, I know I can do one final heroic task before my death. So with my last breath, I detonate the RE that is below your feet. Then I die, sad music begins to play and then I respawn :3
It make sense to be able to do this. You don't want that to happen, shoot my bleeding body so my clone is terminated.
this is kind of a stretch. is there anything else you can do in game while you're bleeding out? you certainly can't bring up your equipment radial, or drop an orbital, or hack an objective. you can't call in a vehicle, or recall a vehicle, or do anything else that affects the game. |
NK Scout
Storm Wind Strikeforce Caldari State
527
|
Posted - 2014.02.24 07:08:00 -
[40] - Quote
PARKOUR PRACTIONER wrote:COME ON!! There's no reason for proto, unless they arm faster or do more damage. Not on right now so I cant check. Adv has 3, idk what proto has
2 exile assault rifles,
Skinweave cal. frame,
Staff recruiter mlt frame
Caldari Master Race
One day shields, soon.
|
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Yan Darn
Forsaken Immortals Top Men.
258
|
Posted - 2014.02.24 07:18:00 -
[41] - Quote
HiddenBrother wrote:
Besides, everytime it does happen; reminds me of the Predator when he gets the last laugh on Arnold.
^ which is why it should never be removed.
I've only been killed twice from bleed out detonations recently, both times I knew better. The very fact that some players clearly know how to avoid these, and some players don't, tells me it's a situational awareness thing.
I don't count proto users as blueberries who don't know any better...vets too used to fighting rifles QQing?
I don't remember people complaining about this really, not before the HMG fix anyway...I don't think an end to bleed out detonation will stop it...
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
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HYENAKILLER X
Kang Lo Directorate Gallente Federation
629
|
Posted - 2014.02.24 07:34:00 -
[42] - Quote
low genius wrote:this post-mortem remote explosive situation has got to go. Yet another weapon very difficult to master and easy to counter getting splashed with QQ.
Tanks are for pussies.
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D34NOS MAZDA
WASTELAND JUNK REMOVAL Top Men.
321
|
Posted - 2014.02.24 08:12:00 -
[43] - Quote
NK Scout wrote:PARKOUR PRACTIONER wrote:COME ON!! There's no reason for proto, unless they arm faster or do more damage. Not on right now so I cant check. Adv has 3, idk what proto has
Difference between the tiers is the below
Std 3 Carried 3 Active Adv 3 Carried 4 Active Proto 4 Carried 5 Active |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
615
|
Posted - 2014.02.24 08:13:00 -
[44] - Quote
low genius wrote:Demon Buddah wrote:Obviously you don't understand that we can only detonate them while bleeding out. We aren't "dead" we are in the process of dying. Think of it like this. You shoot me, I go down. I'm laying there in pain thinking about everything. And as I lay there, I know I can do one final heroic task before my death. So with my last breath, I detonate the RE that is below your feet. Then I die, sad music begins to play and then I respawn :3
It make sense to be able to do this. You don't want that to happen, shoot my bleeding body so my clone is terminated. this is kind of a stretch. is there anything else you can do in game while you're bleeding out? you certainly can't bring up your equipment radial, or drop an orbital, or hack an objective. you can't call in a vehicle, or recall a vehicle, or do anything else that affects the game. You can fire your gun. Once. Just like you can twitch your index finger to press the detonator. Once. Orbitals and hacking require a LOT more mobility than a single finger. How did you even remotely come to the conclusion that "contracting one finger" took as much effort as "opening a command table, targeting a position on a map, and telling a gunner to strike the area"? If one could turn the camera, target a new location, and throw out additional remotes while bleeding out, you might have had a point.
Also, Space Dandy episode 6 says hello.
If you can read this, it means you are reading.
Unless you are skimming
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Venerable Phage
Red Shirts Away Team
58
|
Posted - 2014.02.24 08:17:00 -
[45] - Quote
low genius wrote:this post-mortem remote explosive situation has got to go.
Watch the Dust short movie. You know the one called Immortal.
One clone might get mulched but the mind stays on. The premise of this game is you never die.
So the glitch isn't the you can set off a RE whilst bleeding out. The glitch is that with the same ease as selecting an uplink to warp to you cannot set off a RE.
Tl:dr Here's a box of chocolates. |
Minmatar Mercenary 9292
Science For Death
413
|
Posted - 2014.02.24 08:28:00 -
[46] - Quote
HYENAKILLER X wrote:low genius wrote:this post-mortem remote explosive situation has got to go. Yet another weapon very difficult to master and easy to counter getting splashed with QQ.
Difficult to master? My ass, whilst strategically and sneakily placed remotes i can respect but the scrubs who just run into a crowded room dropping as many as they can before dying and then when they die they just hit L1 and can easily get 3-4 people with it. Its ridiculous and needs to go, dont even get me started on the bullcrap of standing next to the supply depo in that dom map where the reactor is inside and tossing and endless stream of remotes into the hallways...
Even though you are not technically "dead" you were beaten by another player and should not get the luxury of blowing him up as your corpse rag dolls halfway across the room, anyone who feels as though this mechanic needs to stay in place i feel is not using remotes properly. Last time i checked C4 is not a suicide grenade. |
DildoMcnutz
Science For Death
416
|
Posted - 2014.02.24 08:28:00 -
[47] - Quote
HYENAKILLER X wrote:low genius wrote:this post-mortem remote explosive situation has got to go. Yet another weapon very difficult to master and easy to counter getting splashed with QQ.
Difficult to master? My ass, whilst strategically and sneakily placed remotes i can respect but the scrubs who just run into a crowded room dropping as many as they can before dying and then when they die they just hit L1 and can easily get 3-4 people with it. Its ridiculous and needs to go, dont even get me started on the bullcrap of standing next to the supply depo in that dom map where the reactor is inside and tossing and endless stream of remotes into the hallways...
Even though you are not technically "dead" you were beaten by another player and should not get the luxury of blowing him up as your corpse rag dolls halfway across the room, anyone who feels as though this mechanic needs to stay in place i feel is not using remotes properly. Last time i checked C4 is not a suicide grenade.
Da only good Amarr is a ded Amarr, an de ony fing betta than a ded one, is a dyin one who tells ya were 'is mates is!
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DEZKA DIABLO
0uter.Heaven
230
|
Posted - 2014.02.24 08:32:00 -
[48] - Quote
low genius wrote:this post-mortem remote explosive situation has got to go. Been around since invented scrub, so don't go crying now its not classy!
Besides why should my professional stupid people killers get NERFED to accommodate stupid people?
People killed me while dead = 2
Amount I've killed while bleeding out=+ 10 000 EASY
IF YOU SEE IT HAPPEN ONCE IT'S GONNA HAPPEN AGAIN
So use a scanner, where percision mods, get out of that kill box or hide your heavy elsewhere , but no nerf to stop you from being lazy |
DEZKA DIABLO
0uter.Heaven
230
|
Posted - 2014.02.24 08:37:00 -
[49] - Quote
Minmatar Mercenary 9292 wrote:HYENAKILLER X wrote:low genius wrote:this post-mortem remote explosive situation has got to go. Yet another weapon very difficult to master and easy to counter getting splashed with QQ. Difficult to master? My ass, whilst strategically and sneakily placed remotes i can respect but the scrubs who just run into a crowded room dropping as many as they can before dying and then when they die they just hit L1 and can easily get 3-4 people with it. Its ridiculous and needs to go, dont even get me started on the bullcrap of standing next to the supply depo in that dom map where the reactor is inside and tossing and endless stream of remotes into the hallways... Even though you are not technically "dead" you were beaten by another player and should not get the luxury of blowing him up as your corpse rag dolls halfway across the room, anyone who feels as though this mechanic needs to stay in place i feel is not using remotes properly. Last time i checked C4 is not a suicide grenade. No it's more like risk my life to get it in the pack, even if I die fully I'm spawning on my proto uplink an blowing you up soon as my eyes open, so flux the room or MOVE! |
DEZKA DIABLO
0uter.Heaven
230
|
Posted - 2014.02.24 08:43:00 -
[50] - Quote
Even though you are not technically "dead" you were beaten by another player and should not get the luxury of blowing him up as your corpse rag dolls halfway across the room, anyone who feels as though this mechanic needs to stay in place i feel is not using remotes properly. Last time i checked C4 is not a suicide grenade.[/quote]
If you didn't fully kill him, you didn't beat him, Oz that kamikaze got ya lol |
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Yan Darn
Forsaken Immortals Top Men.
258
|
Posted - 2014.02.24 08:44:00 -
[51] - Quote
low genius wrote: this is kind of a stretch. is there anything else you can do in game while you're bleeding out? you certainly can't bring up your equipment radial, or drop an orbital, or hack an objective. you can't call in a vehicle, or recall a vehicle, or do anything else that affects the game.
There are arguments valid for consideration, but this isn't one of them.
Shotgun: is there anything else in the game that Reloads individual rounds instead of a full clip (and does more damage than stated?).
ScR: is there any thing else in the game that lets you charge up and do more damage than normal?
Injectors: is there anything else in the game that lets you use it in a context sensitive way instead of manually equipping it? As well as giving you a special indicator that shows who it can be used on...
Proximity mines: is there anything else in the game that detonates automatically when an enemy is near by?
The 'things that are unique are broken/OP!' argument is poor.
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
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Sgt Buttscratch
KILL-EM-QUICK
1781
|
Posted - 2014.02.24 09:11:00 -
[52] - Quote
DEZKA DIABLO wrote:
Even though you are not technically "dead" you were beaten by another player and should not get the luxury of blowing him up as your corpse rag dolls halfway across the room, anyone who feels as though this mechanic needs to stay in place i feel is not using remotes properly. Last time i checked C4 is not a suicide grenade.
If you didn't fully kill him, you didn't beat him, Oz that kamikaze got ya lol[/quote]
I hit players in the skull with a Thale's TAR-07, OHK, their body ragdolls across the floor, then a logi revives them with a needle.
"Last time i checked C4 is not a suicide grenade.' The game is set in the future, the lives lost aren't real lives, they are clone. If this ever happened I'm sure more careless and inhumane ways of eliminating enemies would be used. One way death trips have been used for a long time in warfare.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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TheD1CK
Dead Man's Game
724
|
Posted - 2014.02.24 11:31:00 -
[53] - Quote
Logi Bro wrote: Is this really an excuse that people are using? If you are ragdolled on the ground bonelessly, and are unable to move at all, how are you detonating that explosion? I almost never die to these things, but it's still a crutch tactic that people use to kill the know-nothing blueberries.
And when people need a crutch to kill blueberries, you know they need to get on with it and either sink or swim.
Just because you troll blue-berrys with RE's don't expect we all do , well sometimes But do you really think we waste 1 RE on a suit that takes a few bullets or a swipe from knives? No they get kept for the 5/6 HAV's on the map, and arrogant Pro stompers thinking pursuit is wise
As most have pointed out you get 2 choices...
- Terminate clones, so get headshots, use explosives or shoot corpse, if you don't.... you die - Look where you are going Takes much less investment than QQ
If you can't counter RE's.... You deserve the deaths There is multiple counters that most player ignore because, they do their thinking with OP rifles, focused on kill, kill, kill
until...... BOOM!!!!!
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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Joel II X
Dah Gods O Bacon
1287
|
Posted - 2014.02.24 11:38:00 -
[54] - Quote
Yeah, setting this off while dead is annoying. I did it once thinking it was a rare bug. |
Lorhak Gannarsein
Science For Death
1813
|
Posted - 2014.02.24 13:48:00 -
[55] - Quote
I've sometimes spent ~25 shots trying to burn out a corpse.
If when I actually shoot you you burned out, that'd be okay.
I'm not using a 'nade on EVERY corpse I see.
In its current incarnation, it's a bullsh*t mechanic.
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
|
Lorhak Gannarsein
Science For Death
1813
|
Posted - 2014.02.24 14:18:00 -
[56] - Quote
Yan Darn wrote:low genius wrote: this is kind of a stretch. is there anything else you can do in game while you're bleeding out? you certainly can't bring up your equipment radial, or drop an orbital, or hack an objective. you can't call in a vehicle, or recall a vehicle, or do anything else that affects the game.
There are arguments valid for consideration, but this isn't one of them. Shotgun: is there anything else in the game that Reloads individual rounds instead of a full clip (and does more damage than stated?). ScR: is there any thing else in the game that lets you charge up and do more damage than normal? Injectors: is there anything else in the game that lets you use it in a context sensitive way instead of manually equipping it? As well as giving you a special indicator that shows who it can be used on... Proximity mines: is there anything else in the game that detonates automatically when an enemy is near by? The 'things that are unique are broken/OP!' argument is poor.
This is disingenuous at best.
First off, the Charge Sniper negates your second point.
Shotgun damage is listed correctly. Pellet count is not listed, to the best of my knowledge. CCP's history of incredibly poor stat disclosure isn't even relevant. Do you know how long it took for them to give us shield resistance calculations in the fitting screen, when we'd had armour for a while yet? Strawman.
Injector? A requested feature, i.e. provably not a bug. And comparing context-sensitive convenience to a guaranteed kill? Strawman.
Proximity mines? Well, we don't call them 'detonate after a death has been added to your profile' explosives, so that argument is not strictly valid. Strawman.
More importantly, the effects and abilities of each weapon are listed pretty clearly, even if their stats are not. The game considers the point at which your clone has been 'downed' a death. This is pretty clear, considering that one is added to your profile.
The fact that the RE has an undisclosed 'feature' that essentially awards the user a free kill is somewhat game-breaking.
There is no item in the game that allows action after death, let alone killing an enemy.
If Remote Explosives had an indicator in the way that a grenade does, this might be a legitimate argument. They do not. It is not. It is incredibly easy to miss the person sprinting up behind you and dropping a remote.
It is unreasonable to expect that I can not only somehow 'know' the location of your dampened suit that moves 50% faster than mine (or double mine, depending on fitting). It is unreasonable to expect that I can see the remote explosive you have placed at my feet when my field of view doesn't even extend that far.
It is especially unreasonable to expect it of a Heavy Suit, who often is unable to escape the radius of the explosion before detonation.
It is a fallacy to compare an item that rewards a free kill to essentially pretty skill-free use (it happened to me in my heavy suit today. The person who did it to me? 3/11 or something like that) to the normal and fully-disclosed functioning of most other weaponry.
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
|
Yan Darn
Forsaken Immortals Top Men.
261
|
Posted - 2014.02.24 18:39:00 -
[57] - Quote
Lorhak Gannarsein wrote:Yan Darn wrote:low genius wrote: this is kind of a stretch. is there anything else you can do in game while you're bleeding out? you certainly can't bring up your equipment radial, or drop an orbital, or hack an objective. you can't call in a vehicle, or recall a vehicle, or do anything else that affects the game.
There are arguments valid for consideration, but this isn't one of them. Shotgun: is there anything else in the game that Reloads individual rounds instead of a full clip (and does more damage than stated?). ScR: is there any thing else in the game that lets you charge up and do more damage than normal? Injectors: is there anything else in the game that lets you use it in a context sensitive way instead of manually equipping it? As well as giving you a special indicator that shows who it can be used on... Proximity mines: is there anything else in the game that detonates automatically when an enemy is near by? The 'things that are unique are broken/OP!' argument is poor. This is disingenuous at best. First off, the Charge Sniper negates your second point. accepted- forgot about that - nearly included PLC as needing spool up time since I don't use RR and nearly forgot about that too (though can you hold a charge sniper shot? - genuine question)Shotgun damage is listed correctly. Pellet count is not listed, to the best of my knowledge. CCP's history of incredibly poor stat disclosure isn't even relevant. Do you know how long it took for them to give us shield resistance calculations in the fitting screen, when we'd had armour for a while yet? Strawman. you say strawman, but purposefully ignored the first point of reloading individual rounds - omit the part about pellet count not being listed if you like - but my point about it being the only weapon that does it still stands. Remember, my argument is that the proposition 'no other X can do Y - therefore no X should do it' is not valid one.Injector? A requested feature, i.e. provably not a bug. And comparing context-sensitive convenience to a guaranteed kill? Strawman again look above RE: the point of making these examples- and again you call strawman, yet claim REs are a guaranteed kill
I know I hardly ever fall for it, and I know it doesn't always work for me (its a situational plan B at best usually - if somebody was only ever aiming to suicide, they are probably not good enough to succeed anyway).Proximity mines? Well, we don't call them 'detonate after a death has been added to your profile' explosives, so that argument is not strictly valid. Strawman. but still the only device that activates in proximity to an enemy vehicle - again, I'm reminding the poster that just because something is the only item/weapon that can do something in a specific manner, doesn't mean it shouldn't be able to do it.More importantly, the effects and abilities of each weapon are listed pretty clearly, even if their stats are not. The game considers the point at which your clone has been 'downed' a death. This is pretty clear, considering that one is added to your profile. i'm not near a ps3 to look up specific examples of this not quite being the case, since I'm being lazy, if no one else can think of of an example to counter this for me, fine - though I guess nowhere in the injector description does it say you can use the item without equipping it and that an icon will show up when it can be used...The fact that the RE has an undisclosed 'feature' that essentially awards the user a free kill is somewhat game-breaking. There is no item in the game that allows action after death, let alone killing an enemy. so just to beat a dead horse here - the whole 'but no other item can...' Argument just isn't a good one - it's not as if im saying there is no reason to 'fix' the dead mans switch. This just isn't a good one.If Remote Explosives had an indicator in the way that a grenade does, this might be a legitimate argument. They do not. It is not. It is incredibly easy to miss the person sprinting up behind you and dropping a remote. It is unreasonable to expect that I can not only somehow 'know' the location of your dampened suit that moves 50% faster than mine (or double mine, depending on fitting). It is unreasonable to expect that I can see the remote explosive you have placed at my feet when my field of view doesn't even extend that far. you don't mention the the dead mans trigger here - that just sounds like a scout sneaking up on you and placing RE - that definitely is working as intended and you to need to improve your situational awareness.It is especially unreasonable to expect it of a Heavy Suit, who often is unable to escape the radius of the explosion before detonation. it's a counter to slow heavily armoured targets - in the days of tanks and sentinels(+RR), it is not surprising more people are equipping REs, though the life of DUST 514 has been plagued by weapons (rifles) that are good in most situations, so people complaining about the effectiveness of a counter when used correctly seems understandable It is a fallacy to compare an item that rewards a free kill to essentially pretty skill-free use (it happened to me in my heavy suit today. The person who did it to me? 3/11 or something like that) to the normal and fully-disclosed functioning of most other weaponry. free kills for no effort or skill!!? I'm really hoping this an elaborate troll post to encourage me to strengthen my argument...of course stomp Corps in ambush are infamous for using REs to dominate noobs, and when ever I see RE kills in the feed I always think 'damn - well we'll struggle against these FoTM abusers'... ^ Tl;dr: you're either guilty of a strawman argument yourself or didn't take away the fundamental point I was making.
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
|
Pisidon Gmen
Ivory Vanguard
20
|
Posted - 2014.02.24 18:51:00 -
[58] - Quote
Joseph Ridgeson wrote:It is a "known issue" on the Bug Forums so it will probably be squashed in 1.8
why is it that we have to wait 4 the 1.8 update 4 a fix of an in-game issue little things like this should not take 3 mouths to fix they need to b fixed when they are reported in a reasonable amount of time. every " update" they "FIX" stuff and it makes so much stuff broke do to changing so much at 1 time. Changing 1 thing at a time would work so much better that why the 1 change can be looked at to see if it worked not like the dropship, tank / AV fix of 1.7 that over nurffed AV and boosted tanks with new mods still not fixed and unbalanced as ever |
RKKR
The Southern Legion
757
|
Posted - 2014.02.24 19:07:00 -
[59] - Quote
Don't worry, I won't die before I blow up my proxies (and on the right timing) once latency issues are fixed (but I would probably use another weapon of chose too then) and oh if someone can manage to drop down more than one RE near your group...then you deserve it anyway. |
Spkr4theDead
Red Star. EoN.
1878
|
Posted - 2014.02.24 19:22:00 -
[60] - Quote
Sticky remotes need to go.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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DEZKA DIABLO
0uter.Heaven
232
|
Posted - 2014.02.24 19:54:00 -
[61] - Quote
Lorhak Gannarsein wrote:Yan Darn wrote:low genius wrote: this is kind of a stretch. is there anything else you can do in game while you're bleeding out? you certainly can't bring up your equipment radial, or drop an orbital, or hack an objective. you can't call in a vehicle, or recall a vehicle, or do anything else that affects the game.
There are arguments valid for consideration, but this isn't one of them. Shotgun: is there anything else in the game that Reloads individual rounds instead of a full clip (and does more damage than stated?). ScR: is there any thing else in the game that lets you charge up and do more damage than normal? Injectors: is there anything else in the game that lets you use it in a context sensitive way instead of manually equipping it? As well as giving you a special indicator that shows who it can be used on... Proximity mines: is there anything else in the game that detonates automatically when an enemy is near by? The 'things that are unique are broken/OP!' argument is poor. This is disingenuous at best. First off, the Charge Sniper negates your second point. Shotgun damage is listed correctly. Pellet count is not listed, to the best of my knowledge. CCP's history of incredibly poor stat disclosure isn't even relevant. Do you know how long it took for them to give us shield resistance calculations in the fitting screen, when we'd had armour for a while yet? Strawman. Injector? A requested feature, i.e. provably not a bug. And comparing context-sensitive convenience to a guaranteed kill? Strawman. Proximity mines? Well, we don't call them 'detonate after a death has been added to your profile' explosives, so that argument is not strictly valid. Strawman. More importantly, the effects and abilities of each weapon are listed pretty clearly, even if their stats are not. The game considers the point at which your clone has been 'downed' a death. This is pretty clear, considering that one is added to your profile. The fact that the RE has an undisclosed 'feature' that essentially awards the user a free kill is somewhat game-breaking. There is no item in the game that allows action after death, let alone killing an enemy. If Remote Explosives had an indicator in the way that a grenade does, this might be a legitimate argument. They do not. It is not. It is incredibly easy to miss the person sprinting up behind you and dropping a remote. It is unreasonable to expect that I can not only somehow 'know' the location of your dampened suit that moves 50% faster than mine (or double mine, depending on fitting). It is unreasonable to expect that I can see the remote explosive you have placed at my feet when my field of view doesn't even extend that far. It is especially unreasonable to expect it of a Heavy Suit, who often is unable to escape the radius of the explosion before detonation. It is a fallacy to compare an item that rewards a free kill to essentially pretty skill-free use (it happened to me in my heavy suit today. The person who did it to me? 3/11 or something like that) to the normal and fully-disclosed functioning of most other weaponry. I have gotten over 40 kills in a game with just remotes, if people constantly pack themselves in a tiny room, or keep spawning on a booby trapped cru or uplinks, or fatties keep trying to breach the room I'm in or they don't see me run through the room a drop remotes an run out the other side , or even bother to flux a room or entrance to a room, or flux a room once you kill me when you constantly see REMOTE EXPLOSIVES IN THE KILL FEED ITS YOUR FAULT FOR NOT ADDAPTING!
Good players don't die from this!
Plus you can only dead trigger if remotes a equipped so it does take skill because it's intentional, an even if I'm I'm killed dead trying to breach a room, I still have 3 remotes in a crowded room, so if you still haven't fluxes the room your dead when I respawn!
Nerfs arent to protect stupid players from smarter players!
Nerf them all you want I ll still get you, cuz I spent month s using remotes and knives an NO GUN!
So in the end stupid players die, and anyone crying about this is telling the whole community they suck |
LEHON Xeon
Ahrendee Mercenaries EoN.
268
|
Posted - 2014.02.24 19:59:00 -
[62] - Quote
Sgt Buttscratch wrote:low genius wrote:this post-mortem remote explosive situation has got to go. Once again, when you are bleeding out you are not dead. NOT DEADIf triggering remotes when bleeding out is removed then they should also remove "post-mortem" revives, an act which also is carried out whilst a player is BLEEDING OUT.Learn to; Watch where you are going Kill the enemy, don't just incapacitate them. Double tap!!
Well good, under this logic I should still be able to shoot people with my CR or toss grenades. If you can push a button, I should be able to pull a trigger or throw a grenade.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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DEZKA DIABLO
0uter.Heaven
232
|
Posted - 2014.02.24 20:20:00 -
[63] - Quote
LEHON Xeon wrote:Sgt Buttscratch wrote:low genius wrote:this post-mortem remote explosive situation has got to go. Once again, when you are bleeding out you are not dead. NOT DEADIf triggering remotes when bleeding out is removed then they should also remove "post-mortem" revives, an act which also is carried out whilst a player is BLEEDING OUT.Learn to; Watch where you are going Kill the enemy, don't just incapacitate them. Double tap!! Well good, under this logic I should still be able to shoot people with my CR or toss grenades. If you can push a button, I should be able to pull a trigger or throw a grenade. Been this way since beta scrub adapt or die! And technically it is, how many times you get a kill once ur dead in a gunfight? U got under 20 sec to kill the guy with no gun in his hand, if you can't put 2 an 2 together to figure out he's a bomber than your scrubby self deserves death, jus sayin lol |
D legendary hero
Ultramarine Corp
1719
|
Posted - 2014.02.24 20:35:00 -
[64] - Quote
low genius wrote:this post-mortem remote explosive situation has got to go.
its only a problem for heavies. and thats because heavies suck. when they get explosive resistance, you will be in better shape.
problem is that heavies cnt kill infantry fast enough to prevent their approach, so they get exploded..lol
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Venerable Phage
Red Shirts Away Team
59
|
Posted - 2014.02.24 22:18:00 -
[65] - Quote
I do wonder if most of the QQ in this thread is from proto stompers, FOTM, KDR padders and tankers who sit and snipe.
All get impacted by someone who is happy to trade their clone for a tank, or someone happy to take a hit to their KDR to take/defend the objective.
It is known in war that when the odds go against a side, that when it is asymmetric, that the outgunned side has to fight smarter, meaner, leaner and do more daring things.
JLAVS vs HAVS RE scout vs static HMG placement Swarm vs 1.7 Dropships pilots vs buildings
Ther are soft and hard counters vs most tactics. When the enemy is prepared to trade their life for yours in the game of clones you will eventually die too. After all unlike real life the clones get to learn. |
DEZKA DIABLO
0uter.Heaven
233
|
Posted - 2014.02.24 22:50:00 -
[66] - Quote
Venerable Phage wrote:I do wonder if most of the QQ in this thread is from proto stompers, FOTM, KDR padders and tankers who sit and snipe.
All get impacted by someone who is happy to trade their clone for a tank, or someone happy to take a hit to their KDR to take/defend the objective.
It is known in war that when the odds go against a side, that when it is asymmetric, that the outgunned side has to fight smarter, meaner, leaner and do more daring things.
JLAVS vs HAVS RE scout vs static HMG placement Swarm vs 1.7 Dropships pilots vs buildings
Ther are soft and hard counters vs most tactics. When the enemy is prepared to trade their life for yours in the game of clones you will eventually die too. After all unlike real life the clones get to learn. It's totally qq from the biggest bullies and cheap tactic crybabies in the game.
Redline tanks that sit there sniping cuz you can't stick remotes to their tanks but you can strap your car with them an park it beside the tank and get out an blow it.
Or these monster heavies that do drive bys on scouts an get a remote thrown on their car an get blown up when they go to drive away.
Or they sit 10 people in some tiny room in a ambush an some skinny scout says "FU I'm sick of this an they jump in the room an get 2/3 re down an hit the button".
Heavies will get a 25% reduction to remote damage in 1.8 that means 1500 re will only do 1125. Remotes are counter weapons, their supposed to have a dead trigger, they've always had one.
So look where your going, don't stay in a equip spammed room an think your safe, don't redline rail tank an font have a full heavy LOGI leash squad in a small room thinking" ah this is easy , proto killing these fools" cuz jerk moves like that get you blown up! |
Abron Garr
Amarr Templars Amarr Empire
714
|
Posted - 2014.02.24 23:11:00 -
[67] - Quote
I miss the insta-pop Frisbee REs. |
Yan Darn
Forsaken Immortals Top Men.
268
|
Posted - 2014.02.24 23:30:00 -
[68] - Quote
DEZKA DIABLO wrote:Venerable Phage wrote:I do wonder if most of the QQ in this thread is from proto stompers, FOTM, KDR padders and tankers who sit and snipe.
All get impacted by someone who is happy to trade their clone for a tank, or someone happy to take a hit to their KDR to take/defend the objective.
It is known in war that when the odds go against a side, that when it is asymmetric, that the outgunned side has to fight smarter, meaner, leaner and do more daring things.
JLAVS vs HAVS RE scout vs static HMG placement Swarm vs 1.7 Dropships pilots vs buildings
Ther are soft and hard counters vs most tactics. When the enemy is prepared to trade their life for yours in the game of clones you will eventually die too. After all unlike real life the clones get to learn. It's totally qq from the biggest bullies and cheap tactic crybabies in the game. Redline tanks that sit there sniping cuz you can't stick remotes to their tanks but you can strap your car with them an park it beside the tank and get out an blow it. Or these monster heavies that do drive bys on scouts an get a remote thrown on their car an get blown up when they go to drive away. Or they sit 10 people in some tiny room in a ambush an some skinny scout says "FU I'm sick of this an they jump in the room an get 2/3 re down an hit the button". Heavies will get a 25% reduction to remote damage in 1.8 that means 1500 re will only do 1125. Remotes are counter weapons, their supposed to have a dead trigger, they've always had one. So look where your going, don't stay in a equip spammed room an think your safe, don't redline rail tank an font have a full heavy LOGI leash squad in a small room thinking" ah this is easy , proto killing these fools" cuz jerk moves like that get you blown up!
^ both these
When it comes down to it, they see the RE and scout suit in the death screen, realise they would be laughed outta New Eden if they suggest scouts are OP, so they go for the RE instead.
They forget what risk that was taken to actually get it there - but that is how stealth works, they are either suddenly dead or suddenly trapped. That's not the same as pointing a rifle to a target 70m out and pulling the trigger and that hurts their thought jelly.
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
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