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PARKOUR PRACTIONER
Reapers' Assailant
846
|
Posted - 2014.02.24 06:42:00 -
[31] - Quote
NK Scout wrote:HiddenBrother wrote:I've been killed by Re's that are used by mercs in a bleeding out status.
Many times.
Then I adapted, and changed my strategy when dealing with would be kills; as opposed to making a thread on how I want a working game mechanic removed.
Besides, everytime it does happen; reminds me of the Predator when he gets the last laugh on Arnold. If they can pull it off; then it's your own fault, and props to them. Heres what happens, they throw remote, I rightfully kill them, while I keep shooting thier body, they unrightfuly and unfairly kill me becuase they suck, thats the problem
I have to politely disagree with you there. So, if I throw a remote at your feet, and instead of sprinting away you go 'easy kill' and waste me, still standing within blast radius, and i'm BLEEDING OUT meaning NOT DEAD YET, I suck?
Psycho Scout
The more I see the less I like, is it over yet?
DONT. TOUCH. ME.
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NK Scout
Storm Wind Strikeforce Caldari State
522
|
Posted - 2014.02.24 06:44:00 -
[32] - Quote
PARKOUR PRACTIONER wrote:NK Scout wrote:HiddenBrother wrote:I've been killed by Re's that are used by mercs in a bleeding out status.
Many times.
Then I adapted, and changed my strategy when dealing with would be kills; as opposed to making a thread on how I want a working game mechanic removed.
Besides, everytime it does happen; reminds me of the Predator when he gets the last laugh on Arnold. If they can pull it off; then it's your own fault, and props to them. Heres what happens, they throw remote, I rightfully kill them, while I keep shooting thier body, they unrightfuly and unfairly kill me becuase they suck, thats the problem I have to politely disagree with you there. So, if I throw a remote at your feet, and instead of sprinting away you go 'easy kill' and waste me, still standing within blast radius, and i'm BLEEDING OUT meaning NOT DEAD YET, I suck? Actually, it does right on or behind my feet, I sprint and jump to kill him, keep moving forward, then bang, ONE of the most op things of dust
2 exile assault rifles,
Skinweave cal. frame,
Staff recruiter mlt frame
Caldari Master Race
One day shields, soon.
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PARKOUR PRACTIONER
Reapers' Assailant
846
|
Posted - 2014.02.24 06:50:00 -
[33] - Quote
Its called a 'dead/bleeding out mans switch' for a reason. Its the ultimate counter measure. Here's my opinion, REs for scouts, RRs for Logis due to lack of sidearm, 1 tank per team AT ONE TIME per ambush. I had more but I forgot the rest.
Psycho Scout
The more I see the less I like, is it over yet?
DONT. TOUCH. ME.
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NK Scout
Storm Wind Strikeforce Caldari State
522
|
Posted - 2014.02.24 06:53:00 -
[34] - Quote
PARKOUR PRACTIONER wrote:Its called a 'dead/bleeding out mans switch' for a reason. Its the ultimate counter measure. Here's my opinion, REs for scouts, RRs for Logis due to lack of sidearm, 1 tank per team AT ONE TIME per ambush. I had more but I forgot the rest. Just fix the remote dead mans hand WHICH GOT NERFED in mw3 becuase it was unfair, and buff the radius by 1 or 2m, and increase the amount carried by 1 per tier
2 exile assault rifles,
Skinweave cal. frame,
Staff recruiter mlt frame
Caldari Master Race
One day shields, soon.
|
NK Scout
Storm Wind Strikeforce Caldari State
522
|
Posted - 2014.02.24 06:55:00 -
[35] - Quote
Sgt Buttscratch wrote:low genius wrote:this post-mortem remote explosive situation has got to go. Once again, when you are bleeding out you are not dead. NOT DEADIf triggering remotes when bleeding out is removed then they should also remove "post-mortem" revives, an act which also is carried out whilst a player is BLEEDING OUT.Learn to; Watch where you are going Kill the enemy, don't just incapacitate them. Double tap!! Thd game doesnt let me do that alot, I keep shootingna whole clip in them, still bleedingmout. And let me revive myself if im down too then.
2 exile assault rifles,
Skinweave cal. frame,
Staff recruiter mlt frame
Caldari Master Race
One day shields, soon.
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PARKOUR PRACTIONER
Reapers' Assailant
846
|
Posted - 2014.02.24 06:56:00 -
[36] - Quote
This is far from MW3. Your just talking about how OP it is yet increase the blast radius? But I think adv you carry four, and I thought proto you carried 5?
Psycho Scout
The more I see the less I like, is it over yet?
DONT. TOUCH. ME.
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NK Scout
Storm Wind Strikeforce Caldari State
525
|
Posted - 2014.02.24 06:58:00 -
[37] - Quote
PARKOUR PRACTIONER wrote:This is far from MW3. Your just talking about how OP it is yet increase the blast radius? But I think adv you carry four, and I thought proto you carried 5? No, still 3 And I want remotes for what they were intended for, not deadmans hand. Cant wait for 1.8, remotes+cloak=win
2 exile assault rifles,
Skinweave cal. frame,
Staff recruiter mlt frame
Caldari Master Race
One day shields, soon.
|
PARKOUR PRACTIONER
Reapers' Assailant
846
|
Posted - 2014.02.24 07:07:00 -
[38] - Quote
COME ON!! There's no reason for proto, unless they arm faster or do more damage. Not on right now so I cant check.
Psycho Scout
The more I see the less I like, is it over yet?
DONT. TOUCH. ME.
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low genius
The Sound Of Freedom Renegade Alliance
1278
|
Posted - 2014.02.24 07:08:00 -
[39] - Quote
Demon Buddah wrote:Obviously you don't understand that we can only detonate them while bleeding out. We aren't "dead" we are in the process of dying. Think of it like this. You shoot me, I go down. I'm laying there in pain thinking about everything. And as I lay there, I know I can do one final heroic task before my death. So with my last breath, I detonate the RE that is below your feet. Then I die, sad music begins to play and then I respawn :3
It make sense to be able to do this. You don't want that to happen, shoot my bleeding body so my clone is terminated.
this is kind of a stretch. is there anything else you can do in game while you're bleeding out? you certainly can't bring up your equipment radial, or drop an orbital, or hack an objective. you can't call in a vehicle, or recall a vehicle, or do anything else that affects the game. |
NK Scout
Storm Wind Strikeforce Caldari State
527
|
Posted - 2014.02.24 07:08:00 -
[40] - Quote
PARKOUR PRACTIONER wrote:COME ON!! There's no reason for proto, unless they arm faster or do more damage. Not on right now so I cant check. Adv has 3, idk what proto has
2 exile assault rifles,
Skinweave cal. frame,
Staff recruiter mlt frame
Caldari Master Race
One day shields, soon.
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Yan Darn
Forsaken Immortals Top Men.
258
|
Posted - 2014.02.24 07:18:00 -
[41] - Quote
HiddenBrother wrote:
Besides, everytime it does happen; reminds me of the Predator when he gets the last laugh on Arnold.
^ which is why it should never be removed.
I've only been killed twice from bleed out detonations recently, both times I knew better. The very fact that some players clearly know how to avoid these, and some players don't, tells me it's a situational awareness thing.
I don't count proto users as blueberries who don't know any better...vets too used to fighting rifles QQing?
I don't remember people complaining about this really, not before the HMG fix anyway...I don't think an end to bleed out detonation will stop it...
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
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HYENAKILLER X
Kang Lo Directorate Gallente Federation
629
|
Posted - 2014.02.24 07:34:00 -
[42] - Quote
low genius wrote:this post-mortem remote explosive situation has got to go. Yet another weapon very difficult to master and easy to counter getting splashed with QQ.
Tanks are for pussies.
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D34NOS MAZDA
WASTELAND JUNK REMOVAL Top Men.
321
|
Posted - 2014.02.24 08:12:00 -
[43] - Quote
NK Scout wrote:PARKOUR PRACTIONER wrote:COME ON!! There's no reason for proto, unless they arm faster or do more damage. Not on right now so I cant check. Adv has 3, idk what proto has
Difference between the tiers is the below
Std 3 Carried 3 Active Adv 3 Carried 4 Active Proto 4 Carried 5 Active |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
615
|
Posted - 2014.02.24 08:13:00 -
[44] - Quote
low genius wrote:Demon Buddah wrote:Obviously you don't understand that we can only detonate them while bleeding out. We aren't "dead" we are in the process of dying. Think of it like this. You shoot me, I go down. I'm laying there in pain thinking about everything. And as I lay there, I know I can do one final heroic task before my death. So with my last breath, I detonate the RE that is below your feet. Then I die, sad music begins to play and then I respawn :3
It make sense to be able to do this. You don't want that to happen, shoot my bleeding body so my clone is terminated. this is kind of a stretch. is there anything else you can do in game while you're bleeding out? you certainly can't bring up your equipment radial, or drop an orbital, or hack an objective. you can't call in a vehicle, or recall a vehicle, or do anything else that affects the game. You can fire your gun. Once. Just like you can twitch your index finger to press the detonator. Once. Orbitals and hacking require a LOT more mobility than a single finger. How did you even remotely come to the conclusion that "contracting one finger" took as much effort as "opening a command table, targeting a position on a map, and telling a gunner to strike the area"? If one could turn the camera, target a new location, and throw out additional remotes while bleeding out, you might have had a point.
Also, Space Dandy episode 6 says hello.
If you can read this, it means you are reading.
Unless you are skimming
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Venerable Phage
Red Shirts Away Team
58
|
Posted - 2014.02.24 08:17:00 -
[45] - Quote
low genius wrote:this post-mortem remote explosive situation has got to go.
Watch the Dust short movie. You know the one called Immortal.
One clone might get mulched but the mind stays on. The premise of this game is you never die.
So the glitch isn't the you can set off a RE whilst bleeding out. The glitch is that with the same ease as selecting an uplink to warp to you cannot set off a RE.
Tl:dr Here's a box of chocolates. |
Minmatar Mercenary 9292
Science For Death
413
|
Posted - 2014.02.24 08:28:00 -
[46] - Quote
HYENAKILLER X wrote:low genius wrote:this post-mortem remote explosive situation has got to go. Yet another weapon very difficult to master and easy to counter getting splashed with QQ.
Difficult to master? My ass, whilst strategically and sneakily placed remotes i can respect but the scrubs who just run into a crowded room dropping as many as they can before dying and then when they die they just hit L1 and can easily get 3-4 people with it. Its ridiculous and needs to go, dont even get me started on the bullcrap of standing next to the supply depo in that dom map where the reactor is inside and tossing and endless stream of remotes into the hallways...
Even though you are not technically "dead" you were beaten by another player and should not get the luxury of blowing him up as your corpse rag dolls halfway across the room, anyone who feels as though this mechanic needs to stay in place i feel is not using remotes properly. Last time i checked C4 is not a suicide grenade. |
DildoMcnutz
Science For Death
416
|
Posted - 2014.02.24 08:28:00 -
[47] - Quote
HYENAKILLER X wrote:low genius wrote:this post-mortem remote explosive situation has got to go. Yet another weapon very difficult to master and easy to counter getting splashed with QQ.
Difficult to master? My ass, whilst strategically and sneakily placed remotes i can respect but the scrubs who just run into a crowded room dropping as many as they can before dying and then when they die they just hit L1 and can easily get 3-4 people with it. Its ridiculous and needs to go, dont even get me started on the bullcrap of standing next to the supply depo in that dom map where the reactor is inside and tossing and endless stream of remotes into the hallways...
Even though you are not technically "dead" you were beaten by another player and should not get the luxury of blowing him up as your corpse rag dolls halfway across the room, anyone who feels as though this mechanic needs to stay in place i feel is not using remotes properly. Last time i checked C4 is not a suicide grenade.
Da only good Amarr is a ded Amarr, an de ony fing betta than a ded one, is a dyin one who tells ya were 'is mates is!
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DEZKA DIABLO
0uter.Heaven
230
|
Posted - 2014.02.24 08:32:00 -
[48] - Quote
low genius wrote:this post-mortem remote explosive situation has got to go. Been around since invented scrub, so don't go crying now its not classy!
Besides why should my professional stupid people killers get NERFED to accommodate stupid people?
People killed me while dead = 2
Amount I've killed while bleeding out=+ 10 000 EASY
IF YOU SEE IT HAPPEN ONCE IT'S GONNA HAPPEN AGAIN
So use a scanner, where percision mods, get out of that kill box or hide your heavy elsewhere , but no nerf to stop you from being lazy |
DEZKA DIABLO
0uter.Heaven
230
|
Posted - 2014.02.24 08:37:00 -
[49] - Quote
Minmatar Mercenary 9292 wrote:HYENAKILLER X wrote:low genius wrote:this post-mortem remote explosive situation has got to go. Yet another weapon very difficult to master and easy to counter getting splashed with QQ. Difficult to master? My ass, whilst strategically and sneakily placed remotes i can respect but the scrubs who just run into a crowded room dropping as many as they can before dying and then when they die they just hit L1 and can easily get 3-4 people with it. Its ridiculous and needs to go, dont even get me started on the bullcrap of standing next to the supply depo in that dom map where the reactor is inside and tossing and endless stream of remotes into the hallways... Even though you are not technically "dead" you were beaten by another player and should not get the luxury of blowing him up as your corpse rag dolls halfway across the room, anyone who feels as though this mechanic needs to stay in place i feel is not using remotes properly. Last time i checked C4 is not a suicide grenade. No it's more like risk my life to get it in the pack, even if I die fully I'm spawning on my proto uplink an blowing you up soon as my eyes open, so flux the room or MOVE! |
DEZKA DIABLO
0uter.Heaven
230
|
Posted - 2014.02.24 08:43:00 -
[50] - Quote
Even though you are not technically "dead" you were beaten by another player and should not get the luxury of blowing him up as your corpse rag dolls halfway across the room, anyone who feels as though this mechanic needs to stay in place i feel is not using remotes properly. Last time i checked C4 is not a suicide grenade.[/quote]
If you didn't fully kill him, you didn't beat him, Oz that kamikaze got ya lol |
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Yan Darn
Forsaken Immortals Top Men.
258
|
Posted - 2014.02.24 08:44:00 -
[51] - Quote
low genius wrote: this is kind of a stretch. is there anything else you can do in game while you're bleeding out? you certainly can't bring up your equipment radial, or drop an orbital, or hack an objective. you can't call in a vehicle, or recall a vehicle, or do anything else that affects the game.
There are arguments valid for consideration, but this isn't one of them.
Shotgun: is there anything else in the game that Reloads individual rounds instead of a full clip (and does more damage than stated?).
ScR: is there any thing else in the game that lets you charge up and do more damage than normal?
Injectors: is there anything else in the game that lets you use it in a context sensitive way instead of manually equipping it? As well as giving you a special indicator that shows who it can be used on...
Proximity mines: is there anything else in the game that detonates automatically when an enemy is near by?
The 'things that are unique are broken/OP!' argument is poor.
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
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Sgt Buttscratch
KILL-EM-QUICK
1781
|
Posted - 2014.02.24 09:11:00 -
[52] - Quote
DEZKA DIABLO wrote:
Even though you are not technically "dead" you were beaten by another player and should not get the luxury of blowing him up as your corpse rag dolls halfway across the room, anyone who feels as though this mechanic needs to stay in place i feel is not using remotes properly. Last time i checked C4 is not a suicide grenade.
If you didn't fully kill him, you didn't beat him, Oz that kamikaze got ya lol[/quote]
I hit players in the skull with a Thale's TAR-07, OHK, their body ragdolls across the floor, then a logi revives them with a needle.
"Last time i checked C4 is not a suicide grenade.' The game is set in the future, the lives lost aren't real lives, they are clone. If this ever happened I'm sure more careless and inhumane ways of eliminating enemies would be used. One way death trips have been used for a long time in warfare.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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TheD1CK
Dead Man's Game
724
|
Posted - 2014.02.24 11:31:00 -
[53] - Quote
Logi Bro wrote: Is this really an excuse that people are using? If you are ragdolled on the ground bonelessly, and are unable to move at all, how are you detonating that explosion? I almost never die to these things, but it's still a crutch tactic that people use to kill the know-nothing blueberries.
And when people need a crutch to kill blueberries, you know they need to get on with it and either sink or swim.
Just because you troll blue-berrys with RE's don't expect we all do , well sometimes But do you really think we waste 1 RE on a suit that takes a few bullets or a swipe from knives? No they get kept for the 5/6 HAV's on the map, and arrogant Pro stompers thinking pursuit is wise
As most have pointed out you get 2 choices...
- Terminate clones, so get headshots, use explosives or shoot corpse, if you don't.... you die - Look where you are going Takes much less investment than QQ
If you can't counter RE's.... You deserve the deaths There is multiple counters that most player ignore because, they do their thinking with OP rifles, focused on kill, kill, kill
until...... BOOM!!!!!
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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Joel II X
Dah Gods O Bacon
1287
|
Posted - 2014.02.24 11:38:00 -
[54] - Quote
Yeah, setting this off while dead is annoying. I did it once thinking it was a rare bug. |
Lorhak Gannarsein
Science For Death
1813
|
Posted - 2014.02.24 13:48:00 -
[55] - Quote
I've sometimes spent ~25 shots trying to burn out a corpse.
If when I actually shoot you you burned out, that'd be okay.
I'm not using a 'nade on EVERY corpse I see.
In its current incarnation, it's a bullsh*t mechanic.
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
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Lorhak Gannarsein
Science For Death
1813
|
Posted - 2014.02.24 14:18:00 -
[56] - Quote
Yan Darn wrote:low genius wrote: this is kind of a stretch. is there anything else you can do in game while you're bleeding out? you certainly can't bring up your equipment radial, or drop an orbital, or hack an objective. you can't call in a vehicle, or recall a vehicle, or do anything else that affects the game.
There are arguments valid for consideration, but this isn't one of them. Shotgun: is there anything else in the game that Reloads individual rounds instead of a full clip (and does more damage than stated?). ScR: is there any thing else in the game that lets you charge up and do more damage than normal? Injectors: is there anything else in the game that lets you use it in a context sensitive way instead of manually equipping it? As well as giving you a special indicator that shows who it can be used on... Proximity mines: is there anything else in the game that detonates automatically when an enemy is near by? The 'things that are unique are broken/OP!' argument is poor.
This is disingenuous at best.
First off, the Charge Sniper negates your second point.
Shotgun damage is listed correctly. Pellet count is not listed, to the best of my knowledge. CCP's history of incredibly poor stat disclosure isn't even relevant. Do you know how long it took for them to give us shield resistance calculations in the fitting screen, when we'd had armour for a while yet? Strawman.
Injector? A requested feature, i.e. provably not a bug. And comparing context-sensitive convenience to a guaranteed kill? Strawman.
Proximity mines? Well, we don't call them 'detonate after a death has been added to your profile' explosives, so that argument is not strictly valid. Strawman.
More importantly, the effects and abilities of each weapon are listed pretty clearly, even if their stats are not. The game considers the point at which your clone has been 'downed' a death. This is pretty clear, considering that one is added to your profile.
The fact that the RE has an undisclosed 'feature' that essentially awards the user a free kill is somewhat game-breaking.
There is no item in the game that allows action after death, let alone killing an enemy.
If Remote Explosives had an indicator in the way that a grenade does, this might be a legitimate argument. They do not. It is not. It is incredibly easy to miss the person sprinting up behind you and dropping a remote.
It is unreasonable to expect that I can not only somehow 'know' the location of your dampened suit that moves 50% faster than mine (or double mine, depending on fitting). It is unreasonable to expect that I can see the remote explosive you have placed at my feet when my field of view doesn't even extend that far.
It is especially unreasonable to expect it of a Heavy Suit, who often is unable to escape the radius of the explosion before detonation.
It is a fallacy to compare an item that rewards a free kill to essentially pretty skill-free use (it happened to me in my heavy suit today. The person who did it to me? 3/11 or something like that) to the normal and fully-disclosed functioning of most other weaponry.
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
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Yan Darn
Forsaken Immortals Top Men.
261
|
Posted - 2014.02.24 18:39:00 -
[57] - Quote
Lorhak Gannarsein wrote:Yan Darn wrote:low genius wrote: this is kind of a stretch. is there anything else you can do in game while you're bleeding out? you certainly can't bring up your equipment radial, or drop an orbital, or hack an objective. you can't call in a vehicle, or recall a vehicle, or do anything else that affects the game.
There are arguments valid for consideration, but this isn't one of them. Shotgun: is there anything else in the game that Reloads individual rounds instead of a full clip (and does more damage than stated?). ScR: is there any thing else in the game that lets you charge up and do more damage than normal? Injectors: is there anything else in the game that lets you use it in a context sensitive way instead of manually equipping it? As well as giving you a special indicator that shows who it can be used on... Proximity mines: is there anything else in the game that detonates automatically when an enemy is near by? The 'things that are unique are broken/OP!' argument is poor. This is disingenuous at best. First off, the Charge Sniper negates your second point. accepted- forgot about that - nearly included PLC as needing spool up time since I don't use RR and nearly forgot about that too (though can you hold a charge sniper shot? - genuine question)Shotgun damage is listed correctly. Pellet count is not listed, to the best of my knowledge. CCP's history of incredibly poor stat disclosure isn't even relevant. Do you know how long it took for them to give us shield resistance calculations in the fitting screen, when we'd had armour for a while yet? Strawman. you say strawman, but purposefully ignored the first point of reloading individual rounds - omit the part about pellet count not being listed if you like - but my point about it being the only weapon that does it still stands. Remember, my argument is that the proposition 'no other X can do Y - therefore no X should do it' is not valid one.Injector? A requested feature, i.e. provably not a bug. And comparing context-sensitive convenience to a guaranteed kill? Strawman again look above RE: the point of making these examples- and again you call strawman, yet claim REs are a guaranteed kill
I know I hardly ever fall for it, and I know it doesn't always work for me (its a situational plan B at best usually - if somebody was only ever aiming to suicide, they are probably not good enough to succeed anyway).Proximity mines? Well, we don't call them 'detonate after a death has been added to your profile' explosives, so that argument is not strictly valid. Strawman. but still the only device that activates in proximity to an enemy vehicle - again, I'm reminding the poster that just because something is the only item/weapon that can do something in a specific manner, doesn't mean it shouldn't be able to do it.More importantly, the effects and abilities of each weapon are listed pretty clearly, even if their stats are not. The game considers the point at which your clone has been 'downed' a death. This is pretty clear, considering that one is added to your profile. i'm not near a ps3 to look up specific examples of this not quite being the case, since I'm being lazy, if no one else can think of of an example to counter this for me, fine - though I guess nowhere in the injector description does it say you can use the item without equipping it and that an icon will show up when it can be used...The fact that the RE has an undisclosed 'feature' that essentially awards the user a free kill is somewhat game-breaking. There is no item in the game that allows action after death, let alone killing an enemy. so just to beat a dead horse here - the whole 'but no other item can...' Argument just isn't a good one - it's not as if im saying there is no reason to 'fix' the dead mans switch. This just isn't a good one.If Remote Explosives had an indicator in the way that a grenade does, this might be a legitimate argument. They do not. It is not. It is incredibly easy to miss the person sprinting up behind you and dropping a remote. It is unreasonable to expect that I can not only somehow 'know' the location of your dampened suit that moves 50% faster than mine (or double mine, depending on fitting). It is unreasonable to expect that I can see the remote explosive you have placed at my feet when my field of view doesn't even extend that far. you don't mention the the dead mans trigger here - that just sounds like a scout sneaking up on you and placing RE - that definitely is working as intended and you to need to improve your situational awareness.It is especially unreasonable to expect it of a Heavy Suit, who often is unable to escape the radius of the explosion before detonation. it's a counter to slow heavily armoured targets - in the days of tanks and sentinels(+RR), it is not surprising more people are equipping REs, though the life of DUST 514 has been plagued by weapons (rifles) that are good in most situations, so people complaining about the effectiveness of a counter when used correctly seems understandable It is a fallacy to compare an item that rewards a free kill to essentially pretty skill-free use (it happened to me in my heavy suit today. The person who did it to me? 3/11 or something like that) to the normal and fully-disclosed functioning of most other weaponry. free kills for no effort or skill!!? I'm really hoping this an elaborate troll post to encourage me to strengthen my argument...of course stomp Corps in ambush are infamous for using REs to dominate noobs, and when ever I see RE kills in the feed I always think 'damn - well we'll struggle against these FoTM abusers'... ^ Tl;dr: you're either guilty of a strawman argument yourself or didn't take away the fundamental point I was making.
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
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Pisidon Gmen
Ivory Vanguard
20
|
Posted - 2014.02.24 18:51:00 -
[58] - Quote
Joseph Ridgeson wrote:It is a "known issue" on the Bug Forums so it will probably be squashed in 1.8
why is it that we have to wait 4 the 1.8 update 4 a fix of an in-game issue little things like this should not take 3 mouths to fix they need to b fixed when they are reported in a reasonable amount of time. every " update" they "FIX" stuff and it makes so much stuff broke do to changing so much at 1 time. Changing 1 thing at a time would work so much better that why the 1 change can be looked at to see if it worked not like the dropship, tank / AV fix of 1.7 that over nurffed AV and boosted tanks with new mods still not fixed and unbalanced as ever |
RKKR
The Southern Legion
757
|
Posted - 2014.02.24 19:07:00 -
[59] - Quote
Don't worry, I won't die before I blow up my proxies (and on the right timing) once latency issues are fixed (but I would probably use another weapon of chose too then) and oh if someone can manage to drop down more than one RE near your group...then you deserve it anyway. |
Spkr4theDead
Red Star. EoN.
1878
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Posted - 2014.02.24 19:22:00 -
[60] - Quote
Sticky remotes need to go.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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