Yan Darn wrote:low genius wrote:
this is kind of a stretch. is there anything else you can do in game while you're bleeding out? you certainly can't bring up your equipment radial, or drop an orbital, or hack an objective. you can't call in a vehicle, or recall a vehicle, or do anything else that affects the game.
There are arguments valid for consideration, but this isn't one of them.
Shotgun: is there anything else in the game that Reloads individual rounds instead of a full clip (and does more damage than stated?).
ScR: is there any thing else in the game that lets you charge up and do more damage than normal?
Injectors: is there anything else in the game that lets you use it in a context sensitive way instead of manually equipping it? As well as giving you a special indicator that shows who it can be used on...
Proximity mines: is there anything else in the game that detonates automatically when an enemy is near by?
The 'things that are unique are broken/OP!' argument is poor.
This is disingenuous at best.
First off, the Charge Sniper negates your second point.
Shotgun damage is listed correctly. Pellet count is not listed, to the best of my knowledge. CCP's history of incredibly poor stat disclosure isn't even relevant. Do you know how long it took for them to give us shield resistance calculations in the fitting screen, when we'd had armour for a while yet? Strawman.
Injector? A requested feature, i.e. provably not a bug. And comparing context-sensitive convenience to a guaranteed kill? Strawman.
Proximity mines? Well, we don't call them 'detonate after a death has been added to your profile' explosives, so that argument is not strictly valid. Strawman.
More importantly, the effects and abilities of each weapon are listed pretty clearly, even if their stats are not.
The game considers the point at which your clone has been 'downed' a death. This is pretty clear, considering that one is added to your profile.
The fact that the RE has an undisclosed 'feature' that essentially awards the user a free kill is somewhat game-breaking.
There is no item in the game that allows action after death, let alone killing an enemy.
If Remote Explosives had an indicator in the way that a grenade does, this might be a legitimate argument. They do not. It is not.
It is incredibly easy to miss the person sprinting up behind you and dropping a remote.
It is unreasonable to expect that I can not only somehow 'know' the location of your dampened suit that moves 50% faster than mine (or double mine, depending on fitting). It is unreasonable to expect that I can see the remote explosive you have placed at my feet when my field of view doesn't even extend that far.
It is especially unreasonable to expect it of a Heavy Suit, who often is unable to escape the radius of the explosion before detonation.
It is a fallacy to compare an item that rewards a free kill to essentially pretty skill-free use (it happened to me in my heavy suit today. The person who did it to me? 3/11 or something like that) to the normal and fully-disclosed functioning of most other weaponry.