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DEZKA DIABLO
0uter.Heaven
232
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Posted - 2014.02.24 19:54:00 -
[61] - Quote
Lorhak Gannarsein wrote:Yan Darn wrote:low genius wrote: this is kind of a stretch. is there anything else you can do in game while you're bleeding out? you certainly can't bring up your equipment radial, or drop an orbital, or hack an objective. you can't call in a vehicle, or recall a vehicle, or do anything else that affects the game.
There are arguments valid for consideration, but this isn't one of them. Shotgun: is there anything else in the game that Reloads individual rounds instead of a full clip (and does more damage than stated?). ScR: is there any thing else in the game that lets you charge up and do more damage than normal? Injectors: is there anything else in the game that lets you use it in a context sensitive way instead of manually equipping it? As well as giving you a special indicator that shows who it can be used on... Proximity mines: is there anything else in the game that detonates automatically when an enemy is near by? The 'things that are unique are broken/OP!' argument is poor. This is disingenuous at best. First off, the Charge Sniper negates your second point. Shotgun damage is listed correctly. Pellet count is not listed, to the best of my knowledge. CCP's history of incredibly poor stat disclosure isn't even relevant. Do you know how long it took for them to give us shield resistance calculations in the fitting screen, when we'd had armour for a while yet? Strawman. Injector? A requested feature, i.e. provably not a bug. And comparing context-sensitive convenience to a guaranteed kill? Strawman. Proximity mines? Well, we don't call them 'detonate after a death has been added to your profile' explosives, so that argument is not strictly valid. Strawman. More importantly, the effects and abilities of each weapon are listed pretty clearly, even if their stats are not. The game considers the point at which your clone has been 'downed' a death. This is pretty clear, considering that one is added to your profile. The fact that the RE has an undisclosed 'feature' that essentially awards the user a free kill is somewhat game-breaking. There is no item in the game that allows action after death, let alone killing an enemy. If Remote Explosives had an indicator in the way that a grenade does, this might be a legitimate argument. They do not. It is not. It is incredibly easy to miss the person sprinting up behind you and dropping a remote. It is unreasonable to expect that I can not only somehow 'know' the location of your dampened suit that moves 50% faster than mine (or double mine, depending on fitting). It is unreasonable to expect that I can see the remote explosive you have placed at my feet when my field of view doesn't even extend that far. It is especially unreasonable to expect it of a Heavy Suit, who often is unable to escape the radius of the explosion before detonation. It is a fallacy to compare an item that rewards a free kill to essentially pretty skill-free use (it happened to me in my heavy suit today. The person who did it to me? 3/11 or something like that) to the normal and fully-disclosed functioning of most other weaponry. I have gotten over 40 kills in a game with just remotes, if people constantly pack themselves in a tiny room, or keep spawning on a booby trapped cru or uplinks, or fatties keep trying to breach the room I'm in or they don't see me run through the room a drop remotes an run out the other side , or even bother to flux a room or entrance to a room, or flux a room once you kill me when you constantly see REMOTE EXPLOSIVES IN THE KILL FEED ITS YOUR FAULT FOR NOT ADDAPTING!
Good players don't die from this!
Plus you can only dead trigger if remotes a equipped so it does take skill because it's intentional, an even if I'm I'm killed dead trying to breach a room, I still have 3 remotes in a crowded room, so if you still haven't fluxes the room your dead when I respawn!
Nerfs arent to protect stupid players from smarter players!
Nerf them all you want I ll still get you, cuz I spent month s using remotes and knives an NO GUN!
So in the end stupid players die, and anyone crying about this is telling the whole community they suck |
LEHON Xeon
Ahrendee Mercenaries EoN.
268
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Posted - 2014.02.24 19:59:00 -
[62] - Quote
Sgt Buttscratch wrote:low genius wrote:this post-mortem remote explosive situation has got to go. Once again, when you are bleeding out you are not dead. NOT DEADIf triggering remotes when bleeding out is removed then they should also remove "post-mortem" revives, an act which also is carried out whilst a player is BLEEDING OUT.Learn to; Watch where you are going Kill the enemy, don't just incapacitate them. Double tap!!
Well good, under this logic I should still be able to shoot people with my CR or toss grenades. If you can push a button, I should be able to pull a trigger or throw a grenade.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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DEZKA DIABLO
0uter.Heaven
232
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Posted - 2014.02.24 20:20:00 -
[63] - Quote
LEHON Xeon wrote:Sgt Buttscratch wrote:low genius wrote:this post-mortem remote explosive situation has got to go. Once again, when you are bleeding out you are not dead. NOT DEADIf triggering remotes when bleeding out is removed then they should also remove "post-mortem" revives, an act which also is carried out whilst a player is BLEEDING OUT.Learn to; Watch where you are going Kill the enemy, don't just incapacitate them. Double tap!! Well good, under this logic I should still be able to shoot people with my CR or toss grenades. If you can push a button, I should be able to pull a trigger or throw a grenade. Been this way since beta scrub adapt or die! And technically it is, how many times you get a kill once ur dead in a gunfight? U got under 20 sec to kill the guy with no gun in his hand, if you can't put 2 an 2 together to figure out he's a bomber than your scrubby self deserves death, jus sayin lol |
D legendary hero
Ultramarine Corp
1719
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Posted - 2014.02.24 20:35:00 -
[64] - Quote
low genius wrote:this post-mortem remote explosive situation has got to go.
its only a problem for heavies. and thats because heavies suck. when they get explosive resistance, you will be in better shape.
problem is that heavies cnt kill infantry fast enough to prevent their approach, so they get exploded..lol
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Venerable Phage
Red Shirts Away Team
59
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Posted - 2014.02.24 22:18:00 -
[65] - Quote
I do wonder if most of the QQ in this thread is from proto stompers, FOTM, KDR padders and tankers who sit and snipe.
All get impacted by someone who is happy to trade their clone for a tank, or someone happy to take a hit to their KDR to take/defend the objective.
It is known in war that when the odds go against a side, that when it is asymmetric, that the outgunned side has to fight smarter, meaner, leaner and do more daring things.
JLAVS vs HAVS RE scout vs static HMG placement Swarm vs 1.7 Dropships pilots vs buildings
Ther are soft and hard counters vs most tactics. When the enemy is prepared to trade their life for yours in the game of clones you will eventually die too. After all unlike real life the clones get to learn. |
DEZKA DIABLO
0uter.Heaven
233
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Posted - 2014.02.24 22:50:00 -
[66] - Quote
Venerable Phage wrote:I do wonder if most of the QQ in this thread is from proto stompers, FOTM, KDR padders and tankers who sit and snipe.
All get impacted by someone who is happy to trade their clone for a tank, or someone happy to take a hit to their KDR to take/defend the objective.
It is known in war that when the odds go against a side, that when it is asymmetric, that the outgunned side has to fight smarter, meaner, leaner and do more daring things.
JLAVS vs HAVS RE scout vs static HMG placement Swarm vs 1.7 Dropships pilots vs buildings
Ther are soft and hard counters vs most tactics. When the enemy is prepared to trade their life for yours in the game of clones you will eventually die too. After all unlike real life the clones get to learn. It's totally qq from the biggest bullies and cheap tactic crybabies in the game.
Redline tanks that sit there sniping cuz you can't stick remotes to their tanks but you can strap your car with them an park it beside the tank and get out an blow it.
Or these monster heavies that do drive bys on scouts an get a remote thrown on their car an get blown up when they go to drive away.
Or they sit 10 people in some tiny room in a ambush an some skinny scout says "FU I'm sick of this an they jump in the room an get 2/3 re down an hit the button".
Heavies will get a 25% reduction to remote damage in 1.8 that means 1500 re will only do 1125. Remotes are counter weapons, their supposed to have a dead trigger, they've always had one.
So look where your going, don't stay in a equip spammed room an think your safe, don't redline rail tank an font have a full heavy LOGI leash squad in a small room thinking" ah this is easy , proto killing these fools" cuz jerk moves like that get you blown up! |
Abron Garr
Amarr Templars Amarr Empire
714
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Posted - 2014.02.24 23:11:00 -
[67] - Quote
I miss the insta-pop Frisbee REs. |
Yan Darn
Forsaken Immortals Top Men.
268
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Posted - 2014.02.24 23:30:00 -
[68] - Quote
DEZKA DIABLO wrote:Venerable Phage wrote:I do wonder if most of the QQ in this thread is from proto stompers, FOTM, KDR padders and tankers who sit and snipe.
All get impacted by someone who is happy to trade their clone for a tank, or someone happy to take a hit to their KDR to take/defend the objective.
It is known in war that when the odds go against a side, that when it is asymmetric, that the outgunned side has to fight smarter, meaner, leaner and do more daring things.
JLAVS vs HAVS RE scout vs static HMG placement Swarm vs 1.7 Dropships pilots vs buildings
Ther are soft and hard counters vs most tactics. When the enemy is prepared to trade their life for yours in the game of clones you will eventually die too. After all unlike real life the clones get to learn. It's totally qq from the biggest bullies and cheap tactic crybabies in the game. Redline tanks that sit there sniping cuz you can't stick remotes to their tanks but you can strap your car with them an park it beside the tank and get out an blow it. Or these monster heavies that do drive bys on scouts an get a remote thrown on their car an get blown up when they go to drive away. Or they sit 10 people in some tiny room in a ambush an some skinny scout says "FU I'm sick of this an they jump in the room an get 2/3 re down an hit the button". Heavies will get a 25% reduction to remote damage in 1.8 that means 1500 re will only do 1125. Remotes are counter weapons, their supposed to have a dead trigger, they've always had one. So look where your going, don't stay in a equip spammed room an think your safe, don't redline rail tank an font have a full heavy LOGI leash squad in a small room thinking" ah this is easy , proto killing these fools" cuz jerk moves like that get you blown up!
^ both these
When it comes down to it, they see the RE and scout suit in the death screen, realise they would be laughed outta New Eden if they suggest scouts are OP, so they go for the RE instead.
They forget what risk that was taken to actually get it there - but that is how stealth works, they are either suddenly dead or suddenly trapped. That's not the same as pointing a rifle to a target 70m out and pulling the trigger and that hurts their thought jelly.
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
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