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stlcarlos989
SVER True Blood General Tso's Alliance
1172
|
Posted - 2014.02.22 15:17:00 -
[1] - Quote
This would create a supply and demand for clones as well as allowing non district owning corps the ability to buy 400 + clones to launch an attack giving them a legitimate chance at flipping a district without risk of being cloned because they only have 120 to play with.
This would likely also require the removal of automatic clone sales to ensure that profits from owing districts would have to come from a player market for selling clones and from winning PC matches.
however the biggest problem with this idea is that 40% of Molden Heath is owned by 2 corps.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Parson Atreides
Ahrendee Mercenaries EoN.
962
|
Posted - 2014.02.22 15:39:00 -
[2] - Quote
stlcarlos989 wrote:
This would likely also require the removal of automatic clone sales to ensure that profits from owing districts would have to come from a player market for selling clones and from winning PC matches.
What would the purpose of PC be then? No one would bother buying clones if you could only make money from your district by selling clones to other people who, again, would never buy any because it makes no sense to.
"The unexamined life is not worth living."
RNDclan.com
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stlcarlos989
SVER True Blood General Tso's Alliance
1172
|
Posted - 2014.02.22 16:20:00 -
[3] - Quote
Parson Atreides wrote:stlcarlos989 wrote:
This would likely also require the removal of automatic clone sales to ensure that profits from owing districts would have to come from a player market for selling clones and from winning PC matches.
What would the purpose of PC be then? No one would bother buying clones if you could only make money from your district by selling clones to other people who, again, would never buy any because it makes no sense to. If you read the entire post thoroughly you see have noticed these points but I will respond to you objections in order.
1) Whats the purpose of PC now? Locking districts and hording ISK? My idea would give actual meaning to holding land 2) You would profit from winning battles and I mean larger profits then we get now 3) Corps who don't own Districts would buy clones because they would be able to buy 400 clones to launch an attack as opposed to 120 which more often then not leads to being cloned except for elite corps. Also lets say you want to attack a district but your districts are so far away that you will lose a lot of clones due to clone attrition you could buy clones from a corp that has a nearby district to minimize clone attrition.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Zatara Rought
Fatal Absolution
2293
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Posted - 2014.02.22 16:29:00 -
[4] - Quote
I agree the passive isk generated is ridiculous.
I've been a proponent of the introduction of material rewards that drop on a % base on a perpetual basis.
Isk should be generated through battle.
I personally favor introduction of officer drops along with normal salvage that is dropped for holding districts, ex:
Say a gallente district produces:
(insert w/e #) of Duvolle Assault Rifles 100x drops daily on a (insert % based drop rate) every day.
(insert #) of other Gallente based module's, suits, or weapons 100x drops daily on a (insert individual % based drop rate relative to the rarity and isk value of the item) every day.
(insert #) of Balac's Gar Assault Rifles 100x drops daily on a (5% based drop rate) every day.
Ideally the drops would be of a particular race based on the type of infrastructure.
Each infrastructure would have individual drops different from others.
Officer gear for each module, suit, and weapon would need to be released in order to achieve this.
You could then add on the addendum that multiple districts of the same type on the same planet would give bonuses to the drop rate or quantity of the items produced on the district. Not to mention a general bonus for holding every district on a planet (bonuses would be scaled so that holding larger planets yields high increases).
Bonuses to holding the entirety of a planet could be corp or IMO would be alliance based.
Alternatively instead of drop rates based on chance you could manufacture items that would be designated by the CEO or those with relevant roles to be produced:
Standard gear could be produced rather quickly with a larger quantity
Officer gear would take quite a bit of time, risk and reward. Say I order 100x balacs but I have to hold the district for 10 days and if I lost it during production the order is negated.
I based this idea off of my experience playing the MMO Ragnarok Online. The endgame of RO was called the War of Emperium and anyone familiar with it will recognize the influences.
CEO Fatal Absolution
B3RT > PFBHz > TP > MHPD > IMP > F4TAL
Skype me @ Zatara.Rought
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stlcarlos989
SVER True Blood General Tso's Alliance
1172
|
Posted - 2014.02.22 16:34:00 -
[5] - Quote
Zatara I like that Idea it would go well with a player market as It would allow corps to profit from production of Officer weapons to sell on an open market or to distribute to members for the Purpose of PC use.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Zatara Rought
Fatal Absolution
2295
|
Posted - 2014.02.22 16:56:00 -
[6] - Quote
stlcarlos989 wrote:Zatara I like that Idea it would go well with a player market as It would allow corps to profit from production of Officer weapons to sell on an open market or to distribute to members for the Purpose of PC use.
Not only that but it would force corps to focus on certain districts for a purpose, currently we all own w/e districts and the only time we care about a particular one is either because we own a planet or it has some historical significance like being the first district you ever took or something.
Imagine if there were only 2 districts in MH that had a drop bonus for officer shield extenders and they were both on PFC?
BURN BABY BURN
CEO Fatal Absolution
B3RT > PFBHz > TP > MHPD > IMP > F4TAL
Skype me @ Zatara.Rought
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Derrith Erador
Fatal Absolution
1094
|
Posted - 2014.02.22 16:58:00 -
[7] - Quote
it would also enable district locking to a whole new level. I'm no fan of district locking. Yes, I realize how stupid I look right now.
beatin' slaves and whippin' knaves All in a days work for an Amarrican!
Now a level 1 forum warrior.
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Heimdallr69
Ancient Exiles. Renegade Alliance
1624
|
Posted - 2014.02.22 16:59:00 -
[8] - Quote
Zatara Rought wrote:I've been a proponent of the introduction of material rewards that drop on a % base on a perpetual basis.
Isk should be generated through battle.
I personally favor introduction of officer drops along with normal salvage that is dropped for holding districts, ex:
Say a gallente district produces:
(insert w/e #) of Duvolle Assault Rifles 100x drops daily on a (insert % based drop rate) every day.
(insert #) of other Gallente based module's, suits, or weapons 100x drops daily on a (insert individual % based drop rate relative to the rarity and isk value of the item) every day.
(insert #) of Balac's Gar Assault Rifles 100x drops daily on a (5% based drop rate) every day.
Ideally the drops would be of a particular race based on the type of infrastructure.
Each infrastructure would have individual drops different from others.
Officer gear for each module, suit, and weapon would need to be released in order to achieve this.
You could then add on the addendum that multiple districts of the same type on the same planet would give bonuses to the drop rate or quantity of the items produced on the district. Not to mention a general bonus for holding every district on a planet (bonuses would be scaled so that holding larger planets yields high increases).
Bonuses to holding the entirety of a planet could be corp or IMO would be alliance based.
Alternatively instead of drop rates based on chance you could manufacture items that would be designated by the CEO or those with relevant roles to be produced:
Standard gear could be produced rather quickly with a larger quantity
Officer gear would take quite a bit of time, risk and reward. Say I order 100x balacs but I have to hold the district for 10 days and if I lost it during production the order is negated.
I based this idea off of my experience playing the MMO Ragnarok Online. The endgame of RO was called the War of Emperium and anyone familiar with it will recognize the influences. Honestly I was thinking this, but then you'd need other officer weapons too. So maybe just make it proto stuff until most the officer weapons are in? Maybe an increase on LP each day holding a district for them. Say a galente district will get your corp mates 1000 LP a day. That might be a bit high but just throwing things out there.
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Zatara Rought
Fatal Absolution
2297
|
Posted - 2014.02.22 17:04:00 -
[9] - Quote
Because LP are only given for accomplishing faction goals I doubt LP would be appropriate.
I mean, the gallente aren't winning any wars because you decided you wanted to manufacture their ****.
But yeah until Officer weaps, modules, and other **** is introduced it'd have to be reworked. The real incentive is officer gear in my model though.
Only proto gear would not be any more enticing to play for than PC currently.
CEO Fatal Absolution
B3RT > PFBHz > TP > MHPD > IMP > F4TAL
Skype me @ Zatara.Rought
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Roman837
Dem Durrty Boyz Renegade Alliance
139
|
Posted - 2014.02.22 17:07:00 -
[10] - Quote
A set standard amount of loot drop, would be a horrible idea. People would just farm districts like they are now. Loot should be like eve. If you kill it, it randomly drops pieces of what they had fitted. That is the ONLY realistic way for loot. Also, I agree corps should be able to sell clones on the market, but their should also be a NPC seller, for larger clone packs, and yes..it will be uber exspensive. 150-250-350 and 450...price to be determined. It will then open up lots to the game, the option to buy from real people..possibly your own enemy..or buy from NPC market. Interesting future for the game...and I'm obviously not talking about the silver medal game vs finland...there is no future in that game for team USA hahaha
Maple Syrup Drinking Canadian
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Heimdallr69
Ancient Exiles. Renegade Alliance
1627
|
Posted - 2014.02.22 17:11:00 -
[11] - Quote
Zatara Rought wrote:Because LP are only given for accomplishing faction goals I doubt LP would be appropriate.
I mean, the gallente aren't winning any wars because you decided you wanted to manufacture their ****.
But yeah until Officer weaps, modules, and other **** is introduced it'd have to be reworked. The real incentive is officer gear in my model though.
Only proto gear would not be any more enticing to play for than PC currently. Different districts allow you to paint your weapons/suits/vehicles different colors..jk they should just implement that. Or have a corp color so all your corp mates will run the same color vehicles suits weapons..say ours would be pink and black, yours could be gold and white..then in pubs people would be able to tell whose corp they are fighting just by looking at them.. Seems legit to me
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Zatara Rought
Fatal Absolution
2299
|
Posted - 2014.02.22 17:13:00 -
[12] - Quote
Roman837 wrote: A set standard amount of loot drop, would be a horrible idea. People would just farm districts like they are now. Loot should be like eve. If you kill it, it randomly drops pieces of what they had fitted. That is the ONLY realistic way for loot. Also, I agree corps should be able to sell clones on the market, but their should also be a NPC seller, for larger clone packs, and yes..it will be uber exspensive. 150-250-350 and 450...price to be determined. It will then open up lots to the game, the option to buy from real people..possibly your own enemy..or buy from NPC market. Interesting future for the game...and I'm obviously not talking about the silver medal game vs finland...there is no future in that game for team USA hahaha
I don't support set amounts of drop loot.
In one of my scenario's there's a % chance drop, in the latter you determine what is made through a risk and reward system.
Farming districts in either scenario could be costly in my model because isk is only generated through battle or salvage sold.
So immagine if we employed the latter scenario and you wanted 100x balacs. So you put in the order and it says you must defend the district 15 days to get 100 balacs, you really think people want to spend so much isk just to guarantee no one can attack them? It's now a huge isk sink. Sure a corp like FWA or Duna could finance attacking themselves for that period but g/l if your members discovered it.
CEO Fatal Absolution
B3RT > PFBHz > TP > MHPD > IMP > F4TAL
Skype me @ Zatara.Rought
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Draka Marintu
TeamPlayers Negative-Feedback
172
|
Posted - 2014.02.22 17:14:00 -
[13] - Quote
Zatara Rought wrote:I've been a proponent of the introduction of material rewards that drop on a % base on a perpetual basis.
Isk should be generated through battle.
I personally favor introduction of officer drops along with normal salvage that is dropped for holding districts, ex:
Say a gallente district produces:
(insert w/e #) of Duvolle Assault Rifles 100x drops daily on a (insert % based drop rate) every day.
(insert #) of other Gallente based module's, suits, or weapons 100x drops daily on a (insert individual % based drop rate relative to the rarity and isk value of the item) every day.
(insert #) of Balac's Gar Assault Rifles 100x drops daily on a (5% based drop rate) every day.
Ideally the drops would be of a particular race based on the type of infrastructure.
Each infrastructure would have individual drops different from others.
Officer gear for each module, suit, and weapon would need to be released in order to achieve this.
You could then add on the addendum that multiple districts of the same type on the same planet would give bonuses to the drop rate or quantity of the items produced on the district. Not to mention a general bonus for holding every district on a planet (bonuses would be scaled so that holding larger planets yields high increases).
Bonuses to holding the entirety of a planet could be corp or IMO would be alliance based.
Alternatively instead of drop rates based on chance you could manufacture items that would be designated by the CEO or those with relevant roles to be produced:
Standard gear could be produced rather quickly with a larger quantity
Officer gear would take quite a bit of time, risk and reward. Say I order 100x balacs but I have to hold the district for 10 days and if I lost it during production the order is negated.
I based this idea off of my experience playing the MMO Ragnarok Online. The endgame of RO was called the War of Emperium and anyone familiar with it will recognize the influences.
I just posted something similar should of read this first and saved myself some work
When the war of giants is over the war of pygmies will begin
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Roman837
Dem Durrty Boyz Renegade Alliance
139
|
Posted - 2014.02.22 17:17:00 -
[14] - Quote
There are definatly so many options. Lots of "what ifs" I will plus 1/support any idea that helps me get Gatsons!
Maple Syrup Drinking Canadian
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Heimdallr69
Ancient Exiles. Renegade Alliance
1627
|
Posted - 2014.02.22 17:21:00 -
[15] - Quote
Personally idc if it's what I want or not aslong as it gives others the incentive of playing PC then it matters not to me.
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CHICAGOCUBS4EVER
TeamPlayers
2806
|
Posted - 2014.02.22 17:40:00 -
[16] - Quote
Many formidable ideas to get in the 'pipeline' so the 13 people still playing this game in january might actually see it.
we need an immediate 'fix' that directly addresses the current issues while everything is slowly gone over in prep of pc 2.0.
remove passive isk, increase payout, remove clone pack refund. Increase clone pack count and make payout based on gear value somehow.
Ive seen many cool ideas for the long term solution that will require replacing 2 hamsters with real people that have programming abilities
i just wish we would get some sort of statement addressing a 'fix' so we can all go back to trolling each other and keeping rampage'd mom bathed.
content in this game is minimal, i mean all of pc is 3 maps.. the game gets harder daily to get any enjoyment out of, and even with simple fixes to broken logic there are piles of other issues that remain unacknowledged
You should never underestimate the
predictability of stupidity - Nietzche
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Heimdallr69
Ancient Exiles. Renegade Alliance
1628
|
Posted - 2014.02.22 17:48:00 -
[17] - Quote
CHICAGOCUBS4EVER wrote:Many formidable ideas to get in the 'pipeline' so the 13 people still playing this game in january might actually see it.
we need an immediate 'fix' that directly addresses the current issues while everything is slowly gone over in prep of pc 2.0.
remove passive isk, increase payout, remove clone pack refund. Increase clone pack count and make payout based on gear value somehow.
Ive seen many cool ideas for the long term solution that will require replacing 2 hamsters with real people that have programming abilities
i just wish we would get some sort of statement addressing a 'fix' so we can all go back to trolling each other and keeping rampage'd mom bathed.
content in this game is minimal, i mean all of pc is 3 maps.. the game gets harder daily to get any enjoyment out of, and even with simple fixes to broken logic there are piles of other issues that remain unacknowledged
Could you imagine over 1000 maps, you'd actually have to adjust your play style from not knowing the map... Mmmm yeah that'd be nice.
Removed inappropriate content - CCP Logibro
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Killar-12
The Corporate Raiders Top Men.
2385
|
Posted - 2014.02.22 18:28:00 -
[18] - Quote
Cub's Temp fix is dead nuts on... CCP could. but they won't hold on til 2.0 and hope for the best sorry is likely to be CCPs response with the sorry only possibly getting added
Listen
I'll change the song every week
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Mr Machine Guns
Nyain San Renegade Alliance
466
|
Posted - 2014.02.22 18:32:00 -
[19] - Quote
stlcarlos989 wrote:It would create a supply and demand for clones as well as allowing non district owning corps the ability to buy 400 + clones to launch an attack giving them a legitimate chance at flipping a district without risk of being cloned because they only have 120 to play with.
This would likely also require the removal of automatic clone sales to ensure that profits from owing districts would have to come from a player market for selling clones and from winning PC matches.
However the biggest problem with this idea is that 40% of Molden Heath is owned by 2 corps, maybe add some type of tax system like in EVE. This might be a good idea, one problem i see is, lets say you buy 150 clones from one district and then you buy another 150 clones from a different corps district and now you would have 300 clones but then you attack one of the district you bought you clones from, thats the only problem i would see is a risk in selling clones and those people using those clones to attack the district they bought them from. One thing they can do is have different clone packs, like have three different ones 120,150,200.
Edit: Another thing they need to put something in this game that actually makes the isk gain for owning district useful, instead of having corps just keep getting more and more isk with nothing to do with it
The new CEO of FA
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Killar-12
The Corporate Raiders Top Men.
2386
|
Posted - 2014.02.22 19:38:00 -
[20] - Quote
Zatara Rought wrote:Roman837 wrote: A set standard amount of loot drop, would be a horrible idea. People would just farm districts like they are now. Loot should be like eve. If you kill it, it randomly drops pieces of what they had fitted. That is the ONLY realistic way for loot. Also, I agree corps should be able to sell clones on the market, but their should also be a NPC seller, for larger clone packs, and yes..it will be uber exspensive. 150-250-350 and 450...price to be determined. It will then open up lots to the game, the option to buy from real people..possibly your own enemy..or buy from NPC market. Interesting future for the game...and I'm obviously not talking about the silver medal game vs finland...there is no future in that game for team USA hahaha I don't support set amounts of drop loot. In one of my scenario's there's a % chance drop, in the latter you determine what is made through a risk and reward system. Farming districts in either scenario could be costly in my model because isk is only generated through battle or salvage sold. So imagine if we employed the latter scenario and you wanted 100x balacs. So you put in the order and it says you must defend the district 15 days to get 100 balacs, you really think people want to spend so much isk just to guarantee no one can attack them? It's now a huge isk sink. Sure a corp like FWA or Duna could finance attacking themselves for that period but g/l if your members discovered it. I hadnt elaborated on it here, but in other posts I've discussed some first impressions on how PVE could play a role into securing the % based drops I mentioned in the first scenario. This is all based upon my experiences playing Ragnarok Online's PVP called WoE or War of Emperium. The focus was collectively fighting as a clan or clans to take a castle and hold it through defense consecutively to increase the % drop of rare items that contributed to making "God Items" in addition to loot and money made through PVE that was collected by the Guild Leader and whoever they brought with them to the actual castle. loot dropped on a daily basis from wednesday to saturday and then saturday to wednesday. Both days were when the actual chaotic fighting would take place within a set 2 hour period. I'd like something similar, but a bit different to try and involve pilots more, I've only done a little Indy in EVE so I might get some details fuzzed up.
Due to most mined minerals (Veldspar) being dirt cheap, to make weapons EVE side a a decent price (Don't balance by ISK though but in order for a MORE balanced economy) would be easy unless unreasonable amounts of material were needed. so we actually collect materials in PC and Materials(Corp makes x units per day in this example we'll use 1000 per day for later on) and ISK in Pubs(way less resources 5-20 units per battle).
Now lets say in order for an EVE player to make things you need different Types of Minerals collected on the ground which could be used to make suits So say for 100 units of each of these pieces of Amarr you'd need:
Amarr A-1 Assault: Industrial Fiber x 100 Veldspar x 100 Amarr Neural Interface x100 and Power Management System x100 Amarr A/-1 Assault Industrial Fibers x 100 Veldspar x 100 Adv. Amarr Neural Interface x100 and Power Management System x100 Amarr Ak. 0 Assault Industrial Fibers x 100 Veldspar x 100 Proto. Amarr Neural Interface x100, Expanded Power Management System x100,
ScR Veldspar x100 Hardened Focusing Crystal x 100 Laser Pulse Generator x 100 Heat Sink x100 CRW-ScR Veldspar x100 Hardened Focusing Crystal x 100 Adv. Laser Pulse Generator x 100 Heat Sink x100 CRD-AScR Veldspar x100 Hardened Focusing Crystal x 100 Adv. Laser Pulse Generator x 100 Heat Sink x100 Repeater Firing Unit x100 Viz ScR Veldspar x100 Hardened Focusing Crystal x 100 Pro. Laser Pulse Generator x 100 Heat Sink x100 Cart ASCR Veldspar x100 Hardened Focusing Crystal x 100 Pro. Laser Pulse Generator x 100 Heat Sink x100 Repeater Firing Unit x100
LR Veldspar x100 Hardened Focusing Crystal x 100 Beam Pulse Generator x 100 Heat Sink x 100 ELM-7 LR Veldspar x100 Hardened Focusing Crystal x 100 Adv. Beam Pulse Generator x 100 Heat Sink x 100 Viz LR Veldspar x100 Hardened Focusing Crystal x 100 Pro. Beam Pulse Generator x 100 Heat Sink x 100
Basic Patterns would be Suit; Indy Fiber, Veldspar, Neural Interface of correct level, Power Management system(Assault/Commando), Equipment Storage Unit (Logi), Scan and Profile Enhancement unit (Scout), Mechanical Enhancement unit (Heavy).
Weapon Veldspar, 3 items for the particular/weapon weapon type.
I'm tired so I won't continue on but how does this look?
Listen
I'll change the song every week
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kiarbanor
S.e.V.e.N. General Tso's Alliance
331
|
Posted - 2014.02.22 19:39:00 -
[21] - Quote
Zatara Rought wrote:I've been a proponent of the introduction of material rewards that drop on a % base on a perpetual basis.
Isk should be generated through battle.
I personally favor introduction of officer drops along with normal salvage that is dropped for holding districts, ex:
Say a gallente district produces:
(insert w/e #) of Duvolle Assault Rifles 100x drops daily on a (insert % based drop rate) every day.
(insert #) of other Gallente based module's, suits, or weapons 100x drops daily on a (insert individual % based drop rate relative to the rarity and isk value of the item) every day.
(insert #) of Balac's Gar Assault Rifles 100x drops daily on a (5% based drop rate) every day.
Ideally the drops would be of a particular race based on the type of infrastructure.
Each infrastructure would have individual drops different from others.
Officer gear for each module, suit, and weapon would need to be released in order to achieve this.
You could then add on the addendum that multiple districts of the same type on the same planet would give bonuses to the drop rate or quantity of the items produced on the district. Not to mention a general bonus for holding every district on a planet (bonuses would be scaled so that holding larger planets yields high increases).
Bonuses to holding the entirety of a planet could be corp or IMO would be alliance based.
Alternatively instead of drop rates based on chance you could manufacture items that would be designated by the CEO or those with relevant roles to be produced:
Standard gear could be produced rather quickly with a larger quantity
Officer gear would take quite a bit of time, risk and reward. Say I order 100x balacs but I have to hold the district for 10 days and if I lost it during production the order is negated.
I based this idea off of my experience playing the MMO Ragnarok Online. The endgame of RO was called the War of Emperium and anyone familiar with it will recognize the influences.
I like this, Zatara.
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Parson Atreides
Ahrendee Mercenaries EoN.
962
|
Posted - 2014.02.22 22:16:00 -
[22] - Quote
stlcarlos989 wrote:Parson Atreides wrote:
What would the purpose of PC be then? No one would bother buying clones if you could only make money from your district by selling clones to other people who, again, would never buy any because it makes no sense to.
If you read the entire post thoroughly you see have noticed these points but I will respond to you objections in order. 1) Whats the purpose of PC now? hording ISK?
Uh, yes? Are you just now realizing this?
Quote:2) You would profit from winning battles and I mean larger profits then we get now
That's fine, I'm not disagreeing with this point.
Quote:3) Corps who don't own Districts would buy clones because they would be able to buy 400 clones to launch an attack as opposed to 120 which more often then not leads to being cloned except for elite corps. Also lets say you want to attack a district but your districts are so far away that you will lose a lot of clones due to clone attrition you could buy clones from a corp that has a nearby district to minimize clone attrition.
Corps without a district would never buy a district if the only purpose was to produce clones to sell to other people. I think you're assuming there would be some infinite demand for clones, which there wouldn't be if you couldn't sell them to an NPC for ISK. 250 districts--how many clones do you think people are going to be buying a day? You'd either devalue clones so much as to make them dirt cheap (which again, defeats the purpose of having a district in the first place) or you only have a very select few people selling clones, which defeats the purpose of having a district for 90% of the people who own them.
If the primary purpose of PC is to make ISK, which it is, and you take that away, why would anyone buy clones to take districts? There needs to be more to the original plan.
"The unexamined life is not worth living."
RNDclan.com
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stlcarlos989
SVER True Blood General Tso's Alliance
1172
|
Posted - 2014.02.22 22:36:00 -
[23] - Quote
Parson Atreides wrote:stlcarlos989 wrote:Parson Atreides wrote:What would the purpose of PC be then? No one would bother buying clones if you could only make money from your district by selling clones to other people who, again, would never buy any because it makes no sense to. 1) Whats the purpose of PC now? hording ISK? Uh, yes? Are you just now realizing this? Quote:2) You would profit from winning battles and I mean larger profits then we get now That's fine, I'm not disagreeing with this point. Quote:3) Corps who don't own Districts would buy clones because they would be able to buy 400 clones to launch an attack as opposed to 120 which more often then not leads to being cloned except for elite corps. Also lets say you want to attack a district but your districts are so far away that you will lose a lot of clones due to clone attrition you could buy clones from a corp that has a nearby district to minimize clone attrition. Corps without a district would never buy a district if the only purpose was to produce clones to sell to other people. I think you're assuming there would be some infinite demand for clones, which there wouldn't be if you couldn't sell them to an NPC for ISK. 245 districts--how many clones do you think people are going to be buying a day? You'd either devalue clones so much as to make them dirt cheap (which again, defeats the purpose of having a district in the first place) or you only have a very select few people selling clones, which defeats the purpose of having a district for 90% of the people who own them. If the primary purpose of PC is to make ISK, which it is, and you take that away, why would anyone buy clones to take districts? There needs to be more to the original plan. Dude you are thinking way too small and I guess you like the current broken system and have nothing to contribute to create solutions so its just better to shoot down ideas but I will address your concerns anyway.
1) You asked what the purpose of PC would be so I addressed it, now it means nothing other than an ISK printer. I'm throwing out an Idea to give it meaning.
3) I liked zatara's Idea about producing officer weapons so that would be the reason to hold land, also you would generate ISK not including selling clones to other corps but by WINNING Battles either on your land or by attacking, do you really like making ISK from by doing nothing?
Also you completely ignored my points about clone attrition make holding land in different areas more important by increasing clone attrition.
If I want to take someones districts but I'm going to lose 50% of my clones in transit because its so far away I might rather buy clones from a nearby district and that corp launch the attack in my name because they may be on the same planet or solar system and have far less clone attrition.
Corps with no land would buy clones because would you rather send 120 clones and have to re-attack 3 days in row only to have the best of the best ringers hired and lose because you got cloned in the final attack or would you rather buy 400 clones from a corp launch the attack and have the chance to flip it all in one day?
The reason I wanted to remove clone packs is because they are part of the problem of district locking but we could keep them and making making corp owned clones more enticing because you can get a lot more.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Texas Killionaire
Capital Acquisitions LLC Renegade Alliance
66
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Posted - 2014.02.23 00:28:00 -
[24] - Quote
I honestly haven't read all the posts yet, so I maybe repeating, but what if a corp went to STB or Molon and said ' I'd like 300 clones to attack district _____. ' someone fairies the attacking team in (lulz) leaving only one guy from the 'host corp'. He could fight or FC if the price is right. You could make it slightly more expensive than a clone pack and send an email to the defending corp telling them wusup. I'm starting to really like this idea...
If you're not ready to lose, you're not ready to win.
Jello Biafra = God
AQUPI
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stlcarlos989
SVER True Blood General Tso's Alliance
1173
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Posted - 2014.02.23 00:56:00 -
[25] - Quote
Texas Killionaire wrote:I honestly haven't read all the posts yet, so I maybe repeating, but what if a corp went to STB or Molon and said ' I'd like 300 clones to attack district _____. ' someone fairies the attacking team in (lulz) leaving only one guy from the 'host corp'. He could fight or FC if the price is right. You could make it slightly more expensive than a clone pack and send an email to the defending corp telling them wusup. I'm starting to really like this idea... They wouldn't have to ferry anyone in, it would be like a clone pack attack just with clones bought from another corp.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Texas Killionaire
Capital Acquisitions LLC Renegade Alliance
66
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Posted - 2014.02.23 01:07:00 -
[26] - Quote
stlcarlos989 wrote:Texas Killionaire wrote:I honestly haven't read all the posts yet, so I maybe repeating, but what if a corp went to STB or Molon and said ' I'd like 300 clones to attack district _____. ' someone fairies the attacking team in (lulz) leaving only one guy from the 'host corp'. He could fight or FC if the price is right. You could make it slightly more expensive than a clone pack and send an email to the defending corp telling them wusup. I'm starting to really like this idea... They wouldn't have to ferry anyone in, it would be like a clone pack attack just with clones bought from another corp with the ability to buy more than just 120 clones.
I'm talking about now. Like, a way for corps to make a little money now
If you're not ready to lose, you're not ready to win.
Jello Biafra = God
AQUPI
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