Roman837 wrote: A set standard amount of loot drop, would be a horrible idea. People would just farm districts like they are now. Loot should be like eve. If you kill it, it randomly drops pieces of what they had fitted. That is the ONLY realistic way for loot. Also, I agree corps should be able to sell clones on the market, but their should also be a NPC seller, for larger clone packs, and yes..it will be uber exspensive. 150-250-350 and 450...price to be determined. It will then open up lots to the game, the option to buy from real people..possibly your own enemy..or buy from NPC market. Interesting future for the game...and I'm obviously not talking about the silver medal game vs finland...there is no future in that game for team USA hahaha
I don't support set amounts of drop loot.
In one of my scenario's there's a % chance drop, in the latter you determine what is made through a risk and reward system.
Farming districts in either scenario could be costly in my model because isk is only generated through battle or salvage sold.
So imagine if we employed the latter scenario and you wanted 100x balacs. So you put in the order and it says you must defend the district 15 days to get 100 balacs, you really think people want to spend so much isk just to guarantee no one can attack them? It's now a huge isk sink. Sure a corp like FWA or Duna could finance attacking themselves for that period but g/l if your members discovered it.
I hadnt elaborated on it here, but in other posts I've discussed some first impressions on how PVE could play a role into securing the % based drops I mentioned in the first scenario.
This is all based upon my experiences playing Ragnarok Online's PVP called WoE or War of Emperium.
The focus was collectively fighting as a clan or clans to take a castle and hold it through defense consecutively to increase the % drop of rare items that contributed to making "God Items" in addition to loot and money made through PVE that was collected by the Guild Leader and whoever they brought with them to the actual castle. loot dropped on a daily basis from wednesday to saturday and then saturday to wednesday. Both days were when the actual chaotic fighting would take place within a set 2 hour period.