|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zatara Rought
Fatal Absolution
2293
|
Posted - 2014.02.22 16:29:00 -
[1] - Quote
I agree the passive isk generated is ridiculous.
I've been a proponent of the introduction of material rewards that drop on a % base on a perpetual basis.
Isk should be generated through battle.
I personally favor introduction of officer drops along with normal salvage that is dropped for holding districts, ex:
Say a gallente district produces:
(insert w/e #) of Duvolle Assault Rifles 100x drops daily on a (insert % based drop rate) every day.
(insert #) of other Gallente based module's, suits, or weapons 100x drops daily on a (insert individual % based drop rate relative to the rarity and isk value of the item) every day.
(insert #) of Balac's Gar Assault Rifles 100x drops daily on a (5% based drop rate) every day.
Ideally the drops would be of a particular race based on the type of infrastructure.
Each infrastructure would have individual drops different from others.
Officer gear for each module, suit, and weapon would need to be released in order to achieve this.
You could then add on the addendum that multiple districts of the same type on the same planet would give bonuses to the drop rate or quantity of the items produced on the district. Not to mention a general bonus for holding every district on a planet (bonuses would be scaled so that holding larger planets yields high increases).
Bonuses to holding the entirety of a planet could be corp or IMO would be alliance based.
Alternatively instead of drop rates based on chance you could manufacture items that would be designated by the CEO or those with relevant roles to be produced:
Standard gear could be produced rather quickly with a larger quantity
Officer gear would take quite a bit of time, risk and reward. Say I order 100x balacs but I have to hold the district for 10 days and if I lost it during production the order is negated.
I based this idea off of my experience playing the MMO Ragnarok Online. The endgame of RO was called the War of Emperium and anyone familiar with it will recognize the influences.
CEO Fatal Absolution
B3RT > PFBHz > TP > MHPD > IMP > F4TAL
Skype me @ Zatara.Rought
|
Zatara Rought
Fatal Absolution
2295
|
Posted - 2014.02.22 16:56:00 -
[2] - Quote
stlcarlos989 wrote:Zatara I like that Idea it would go well with a player market as It would allow corps to profit from production of Officer weapons to sell on an open market or to distribute to members for the Purpose of PC use.
Not only that but it would force corps to focus on certain districts for a purpose, currently we all own w/e districts and the only time we care about a particular one is either because we own a planet or it has some historical significance like being the first district you ever took or something.
Imagine if there were only 2 districts in MH that had a drop bonus for officer shield extenders and they were both on PFC?
BURN BABY BURN
CEO Fatal Absolution
B3RT > PFBHz > TP > MHPD > IMP > F4TAL
Skype me @ Zatara.Rought
|
Zatara Rought
Fatal Absolution
2297
|
Posted - 2014.02.22 17:04:00 -
[3] - Quote
Because LP are only given for accomplishing faction goals I doubt LP would be appropriate.
I mean, the gallente aren't winning any wars because you decided you wanted to manufacture their ****.
But yeah until Officer weaps, modules, and other **** is introduced it'd have to be reworked. The real incentive is officer gear in my model though.
Only proto gear would not be any more enticing to play for than PC currently.
CEO Fatal Absolution
B3RT > PFBHz > TP > MHPD > IMP > F4TAL
Skype me @ Zatara.Rought
|
Zatara Rought
Fatal Absolution
2299
|
Posted - 2014.02.22 17:13:00 -
[4] - Quote
Roman837 wrote: A set standard amount of loot drop, would be a horrible idea. People would just farm districts like they are now. Loot should be like eve. If you kill it, it randomly drops pieces of what they had fitted. That is the ONLY realistic way for loot. Also, I agree corps should be able to sell clones on the market, but their should also be a NPC seller, for larger clone packs, and yes..it will be uber exspensive. 150-250-350 and 450...price to be determined. It will then open up lots to the game, the option to buy from real people..possibly your own enemy..or buy from NPC market. Interesting future for the game...and I'm obviously not talking about the silver medal game vs finland...there is no future in that game for team USA hahaha
I don't support set amounts of drop loot.
In one of my scenario's there's a % chance drop, in the latter you determine what is made through a risk and reward system.
Farming districts in either scenario could be costly in my model because isk is only generated through battle or salvage sold.
So immagine if we employed the latter scenario and you wanted 100x balacs. So you put in the order and it says you must defend the district 15 days to get 100 balacs, you really think people want to spend so much isk just to guarantee no one can attack them? It's now a huge isk sink. Sure a corp like FWA or Duna could finance attacking themselves for that period but g/l if your members discovered it.
CEO Fatal Absolution
B3RT > PFBHz > TP > MHPD > IMP > F4TAL
Skype me @ Zatara.Rought
|
|
|
|