Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
1493
|
Posted - 2014.02.20 21:38:00 -
[31] - Quote
Dexter307 wrote:Toby Flenderson wrote:Definitely a no on the clip size. Think about the damage being done after leveling it up with DMs... 313*1.15*1.18 = 425 roughly for splash with only the first shot. All that needs to be done is hop around until the next shot can be fired and then it's over for just about any medium suit. This would be way too OP for the small amount of skill it takes to hit someone with splash damage and jump.
It would also be ridiculous for AV. I'm in favor of increasing weapon swap speed but nothing with damage or clip size. It's usable in the right circumstances, even as a logi. Something should be changed but if we've learned anything it's that multiple buffs/nerds simultaneously is a bad idea That's assuming max proficiency, 2 dmg mods, proto cannon, AND hitting in the center of the explosion. Even with those stats any non explosive gun would kill faster EXACTLY.
any other rifle would STILL out-dps it, and beat it at range.
Anime > EVERYTHING
|
Spectral Clone
Dust2Dust. Top Men.
1327
|
Posted - 2014.02.20 21:43:00 -
[32] - Quote
ZDub 303 wrote:Their primary concern with the PLC is that if its effective for vehicles, it might become overpowered against infantry. Even though its kind of a cope out I think a simple:
Damage (Dropsuit): ### Damage (Vehicle): ###
should probably be done for every weapon that could theoretically be dual purpose like MDs and FGs. That way it clears up any misconceptions about whether or not it is an AV weapon while still allowing it to be dual purpose within their intentions.
But direct hits OHKs infantry now, and it will OHK infantry if the direct damage is buffed. Just skip buffing the splash damage and it will be balanced.
CCP. Please fix PLC in 1.8. Its been broken for far too long.
Drop it like its hat.
|
Martyr Saboteur
Amarrtyrs
132
|
Posted - 2014.02.20 21:46:00 -
[33] - Quote
Atiim wrote:Bormir1r wrote:CCP needs to fix the shotgun first....then they can "think" about fixing the Plasma Cannon. Or they could do both. People like you who believe that your role should have higher priority over another is exactly what's wrong with this game's playerbase.
*Looks at Med-Frame Rifle Users... ... *Realizes he technically is a Med -Frame Rifle User... technically.
Totally not Fizzer94's forum alt. Definitely just a random dude.
|
TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
1493
|
Posted - 2014.02.20 21:46:00 -
[34] - Quote
Spectral Clone wrote:ZDub 303 wrote:Their primary concern with the PLC is that if its effective for vehicles, it might become overpowered against infantry. Even though its kind of a cope out I think a simple:
Damage (Dropsuit): ### Damage (Vehicle): ###
should probably be done for every weapon that could theoretically be dual purpose like MDs and FGs. That way it clears up any misconceptions about whether or not it is an AV weapon while still allowing it to be dual purpose within their intentions. But direct hits OHKs infantry now, and it will OHK infantry if the direct damage is buffed. Just skip buffing the splash damage and it will be balanced. CCP. Please fix PLC in 1.8. Its been broken for far too long. actually, it doesn't OHK most heavies, but i'm fine with that.
Anime > EVERYTHING
|
MINA Longstrike
2Shitz 1Giggle
310
|
Posted - 2014.02.20 22:19:00 -
[35] - Quote
Honestly I think the best improvement that could be made to the plc is to increase the damage dealt the further the charge gets from the user, up to about 250% from 100-195m or so, and those last 5 meters at 400% efficiency. |
Galthur
Fatal Absolution General Tso's Alliance
335
|
Posted - 2014.02.20 22:40:00 -
[36] - Quote
You guys want to know something funny? Heavies will survive direct impact Plasma Cannon shots in 1.8
What do you post in the war room when CCP is gone and PC is locked? 14:44 [CCP]Logibro: Not Anime.
|
IR Scifi
Knights of Eternal Darkness League of Infamy
112
|
Posted - 2014.02.20 23:00:00 -
[37] - Quote
I think CCP is wary of turning the plasma cannon into the same swarm launcher fiasco we had back in early beta. You could dumbfire swarms against infantry and just wreck up the place. So it came out heavily gimped but no one came back afterwards to give it the love it needed.
As far as my suggestion, would a slight (think 0.25s) increase in reload speed help? I'm not using a commando, nor have I leveled up the reload skill past two but save its glitches that seems to be the biggest thing that makes it a fail. |
Galthur
Fatal Absolution General Tso's Alliance
336
|
Posted - 2014.02.20 23:18:00 -
[38] - Quote
IR Scifi wrote:I think CCP is wary of turning the plasma cannon into the same swarm launcher fiasco we had back in early beta. You could dumbfire swarms against infantry and just wreck up the place. So it came out heavily gimped but no one came back afterwards to give it the love it needed.
As far as my suggestion, would a slight (think 0.25s) increase in reload speed help? I'm not using a commando, nor have I leveled up the reload skill past two but save its glitches that seems to be the biggest thing that makes it a fail. Not in the slightest. The PLC suffers from many problems but decreasing reload time would do next to nothing, it needs HUGE damage increases or a increase to clip size. (I support the second less but would prefer it over nothing)
What do you post in the war room when CCP is gone and PC is locked? 14:44 [CCP]Logibro: Not Anime.
|
Dauth Jenkins
Ultramarine Corp
65
|
Posted - 2014.02.21 02:08:00 -
[39] - Quote
Llast 326 wrote:Also a Plasma Canon user, and I agree with your assessment of some of the problems with it. I know that CCP was looking at making it more effective (or even effective) at it's intended role of AV. Kind of hoping that the 1.8 changes coming will include fixes to all the weapons. Since they are assess and tweaking for TTK it is pretty likely that most weapons will have some level of change to them. I don't see why adjusting direct damage to the shot can't be done as it already OHKs infantry, increasing the ROF would be another way to increase it's effectiveness. Though i personally like the single shot, that is more about the feel of the weapon to me.
I also believe it should keep its 1 round per clip, although I wouldn't mind an assault version that charges faster and holds more shots per clip, in exchange for shorter range. In order to solve the ROF of the standard version, they could reduce the reload time. If that turns out to be OP, they could give it a heat gauge, so firing too many shots in repetition will overheat the weapon.
Plasma Cannons are very unique weapons, and I would hate to see them lose that uniqueness. The ability to use the plasma cannon effectively gives us PLC wielders pride, similar to that the veteran Dropship pilots have. I would hate to see it become FOTM.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
|
safura trotsky
Kill Mode Activated Galactic Skyfleet Empire
12
|
Posted - 2014.02.21 02:20:00 -
[40] - Quote
i agree, i used plasma cannon a few times, never again. another weapon that could use a buff is the laser rifle, give it like 1-2 more damage and i think it would be....still a little below average but at least useable.
Thanks for picking me up blueberry!...and again...and again...STAHP!!!
|
|
Dexter307
The Unholy Legion Of DarkStar
961
|
Posted - 2014.02.21 04:14:00 -
[41] - Quote
Sergeant Sazu wrote:Dexter307 wrote:Sergeant Sazu wrote:The Plasma Cannon is kinda just a trophy. It's cool n' all that you have it, but it's not incredibly useful.
But keep in mind guys that this thing can actually be used on both vehicles and infantry. So it should suck a little. However we are all in agreement the sidearm delay needs to go.
My personal opinion, I'd like to have a decent increase to muzzle velocity and decrease to the arc. Or have a variant that is weaker but with these traits. Just imagine that: "Killed by Assault Plasma Cannon" Tell me that doesn't sound awesome. No, it shouldn't suck That's like saying the forge gun should suck because it's useful against people and vehicles. Would you like the fireable Remote Explosive become more useful and overused? It's gotta have weaknesses due to it's raw power on infantry and vehicles alike. (Especially that fitting cost... *shudder*) Remote Explosives are another discussion, though. The Forge Gun at the moment is a great weapon in skilled hands, but like the Submachine Gun IMO, any more improvements and it's horribly OP. What? |
Joel II X
Dah Gods O Bacon
1249
|
Posted - 2014.02.21 04:43:00 -
[42] - Quote
Along with that, I would like the plasma to travel a bit faster. It's stupidly slow. A tank dodged my killing blow even though I even aimed where he would be in the next 5 seconds. The tank STILL outran my shot. |
Sergeant Sazu
Snow Pirates
9
|
Posted - 2014.02.21 20:04:00 -
[43] - Quote
Dexter307 wrote:Sergeant Sazu wrote:Dexter307 wrote:Sergeant Sazu wrote:The Plasma Cannon is kinda just a trophy. It's cool n' all that you have it, but it's not incredibly useful.
But keep in mind guys that this thing can actually be used on both vehicles and infantry. So it should suck a little. However we are all in agreement the sidearm delay needs to go.
My personal opinion, I'd like to have a decent increase to muzzle velocity and decrease to the arc. Or have a variant that is weaker but with these traits. Just imagine that: "Killed by Assault Plasma Cannon" Tell me that doesn't sound awesome. No, it shouldn't suck That's like saying the forge gun should suck because it's useful against people and vehicles. Would you like the fireable Remote Explosive become more useful and overused? It's gotta have weaknesses due to it's raw power on infantry and vehicles alike. (Especially that fitting cost... *shudder*) Remote Explosives are another discussion, though. The Forge Gun at the moment is a great weapon in skilled hands, but like the Submachine Gun IMO, any more improvements and it's horribly OP. What? Lol sorry I didn't answer you very well. I'm saying it should suck a little because it deals 1000+ damage to any target, unlike most other weapons. Rifles can barely hurt vehicles, and Swarms and AV Grenades can't hurt infantry. But what these things can hurt, they're very good at. If something can effectively damage both, it shouldn't be the best thing ever. Though at the moment, it sucks too much to be effective at all, save a few talented players. Huge buff still needed, just not totally overboard is what I'm saying.
1.7: Railgun damage goes up, tank HP goes down. How is this okay?
|
Toby Flenderson
research lab
281
|
Posted - 2014.02.21 20:17:00 -
[44] - Quote
Dexter307 wrote:Toby Flenderson wrote:Definitely a no on the clip size. Think about the damage being done after leveling it up with DMs... 313*1.15*1.18 = 425 roughly for splash with only the first shot. All that needs to be done is hop around until the next shot can be fired and then it's over for just about any medium suit. This would be way too OP for the small amount of skill it takes to hit someone with splash damage and jump.
It would also be ridiculous for AV. I'm in favor of increasing weapon swap speed but nothing with damage or clip size. It's usable in the right circumstances, even as a logi. Something should be changed but if we've learned anything it's that multiple buffs/nerds simultaneously is a bad idea That's assuming max proficiency, 2 dmg mods, proto cannon, AND hitting in the center of the explosion. Even with those stats any non explosive gun would kill faster Well that's what I have. Same with a corp mate who runs PLC with me. I already one shot people often enough. It's not hard to get them in the middle of the blast, or at least enough for e to kill someone. If someone shoots me first then it's hard to jump/turn/fire effectively before I'm killed but if I come up on someone then my first shot either kills them or it's just a few seconds of dodging/jumping to reload before finish them. It would take a much better player to beat me at that poin. This is without a sidearm which is why I ok with the sidearm. A second shot just greatly reduces the chance of the enemy being able to survive in either situation.
It would just be too easy to throw down way too much damage too easily/quickly. People camp high ground with hives enough without having a two round rocket launcher. I highly recommend people for the double buff to spend some more time with the weapon before convincing CCP to buff it this drastically. I don't want a weapon that can be used by anyone who can jumps being used in every city map as the great equalizer. |
Toby Flenderson
research lab
281
|
Posted - 2014.02.21 20:20:00 -
[45] - Quote
TranquilBiscuit ofVaLoR wrote:Dexter307 wrote:Toby Flenderson wrote:Definitely a no on the clip size. Think about the damage being done after leveling it up with DMs... 313*1.15*1.18 = 425 roughly for splash with only the first shot. All that needs to be done is hop around until the next shot can be fired and then it's over for just about any medium suit. This would be way too OP for the small amount of skill it takes to hit someone with splash damage and jump.
It would also be ridiculous for AV. I'm in favor of increasing weapon swap speed but nothing with damage or clip size. It's usable in the right circumstances, even as a logi. Something should be changed but if we've learned anything it's that multiple buffs/nerds simultaneously is a bad idea That's assuming max proficiency, 2 dmg mods, proto cannon, AND hitting in the center of the explosion. Even with those stats any non explosive gun would kill faster EXACTLY. any other rifle would STILL out-dps it, and beat it at range. Use cover. People are using this weapon wrong if they're engaging rifles at range. And it doesn't need to out DPS something if it can kill them with splash in one shot. Most of my encounters end in one shot. Or I strategically use cover if I insist on hitting from range. Youd be surprised how many people just let it come at their face after you peek and shoot |
TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
1506
|
Posted - 2014.02.21 21:20:00 -
[46] - Quote
Toby Flenderson wrote:TranquilBiscuit ofVaLoR wrote:Dexter307 wrote:Toby Flenderson wrote:Definitely a no on the clip size. Think about the damage being done after leveling it up with DMs... 313*1.15*1.18 = 425 roughly for splash with only the first shot. All that needs to be done is hop around until the next shot can be fired and then it's over for just about any medium suit. This would be way too OP for the small amount of skill it takes to hit someone with splash damage and jump.
It would also be ridiculous for AV. I'm in favor of increasing weapon swap speed but nothing with damage or clip size. It's usable in the right circumstances, even as a logi. Something should be changed but if we've learned anything it's that multiple buffs/nerds simultaneously is a bad idea That's assuming max proficiency, 2 dmg mods, proto cannon, AND hitting in the center of the explosion. Even with those stats any non explosive gun would kill faster EXACTLY. any other rifle would STILL out-dps it, and beat it at range. Use cover. People are using this weapon wrong if they're engaging rifles at range. And it doesn't need to out DPS something if it can kill them with splash in one shot. Most of my encounters end in one shot. Or I strategically use cover if I insist on hitting from range. Youd be surprised how many people just let it come at their face after you peek and shoot even with max proficiency, 2 complex damage mods, and a proto plasma cannon, 425 damage is not enough splash to kill most suits in one shot. my dragonfliy scout has more ehp than that.
Anime > EVERYTHING
|
Toby Flenderson
research lab
281
|
Posted - 2014.02.21 23:21:00 -
[47] - Quote
TranquilBiscuit ofVaLoR wrote:Toby Flenderson wrote:TranquilBiscuit ofVaLoR wrote:Dexter307 wrote:Toby Flenderson wrote:Definitely a no on the clip size. Think about the damage being done after leveling it up with DMs... 313*1.15*1.18 = 425 roughly for splash with only the first shot. All that needs to be done is hop around until the next shot can be fired and then it's over for just about any medium suit. This would be way too OP for the small amount of skill it takes to hit someone with splash damage and jump.
It would also be ridiculous for AV. I'm in favor of increasing weapon swap speed but nothing with damage or clip size. It's usable in the right circumstances, even as a logi. Something should be changed but if we've learned anything it's that multiple buffs/nerds simultaneously is a bad idea That's assuming max proficiency, 2 dmg mods, proto cannon, AND hitting in the center of the explosion. Even with those stats any non explosive gun would kill faster EXACTLY. any other rifle would STILL out-dps it, and beat it at range. Use cover. People are using this weapon wrong if they're engaging rifles at range. And it doesn't need to out DPS something if it can kill them with splash in one shot. Most of my encounters end in one shot. Or I strategically use cover if I insist on hitting from range. Youd be surprised how many people just let it come at their face after you peek and shoot even with max proficiency, 2 complex damage mods, and a proto plasma cannon, 425 damage is not enough splash to kill most suits in one shot. my dragonfliy scout has more ehp than that.
It shouldn't be enough to kill MOST suits in one shot, but I seem to get a lot of OHKs. It hits shield first with an extra multiplier (thought I don't know what it is exactly). Regardless, this will finish off just about anyone if they're in a prior engagement and still some when they're not. I'd say that's good as it is. It shouldn't be able to kill just about any suit or even most in one hit. The fact that I still manage to do it is probably due to other players weakening the enemies. I try to use it strategically. I rarely try to stalk enemies with it. I think this is how it was intended to be used, otherwise they would've given it the suggested buffs.
I think people have this idea that they should be running head on against RRs or ARs and expect to be able to "outgun" them with a PLC. There's no reason a PLC should beat an AR in anything other than from cover or extremely close range. The problem is that the rifles are too versatile, even though I believe they should be to an extent. They are just wiping away people who try to use the PLC for a few games and give up because it's hard. Put the same amount of SP into them that the enemies put into their ARs and use it in situations that give you the advantage. This is really all that it takes to have a good PLC game. If you want something that can be used in AR territory, get an AR. |
TheD1CK
Dead Man's Game
671
|
Posted - 2014.02.22 00:30:00 -
[48] - Quote
It is not designed to be the typical Slayer weapon most players rely on.... It deals high damage to all suits, 98% OHK with prof.5 (Stack heavy's barely survive) Vehicles it can under-perform due to hardeners and reps between shots
But as far as I can recall the in-game description states that It is meant for anti-infantry suppression, which it performs perfectly Unlike some weapons, it is working as stated .... To buff it would create another FoTm and eventually be nerfed
The only realistic additions I can see are keeping the PLC And introducing variants, which I have though a lot about - Breach Variant, same old breach, slow but deadly (1500-2000DMG)?? - Assault Variant, this is trickier as you need to avoid spam fire but I would highly recommend that they use the idea of lasting burning DMG with less direct hit DMG
^^ If you don't see the potential in specialist AV with this then I can't help you
Faster shots/larger clipsize, make it just a seriously OP Mass Driver
I have used this weapon since it's release, and people who have gamed with me have seen how it can dominate infantry when used effectively in a squad, also they have seen the many occasions where the weapon is in-effective But the flaws are required to balance the DMG from Plasma Cannons The difficulty of judging trajectory, enemy movement and using cover effectively during reload times and re-stocking, or when there is no way in hell your taking down 5 pimped out AR's
Anyone looking for a buff is just asking for a crutch to spec into I appreciate the other posters who have realized the potential with PLC
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
|
Bormir1r
WarRavens League of Infamy
96
|
Posted - 2014.02.22 00:39:00 -
[49] - Quote
Atiim wrote:Bormir1r wrote:CCP needs to fix the shotgun first....then they can "think" about fixing the Plasma Cannon. Or they could do both. People like you who believe that your role should have higher priority over another is exactly what's wrong with this game's playerbase.
The Shotgun's been screwed up since the moment uprising started, and I'm a freaking scout so don't tell me that I think that my role should my higher priority over others when my role is below everybody. The Shotgun is a weapon that is nearly exclusive to scouts, and because of its current issues, many scouts have migrated to RR and CR. Sure I'll agree that if CCP could fix both Plasma Cannon and the Shotgun I would say go for it, but if they can't, then they should give priority to weapons like the shotgun which are even more broken.
"One does not simply" look for a scout, it looks for you.
|
Sergeant Sazu
Snow Pirates
9
|
Posted - 2014.02.22 02:02:00 -
[50] - Quote
Bormir1r wrote:Atiim wrote:Bormir1r wrote:CCP needs to fix the shotgun first....then they can "think" about fixing the Plasma Cannon. Or they could do both. People like you who believe that your role should have higher priority over another is exactly what's wrong with this game's playerbase. The Shotgun's been screwed up since the moment uprising started, and I'm a freaking scout so don't tell me that I think that my role should my higher priority over others when my role is below everybody. The Shotgun is a weapon that is nearly exclusive to scouts, and because of its current issues, many scouts have migrated to RR and CR. Sure I'll agree that if CCP could fix both Plasma Cannon and the Shotgun I would say go for it, but if they can't, then they should give priority to weapons like the shotgun which are even more broken. Do explain how the Shotgun is broken, I'm curious. I find it fine.
And if by "broken" you mean it sucks, than the Plasma Cannon is way below the Shotgun, IMO.
And yes, I have and am using both.
1.7: Railgun damage goes up, tank HP goes down. How is this okay?
|
|
Henchmen21
Planet Express LLC
618
|
Posted - 2014.02.22 03:59:00 -
[51] - Quote
I'll settle for a reload animation that block my view of the impact spot, though I've gotten pretty good at hitting where I want regardless. Still would be nice to have though.
CCP your matchmaking is better but still sucks a fair amount
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |