TheD1CK
Dead Man's Game
669
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Posted - 2014.02.20 19:27:00 -
[1] - Quote
HandOGod wrote:In my eyes the plasma cannon is equivalent to the Holy Hand Grenade of Antioch. If I may quote from the Book of Armaments, Chapter 4, verse 16
"Bless this, O Lord, that with it thou mayst blow thine enemies to tiny bits, in thy mercy."
The terribleness of the plasma cannon is one of it's greatest attributes. The incredibly slow reload. The single bullet clip size. The fact that it shoots immediately after charging. The parabolic arc it has when shot long distances.
It is a terrible weapon which I hold closer to my heart than any other. Every kill I get with a plasma cannon makes me giggle like a little girl. Every time I'm killed by a plasma cannon I bless the soul who wields it.
Get a squad of plasma cannoners and it's amazing.
I can see how it could be changed to make it better, but should it?
This guy knows whats up Yes there is many ways it could be improved..... Should it???
NO
2 shots in a clip is ********, the PLC is High-powered.... If you add more shots it becomes OP....
It does need to be as effective as pre 1.7 in AV
Too all the guys that expect it to be as effective as a MD/FG/AR It isn't and should not be, it performs a different role
HTFU and get good
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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TheD1CK
Dead Man's Game
671
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Posted - 2014.02.22 00:30:00 -
[2] - Quote
It is not designed to be the typical Slayer weapon most players rely on.... It deals high damage to all suits, 98% OHK with prof.5 (Stack heavy's barely survive) Vehicles it can under-perform due to hardeners and reps between shots
But as far as I can recall the in-game description states that It is meant for anti-infantry suppression, which it performs perfectly Unlike some weapons, it is working as stated .... To buff it would create another FoTm and eventually be nerfed
The only realistic additions I can see are keeping the PLC And introducing variants, which I have though a lot about - Breach Variant, same old breach, slow but deadly (1500-2000DMG)?? - Assault Variant, this is trickier as you need to avoid spam fire but I would highly recommend that they use the idea of lasting burning DMG with less direct hit DMG
^^ If you don't see the potential in specialist AV with this then I can't help you
Faster shots/larger clipsize, make it just a seriously OP Mass Driver
I have used this weapon since it's release, and people who have gamed with me have seen how it can dominate infantry when used effectively in a squad, also they have seen the many occasions where the weapon is in-effective But the flaws are required to balance the DMG from Plasma Cannons The difficulty of judging trajectory, enemy movement and using cover effectively during reload times and re-stocking, or when there is no way in hell your taking down 5 pimped out AR's
Anyone looking for a buff is just asking for a crutch to spec into I appreciate the other posters who have realized the potential with PLC
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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