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Sergeant Sazu
Snow Pirates
8
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Posted - 2014.02.20 20:27:00 -
[1] - Quote
The Plasma Cannon is kinda just a trophy. It's cool n' all that you have it, but it's not incredibly useful.
But keep in mind guys that this thing can actually be used on both vehicles and infantry. So it should suck a little. However we are all in agreement the sidearm delay needs to go.
My personal opinion, I'd like to have a decent increase to muzzle velocity and decrease to the arc. Or have a variant that is weaker but with these traits. Just imagine that: "Killed by Assault Plasma Cannon" Tell me that doesn't sound awesome.
1.7: Railgun damage goes up, tank HP goes down. How is this okay?
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Sergeant Sazu
Snow Pirates
8
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Posted - 2014.02.20 20:58:00 -
[2] - Quote
Dexter307 wrote:Sergeant Sazu wrote:The Plasma Cannon is kinda just a trophy. It's cool n' all that you have it, but it's not incredibly useful.
But keep in mind guys that this thing can actually be used on both vehicles and infantry. So it should suck a little. However we are all in agreement the sidearm delay needs to go.
My personal opinion, I'd like to have a decent increase to muzzle velocity and decrease to the arc. Or have a variant that is weaker but with these traits. Just imagine that: "Killed by Assault Plasma Cannon" Tell me that doesn't sound awesome. No, it shouldn't suck That's like saying the forge gun should suck because it's useful against people and vehicles. Would you like the fireable Remote Explosive become more useful and overused? It's gotta have weaknesses due to it's raw power on infantry and vehicles alike. (Especially that fitting cost... *shudder*) Remote Explosives are another discussion, though.
The Forge Gun at the moment is a great weapon in skilled hands, but like the Submachine Gun IMO, any more improvements and it's horribly OP.
1.7: Railgun damage goes up, tank HP goes down. How is this okay?
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Sergeant Sazu
Snow Pirates
8
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Posted - 2014.02.20 21:10:00 -
[3] - Quote
ZDub 303 wrote:Damage (Dropsuit): ### Damage (Vehicle): ###
This should probably be done for every weapon that could theoretically be dual purpose like MDs and FGs.
Ah, I remember the good ol' days when you could have Fluxes and a Mass Driver and you had some AV capabilities.
But yes, lots of numbers should be added to the game, such as the exact stacking penalty percentage for each module, so I can do the math on my own, and your idea. Also something I've never gotten the exact number for, which is the damage increase/decrease for said weapon type vs. shields and armor. (And what weapons are what type should also be added)
1.7: Railgun damage goes up, tank HP goes down. How is this okay?
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Sergeant Sazu
Snow Pirates
9
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Posted - 2014.02.21 20:04:00 -
[4] - Quote
Dexter307 wrote:Sergeant Sazu wrote:Dexter307 wrote:Sergeant Sazu wrote:The Plasma Cannon is kinda just a trophy. It's cool n' all that you have it, but it's not incredibly useful.
But keep in mind guys that this thing can actually be used on both vehicles and infantry. So it should suck a little. However we are all in agreement the sidearm delay needs to go.
My personal opinion, I'd like to have a decent increase to muzzle velocity and decrease to the arc. Or have a variant that is weaker but with these traits. Just imagine that: "Killed by Assault Plasma Cannon" Tell me that doesn't sound awesome. No, it shouldn't suck That's like saying the forge gun should suck because it's useful against people and vehicles. Would you like the fireable Remote Explosive become more useful and overused? It's gotta have weaknesses due to it's raw power on infantry and vehicles alike. (Especially that fitting cost... *shudder*) Remote Explosives are another discussion, though. The Forge Gun at the moment is a great weapon in skilled hands, but like the Submachine Gun IMO, any more improvements and it's horribly OP. What? Lol sorry I didn't answer you very well. I'm saying it should suck a little because it deals 1000+ damage to any target, unlike most other weapons. Rifles can barely hurt vehicles, and Swarms and AV Grenades can't hurt infantry. But what these things can hurt, they're very good at. If something can effectively damage both, it shouldn't be the best thing ever. Though at the moment, it sucks too much to be effective at all, save a few talented players. Huge buff still needed, just not totally overboard is what I'm saying.
1.7: Railgun damage goes up, tank HP goes down. How is this okay?
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Sergeant Sazu
Snow Pirates
9
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Posted - 2014.02.22 02:02:00 -
[5] - Quote
Bormir1r wrote:Atiim wrote:Bormir1r wrote:CCP needs to fix the shotgun first....then they can "think" about fixing the Plasma Cannon. Or they could do both. People like you who believe that your role should have higher priority over another is exactly what's wrong with this game's playerbase. The Shotgun's been screwed up since the moment uprising started, and I'm a freaking scout so don't tell me that I think that my role should my higher priority over others when my role is below everybody. The Shotgun is a weapon that is nearly exclusive to scouts, and because of its current issues, many scouts have migrated to RR and CR. Sure I'll agree that if CCP could fix both Plasma Cannon and the Shotgun I would say go for it, but if they can't, then they should give priority to weapons like the shotgun which are even more broken. Do explain how the Shotgun is broken, I'm curious. I find it fine.
And if by "broken" you mean it sucks, than the Plasma Cannon is way below the Shotgun, IMO.
And yes, I have and am using both.
1.7: Railgun damage goes up, tank HP goes down. How is this okay?
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