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Bethhy
Ancient Exiles. Renegade Alliance
1281
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Posted - 2014.02.21 00:52:00 -
[31] - Quote
Himiko Kuronaga wrote:Why was the frame rate so much more stable there?
Looked incredibly fluid. It never looks that fluid.
I miss it... I Feel like a Person trying to play the latest computer game on my 4 year old box in DUST right now.. Fluid aiming is only possible for the first 5 minutes of a match these days.. and then the frame rate starts going from 10-20 FPS in populated fire fights... near impossible for any consistent control input. |
Vegetation Monster
KILL-EM-QUICK RISE of LEGION
156
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Posted - 2014.02.21 01:00:00 -
[32] - Quote
Cat Merc wrote:http://youtu.be/ovDfoRfKerk?t=0m1s
Look at this! So much of this looks better than the DUST we have now!
It's more colorful, the minimap is better, the effects are better, view bobbing, sound effects (remember when grenades hit near you and you went deaf for a bit?).
How did this happen?
CCP, drop everything, get your entire team into a single room, and just watch videos of the old DUST and take notes of what was better.
CHEAAPPP PROTO WEAPONS!!!!!
B
Double O
T
Y
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Zyrus Amalomyn
Militaires-Sans-Frontieres
287
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Posted - 2014.02.21 01:06:00 -
[33] - Quote
Because CCP shanghai has no idea what they're doing with this game, and for some reasom want to focus on the PS3 instead of being smart and going to the PS4. They have an engine already, the just need to bite the bullet and make content for it. |
Happy Violentime
OMFGZOMBIESRUN
213
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Posted - 2014.02.21 01:06:00 -
[34] - Quote
Bethhy wrote:ZDub 303 wrote:"Here is a sample of what we could have done if we didn't make the mistake of developing this on the POS3" Thats beta... on the ps3.. pretty much what everyone glorifies.. cuz it was amazing.. Did it have glitches? yes... Did it have some lag? yes.. Was it much different then now? nope.. better frame rate consistency BY FAR in my opinion.. but frame rate dips are very noticeable these days...
And it was much more fun! |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
3015
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Posted - 2014.02.21 01:16:00 -
[35] - Quote
Bethhy wrote:Himiko Kuronaga wrote:Why was the frame rate so much more stable there?
Looked incredibly fluid. It never looks that fluid. I miss it... I Feel like a Person trying to play the latest computer game on my 4 year old box in DUST right now.. Fluid aiming is only possible for the first 5 minutes of a match these days.. and then the frame rate starts going from 10-20 FPS in populated fire fights... near impossible for any consistent control input.
That's always been a problem. But I can NEVER remember a time where the frame rate was as buttery as in this video. |
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3257
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Posted - 2014.02.21 01:19:00 -
[36] - Quote
lol Cat Merc, you're our own personal shock radio DJ
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1302
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Posted - 2014.02.21 01:23:00 -
[37] - Quote
Cat Merc wrote:ZDub 303 wrote:Cat Merc wrote:ZDub 303 wrote:"Here is a sample of what we could have done if we didn't make the mistake of developing this on the POS3" ... This was on the playstation 3 dude... That was all probably done on and shown from internal dev kits which then couldn't pass Sony's QA cause it would be too hard on consumer consoles. ... That was a live beta... I remember playing that very build dude.
I remember that build also. And a certain Cat that decided to shoot my nanohive and also detonated my atomic frisbee(RE) that was hidden inside.
Pop,pop,pop..BOOM!! and you went flying straight up like an Apollo mission rocket.
Fun days those of bygone builds.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Altina McAlterson
Pure Innocence. EoN.
882
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Posted - 2014.02.21 01:26:00 -
[38] - Quote
When I first started playing DUST if you could play 3 matches in a row without having to do a hard reset that was seriously something to get excited over.
Invalid Fittings 24/7.
My HDD worked so hard it started to come loose and rattle before I took the PS3 apart to tighten the mounts.
Sometimes you'd get stuck with the spinning circle of doom and have to quickly open the leaderboards because anything else you tried would freeze the game.
If you opened the map in a vehicle you fell through the ground...every time.
Disco tanks.
There are a lot of days I'd have those problems again if I could get the old gameplay back. And don't give me any of that "rose colored glasses" **** either. I liked the game more back then than I do now and I have a very good memory of exactly what it was like.
Running a blaster tank in ambush is like bringing Anthrax to a pillow fight.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
3015
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Posted - 2014.02.21 02:23:00 -
[39] - Quote
Character movement was so much more fluid....
Why.... why.....
This whole thing is very, very upsetting. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1473
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Posted - 2014.02.21 02:26:00 -
[40] - Quote
Things can't "devolve" they can only "evolve", which is simply change over time.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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Auztin Dorriety
The Phoenix Federation Proficiency V.
2
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Posted - 2014.02.21 03:02:00 -
[41] - Quote
They don't know how to make a good shooter. 2 things they are doing that just doesn't work. Full Auto & Long Range can't mix. You never make shooting games gear based like you do on MMO's. |
howard sanchez
The Unholy Legion Of DarkStar DARKSTAR ARMY
843
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Posted - 2014.02.21 03:15:00 -
[42] - Quote
Darken-Soul wrote:Cat Merc wrote:http://youtu.be/ovDfoRfKerk?t=0m1s
Look at this! So much of this looks better than the DUST we have now!
It's more colorful, the minimap is better, the effects are better, view bobbing, sound effects (remember when grenades hit near you and you went deaf for a bit?).
How did this happen?
CCP, drop everything, get your entire team into a single room, and just watch videos of the old DUST and take notes of what was better. CCP do something, anything. Hear Hear!
Good God, CCP, what is wrong with you? How many times over the past two years has the community asked you to communicate with us?
We are the ones that have stayed, lasted, persisted through all of the glacially slow development and on again off again 'progress'
And we have asked and pleaded with you constantly to quit with your Black Box approach to information exchange.
Why won't you communicate with your playerbase? What is it you think you'll lose by telling us how it's going, what you are working on, what you are planning?
Please don't give us that BS about marketing and stupid FanFest reveals. Everyone can clearly see that you are no where close to ' on pace ' or on target with this game. There is no marketing push. There is no playerbase growth.
What would go wrong if you told us what is on your ' roadmap'?
Are you concerned that if you fail to meet a deadline or fall short of our lofty expectations we will leave??
news flash - you crossed that bridge last May.
Wtf ccp?! Say Something |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
984
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Posted - 2014.02.21 04:02:00 -
[43] - Quote
While I liked the general direction of DUST much better then, it has considerably improved in terms of hard locks and disconnecte. I will give CCP that.
As for the "MMOFPSRPG"... Yeah... An "FPS" with a few RPG elements... Almost no MMO...
Gameplay is a yawn, improvement is turtle slow, I just stopped caring almost a full year ago. Played religiously during beta, but the past year has just destroyed any interest. I can't get past the basic pervasive repetitive boredom to play enough to care about the community, which is the only thing that really holds most of you in this game...
Also, don't put on the rose tinted glasses for the PS4 and Carbon engine. First off the carbon engine is basically the engine handling character creation, for all intents and purposes they said it was ill suited to FPS development on console. I would rather they built an engine from scratch or at least heavily modified than used Unreal, and I think most of you are looking at the Carbon Engine as some kind of holy grail when it was probably a broken teacup...
Second 4K is completely dumb to even consider making games in, heck the PS4 is having trouble getting 60FPS at some 720p games... Much less 1080...
Anyways, I would just advise sitting on the sidelines and watching DUST slog forward... Lord knows they are gonna need that 10 year plan to get it more than mediocre LOL
My forum forge gun has a 1000% damage bonus against stupid posts
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Bethhy
Ancient Exiles. Renegade Alliance
1286
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Posted - 2014.02.21 05:07:00 -
[44] - Quote
J'Jor Da'Wg wrote:While I liked the general direction of DUST much better then, it has considerably improved in terms of hard locks and disconnecte. I will give CCP that.
As for the "MMOFPSRPG"... Yeah... An "FPS" with a few RPG elements... Almost no MMO...
Gameplay is a yawn, improvement is turtle slow, I just stopped caring almost a full year ago. Played religiously during beta, but the past year has just destroyed any interest. I can't get past the basic pervasive repetitive boredom to play enough to care about the community, which is the only thing that really holds most of you in this game...
Also, don't put on the rose tinted glasses for the PS4 and Carbon engine. First off the carbon engine is basically the engine handling character creation, for all intents and purposes they said it was ill suited to FPS development on console. I would rather they built an engine from scratch or at least heavily modified than used Unreal, and I think most of you are looking at the Carbon Engine as some kind of holy grail when it was probably a broken teacup...
Second 4K is completely dumb to even consider making games in, heck the PS4 is having trouble getting 60FPS at some 720p games... Much less 1080...
Anyways, I would just advise sitting on the sidelines and watching DUST slog forward... Lord knows they are gonna need that 10 year plan to get it more than mediocre LOL
Watch DUST back in 2009 on the Carbon Engine yourself and tell me how well it was suited... ?
https://www.youtube.com/watch?v=ED-YF-v7WCw <----- Check out the Gallente Fighter at 5:40.
DUST has been in development since 2008. |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
249
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Posted - 2014.02.21 05:17:00 -
[45] - Quote
J'Jor Da'Wg wrote:While I liked the general direction of DUST much better then, it has considerably improved in terms of hard locks and disconnecte. I will give CCP that.
As for the "MMOFPSRPG"... Yeah... An "FPS" with a few RPG elements... Almost no MMO...
Gameplay is a yawn, improvement is turtle slow, I just stopped caring almost a full year ago. Played religiously during beta, but the past year has just destroyed any interest. I can't get past the basic pervasive repetitive boredom to play enough to care about the community, which is the only thing that really holds most of you in this game...
Also, don't put on the rose tinted glasses for the PS4 and Carbon engine. First off the carbon engine is basically the engine handling character creation, for all intents and purposes they said it was ill suited to FPS development on console. I would rather they built an engine from scratch or at least heavily modified than used Unreal, and I think most of you are looking at the Carbon Engine as some kind of holy grail when it was probably a broken teacup...
Second 4K is completely dumb to even consider making games in, heck the PS4 is having trouble getting 60FPS at some 720p games... Much less 1080...
Anyways, I would just advise sitting on the sidelines and watching DUST slog forward... Lord knows they are gonna need that 10 year plan to get it more than mediocre LOL
4k would just be downscaled anyway unless you have a 4k tv or a 4k monitor... |
McFurious
TeamPlayers Negative-Feedback
638
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Posted - 2014.02.21 05:20:00 -
[46] - Quote
Just stop trying to fight hardware limitations on console and put the game on PC where it blongs.
Half Irish. Often angry.
Closed Beta Masshole
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Aeon Amadi
Ancient Exiles. Renegade Alliance
5008
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Posted - 2014.02.21 08:00:00 -
[47] - Quote
For the record, the reason the game looked so fluid and high in the FPS department is because most of those videos are internal builds. I have no idea why but anytime it's an internal build it runs smoother - just how it works. If you watch the Dust tournament from Fanfest 2013, **** ran smooth and it was gorgeous (Uprising, btw). Then, Uprising hit the public and it all went downhill; no-one (not even CCP) knew what the **** happened.
It wasn't that smooth back then either, it was actually a lot worse if memory serves. There was a HUGE change when Chromosome came into play and the FPS got substantially faster but that's about where we're at right now.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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IMMORTAL WAR HERO
NECROM0NGERS The CORVOS
86
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Posted - 2014.02.21 08:28:00 -
[48] - Quote
Cat Merc wrote:http://youtu.be/ovDfoRfKerk?t=0m1s
Look at this! So much of this looks better than the DUST we have now!
It's more colorful, the minimap is better, the effects are better, view bobbing, sound effects (remember when grenades hit near you and you went deaf for a bit?).
How did this happen?
CCP, drop everything, get your entire team into a single room, and just watch videos of the old DUST and take notes of what was better.
this is genius......im seeing the game i actually want to play.............. wish it wasnt dad and gone now....lol why did ccp nerf graphics......its absolutely the only game ive ever see do that
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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