Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
927
|
Posted - 2014.02.19 01:28:00 -
[1] - Quote
So... i've been thinking to skill into minmatar since they're gonna get that 0.01 more speed than gallante in 1.8 and now that cloak is coming, that dampening will clearly be useless. Even if i put 2 shields and 4 kinetics i'd be less efficient... but the one thing i can't stand from minmatar is that physical appearance....
Assassination is my thing.
|
Joel II X
Dah Gods O Bacon
1217
|
Posted - 2014.02.19 01:31:00 -
[2] - Quote
I agree that the dampning bonus might be useless, but I'm still going to run it because Gallente. |
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
927
|
Posted - 2014.02.19 01:38:00 -
[3] - Quote
Joel II X wrote:I agree that the dampning bonus might be useless, but I'm still going to run it because Gallente. Yeah, i'll probably glue to gallante.
Assassination is my thing.
|
Brokerib
Lone Wolves Club
552
|
Posted - 2014.02.19 01:43:00 -
[4] - Quote
Smooth Assassin wrote:So... i've been thinking to skill into minmatar since they're gonna get that 0.01 more speed than gallante in 1.8 and now that cloak is coming, that dampening will clearly be useless. Even if i put 2 shields and 4 kinetics i'd be less efficient... but the one thing i can't stand from minmatar is that physical appearance.... Unless you're planning on running knives regularly the gallante is the more versatile scout. Even with the cloak the dampening bonus is extremely useful, and the increased scan range along with the base range buff will be godly. Stack a kin cat, cardio, precision enhancer and plate in low, with a shield and range enhancer in high and you'll be set. The mini wins out on base speed and hacking, and losses out substantially in visibility, survivability and longevity.
That said, I'll still be running the Mini scout, but that's due to race loyalty a much as anything else.
Knowledge is power
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
689
|
Posted - 2014.02.19 01:51:00 -
[5] - Quote
until shield extenders get a much needed buff, gallente is superior in every way, especially due to its fitting capabilities and not needing a profile dampener
Kills- Archduke Ferdinand
Balance!
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
3080
|
Posted - 2014.02.19 01:52:00 -
[6] - Quote
The min scout will be more efficient with their speed modules, and their hack speed will definitely come in handy.
I still see the Gal Scout being a tougher, more "lasting" scout behind enemy lines (Due to inherent regen and more eHP due to armor), and the Min Scout being a "Get in quick, take em down, hack and GTFO"
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
11143
|
Posted - 2014.02.19 01:56:00 -
[7] - Quote
Dampening will always be useful considering that cloaks do not hide you from scanners, and the added scanning range on the Gallente suit is actually sex.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
690
|
Posted - 2014.02.19 03:30:00 -
[8] - Quote
the biggest problem with minmitar is that it can't fit enough modules to be faster, have more EHP, and fit a cloak, due to pg constraints and a ludicrous pg cost on extenders. Withmax skills, the minmitar scout will only have 80 pg, with 3x complex extenders in the highs thats brought down to 47, with 2x kin cats thats brought down to 17, probably gonna fit a dampener because proto scanners will become much more prevalent, a basic cloak is 9pg at max skills, so now your only left with 8 pg to fit 1 eq, 1 sidearm, and 1 light weapon. 1 ishukone nova knives takes 8 pg.
Gallente, on the other hand has 96 pg with maxed out skills, can fit 3 kin cats to be faster than the aforementioned ninja fit, and has innate profile dampening, so it still has one more slot where it can fit an ADV plate and still be faster than a minmitar scout with 2x kin cats. (unless minmitar scouts are getting an inherent speed buff). Now, the gallente scout can fit a complex damage mod and a complex shield extender, putting the remaining pg at 96-((15*3)+5+11+9)=26 pg remaining. Now, they can fit a cloak and have 17 pg remaining for 1 eq, 1 SA, and 1 light, which is plenty. And, you have 3 hp/s for armor, are faster than a double kincatted minmitar, have more EHP, and more passive scan. Weapon+equipment combos could be- proxy scanner, k5 shotgun, and a SMG
Kills- Archduke Ferdinand
Balance!
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7302
|
Posted - 2014.02.19 03:32:00 -
[9] - Quote
Smooth Assassin wrote:So... i've been thinking to skill into minmatar since they're gonna get that 0.01 more speed than gallante in 1.8 and now that cloak is coming, that dampening will clearly be useless. Even if i put 2 shields and 4 kinetics i'd be less efficient... but the one thing i can't stand from minmatar is that physical appearance....
Scan dampening will never be useless, you will be able to hide during your cloaks cool down where other scouts cannot. You do realise every time you break cloak you have to wait 30 sec or more to cloak again don you?
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
690
|
Posted - 2014.02.19 03:38:00 -
[10] - Quote
gallente and minmitar will be equal if we fix shield and armor disparity in 1.8 LINK
Kills- Archduke Ferdinand
Balance!
|
|
Joel II X
Dah Gods O Bacon
1219
|
Posted - 2014.02.19 03:50:00 -
[11] - Quote
True Adamance wrote:Smooth Assassin wrote:So... i've been thinking to skill into minmatar since they're gonna get that 0.01 more speed than gallante in 1.8 and now that cloak is coming, that dampening will clearly be useless. Even if i put 2 shields and 4 kinetics i'd be less efficient... but the one thing i can't stand from minmatar is that physical appearance.... Scan dampening will never be useless, you will be able to hide during your cloaks cool down where other scouts cannot. You do realise every time you break cloak you have to wait 30 sec or more to cloak again don you? Doesn't matter. The only thing proto has is yeah more modules, but the ability to hide from proto scanners. Other scouts can achieve the same results with one module since all scouts have an innate immunity to advanced scanners. The passive scanners are the only thing going for us, really.
Minmatar get the cool hack bonus AND keep the knife bonus AND slightly more speed. On top of that, they can stack the hack skill to be even faster while we can't. We'll need a complex module to compete with their hack speed at passive.
I'm not complaining though since that's the way it should be. I like Gallente scouts and the passive rep and dampning can help lots. I'm fine with level 3 passive hacking. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
690
|
Posted - 2014.02.19 03:52:00 -
[12] - Quote
Joel II X wrote:True Adamance wrote:Smooth Assassin wrote:So... i've been thinking to skill into minmatar since they're gonna get that 0.01 more speed than gallante in 1.8 and now that cloak is coming, that dampening will clearly be useless. Even if i put 2 shields and 4 kinetics i'd be less efficient... but the one thing i can't stand from minmatar is that physical appearance.... Scan dampening will never be useless, you will be able to hide during your cloaks cool down where other scouts cannot. You do realise every time you break cloak you have to wait 30 sec or more to cloak again don you? Doesn't matter. The only thing proto has is yeah more modules, but the ability to hide from proto scanners. Other scouts can achieve the same results with one module since all scouts have an innate immunity to advanced scanners. The passive scanners are the only thing going for us, really. Minmatar get the cool hack bonus AND keep the knife bonus AND slightly more speed. On top of that, they can stack the hack skill to be even faster while we can't. We'll need a complex module to compete with their hack speed at passive. I'm not complaining though since that's the way it should be. I like Gallente scouts and the passive rep and dampning can help lots. I'm fine with level 3 passive hacking.
ARe you complaining that minmitar will be better than gallente? LOL read my second post on this thread, it explains everything. Minmitar literally can't fit things to make them better than gallente
Kills- Archduke Ferdinand
Balance!
|
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
274
|
Posted - 2014.02.19 03:58:00 -
[13] - Quote
I'm gonna have both. Also, if you think cloaking negates the importance of dampeners, you're doing it wrong.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
896
|
Posted - 2014.02.19 03:58:00 -
[14] - Quote
Smooth Assassin wrote:So... i've been thinking to skill into minmatar since they're gonna get that 0.01 more speed than gallante in 1.8 and now that cloak is coming, that dampening will clearly be useless. Even if i put 2 shields and 4 kinetics i'd be less efficient... but the one thing i can't stand from minmatar is that physical appearance....
lol, "clearly"...
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
|
DEZKA DIABLO
A.N.O.N.Y.M.O.U.S.
205
|
Posted - 2014.02.19 04:01:00 -
[15] - Quote
Gavr1lo Pr1nc1p wrote:the biggest problem with minmitar is that it can't fit enough modules to be faster, have more EHP, and fit a cloak, due to pg constraints and a ludicrous pg cost on extenders. Withmax skills, the minmitar scout will only have 80 pg, with 3x complex extenders in the highs thats brought down to 47, with 2x kin cats thats brought down to 17, probably gonna fit a dampener because proto scanners will become much more prevalent, a basic cloak is 9pg at max skills, so now your only left with 8 pg to fit 1 eq, 1 sidearm, and 1 light weapon. 1 ishukone nova knives takes 8 pg.
Gallente, on the other hand has 96 pg with maxed out skills, can fit 3 kin cats to be faster than the aforementioned ninja fit, and has innate profile dampening, so it still has one more slot where it can fit an ADV plate and still be faster than a minmitar scout with 2x kin cats. (unless minmitar scouts are getting an inherent speed buff). Now, the gallente scout can fit a complex damage mod and a complex shield extender, putting the remaining pg at 96-((15*3)+5+11+9)=26 pg remaining. Now, they can fit a cloak and have 17 pg remaining for 1 eq, 1 SA, and 1 light, which is plenty. And, you have 3 hp/s for armor, are faster than a double kincatted minmitar, have more EHP, and more passive scan. Weapon+equipment combos could be- proxy scanner, k5 shotgun, and a SMG That based on these stats?
http://web.ccpgamescdn.com/dust/news.control/65540/1/Stats.xlsx
My main has both min an gal proto an if your a total scout chances are eventually you'll own minmatar, gallente and caldari so I wouldn't worry too much about what one can do an the other cant, it's more about, oh city map I'm using my cal shotgunner or I feel like goin minja kniving today or ah shat manus peak, pulling out my gallente.
I'd say pick what suits you best for your first suit or if ur new to scouts ( not u but anyone) go gallente or amar cuz chances are med framers are gonna pick a light assault style suit.
I hear ya minja suck in fiting but once you max all cores and optimization you'll fit np except knives, it's Bs that they have no optimization skill an their paired with a suit that needs all it can get, so...... Calling all minjas make nova knife fitting optimization threads daily, use ur alts too! |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
896
|
Posted - 2014.02.19 04:01:00 -
[16] - Quote
lol @ kincat scouts.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
691
|
Posted - 2014.02.19 04:02:00 -
[17] - Quote
i have extensively looked into which scout is going to be best come 1.8, and have found the following
If you are an e-war scout, caldari is the best of the best, and you will have passive scanning better than a proto active scanner
if you like having maximum speed, minmitar is the way to go, if you don't mind having your only weapon being a flay lock.
For everything else, use a gallente, unless you're a nasty ninja knifer
Kills- Archduke Ferdinand
Balance!
|
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
276
|
Posted - 2014.02.19 04:03:00 -
[18] - Quote
lol I missed the part about appearance somehow. Just as well it's not a 3rd person shooter! I like the min scouts look. Just be glad you're not an amarr scout (going off of that FF2013 screen). Talk about FUGLY.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
|
Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3191
|
Posted - 2014.02.19 04:04:00 -
[19] - Quote
Minmatar Scouts look like UPS guys because they have that large box taped to their (right?) shoulder. Insert RE joke.
Bojo - Adding chili powder to your experience since early times
|
Cody Sietz
Bullet Cluster Legacy Rising
2339
|
Posted - 2014.02.19 04:06:00 -
[20] - Quote
Minny scouts look like they are civilian suits repurposed for warfare.
Seriously, the Matari scout looks like a Sisters salvage suit with a diffrant helmet.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
|
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
8
|
Posted - 2014.02.19 04:09:00 -
[21] - Quote
If Amar bonus goes from 5% stamina and stamina regen to 10% per level it would be on par with Cal and Gal. Cal will benefit greatly from scanning while Gal dam bonus will help it run either armor or pg or even get more passive armor reps. As much as people say how good Gal are, if they choose not to run a Dampener it seems the Cal might be on par with Amar being right behind it and possibly ahead of both if their racial bonus goes to 10%.
Min doesn't work, its PG is too low to run a cape effectively and therefore I wouldn't even consider it.
Here are the calculations I've done.
Suit Layout & Bonus: Cloak Pro: 330(82.5)C 70(17.5)P Cloak Adv: 231(57.75)C 49(12.25)P Proto-Adv Capes= 25.75C 5.25P
Shields Extender: 54C 11P Cardiac Reg: 12C 8P Kin Cata: 27C 15P Dampener: 33C 0P 25% for at 35 is 8.75 Enhancer: 26C 0P for 20% at 45 is 9 PG Up: +14P for -24C
Remote Explosives: 63C 10P Remote Ups: 53.55C 10P Six Kin Sub: 57C 10P Six Kin Ups: 48.45C 7.5P Ash Sub: 68C 11P Ash Ups: 57.8C 8.25P K5: 40C 5P K5 Ups: 34C 3.75P
Six Kin + Ash Sub: 107C 17P Six Kin Sub + Remotes: 103C 19P Ash Sub + Remotes: 112C 19P
1 complex of: Extender + Cardiac + Kin + Cloak = 175.5C 51.5P Complex Cardiac 12C vs 9C & 8P vs Adv 5P
Possible Builds for each class at Adv: Cal Adv + Adv Cloak: 2 complex extenders, 1 complex enhancer, 1 complex Cardiac, 1 complex Dampener -> 81C 16P (slow) 332 Gal Adv + Adv Cloak: 2 complex extenders, 1 complex Cardiac, 1 complex Kin, 1 PG Mod --> 71C 18P (low hp) 332 Min Adv + Adv Cloak: 2 complex extenders, 1 complex enhancer, 1 complex Cardiac, 1 complex Dampener --> 96C 9P (slow) 302 Amar Adv + Adv Cloak: 2 complex extenders, complex Kin Cata, complex Dampener, PG mod --> 69C 27P (low stamina) 362. *93 13 without PG mod
Cal: 130S 70A 5% scan radius/precision (complex enhancer, basic range amp) Precision: 45-11.25= 33.75-9 =24.75 Scout Adv: 262S 70A (332) +1H C/1 3H 2L: 153/244C 30/46P + 1H C/P Ups + Cape Pro: 235.5/317C 47.5/59P +1H C/P Ups + Cape Adv: 209.75/317C 42.25/59P +1H -> 107C 16P +1H or 81c 16P w/Enhance -OR- Scout Adv: 328S 70A (398) C/1 3H: 206/244C 41/46P C/P Ups + Cape Pro: 289.5/317C 58.5/59P C/P Ups + Cape Adv: 263.75/317C 53.25/59P --> 53C 5P
Scout Pro: 262S 70A (332) CK 4H 2L: 116/348C 30/66P + 2H C/P Ups + Cape Pro: 198.5/452C 47.5/91P +2H -OR- Scout Pro: 328S 70A (398) CK 3H: 170/348C 41/66P + 1H C/P Ups + Cape Pro: 289.5/452C 58.5/91P + 1H ***
Gal: 70S 130A 5% scan radius/scan profile (complex damp, basic range amp) Damp: 45-8.75 = 26.25-8.75 =17.5 Scout Adv: 202S 130A (332) G/1 2H 3L: 180/231C 45/52P C/P Ups + Cape Pro: 262.5/300C 62.5/67P C/P Ups + Cape Adv: 236.75/300C 57.25/67P -> 63C 9P
Scout Pro: 202S 130A (332) + 1L GK 2H 4L: 180/330C 45/74P +1L slot C/P Ups + Cape Pro: 262.5/429C 62.5/96P +1L
Min: 100S 70A 5% hacking/nova knife Scout Adv: 232S 70A (302) M/1 3H 2L: 153/256C 22/43P +1H C/P Ups + Cape Pro: 235.5/332C 50.5/55P +1H C/P Ups + Cape Adv: 209.75/332C 45.25/55P +1H -> 122C 9P +1H or 96C 9P w/Enhance -OR- Scout Adv: 298S 70A (368) M/1 3H: 207/256C 33/43P C/P Ups + Cape Pro: 289.5/332C 61.5/55P
Scout Pro: 232S 70A (302) MK 3H 3L: 180/355C 45/62P +1H C/P Ups + Cape Pro: 262.5/475C 62.5/80P +1H -OR- Scout Pro: 298S 70A (368) MK 3H: 234/355C 56/62P C/P Ups + Cape Pro 3H: 316.5/475C 73.5/80P
Amar: 60S 170A 5% stamina regen/max stamina (less than basic regulator) Scout Adv: 192S 170A (362) A/1 2H 3L: 180/238C 45/49P C/P Ups + Cape Pro: 262.5/309C 62.5/63P C/P Ups + Cape Adv: 236.75/309C 57.25/63P -> 72C 5P
Scout Pro: 192S 170A (362) + 1L AK 2H 4L: 180/340C 45/70P +1L slot C/P Ups+ Cape on Pro: 262.5/442C 62.5/91P +1L
If math is slightly off, apologies. I also didnt include bonus armor and shield boost fyi,
Cots |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
692
|
Posted - 2014.02.19 04:10:00 -
[22] - Quote
DEZKA DIABLO wrote:Gavr1lo Pr1nc1p wrote:the biggest problem with minmitar is that it can't fit enough modules to be faster, have more EHP, and fit a cloak, due to pg constraints and a ludicrous pg cost on extenders. Withmax skills, the minmitar scout will only have 80 pg, with 3x complex extenders in the highs thats brought down to 47, with 2x kin cats thats brought down to 17, probably gonna fit a dampener because proto scanners will become much more prevalent, a basic cloak is 9pg at max skills, so now your only left with 8 pg to fit 1 eq, 1 sidearm, and 1 light weapon. 1 ishukone nova knives takes 8 pg.
Gallente, on the other hand has 96 pg with maxed out skills, can fit 3 kin cats to be faster than the aforementioned ninja fit, and has innate profile dampening, so it still has one more slot where it can fit an ADV plate and still be faster than a minmitar scout with 2x kin cats. (unless minmitar scouts are getting an inherent speed buff). Now, the gallente scout can fit a complex damage mod and a complex shield extender, putting the remaining pg at 96-((15*3)+5+11+9)=26 pg remaining. Now, they can fit a cloak and have 17 pg remaining for 1 eq, 1 SA, and 1 light, which is plenty. And, you have 3 hp/s for armor, are faster than a double kincatted minmitar, have more EHP, and more passive scan. Weapon+equipment combos could be- proxy scanner, k5 shotgun, and a SMG That based on these stats? http://web.ccpgamescdn.com/dust/news.control/65540/1/Stats.xlsxMy main has both min an gal proto an if your a total scout chances are eventually you'll own minmatar, gallente and caldari so I wouldn't worry too much about what one can do an the other cant, it's more about, oh city map I'm using my cal shotgunner or I feel like goin minja kniving today or ah shat manus peak, pulling out my gallente. I'd say pick what suits you best for your first suit or if ur new to scouts ( not u but anyone) go gallente or amar cuz chances are med framers are gonna pick a light assault style suit. I hear ya minja suck in fiting but once you max all cores and optimization you'll fit np except knives, it's Bs that they have no optimization skill an their paired with a suit that needs all it can get, so...... Calling all minjas make nova knife fitting optimization threads daily, use ur alts too! Yeah it is based off of those stats, and i currently don't have enough SP to max all scouts, so I'm stuck with my UP minja right now
Kills- Archduke Ferdinand
Balance!
|
Joel II X
Dah Gods O Bacon
1220
|
Posted - 2014.02.19 04:50:00 -
[23] - Quote
Gavr1lo Pr1nc1p wrote:Joel II X wrote:True Adamance wrote:Smooth Assassin wrote:So... i've been thinking to skill into minmatar since they're gonna get that 0.01 more speed than gallante in 1.8 and now that cloak is coming, that dampening will clearly be useless. Even if i put 2 shields and 4 kinetics i'd be less efficient... but the one thing i can't stand from minmatar is that physical appearance.... Scan dampening will never be useless, you will be able to hide during your cloaks cool down where other scouts cannot. You do realise every time you break cloak you have to wait 30 sec or more to cloak again don you? Doesn't matter. The only thing proto has is yeah more modules, but the ability to hide from proto scanners. Other scouts can achieve the same results with one module since all scouts have an innate immunity to advanced scanners. The passive scanners are the only thing going for us, really. Minmatar get the cool hack bonus AND keep the knife bonus AND slightly more speed. On top of that, they can stack the hack skill to be even faster while we can't. We'll need a complex module to compete with their hack speed at passive. I'm not complaining though since that's the way it should be. I like Gallente scouts and the passive rep and dampning can help lots. I'm fine with level 3 passive hacking. ARe you complaining that minmitar will be better than gallente? LOL read my second post on this thread, it explains everything. Minmitar literally can't fit things to make them better than gallente No, I'm not complaining. I've wrote that I'm not...
Im saying since the scanners are getting their fix, I don't think they're going to be used much anymore, so dampning bonus might be useless compared to every other bonus. I like the scan range, but the the Caldari have it too.
It might just be that the grass is always greener on the other side, but whatever. I, also, suggest you really finish reading posts before posting comments that might make you look dumb (even though I respect your opinions and actually agree with your post as well). |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
694
|
Posted - 2014.02.19 05:05:00 -
[24] - Quote
Joel II X wrote:Gavr1lo Pr1nc1p wrote:Joel II X wrote:True Adamance wrote:Smooth Assassin wrote:So... i've been thinking to skill into minmatar since they're gonna get that 0.01 more speed than gallante in 1.8 and now that cloak is coming, that dampening will clearly be useless. Even if i put 2 shields and 4 kinetics i'd be less efficient... but the one thing i can't stand from minmatar is that physical appearance.... Scan dampening will never be useless, you will be able to hide during your cloaks cool down where other scouts cannot. You do realise every time you break cloak you have to wait 30 sec or more to cloak again don you? Doesn't matter. The only thing proto has is yeah more modules, but the ability to hide from proto scanners. Other scouts can achieve the same results with one module since all scouts have an innate immunity to advanced scanners. The passive scanners are the only thing going for us, really. Minmatar get the cool hack bonus AND keep the knife bonus AND slightly more speed. On top of that, they can stack the hack skill to be even faster while we can't. We'll need a complex module to compete with their hack speed at passive. I'm not complaining though since that's the way it should be. I like Gallente scouts and the passive rep and dampning can help lots. I'm fine with level 3 passive hacking. ARe you complaining that minmitar will be better than gallente? LOL read my second post on this thread, it explains everything. Minmitar literally can't fit things to make them better than gallente No, I'm not complaining. I've wrote that I'm not... Im saying since the scanners are getting their fix, I don't think they're going to be used much anymore, so dampning bonus might be useless compared to every other bonus. I like the scan range, but the the Caldari have it too. It might just be that the grass is always greener on the other side, but whatever. I, also, suggest you really finish reading posts before posting comments that might make you look dumb (even though I respect your opinions and actually agree with your post as well).
sorry i didn't read your entire post, you're right, i didn't. I personally think that proxy scanners in 1.8 will be a big thing, and as they are proto level, minmitar will need at least 1 damper to dodge them at all times, while gallente doesn't. This effectively gives gallente 4 low slots, and minmitar 2. Add the shield and armor disparity, and you have an even greater problem. After re reading your post, i see where you are coming from, and apologize for rudely calling you out
Kills- Archduke Ferdinand
Balance!
|
NK Scout
Storm Wind Strikeforce Caldari State
452
|
Posted - 2014.02.19 05:23:00 -
[25] - Quote
Brokerib wrote:Smooth Assassin wrote:So... i've been thinking to skill into minmatar since they're gonna get that 0.01 more speed than gallante in 1.8 and now that cloak is coming, that dampening will clearly be useless. Even if i put 2 shields and 4 kinetics i'd be less efficient... but the one thing i can't stand from minmatar is that physical appearance.... Unless you're planning on running knives regularly the gallante is the more versatile scout. Even with the cloak the dampening bonus is extremely useful, and the increased scan range along with the base range buff will be godly. Stack a kin cat, cardio, precision enhancer and plate in low, with a shield and range enhancer in high and you'll be set. The mini wins out on base speed and hacking, and losses out substantially in visibility, survivability and longevity. That said, I'll still be running the Mini scout, but that's due to race loyalty a much as anything else. Why do people run gallente with armor reps? I facepalm so hard when peoppe dontnuse a rep...
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Garth Mandra
The Southern Legion The Umbra Combine
335
|
Posted - 2014.02.19 06:29:00 -
[26] - Quote
Gavr1lo Pr1nc1p wrote:Joel II X wrote:Gavr1lo Pr1nc1p wrote:Joel II X wrote:True Adamance wrote:
Scan dampening will never be useless, you will be able to hide during your cloaks cool down where other scouts cannot. You do realise every time you break cloak you have to wait 30 sec or more to cloak again don you?
Doesn't matter. The only thing proto has is yeah more modules, but the ability to hide from proto scanners. Other scouts can achieve the same results with one module since all scouts have an innate immunity to advanced scanners. The passive scanners are the only thing going for us, really. Minmatar get the cool hack bonus AND keep the knife bonus AND slightly more speed. On top of that, they can stack the hack skill to be even faster while we can't. We'll need a complex module to compete with their hack speed at passive. I'm not complaining though since that's the way it should be. I like Gallente scouts and the passive rep and dampning can help lots. I'm fine with level 3 passive hacking. ARe you complaining that minmitar will be better than gallente? LOL read my second post on this thread, it explains everything. Minmitar literally can't fit things to make them better than gallente No, I'm not complaining. I've wrote that I'm not... Im saying since the scanners are getting their fix, I don't think they're going to be used much anymore, so dampning bonus might be useless compared to every other bonus. I like the scan range, but the the Caldari have it too. It might just be that the grass is always greener on the other side, but whatever. I, also, suggest you really finish reading posts before posting comments that might make you look dumb (even though I respect your opinions and actually agree with your post as well). sorry i didn't read your entire post, you're right, i didn't. I personally think that proxy scanners in 1.8 will be a big thing, and as they are proto level, minmitar will need at least 1 damper to dodge them at all times, while gallente doesn't. This effectively gives gallente 4 low slots, and minmitar 2. Add the shield and armor disparity, and you have an even greater problem. After re reading your post, i see where you are coming from, and apologize for rudely calling you out
Civility on my forums? What is this??
|
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
280
|
Posted - 2014.02.19 07:07:00 -
[27] - Quote
Minmatar scout, IMHO, should remain unseen and should be hacking **** where the enemy isn't and NKing any poor stragglers along the way. That's what I'll be doing with it anyway. I see it as more of a utility scout...I mean it's the only one to have a non combat related bonus but no one seems to twig onto this...it's all wahh wahh QQ Min scout sucks, has less eHP etc etc. I can't wait for the new bonus and I'll have no issues doing what I already do now...just with 25% faster hacking and cloak.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
|
Yan Darn
Forsaken Immortals Top Men.
237
|
Posted - 2014.02.19 07:29:00 -
[28] - Quote
The hack and NK bonuses will give min scouts an advantage solo defending points/CRUs - you can use the letter to bait reds (I'm sure many do this already) then they are perfectly set up for stabbing - and if they managed to hack whatever it is, you can counter hack with little trouble.
I'll still prefer using gal-scout for the radar and the for versatile lows for different fits.
I have been saying myself for a while however that damp bonuses are going to be less important - scanners will be used less because they are less crutch and more tactical. Even med frames will stand a good chance when flanking now, if they are smart and stay away for the pack.
The relative proxy scanner use will shoot up for sure though.
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
|
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
860
|
Posted - 2014.02.19 07:42:00 -
[29] - Quote
Does everything need to be the master of certain skills?
Yes, the Gal Scout can be made superior to the Min, but not in all area's at once. As a complete package the Min is very good. It allows a good mix of passive skills which can be built on.
Personally I say the Min scout is more adaptive to different situations. Find random lone guy - knife him Need to take pressure off an objective - hack tons of stuff fast Team needs better intel - use mix of passive + active scanners to assist. - All without needing to switch out fits
At the end of the day who really cares. All the scouts are getting better. As to fitting requirements. Do you really need the best of everything?
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
Django Quik
Dust2Dust.
2222
|
Posted - 2014.02.19 08:44:00 -
[30] - Quote
DUST Fiend wrote:Dampening will always be useful considering that cloaks do not hide you from scanners, and the added scanning range on the Gallente suit is actually sex. You do realise that cloaks also reduce your profile, right?
As for the rest of the thread, I'm actually considering adding the minnie to my gal in 1.8 for that hacking bonus and using it as a hack and run suit, instead of my codebreaker stacked gal. It'll be useless for combat but that's why I'll be keeping my sweet gal ;)
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |