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Gavr1lo Pr1nc1p
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Posted - 2014.02.19 01:51:00 -
[1] - Quote
until shield extenders get a much needed buff, gallente is superior in every way, especially due to its fitting capabilities and not needing a profile dampener
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
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690
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Posted - 2014.02.19 03:30:00 -
[2] - Quote
the biggest problem with minmitar is that it can't fit enough modules to be faster, have more EHP, and fit a cloak, due to pg constraints and a ludicrous pg cost on extenders. Withmax skills, the minmitar scout will only have 80 pg, with 3x complex extenders in the highs thats brought down to 47, with 2x kin cats thats brought down to 17, probably gonna fit a dampener because proto scanners will become much more prevalent, a basic cloak is 9pg at max skills, so now your only left with 8 pg to fit 1 eq, 1 sidearm, and 1 light weapon. 1 ishukone nova knives takes 8 pg.
Gallente, on the other hand has 96 pg with maxed out skills, can fit 3 kin cats to be faster than the aforementioned ninja fit, and has innate profile dampening, so it still has one more slot where it can fit an ADV plate and still be faster than a minmitar scout with 2x kin cats. (unless minmitar scouts are getting an inherent speed buff). Now, the gallente scout can fit a complex damage mod and a complex shield extender, putting the remaining pg at 96-((15*3)+5+11+9)=26 pg remaining. Now, they can fit a cloak and have 17 pg remaining for 1 eq, 1 SA, and 1 light, which is plenty. And, you have 3 hp/s for armor, are faster than a double kincatted minmitar, have more EHP, and more passive scan. Weapon+equipment combos could be- proxy scanner, k5 shotgun, and a SMG
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
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690
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Posted - 2014.02.19 03:38:00 -
[3] - Quote
gallente and minmitar will be equal if we fix shield and armor disparity in 1.8 LINK
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
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690
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Posted - 2014.02.19 03:52:00 -
[4] - Quote
Joel II X wrote:True Adamance wrote:Smooth Assassin wrote:So... i've been thinking to skill into minmatar since they're gonna get that 0.01 more speed than gallante in 1.8 and now that cloak is coming, that dampening will clearly be useless. Even if i put 2 shields and 4 kinetics i'd be less efficient... but the one thing i can't stand from minmatar is that physical appearance.... Scan dampening will never be useless, you will be able to hide during your cloaks cool down where other scouts cannot. You do realise every time you break cloak you have to wait 30 sec or more to cloak again don you? Doesn't matter. The only thing proto has is yeah more modules, but the ability to hide from proto scanners. Other scouts can achieve the same results with one module since all scouts have an innate immunity to advanced scanners. The passive scanners are the only thing going for us, really. Minmatar get the cool hack bonus AND keep the knife bonus AND slightly more speed. On top of that, they can stack the hack skill to be even faster while we can't. We'll need a complex module to compete with their hack speed at passive. I'm not complaining though since that's the way it should be. I like Gallente scouts and the passive rep and dampning can help lots. I'm fine with level 3 passive hacking.
ARe you complaining that minmitar will be better than gallente? LOL read my second post on this thread, it explains everything. Minmitar literally can't fit things to make them better than gallente
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
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691
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Posted - 2014.02.19 04:02:00 -
[5] - Quote
i have extensively looked into which scout is going to be best come 1.8, and have found the following
If you are an e-war scout, caldari is the best of the best, and you will have passive scanning better than a proto active scanner
if you like having maximum speed, minmitar is the way to go, if you don't mind having your only weapon being a flay lock.
For everything else, use a gallente, unless you're a nasty ninja knifer
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
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692
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Posted - 2014.02.19 04:10:00 -
[6] - Quote
DEZKA DIABLO wrote:Gavr1lo Pr1nc1p wrote:the biggest problem with minmitar is that it can't fit enough modules to be faster, have more EHP, and fit a cloak, due to pg constraints and a ludicrous pg cost on extenders. Withmax skills, the minmitar scout will only have 80 pg, with 3x complex extenders in the highs thats brought down to 47, with 2x kin cats thats brought down to 17, probably gonna fit a dampener because proto scanners will become much more prevalent, a basic cloak is 9pg at max skills, so now your only left with 8 pg to fit 1 eq, 1 sidearm, and 1 light weapon. 1 ishukone nova knives takes 8 pg.
Gallente, on the other hand has 96 pg with maxed out skills, can fit 3 kin cats to be faster than the aforementioned ninja fit, and has innate profile dampening, so it still has one more slot where it can fit an ADV plate and still be faster than a minmitar scout with 2x kin cats. (unless minmitar scouts are getting an inherent speed buff). Now, the gallente scout can fit a complex damage mod and a complex shield extender, putting the remaining pg at 96-((15*3)+5+11+9)=26 pg remaining. Now, they can fit a cloak and have 17 pg remaining for 1 eq, 1 SA, and 1 light, which is plenty. And, you have 3 hp/s for armor, are faster than a double kincatted minmitar, have more EHP, and more passive scan. Weapon+equipment combos could be- proxy scanner, k5 shotgun, and a SMG That based on these stats? http://web.ccpgamescdn.com/dust/news.control/65540/1/Stats.xlsxMy main has both min an gal proto an if your a total scout chances are eventually you'll own minmatar, gallente and caldari so I wouldn't worry too much about what one can do an the other cant, it's more about, oh city map I'm using my cal shotgunner or I feel like goin minja kniving today or ah shat manus peak, pulling out my gallente. I'd say pick what suits you best for your first suit or if ur new to scouts ( not u but anyone) go gallente or amar cuz chances are med framers are gonna pick a light assault style suit. I hear ya minja suck in fiting but once you max all cores and optimization you'll fit np except knives, it's Bs that they have no optimization skill an their paired with a suit that needs all it can get, so...... Calling all minjas make nova knife fitting optimization threads daily, use ur alts too! Yeah it is based off of those stats, and i currently don't have enough SP to max all scouts, so I'm stuck with my UP minja right now
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
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694
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Posted - 2014.02.19 05:05:00 -
[7] - Quote
Joel II X wrote:Gavr1lo Pr1nc1p wrote:Joel II X wrote:True Adamance wrote:Smooth Assassin wrote:So... i've been thinking to skill into minmatar since they're gonna get that 0.01 more speed than gallante in 1.8 and now that cloak is coming, that dampening will clearly be useless. Even if i put 2 shields and 4 kinetics i'd be less efficient... but the one thing i can't stand from minmatar is that physical appearance.... Scan dampening will never be useless, you will be able to hide during your cloaks cool down where other scouts cannot. You do realise every time you break cloak you have to wait 30 sec or more to cloak again don you? Doesn't matter. The only thing proto has is yeah more modules, but the ability to hide from proto scanners. Other scouts can achieve the same results with one module since all scouts have an innate immunity to advanced scanners. The passive scanners are the only thing going for us, really. Minmatar get the cool hack bonus AND keep the knife bonus AND slightly more speed. On top of that, they can stack the hack skill to be even faster while we can't. We'll need a complex module to compete with their hack speed at passive. I'm not complaining though since that's the way it should be. I like Gallente scouts and the passive rep and dampning can help lots. I'm fine with level 3 passive hacking. ARe you complaining that minmitar will be better than gallente? LOL read my second post on this thread, it explains everything. Minmitar literally can't fit things to make them better than gallente No, I'm not complaining. I've wrote that I'm not... Im saying since the scanners are getting their fix, I don't think they're going to be used much anymore, so dampning bonus might be useless compared to every other bonus. I like the scan range, but the the Caldari have it too. It might just be that the grass is always greener on the other side, but whatever. I, also, suggest you really finish reading posts before posting comments that might make you look dumb (even though I respect your opinions and actually agree with your post as well).
sorry i didn't read your entire post, you're right, i didn't. I personally think that proxy scanners in 1.8 will be a big thing, and as they are proto level, minmitar will need at least 1 damper to dodge them at all times, while gallente doesn't. This effectively gives gallente 4 low slots, and minmitar 2. Add the shield and armor disparity, and you have an even greater problem. After re reading your post, i see where you are coming from, and apologize for rudely calling you out
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
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927
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Posted - 2014.02.24 21:18:00 -
[8] - Quote
Vesperz wrote:Meh, I'm fully skilled into minmatar scout, I speed tank and decimate unsuspecting shotgun fodder. Come 1.8 I'm still going minmatar, still going to speed tank... and wreck your **** up. Oh, and hacking your stuff, it belongs to me. gallente will be a better speed tankerGǪ.and a better hit and run scoutGǪ..and have more EHPGǪ..and more damageGǪGǪall at the same damn time
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
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927
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Posted - 2014.02.24 21:27:00 -
[9] - Quote
well, if you like running a plasma cannon and a flay lock, and want to be scanned by proto scanners go minmitar for that .5 more sprint speed. everything else, go gallente
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
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929
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Posted - 2014.02.24 21:31:00 -
[10] - Quote
Vesperz wrote:Gavr1lo Pr1nc1p wrote:gallente will be a better speed tankerGǪ.and a better hit and run scoutGǪ..and have more EHPGǪ..and more damageGǪGǪall at the same damn time Doesn't matter, it won't save them when I whisper sweet nothings in their ear and all they hear is "Slice!!" or "POP!" I'm cool with being the underdog, I thriiive on being underestimated! yeah, i feel you, but stillGǪ..itd be nice to at least have more speed
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
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930
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Posted - 2014.02.24 21:54:00 -
[11] - Quote
Vesperz wrote:Gavr1lo Pr1nc1p wrote:yeah, i feel you, but stillGǪ..itd be nice to at least have more speed Yup, that would be really nice. yeahGǪ.unfortunately, gal scouts are even faster than minmitar as well with 3x kin cats, the only way to beat them is to use 3 yourself, sacrificing dampening and the ability to have over 250 HP and still run a weapon that isn't a plasma cannon or flay lock
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
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931
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Posted - 2014.02.24 22:23:00 -
[12] - Quote
Hunter Fencen wrote:Gavr1lo Pr1nc1p wrote:Vesperz wrote:Gavr1lo Pr1nc1p wrote:yeah, i feel you, but stillGǪ..itd be nice to at least have more speed Yup, that would be really nice. yeahGǪ.unfortunately, gal scouts are even faster than minmitar as well with 3x kin cats, the only way to beat them is to use 3 yourself, sacrificing dampening and the ability to have over 250 HP and still run a weapon that isn't a plasma cannon or flay lock You all may have missed something very very subtle about minnie running, go and look at it. A gallente scout runs in a very smooth manner, simple to hit. However the minimitar one runs quite jagedly, almost laggigly. Makes it harder to hit if spotted. Anyway, you gallentes can keep your passive hiders. I'll be OHKing heavies with that sweet knife bonus. Cal just does appeal to my inner terrorist though, those passive scans remove the need for a scanner, more remotes, or cloak and remote. I've lived without cloaks so far, so good luck, and watch out, the assassins about I've never noticed thatGǪill have to check it outGǪthanks though EDIT: are you sure its not just good players that have adapted to using a gimped suit that are purposefully adding tiny erratic movements to their running?
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
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Posted - 2014.02.24 22:28:00 -
[13] - Quote
Scheneighnay McBob wrote:Gallente for close-range stealth combat (Did you SEE their stats?) Minmatar for support in tight areas Amarr for support over open areas (or just bridging a gap before switching to minmatar) Caldari for long-range stealth combat (High slots up the ass) Gallente kinda takes over every other scouts role other than caldari thoughGǪthats a problem
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
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Posted - 2014.02.24 22:54:00 -
[14] - Quote
Dexter307 wrote:If your not using nova knifes dont use the minmatar scout That being said I plan on running a shotgun gallente scout in 1.8 they don't have space to fit knives too little pg, too much gimpablity
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
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Posted - 2014.02.25 03:21:00 -
[15] - Quote
Bormir1r wrote:Ghost Kaisar wrote:True Adamance wrote:[quote=Smooth Assassin]So... i've been thinking to skill into minmatar since they're gonna get that 0.01 more speed than gallante in 1.8 and now that cloak is coming, that dampening will clearly be useless. Even if i put 2 shields and 4 kinetics i'd be less efficient... but the one thing i can't stand from minmatar is that physical appearance.... Scan dampening will never be useless, you will be able to hide during your cloaks cool down where other scouts cannot. You do realise every time you break cloak you have to wait 30 sec or more to cloak again don you?[/quote] Link to proof? 20 for the standard cloak....I honestly think that the most CPU/PG & Cloaking w/Cooldown efficient cloak is the advanced cloak. It gets 1 min of cloaking with not as much CPU /PG incrase and the ration of cloaking:cooldown is 2:1, where the basic is 3:2, and the proto is just way too much CPU/PG to fit on unless you can but you do get 90 seconds. IMO the Advanced cloak is the way to go. if you can fit it. Which minmitar can'tGǪ.
Kills- Archduke Ferdinand
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