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Paran Tadec
The Hetairoi
1943
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Posted - 2014.02.15 15:32:00 -
[1] - Quote
I'm seeing more and more task whine threads.
AV is up.
Bittervet Proficiency V
thanks logibro!
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Flix Keptick
Red Star. EoN.
3376
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Posted - 2014.02.15 15:37:00 -
[2] - Quote
People just try to charge a tank and kill it by brute force, only to complain that they are op afterwards... Tbh the best avers are those that also know how to drive tanks. They know when to attack and how.
The problem with this community is ignorance.
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2202
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Posted - 2014.02.15 15:38:00 -
[3] - Quote
HAVs are too good at anti infantry. At this level, AV should instakill HAVs, since HAVs get to instakill Infantry. Nerf Tanks to maintain sanity...
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Paran Tadec
The Hetairoi
1944
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Posted - 2014.02.15 15:42:00 -
[4] - Quote
Fizzer94 wrote:HAVs are too good at anti infantry. At this level, AV should instakill HAVs, since HAVs get to instakill Infantry. Nerf Tanks to maintain sanity...
No.
Bittervet Proficiency V
thanks logibro!
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Flix Keptick
Red Star. EoN.
3377
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Posted - 2014.02.15 15:44:00 -
[5] - Quote
Fizzer94 wrote:HAVs are too good at anti infantry. At this level, AV should instakill HAVs, since HAVs get to instakill Infantry. Nerf Tanks to maintain sanity... You know this problem wouldn't happen if ccp had released all the vehicles right? HAVs would occupy the role of ultimate vehicle destroyers and not give a sh*t about infantry.
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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DUST Fiend
OSG Planetary Operations Covert Intervention
10799
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Posted - 2014.02.15 15:45:00 -
[6] - Quote
The problem is the only reasonable answer is Jihad Jeep, Forge Gun, or another tank.
Why does the swarm launcher even exist anymore? Why does the plasma cannon exist period?
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Flix Keptick
Red Star. EoN.
3377
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Posted - 2014.02.15 15:49:00 -
[7] - Quote
DUST Fiend wrote:The problem is the only reasonable answer is Jihad Jeep, Forge Gun, or another tank.
Why does the swarm launcher even exist anymore? Why does the plasma cannon exist period? To take down lavs and dropships? As far as I'm concerned tanks are not the only vehicle in the game.
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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R F Gyro
Clones 4u
1150
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Posted - 2014.02.15 15:50:00 -
[8] - Quote
Paran Tadec wrote:Fizzer94 wrote:HAVs are too good at anti infantry. At this level, AV should instakill HAVs, since HAVs get to instakill Infantry. Nerf Tanks to maintain sanity... No. Yes.
Your turn. I like informed, literate debate.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1150
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Posted - 2014.02.15 15:51:00 -
[9] - Quote
Paran Tadec wrote:I'm seeing more and more task whine threads.
AV is up. Yep, tanks are OP. I know because I'm not a tanker and I still do better in a militia tank than I do in a proto dropsuit.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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CrotchGrab 360
The Men In The Mirror
1446
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Posted - 2014.02.15 15:52:00 -
[10] - Quote
Paran Tadec wrote:I'm seeing more and more task whine threads.
AV is up.
well what do you ******* expect when you're facing 6 tanks in Ambush or every single entrance to the objective in domination is being camped by somebody with a blaster tank?
DUST VIDEOS
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Scheneighnay McBob
Learning Coalition College
4030
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Posted - 2014.02.15 15:53:00 -
[11] - Quote
Forge guns are fine.
Hardeners are OP. End of story.
I am your scan error.
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DUST Fiend
OSG Planetary Operations Covert Intervention
10799
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Posted - 2014.02.15 15:58:00 -
[12] - Quote
Flix Keptick wrote:DUST Fiend wrote:The problem is the only reasonable answer is Jihad Jeep, Forge Gun, or another tank.
Why does the swarm launcher even exist anymore? Why does the plasma cannon exist period? To take down lavs and dropships?  As far as I'm concerned tanks are not the only vehicle in the game. Did you actually just suggest using swarms to take down a dropship?
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Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Awry Barux
New Eden Blades Of The Azure Zero-Day
597
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Posted - 2014.02.15 16:01:00 -
[13] - Quote
2x complex armor hardener + core skills IV (the +duration and -cooldown ones) = perma-hardened Madrugar with room for a repper. AV cannot possibly be buffed to the point where permanent 40% damage reduction is OK, therefore tanks are OP.
Also, AV is UP.
Both, said Pooh.
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The dark cloud
The Rainbow Effect Negative-Feedback
2206
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Posted - 2014.02.15 16:05:00 -
[14] - Quote
Sure thats why a madrugar trolled me yesterday and ate my forgegun hits on open field for like 2 minutes nonnstop till he then decided to move on and kill some infantry. And yes i do use a proto assault forge with 2 damage mods.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Drapedup Drippedout
0uter.Heaven
389
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Posted - 2014.02.15 16:05:00 -
[15] - Quote
Flix Keptick wrote:Fizzer94 wrote:HAVs are too good at anti infantry. At this level, AV should instakill HAVs, since HAVs get to instakill Infantry. Nerf Tanks to maintain sanity... You know this problem wouldn't happen if ccp had released all the vehicles right? HAVs would occupy the role of ultimate vehicle destroyers and not give a sh*t about infantry.
Everyone has access to tanks. MLT rails are 70k and great at killing tanks. Stop being useless.
Neighborhood Bully prof 5
"Gimme yo lunch money"
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DUST Fiend
OSG Planetary Operations Covert Intervention
10800
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Posted - 2014.02.15 16:10:00 -
[16] - Quote
Drapedup Drippedout wrote:Flix Keptick wrote:Fizzer94 wrote:HAVs are too good at anti infantry. At this level, AV should instakill HAVs, since HAVs get to instakill Infantry. Nerf Tanks to maintain sanity... You know this problem wouldn't happen if ccp had released all the vehicles right? HAVs would occupy the role of ultimate vehicle destroyers and not give a sh*t about infantry. Everyone has access to tanks. MLT rails are 70k and great at killing tanks. Stop being useless. If you don't understand how stupid that sounds, then you are beyond help.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Vermaak Doe
SVER True Blood General Tso's Alliance
1363
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Posted - 2014.02.15 16:22:00 -
[17] - Quote
The second AV gets a buff dropships and lavs go the way of the dodo bird, particularly the dropship.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
173
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Posted - 2014.02.15 16:27:00 -
[18] - Quote
Paran Tadec wrote:I'm seeing more and more task whine threads.
AV is up. Nah tank are to survivable on there own at the mlt level. For a team based game that a problem. heavies need logis to be at their most effective but tanks are pretty much grab and go at this point. what they need is a blaster turrent rotation speed nerf so that sprinting assault and scout suits have a chance of getting away. and raise the price of mlt tanks so losing one will actually hurt your wallet. Also have mlt tanks come with small turrents. lastly lower they abilites to self repair to the point where if they want to get back into a fight as fast as they now after running away they'll need to have a logi or supply depot rep them, |
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Takahiro Kashuken
Red Star. EoN.
2545
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Posted - 2014.02.15 16:28:00 -
[19] - Quote
The dark cloud wrote:Sure thats why a madrugar trolled me yesterday and ate my forgegun hits on open field for like 2 minutes nonnstop till he then decided to move on and kill some infantry. And yes i do use a proto assault forge with 2 damage mods.
lel that was me
You used swarms then swapped to a FG where you did nearly get me a couple of times but you didnt because you were soloing and i was more or less paying attention since you followed me around the map consistantly
You did a good job
You pissed me off enough that i couldnt maintain my pure infantry killing spree so i had to keep moving around and i also had to watch my back
Once you swapped to a FG you were alot more deadly
If a tank had also gone after me then i would have been in **** creek
If you had a 2nd AV player with you i would have died espc if you both ran FG
At least you ran around in a LAV and actually ******* moved, most AV dont do **** and stay in the same place so i can ignore them
Intelligence is OP
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Darken-Soul
BIG BAD W0LVES
671
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Posted - 2014.02.15 16:31:00 -
[20] - Quote
Vermaak Doe wrote:The second AV gets a buff dropships and lavs go the way of the dodo bird, particularly the dropship.
I can't wait. Dropships are OP.
Who wants some?
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DUST Fiend
OSG Planetary Operations Covert Intervention
10802
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Posted - 2014.02.15 16:32:00 -
[21] - Quote
Vermaak Doe wrote:The second AV gets a buff dropships and lavs go the way of the dodo bird, particularly the dropship. I think Swarm Launchers and Plasma Cannons need buffs, speaking as a dropship pilot.
Swarms only need a very tiny boost to damage, but they need to be faster because they need to impact together to make any kind of a difference. Afterburners should be for disengaging or quickly moving behind cover to avoid further shots from swarms. They also need to be able to rapidly hit fleeing tanks that are still incredibly fast.
Plasma cannons need a slight buff to projectile speed, and a healthy buff to direct damage.
Forge guns seriously are fine, I am still terrified of a single Proto Breach FG or IAFGs who know how to aim, I die plenty of times to top level forge guns who's aim was spot on. I fly Incubus which isn't nearly as nimble as the Python, plus forge guns do additional damage to armor, and the weakspot is more apparent. And their missiles don't fire as fast. Really the Python is just all around better except when it comes to killing shield vehicles, at which point the railgun Incubus shines. Blasters are only useful on the side, but thanks to the huge new grid costs for turrets, you just take too much of a hit to survivability to want to fit that side gun, which will still likely only be marginally effective even with a competent gunner.
I don't even know if that infuriating glitch is still there, which resets the gunners turret to the center if he tries looking towards the nose of the ship. That is or was absolutely broken and it's been reported like 12 trillion times throughout Uprising.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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JARREL THOMAS
Dead Man's Game
89
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Posted - 2014.02.15 16:33:00 -
[22] - Quote
Paran Tadec wrote:Fizzer94 wrote:HAVs are too good at anti infantry. At this level, AV should instakill HAVs, since HAVs get to instakill Infantry. Nerf Tanks to maintain sanity... Yes. Fixed. But yea tanks have no real weakness there fast,tough , and powerfull but AV shouldnt insta kill em derp there tanks but decrease speed or buff av (swarms) and keep them out of ambush. Then I will be fine.
Caldari Loyalist
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JARREL THOMAS
Dead Man's Game
89
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Posted - 2014.02.15 16:36:00 -
[23] - Quote
DUST Fiend wrote:The problem is the only reasonable answer is Jihad Jeep, Forge Gun, Remotes, or another tank.
Why does the swarm launcher even exist anymore? Why does the plasma cannon exist period? fixed
Caldari Loyalist
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DUST Fiend
OSG Planetary Operations Covert Intervention
10803
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Posted - 2014.02.15 16:42:00 -
[24] - Quote
JARREL THOMAS wrote:DUST Fiend wrote:The problem is the only reasonable answer is Jihad Jeep, Forge Gun, Remotes, or another tank.
Why does the swarm launcher even exist anymore? Why does the plasma cannon exist period? fixed I don't know, a competent tanker isn't going to let you get up and put remotes all over him, he will either disengage because he should always be moving anyways, or he will blast you down with his blaster. You can get lucky with traps if they aren't paying attention, but it is certainly a legit way to take them down.
I agree with your fix.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Vermaak Doe
SVER True Blood General Tso's Alliance
1363
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Posted - 2014.02.15 16:44:00 -
[25] - Quote
DUST Fiend wrote:Vermaak Doe wrote:The second AV gets a buff dropships and lavs go the way of the dodo bird, particularly the dropship. I think Swarm Launchers and Plasma Cannons need buffs, speaking as a dropship pilot. Swarms only need a very tiny boost to damage, but they need to be faster because they need to impact together to make any kind of a difference. Afterburners should be for disengaging or quickly moving behind cover to avoid further shots from swarms. They also need to be able to rapidly hit fleeing tanks that are still incredibly fast. Plasma cannons need a slight buff to projectile speed, and a healthy buff to direct damage. Forge guns seriously are fine, I am still terrified of a single Proto Breach FG or IAFGs who know how to aim, I die plenty of times to top level forge guns who's aim was spot on. I fly Incubus which isn't nearly as nimble as the Python, plus forge guns do additional damage to armor, and the weakspot is more apparent. And their missiles don't fire as fast. Really the Python is just all around better except when it comes to killing shield vehicles, at which point the railgun Incubus shines. Blasters are only useful on the side, but thanks to the huge new grid costs for turrets, you just take too much of a hit to survivability to want to fit that side gun, which will still likely only be marginally effective even with a competent gunner. I don't even know if that infuriating glitch is still there, which resets the gunners turret to the center if he tries looking towards the nose of the ship. That is or was absolutely broken and it's been reported like 12 trillion times throughout Uprising.
As both a AV user and dropship gunner the only problems with plasma cannons are the drop, velocity, and magazinr/total ammo count. The actual damage would be fine if you could hit a moving targer both more quickly and with a shorter delay between shots. The swarm could use a bit of a boost in range, since blaster tanks hit me at the edge of my lock range, as you said they do move too slow to really be effective, and another problem is the broken damage progression compared to other weapons.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
284
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Posted - 2014.02.15 18:25:00 -
[26] - Quote
Paran Tadec wrote:Fizzer94 wrote:HAVs are too good at anti infantry. At this level, AV should instakill HAVs, since HAVs get to instakill Infantry. Nerf Tanks to maintain sanity... No. Yes. |
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Meknow Intaki
67
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Posted - 2014.02.15 18:30:00 -
[27] - Quote
No matter how tuff a tank is if I see you spamming them I'm going to go unto BB mode and take y'all down =ƒÉú=ƒö½ |
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R F Gyro
Clones 4u
1162
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Posted - 2014.02.15 19:26:00 -
[28] - Quote
Vermaak Doe wrote:The second AV gets a buff dropships and lavs go the way of the dodo bird, particularly the dropship. We need active defences. Flares, chaff, etc. AV fires off swarms, dropship counters with flares. Too many swarms and the dropship runs out of flares. Or maybe the dropship pilot is overwhelmed or distracted and doesn't activate the flares. Alternatively (or additionally) ECM that prevents swarms from locking on for a short period of time.
Now buff swarms so they are a real threat if they can get past the active defences.
Then increase EHP of dropships to make them more survivable in the face of forge guns and rail turrets (and nerf range and elevation of rail turrets as has been suggested elsewhere).
Now you've got a real game on.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Sam Tektzby
Better Hide R Die
143
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Posted - 2014.02.15 19:47:00 -
[29] - Quote
Tanks are OP right now, honestly where you saw tank faster than rocket.
Support - Tactician/Support
Deteis - Orator
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Patrick57
Fatal Absolution
5157
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Posted - 2014.02.15 20:12:00 -
[30] - Quote
Fizzer94 wrote:HAVs are too good at anti infantry. At this level, AV should instakill HAVs, since HAVs get to instakill Infantry. Nerf Tanks to maintain sanity... Is this really an argument? HAVs have always instakilled infantry, but AV has never instakilled good HAV pilots (although I'm sure some would disagree).
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
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BAD FURRY
SVER True Blood General Tso's Alliance
503
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Posted - 2014.02.15 20:20:00 -
[31] - Quote
Fizzer94 wrote:HAVs are too good at anti infantry. At this level, AV should instakill HAVs, since HAVs get to instakill Infantry. Nerf Tanks to maintain sanity...
You can give a man a gun to safe his life .... do,s not mean he will know how to use it !
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
SVER True Blood General Tso's Alliance
504
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Posted - 2014.02.15 20:40:00 -
[32] - Quote
Paran Tadec wrote:I'm seeing more and more task whine threads.
AV is up.
i know its like be for they made tank useless now that the tank can do something all the scrubs are crying shows how well COD players can mess up a game !
Yes i am a Undead Hell Wolf ... nice to meat you!
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D legendary hero
Ultramarine Corp
1581
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Posted - 2014.02.15 20:55:00 -
[33] - Quote
Paran Tadec wrote:I'm seeing more and more task whine threads.
AV is up.
DS are UP
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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BAD FURRY
SVER True Blood General Tso's Alliance
505
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Posted - 2014.02.15 21:01:00 -
[34] - Quote
D legendary hero wrote:Paran Tadec wrote:I'm seeing more and more task whine threads.
AV is up. DS are UP
Dust 514 launched !
Yes i am a Undead Hell Wolf ... nice to meat you!
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Matticus Monk
Ordus Trismegistus
1209
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Posted - 2014.02.15 21:08:00 -
[35] - Quote
I gotta say this about scrubs and tanks. Most tankers are scrubs going for easy kills. If you feel this doesn't apply to you, then don't get your panties in a bunch.
But for heaven's sakes, scrubby EZ mode crutch users... stay in your tanks. Your gun game is atrocious. Seriously this is what you need to do to improve:
1.) Realize you are vulnerable when out of your tank 2.) Determine where your opponent is (quickly) 3.) Face your opponent 4.) Aim gun (at opponent) 5.) Fire
And try to accomplish this in under 20 seconds. I can't tell you how many times I've killed you after you decided to get out of your tank and go hack something, or because you wanted to 'teach me what's up'.
Oh, and don't stand around waiting for your vehicle to come in. Move around to make yourself a harder target.
That is all scrubs. You may now go back to your EZ mode rolling fortresses.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
608
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Posted - 2014.02.15 21:40:00 -
[36] - Quote
Takahiro Kashuken wrote:The dark cloud wrote:Sure thats why a madrugar trolled me yesterday and ate my forgegun hits on open field for like 2 minutes nonnstop till he then decided to move on and kill some infantry. And yes i do use a proto assault forge with 2 damage mods. lel that was me You used swarms then swapped to a FG where you did nearly get me a couple of times but you didnt because you were soloing and i was more or less paying attention since you followed me around the map consistantly You did a good job You pissed me off enough that i couldnt maintain my pure infantry killing spree so i had to keep moving around and i also had to watch my back Once you swapped to a FG you were alot more deadly If a tank had also gone after me then i would have been in **** creek If you had a 2nd AV player with you i would have died espc if you both ran FG At least you ran around in a LAV and actually ******* moved, most AV dont do **** and stay in the same place so i can ignore them See, this is the problem. Tankers expect to stand immobile in open ground and survive the strongest infantry AV in the game, unless there are multiple infantry focused on them, and still have the best AV capabilities, and the best Anti infantry capabilities at the same time. Im not quite sure where the logic of this assumption is, however, I'm certain that it must have some twisted and warped form of relevance inside of your mind.
Kills- Archduke Ferdinand
Balance!
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Atiim
Living Like Larry Schwag
4690
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Posted - 2014.02.15 21:43:00 -
[37] - Quote
Flix Keptick wrote:DUST Fiend wrote:The problem is the only reasonable answer is Jihad Jeep, Forge Gun, or another tank.
Why does the swarm launcher even exist anymore? Why does the plasma cannon exist period? To take down lavs and dropships?  As far as I'm concerned tanks are not the only vehicle in the game. They might as well be 
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Atiim
Living Like Larry Schwag
4690
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Posted - 2014.02.15 21:47:00 -
[38] - Quote
DUST Fiend wrote:Vermaak Doe wrote:The second AV gets a buff dropships and lavs go the way of the dodo bird, particularly the dropship. I think Swarm Launchers and Plasma Cannons need buffs, speaking as a dropship pilot. Swarms only need a very tiny boost to damage, but they need to be faster because they need to impact together to make any kind of a difference. Afterburners should be for disengaging or quickly moving behind cover to avoid further shots from swarms. They also need to be able to rapidly hit fleeing tanks that are still incredibly fast. Plasma cannons need a slight buff to projectile speed, and a healthy buff to direct damage. Forge guns seriously are fine, I am still terrified of a single Proto Breach FG or IAFGs who know how to aim, I die plenty of times to top level forge guns who's aim was spot on. I fly Incubus which isn't nearly as nimble as the Python, plus forge guns do additional damage to armor, and the weakspot is more apparent. And their missiles don't fire as fast. Really the Python is just all around better except when it comes to killing shield vehicles, at which point the railgun Incubus shines. Blasters are only useful on the side, but thanks to the huge new grid costs for turrets, you just take too much of a hit to survivability to want to fit that side gun, which will still likely only be marginally effective even with a competent gunner. I don't even know if that infuriating glitch is still there, which resets the gunners turret to the center if he tries looking towards the nose of the ship. That is or was absolutely broken and it's been reported like 12 trillion times throughout Uprising. I was gunning with my corpmate a few times, and it's still there.
It doesn't happen as often as it used to, but it only seems to happen when I need it most 
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3155
 |
Posted - 2014.02.15 21:59:00 -
[39] - Quote
Well at their current price SOMETHING is broken here.
(I Enjoy Difficulty); GB-9 Breach AR, EK-AR Breach Mass Driver, GK-13 and Allotek Burst AR
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Takahiro Kashuken
Red Star. EoN.
2561
 |
Posted - 2014.02.15 22:12:00 -
[40] - Quote
Gavr1lo Pr1nc1p wrote:Takahiro Kashuken wrote:The dark cloud wrote:Sure thats why a madrugar trolled me yesterday and ate my forgegun hits on open field for like 2 minutes nonnstop till he then decided to move on and kill some infantry. And yes i do use a proto assault forge with 2 damage mods. lel that was me You used swarms then swapped to a FG where you did nearly get me a couple of times but you didnt because you were soloing and i was more or less paying attention since you followed me around the map consistantly You did a good job You pissed me off enough that i couldnt maintain my pure infantry killing spree so i had to keep moving around and i also had to watch my back Once you swapped to a FG you were alot more deadly If a tank had also gone after me then i would have been in **** creek If you had a 2nd AV player with you i would have died espc if you both ran FG At least you ran around in a LAV and actually ******* moved, most AV dont do **** and stay in the same place so i can ignore them See, this is the problem. Tankers expect to stand immobile in open ground and survive the strongest infantry AV in the game, unless there are multiple infantry focused on them, and still have the best AV capabilities, and the best Anti infantry capabilities at the same time. Im not quite sure where the logic of this assumption is, however, I'm certain that it must have some twisted and warped form of relevance inside of your mind.
lolno
The problem is the 99% of AV which do not do what cloud actually did and what did he do? he chased me all game
If he didnt solo and had a buddy i would have died and that is also another huge problem that AV dont do
If AV teamed up with at least 1 other guy and harrased the tank they might get somewhere instead of standing in 1 place all game
Intelligence is OP
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Leadfoot10
Molon Labe. General Tso's Alliance
454
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Posted - 2014.02.15 22:15:00 -
[41] - Quote
Paran Tadec wrote:I'm seeing more and more task whine threads.
AV is up.
What's the difference?
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Alternate Insano
SUICIDE SPITE SQUAD
73
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Posted - 2014.02.15 22:15:00 -
[42] - Quote
Tanks are not the issue. Bad players are. I blame whoever started giving kids medals just for showing up. I never use tanks because I suck at it. I am such a scrub that sometimes even I am astonished by my scrubbiness. But even I can kill a tank. I am not about to give away secrets, but mine includes a militia heavy suit, a militia fg, and an enemy tank. That's not the point, though. We already have the tools we need to fight armor. We unfortunately also have a ton of fellow players who think 'balance' is to get rid of anything that kills more easily than whatever they have..Of this I can be certain, for I trolled the forums for a month and caught a whole boat load of suckers.
DUST 514 Super Scrub
Level 262 Forum Troll
Star Citizen is what EVE should have been.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7096
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Posted - 2014.02.15 22:27:00 -
[43] - Quote
Paran Tadec wrote:I'm seeing more and more task whine threads.
AV is up.
But cannot be buffed simply by blanket damage model buffs. Consider that the MAV and MTAC vehicles will be out one day and will have lesser shield and armour values.
Thus its not that AV needs buff its that Tank Modules and the role of HAV on the battlefield need to be changed.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Ivy Zalinto
Bobbit's Hangmen
305
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Posted - 2014.02.15 22:34:00 -
[44] - Quote
Flix Keptick wrote:People just try to charge a tank and kill it by brute force, only to complain that they are op afterwards... Tbh the best avers are those that also know how to drive tanks. They know when to attack and how.
The problem with this community is ignorance. well said! My tank is driven off alot of the time from objectives...and I run quite a few proto modules on the damn thing. I retreat because I dont want to lose my gunnlogi. Very occasionally someone will pop it and then i see all these tanks are op posts on the thread. The tank isnt op...
A tanker with the mindset of a 1.6 tanker can be op...But worse, A tanker with half a brain is dangerous. Those that actually think when in their tanks get the hatemail.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Western Ways
Krullefor Organization Minmatar Republic
0
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Posted - 2014.02.15 22:53:00 -
[45] - Quote
I'm definitely not the most qualified to judge the state of tanks and their current roll in the game, but i do know that an extra 2 av grenades and a faster swarm lock would make me a little more confident when a tank rolls up. I haven't spent much time actually playing the game but i have downed two or three mlt havs solo and 3 packed av grenades seems to put a hurting on them. so... 2 extra AV grenades A faster lock with the swarm launcher AV weapons with a range that's slightly further than the tanks blaster. Maybe a flux AV grenade?
I think these would be pretty decent. Especially with the thought that there might be a lot more heavies when 1.8 comes around. |
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ADAM-OF-EVE
Dead Man's Game
1013
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Posted - 2014.02.15 23:27:00 -
[46] - Quote
create a av suit and give it and heavy suits a resistance to vehicle weapons fire and leave everything else as it is
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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BAD FURRY
SVER True Blood General Tso's Alliance
506
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Posted - 2014.02.15 23:34:00 -
[47] - Quote
the scrub of dust 514 crying about tanks This !
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
SVER True Blood General Tso's Alliance
506
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Posted - 2014.02.16 00:32:00 -
[48] - Quote
BAD FURRY wrote:the scrub of dust 514 crying about tanks This ! FTW !
Yes i am a Undead Hell Wolf ... nice to meat you!
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Flix Keptick
Red Star. EoN.
3391
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Posted - 2014.02.17 13:22:00 -
[49] - Quote
Darken-Soul wrote:Vermaak Doe wrote:The second AV gets a buff dropships and lavs go the way of the dodo bird, particularly the dropship. I can't wait. Dropships are OP. You just try to use an assault dropship and get massive kill counts with it. Hmm? What's that? Oh, it's hard. You suck at it you say?
That's what I thought. Carry on people.
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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Mortedeamor
Imperfects Negative-Feedback
1400
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Posted - 2014.02.17 13:30:00 -
[50] - Quote
R F Gyro wrote:Paran Tadec wrote:I'm seeing more and more task whine threads.
AV is up. Yep, tanks are OP. I know because I'm not a tanker and I still do better in a militia tank than I do in a proto dropsuit. this is more due to the fact that the general response to a tank is run hide and cry. mlt tanks cannot withstand true avers they die in seconds.
the communities average response to tanks is ******** the average aver is a fool who has never had to run real av tac.
i.e the only real avers are the ones who have been doing it since long before uprising ..and the amount left and not playing other games is so minimal that true av presence is almost extinct in dust
A laser rifle master for life not just for when it becomes popular
Long Live the Empress
Burn the Heretics
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Leupox Dior
Science For Death
26
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Posted - 2014.02.17 13:34:00 -
[51] - Quote
DUST Fiend wrote:The problem is the only reasonable answer is Jihad Jeep, Forge Gun, Remotes or another tank.
Why does the swarm launcher even exist anymore? Why does the plasma cannon exist period?
Talking about the Swarm Launcher, why does the Assault Swarm Launcher exists at all? Even before 1.7 got released it was imo pointless to target 2 targets. 
Federation Scout G-1 + Shotgun
Soundcloud
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steadyhand amarr
TeamPlayers Negative-Feedback
2324
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Posted - 2014.02.17 13:39:00 -
[52] - Quote
Scarp the current AV system instead allow people to give up their sidearm for a AV gun and suddenly their is enough av on the field to fix the problem
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Alternate Insano
SUICIDE SPITE SQUAD
85
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Posted - 2014.02.17 13:41:00 -
[53] - Quote
Here we go again... Tanks are doing what they are supposed to. Players who can't deal with them are not. This is not the game you were looking for.
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
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