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Ryme Intrinseca
Fatal Absolution
706
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Posted - 2014.02.15 13:38:00 -
[1] - Quote
As everyone knows, 1.8 will bring major infantry changes. I won't go into the various arguments here, but just want to gauge the CPM and CPM1 candidates' views regarding an infantry respec/SP refund. The main options are:
1. All SP in dropsuit command, dropsuit upgrades, and weaponry trees refunded. 2. All SP in dropsuit command and dropsuit upgrades trees refunded. 3. All SP in dropsuit command and weaponry trees refunded. 4. All SP in dropsuit command tree refunded. 5. No SP refunded. 6. Other (specify).
I encourage CPM and CPM1 candidates to state their preferred option. If you like you can also provide supporting reasons. |
Tech De Ra
Electronic Sports League
331
|
Posted - 2014.02.15 14:13:00 -
[2] - Quote
Ryme Intrinseca wrote:As everyone knows, 1.8 will bring major infantry changes. I won't go into the various arguments here, but just want to gauge the CPM and CPM1 candidates' views regarding an infantry respec/SP refund. The main options are:
1. All SP in dropsuit command, dropsuit upgrades, and weaponry trees refunded. 2. All SP in dropsuit command and dropsuit upgrades trees refunded. 3. All SP in dropsuit command and weaponry trees refunded. 4. All SP in dropsuit command tree refunded. 5. No SP refunded. 6. Other (specify).
I encourage CPM and CPM1 candidates to state their preferred option. If you like you can also provide supporting reasons.
4: the large amount of changes to all suits, plus the introduction of all racial suits means that a respec in this tree is needed
However, the weapons and dropsuit skills are barely being changed at all apart from new content, i feel that a respec here is not needed, as the changes in 1.8 are pretty much non existant
Tech De Ra for CPM1
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Kevall Longstride
DUST University Ivy League
989
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Posted - 2014.02.15 14:22:00 -
[3] - Quote
My preferred option is that we didn't need one at all but if wishes were fishes, we'd all cast nets.
I'm personally opposed to having respec's at all. It was fine and understandable during the beta but once the game was launched that should've been it. This is a game of consequence after all.
However, because CCP launched the game without most of the racial suits and without a complete weapon class and messed up the vehicles. Because the NPE singularly failed to explain the skill system in a way to prevent people making the wrong choices, I'm forced to concede that on this one and only this one occasion a respec of Dropsuit Command and Dropsuit Upgrades is going to be required. As well as a chance to change racial portrait. I have mine because in the closed beta I wanted to be assault and only the Caldari started with skills suitable for that choice. Yep, I've been playing it that long.
Weapons are fine at the moment in my opinion. You want to spec up a particular weapon use some of your Dropsuit refunded SP.
In future I would hope that if and when any new class of suit or weapon is released, the full racial variants will be released on day one too. As long as that happens, there is no argument that could be given to justify a further respec.
I'm also opposed to a respec for Aurum. Again, this a game of consequence. Your choices should matter and you should live with them. Eve players can't respec so why should Dust mercs?
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
CPM1 candidate
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Canari Elphus
Ancient Exiles. Renegade Alliance
1163
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Posted - 2014.02.15 14:26:00 -
[4] - Quote
Tech De Ra wrote:Ryme Intrinseca wrote:As everyone knows, 1.8 will bring major infantry changes. I won't go into the various arguments here, but just want to gauge the CPM and CPM1 candidates' views regarding an infantry respec/SP refund. The main options are:
1. All SP in dropsuit command, dropsuit upgrades, and weaponry trees refunded. 2. All SP in dropsuit command and dropsuit upgrades trees refunded. 3. All SP in dropsuit command and weaponry trees refunded. 4. All SP in dropsuit command tree refunded. 5. No SP refunded. 6. Other (specify).
I encourage CPM and CPM1 candidates to state their preferred option. If you like you can also provide supporting reasons. 4: the large amount of changes to all suits, plus the introduction of all racial suits means that a respec in this tree is needed However, the weapons and dropsuit skills are barely being changed at all apart from new content, i feel that a respec here is not needed, as the changes in 1.8 are pretty much non existant
The weapons might not be changed much but the racial bonuses to the suits means that there are advantages to having the same racial suit and weapon. I am for (1) because it will help lower SP players to focus their skills on the suit and weapon that benefit them the most.
However, I am for this being the last SP refund that CCP gives players. We will have all the racial suits now and there should be no need for this later on unless there is massive shift to the game. From here on out, there should only be specific SP refunds for specific skills that get removed or their multiplier changed.
Canari Elphus for CPM1
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
744
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Posted - 2014.02.15 15:18:00 -
[5] - Quote
Ryme Intrinseca wrote:As everyone knows, 1.8 will bring major infantry changes. I won't go into the various arguments here, but just want to gauge the CPM and CPM1 candidates' views regarding an infantry respec/SP refund. The main options are:
1. All SP in dropsuit command, dropsuit upgrades, and weaponry trees refunded. 2. All SP in dropsuit command and dropsuit upgrades trees refunded. 3. All SP in dropsuit command and weaponry trees refunded. 4. All SP in dropsuit command tree refunded. 5. No SP refunded. 6. Other (specify).
I encourage CPM and CPM1 candidates to state their preferred option. If you like you can also provide supporting reasons.
Good question, Ryme.
Even though this will be long decided before the election it gives a solid insight into the stances of the candidates.
"Endless money forms the sinews of War." - Cicero
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Kevall Longstride
DUST University Ivy League
989
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Posted - 2014.02.15 15:56:00 -
[6] - Quote
Oh it's been decided already no doubt. But like you say, it's a good question that makes our stances clear.
I did consider the racial bonus for the weapons in the new suits but on reflection it's my opinion that the majority of players already have a preference for a particular weapon anyway and likely specced heavily into it regardless. They'll pick a suit that benefits the weapon as first choice rather than the other way.
I'd prefer to keep any scope of a respec as minimal as possible.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
CPM1 candidate
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TEXA5 HiTM4N
ROGUE SPADES
429
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Posted - 2014.02.15 16:31:00 -
[7] - Quote
goddammit it all.
there is no point of doing respecs if there is no balance. every time we have gotten a respec every ching chong chang and man tit tom go straight into FOTM and stomp pubs with them for months. ruins the game for those not willing to go into FOTM or for those new people that try to play this game and can't leave the spawn without getting melted at 90 meters. logi suits that have more ehp than most heavies and lets not forget tanks that cost less than proto suits. One look at the forums and you can see how to balance everything, EVERYTHING! but what does CCP do? nothing useful and continues to drive people away.
however, if CCP does manage to balance everything out I hope we get a full respec. i picked mimi logi because of the hacking bonus and now that will be gone. only a tard dev would change up the core suits bonuses and expect its player base to be cool with it.
I have spoken.
Everything I say or do has the utmost importance.
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Soraya Xel
The Corporate Raiders Top Men.
1501
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Posted - 2014.02.15 16:31:00 -
[8] - Quote
My personal position, is that I am entirely against respecs, and that CCP eventually needs to put their foot down on the issue. EVE ships have been radically redesigned, without offering respecs to people with skills in the class.
That being said, the community as a whole, not just on the forums, but in-game as well, has made their position on it very clear, and from my observation, even people generally against offering respecs largely feel a respec should be provided. In that case, it should be option 1. In 1.7, vehicles were offered a full refund of their vehicle command (dropsuit equivalent), vehicle upgrades (dropship upgrades equivalent), and turret operation (weaponry equivalent) trees, and dropsuits should be afforded the same opportunity.
So, personally against it, but I'd have to represent the community here, and push for it.
I'd like to be your CPM1 candidate
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Mossellia Delt
Militaires Sans Jeux
944
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Posted - 2014.02.15 17:25:00 -
[9] - Quote
Do to the current cercumstances I'd choose option one. Only because the racial suits will be filled out. Without it people who might of been playing a medium frame who wanted let's say caldari heavy wouldn't have a heavy weapon spec'd up and also wouldn't have need for EQ at tha point.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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Canari Elphus
Ancient Exiles. Renegade Alliance
1165
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Posted - 2014.02.15 19:06:00 -
[10] - Quote
The main issue is CCP's silence when it comes to these things and their limited interaction in balance.
People feel that they can make these demands because CCP has not been firm on their stance. And, people wouldnt feel that they need to ask if they were not so worried about massive shifts to their favorite weapons.
Personally, I like weapons such as the TAC AR/SCR because they have a more feel of skill to them with lining up shots etc rather than mashing the trigger. With that said, the TAC got nerfed into oblivion and the SCR is overshadowed by the RR and CR right now. If people felt that they could actually choose the weapon that they like the best and that they would not be presented with a massive disadvantage then this wouldnt even be needed.
I am fighting for more diverse suit bonuses because there needs to be suits that fit playstyles. If a player favors a certain way of playing, they will pick that suit and lobby for it and there will be less FOTM ranting. This game will always be evolving so to find true balance will be a tough issue. However, by creating diversity, it gives people a reason to fight for their style over a particular FOTM. Look at the scout and true heavy communities and you will have a great example of this. They have been fighting from launch for their roles.
Canari Elphus for CPM1
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Kevall Longstride
DUST University Ivy League
993
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Posted - 2014.02.15 21:43:00 -
[11] - Quote
We mustn't confuse CCP's current news blackout with an unwillingness on their part to deal with these issues. One does not mean the other.
CCP tend to go quiet in the last months before Fanfest anyway, usually they're in a sprint to finish stuff for announcment at Harpa. There has been a modestly sizable shift in resources around the company in the last few months. Nearly all Dust development is now done under one roof at CCP Shanghai according to IRC. A number of new staff have been taken on there and more to come if the jobs section of CCP is anything to go by.
The other thing to remember is that 1.8, save for some last minute tinkering based on feedback was likely finished and ready to go a few weeks ago. And 1.9 is likely slated as a fix patch only with no content. Right now, they'll be working in the next named expansion pretty much full time.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
CPM1 candidate
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Canari Elphus
Ancient Exiles. Renegade Alliance
1174
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Posted - 2014.02.15 22:56:00 -
[12] - Quote
Kevall Longstride wrote:We mustn't confuse CCP's current news blackout with an unwillingness on their part to deal with these issues. One does not mean the other.
CCP tend to go quiet in the last months before Fanfest anyway, usually they're in a sprint to finish stuff for announcment at Harpa. There has been a modestly sizable shift in resources around the company in the last few months. Nearly all Dust development is now done under one roof at CCP Shanghai according to IRC. A number of new staff have been taken on there and more to come if the jobs section of CCP is anything to go by.
The other thing to remember is that 1.8, save for some last minute tinkering based on feedback was likely finished and ready to go a few weeks ago. And 1.9 is likely slated as a fix patch only with no content. Right now, they'll be working in the next named expansion pretty much full time.
Thats the thing Dennie
Thats fine that CCP goes silent because of Fanfest and 1.8 about to be released but they need to 'communicate' that.
For a long time, CCP has made promises about more open communication and then not lived up to it. Instead we got Mintchip and Logibro that do more trolling that communicating.
For a community like this, CCP needs to be firm but fair about how they address situations.
The same goes for what their team are working on as far as bug fixes. Tell the community what they are working on and, if something changes, dont apologize for it. If they are going to treat the players like children by skirting things and silence, that is the type of communication they will breed.
CCP has removed the updated thread of what fixes that they are working on.
Since the beginning of the year, CCP has responded to a total of 85 threads in the bug section. That is 20 pages of threads for a total of 580 threads. That is a 15% response rate.
Granted, some of the threads are more rants than actual bugs and glitches but there is commonality between a lot of them. There is still the canned response of "we are aware of the problem and are working on it"
It is very easy for CCP to impliment a coding system for reported issues to determine which ones are of importance to the community. These can be addressed in weekly or bi-weekly updates. Many people would feel less frustrated if they just knew that CCP was actually working on it rather than giving them lip service.
"We have been working with VIVOX on fixing the chat bubble bugs but this has been delayed somewhat by preparing 1.8 for release. Once we have finalized any adjustments to the patch, we will be resuming work on the chat system"
"As Fanfest is right around the corner, our communication will slow somewhat as many of our team is also working on getting everything prepared for our guests and presentations. Normal communication regularity will resume after the event. Look forward to seeing everyone there!"
Canari Elphus for CPM1
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Ryme Intrinseca
Fatal Absolution
719
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Posted - 2014.02.15 23:01:00 -
[13] - Quote
Kevall Longstride wrote:We mustn't confuse CCP's current news blackout with an unwillingness on their part to deal with these issues. One does not mean the other.
CCP tend to go quiet in the last months before Fanfest anyway, usually they're in a sprint to finish stuff for announcment at Harpa. There has been a modestly sizable shift in resources around the company in the last few months. Nearly all Dust development is now done under one roof at CCP Shanghai according to IRC. A number of new staff have been taken on there and more to come if the jobs section of CCP is anything to go by.
The other thing to remember is that 1.8, save for some last minute tinkering based on feedback was likely finished and ready to go a few weeks ago. And 1.9 is likely slated as a fix patch only with no content. Right now, they'll be working in the next named expansion pretty much full time. If 1.8 is finished, why haven't they told us which of the above options they're going with? Not saying you're wrong about it being done and dusted, but we could do with a bit more transparency.
Anyway, I'm a bit disappointed that no current CPM has dropped by. You guys know the NDA doesn't stop you from expressing opinions, right? |
Soraya Xel
The Corporate Raiders Top Men.
1502
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Posted - 2014.02.16 01:13:00 -
[14] - Quote
Ryme, multiple CPM have already spoken up on respecs. In support, I believe. Just not in this thread.
I'd like to be your CPM1 candidate
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Ryme Intrinseca
Fatal Absolution
720
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Posted - 2014.02.16 11:26:00 -
[15] - Quote
Soraya Xel wrote:Ryme, multiple CPM have already spoken up on respecs. In support, I believe. Just not in this thread. Okay. I think going forward it might be a good idea to have a single place (not this thread, obviously) where players can go to see CPM's 'voting records' on the main issues of the day, the same way MP/senator voting records are public in most countries.
This is an essential feature of accountability in a representative democracy, which is presumably what the CPM is supposed to aspire to eventually. At the moment decisions are made on the 'smoky room' model, with little way of keeping track of individual CPM's input.
I'm thinking something like a stickied thread in the Council's Chamber, where Devs post voting records (no posting by non-Devs allowed, to prevent the information from disappearing under a mountain of trolling). |
Spartacus Dust
The-Legionnaires The CORVOS
115
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Posted - 2014.02.16 11:37:00 -
[16] - Quote
Respecs: I personally agree with the developers, if they are going to deliver a respec, they should do it when they have finalized the game a little bit more. Respecs after every major patch just to do another one a few months later is a bad idea. If the majority of the community believes that a Respec in order than I will represent them in that manner. Personally I would not like to see a respec until all racial suits and all racial vehicles have been added.
Twitter @Matthew_Dust
Candidate for the CPM1 One Universe//One War
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Kevall Longstride
DUST University Ivy League
993
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Posted - 2014.02.16 13:21:00 -
[17] - Quote
The ultimate point that I think needs addressing is that there MUST be a point where we can say this respec will be the very last one. And CCP NEED to stick by it.
We can not go on with demands for respecs for every single balance change or new module added to the game. This is a game of consequence pure and simple. Players must be made aware that any choices that they make can not be undone, can't be ticketed and can't be changed by QQ'ing in the forums.
As an example, say that in 4 months CCP releases the fabled pilot suit.
They release all racial variants, the skills required to unlock it and modules that support it. If all racial variants are availble from day one, then there is not single argument, not one, that could persuade me as to the the need for a respec. If a player, new or veteran wants to skill into that suit, then grind for it. It is as simple as that.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
CPM1 candidate
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Canari Elphus
Ancient Exiles. Renegade Alliance
1189
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Posted - 2014.02.16 14:26:00 -
[18] - Quote
Kevall Longstride wrote:The ultimate point that I think needs addressing is that there MUST be a point where we can say this respec will be the very last one. And CCP NEED to stick by it.
We can not go on with demands for respecs for every single balance change or new module added to the game. This is a game of consequence pure and simple. Players must be made aware that any choices that they make can not be undone, can't be ticketed and can't be changed by QQ'ing in the forums.
As an example, say that in 4 months CCP releases the fabled pilot suit.
They release all racial variants, the skills required to unlock it and modules that support it. If all racial variants are availble from day one, then there is not single argument, not one, that could persuade me as to the the need for a respec. If a player, new or veteran wants to skill into that suit, then grind for it. It is as simple as that.
I agree with you. All skill tree bases (Tier 1 suits) will have been introduced. There is no need for changes to them after that. However, prior to release of the respec, I would like communication from CCP as to the intended direction of each racial group so that people can make an informed decision as to what style of play they wish to go with.
Canari Elphus for CPM1
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Dalmont Legrand
268
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Posted - 2014.02.16 14:29:00 -
[19] - Quote
The respec is needed until the game will have more-less balanced base and it won't suffer major changes that will affect someone's established game-style, but those that are comfortable will say that respec is not needed at all. Needless to say it will affect them by changing game-style of others. So I am for respec on suits and weaponry, tree for dropsuit upgrades should be kept untouchable.
Imagine that I want to change to heavy and I need to spec into weapons too, well if no respec intended in weaponry then I won't be able to play on same levels as I will need to play long to get my new shinny heavy gun, and this will push me back for few weeks, I am not sure that people will be glad on doing that.
As I will need SP for guns for heavy but with basic weapons I won't be fast on that and I can't play with old settings as skills on them were refunded and I will be a heavy with militia guns for heavy trying my best to kill someone. I am not gonna run with AR or Rail with heavy.
So weaponry and suits is a choice, as for dropsuit upgrades, they are a "OK" on any type of suits.
The best is yet to come
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Dalmont Legrand
268
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Posted - 2014.02.16 14:55:00 -
[20] - Quote
Soraya Xel wrote:My personal position, is that I am entirely against respecs, and that CCP eventually needs to put their foot down on the issue. EVE ships have been radically redesigned, without offering respecs to people with skills in the class.
That being said, the community as a whole, not just on the forums, but in-game as well, has made their position on it very clear, and from my observation, even people generally against offering respecs largely feel a respec should be provided. In that case, it should be option 1. In 1.7, vehicles were offered a full refund of their vehicle command (dropsuit equivalent), vehicle upgrades (dropship upgrades equivalent), and turret operation (weaponry equivalent) trees, and dropsuits should be afforded the same opportunity.
So, personally against it, but I'd have to represent the community here, and push for it.
EVE skill means that having T2 ships you are able to use T1 ships, as having T2 skill I can use T1 ships, you can't teach Rail skill and use Rail and AR with same skill. You can use more advanced Rail of the same type like T1 and T2 case, but you can't use AR with Rail skill. So in EVE whether you study any skill, of ship command for example, that skill permits using new ships too, having weapon skills in Dust means I can't use same skill for another weapon that comes out, by such, in EVE, respec is not intended and in Dust it is needed, yet, as I said until it will have established base. A skill tree of global mean could be a choice, with higher SP rates, so by having level three on Light weapons I will be using all level three weapons of that range, if skill tree remake is intended, as having global skill there will be no need for respec as adding new light weapon you will be able to use it in level three already, and that will smell more like EVE system.
The best is yet to come
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Kain Spero
Imperfects Negative-Feedback
2855
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Posted - 2014.02.18 19:05:00 -
[21] - Quote
Kevall Longstride wrote: Eve players can't respec so why should Dust mercs?
Namely, because Dust isn't Eve.
I think the CPM is unanimous in its support of a respec for 1.8. Personally I would go with option 1 at the minimum. The issue of giving some sort of repsec has been an issue communicated to CCP multiple times by the CPM.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Soraya Xel
The Corporate Raiders Top Men.
1521
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Posted - 2014.02.18 19:24:00 -
[22] - Quote
Kain Spero wrote:Kevall Longstride wrote: Eve players can't respec so why should Dust mercs? Namely, because Dust isn't Eve.
This is a blanket statement that means nothing, Kain. Respecs work on a model where there is an SP or XP or level cap. So there's a need to allow players to reallocate those occasionally. The SP system, by design, is designed to work with no respecs. Every respec issued is a break of the game mechanics, as designed.
So I'd argue, that in terms of the fact that the skill system used IS the same as in EVE. DUST is indeed EVE in this case.
Unfortunately, I do agree that a respec is required, only due to the amount of community backlash if one isn't provided. Too many people would ragequit. I feel it's hurtful to game mechanics, but not even a choice at this juncture. It has to happen.
I'd like to be your CPM1 candidate
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NK Scout
Storm Wind Strikeforce Caldari State
452
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Posted - 2014.02.18 23:46:00 -
[23] - Quote
Kain Spero wrote:Kevall Longstride wrote: Eve players can't respec so why should Dust mercs? Namely, because Dust isn't Eve. I think the CPM is unanimous in its support of a respec for 1.8. Personally I would go with option 1 at the minimum. The issue of giving some sort of repsec has been an issue communicated to CCP multiple times by the CPM.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1618
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Posted - 2014.02.19 00:57:00 -
[24] - Quote
THERE CAN BE ONLY ONE......
...more respec - but when?
Firstly, New Eden does not do respecs, it's only because of our FUBARed journey so far that respecs have even been on the table. If anybody thinks that this situation is going to last i've had a special Matari swimming pool prepared to collect your tears, noobs. Because somehow you got lost and ended up in the wrong frakkin' universe and i hate to break the news to ya but yer momma's not comin' to save you.
Secondly, we all know that CCP will never stop adding suits, skills, vehicles, roles. Think about the modular weapons we all salivate over, there will be a hue and cry for respecs then. So when do we have our final respec?
1) When we have all racial Scouts, Assaults, Logis, Heavies, Commandos. 2) When we have full racial vehicle families for all four races. 3) When we have the full racial weapon families for all four races, infantry and vehicle. 4) When all racial and role bonuses for the above have been finalized. 5) When the skill tree pertaining to the above has been finalized. CCP need to decide about placholder/dead skill paths. 6) When we have had two solid balancing passes - this should involve months of playtesting before final balance.
Imo the final respec should be a total respec. So much has and will have changed, so many roles will have opened up in the next few months, that a total respec is justafiable. When it is offered, i'd personally want to sign CCP's DUST EULA again, and happily click the box that said:
'I understand that this is New Eden and my mistakes will lead inexorably to despair, agony, death. I understand that my mistakes will abide forever. I hereby affirm that I wouldn't want it any other way. Let me in. Now.'
I support SP rollover.
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Kevall Longstride
DUST University Ivy League
1006
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Posted - 2014.02.19 01:23:00 -
[25] - Quote
Kain Spero wrote:Kevall Longstride wrote: Eve players can't respec so why should Dust mercs? Namely, because Dust isn't Eve. I think the CPM is unanimous in its support of a respec for 1.8. Personally I would go with option 1 at the minimum. The issue of giving some sort of repsec has been an issue communicated to CCP multiple times by the CPM.
You were quoting me out of context there.
I think I made it clear that on that first post and the ones since, that on this one occasion I do support a respec but only because CCP royally screwed up by not releasing the racial suits in one go from day one.
Once there is full racial parity in the suits and what vehicles we have and as long as CCP release further suits or vehicles with full racial variants, then it is my full belief that CCP should draw a line under the whole question of respec and say no more. I wouldn't even support a paid for respec without serious consequence for that choice (like a 25% cost in your SP total)
Dust isn't Eve but its in New Eden, a persistent sharing universe where decisions have consequence. To have a way of correcting mistakes in SP expenditure when you can't as monthly subscriber in Eve goes completely against the spirit of New Eden and makes Dust no better than COD and not worthy of inclusion in the New Eden universe.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
CPM1 candidate
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1621
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Posted - 2014.02.19 03:56:00 -
[26] - Quote
Kevall Longstride wrote:Kain Spero wrote:Kevall Longstride wrote: Eve players can't respec so why should Dust mercs? Namely, because Dust isn't Eve. I think the CPM is unanimous in its support of a respec for 1.8. Personally I would go with option 1 at the minimum. The issue of giving some sort of repsec has been an issue communicated to CCP multiple times by the CPM. You were quoting me out of context there. I think I made it clear that on that first post and the ones since, that on this one occasion I do support a respec but only because CCP royally screwed up by not releasing the racial suits in one go from day one. Once there is full racial parity in the suits and what vehicles we have and as long as CCP release further suits or vehicles with full racial variants, then it is my full belief that CCP should draw a line under the whole question of respec and say no more. I wouldn't even support a paid for respec without serious consequence for that choice (like a 25% cost in your SP total) Dust isn't Eve but its in New Eden, a persistent sharing universe where decisions have consequence. To have a way of correcting mistakes in SP expenditure when you can't as monthly subscriber in Eve goes completely against the spirit of New Eden and makes Dust no better than COD and not worthy of inclusion in the New Eden universe. I agree Kain was quoting you out of context. Kinda makes me wonder why, tbh.
I support SP rollover.
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David Spd
Caldari State
135
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Posted - 2014.02.19 09:28:00 -
[27] - Quote
Kevall Longstride wrote:My preferred option is that we didn't need one at all but if wishes were fishes, we'd all cast nets.
I'm personally opposed to having respec's at all. It was fine and understandable during the beta but once the game was launched that should've been it. This is a game of consequence after all.
However, because CCP launched the game without most of the racial suits and without a complete weapon class and messed up the vehicles. Because the NPE singularly failed to explain the skill system in a way to prevent people making the wrong choices, I'm forced to concede that on this one and only this one occasion a respec of Dropsuit Command and Dropsuit Upgrades is going to be required. As well as a chance to change racial portrait. I have mine because in the closed beta I wanted to be assault and only the Caldari started with skills suitable for that choice. Yep, I've been playing it that long.
Weapons are fine at the moment in my opinion. You want to spec up a particular weapon use some of your Dropsuit refunded SP.
In future I would hope that if and when any new class of suit or weapon is released, the full racial variants will be released on day one too. As long as that happens, there is no argument that could be given to justify a further respec.
I'm also opposed to a respec for Aurum. Again, this a game of consequence. Your choices should matter and you should live with them. Eve players can't respec so why should Dust mercs?
Keep in mind that this"game about consequences" didn't even have the bare essentials (racial parity) when it went into FULL, PUBLIC RELEASE.
No respecs would've made sense if all the game's basic content was actually available. I was forced to play Caldari during closed beta with Gallente weaponry and was then expected to earn and spend yet more SP to use my race's actual tech BECAUSE IT WASN'T AVAILABLE AT LAUNCH. So thanks to lack of racial parity I have a large amount of wasted SP in a skill I never wanted or intended to use because there were no other choices.
If I buy a skill and later decide I don't like it, okay, I live with the consequences. But this wasn't a mistake. I either specced into Gallente Rifle or I USE MILITIA WEAPONS FOR A YEAR.
This isn't even about fairness. This is about making a game where choices matter, but not having all choices available when literally anybody with a PS3 & internet connection can play Dust 514
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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Fox Gaden
Immortal Guides
2512
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Posted - 2014.02.19 13:05:00 -
[28] - Quote
In case anyone got thrown off by the tone of the posts, if you read carefully you will see that David Spd and Kevall Longstride are in complete agreement.
Fox Gaden: DUST Wall of Fame, 2014
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Canari Elphus
Ancient Exiles. Renegade Alliance
1201
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Posted - 2014.02.19 13:57:00 -
[29] - Quote
For the EVE vs Dust argument, here are my thoughts on the matter.
In EVE, a new pilot can pretty quickly fill a role in a fleet for PVP. They are assigned to train up on their speed and EWAR so that they can tackle. This can take as little as a month or two before they are proficient in it. For Dust, this is not the case. There are no good roles that a new player can fit into nor can they really hide within a larger group due to the 16v16 nature of pub matches.
For all the cries that a respec will favor the vets who skilled into the FOTM suits and weapons, it will benefit lower SP players even more. A respec will give them the chance to use their learnings since they began to shape their character how they want it. I agree that this should be the last large respec that CCP gives. Anything else should be specific to the skill tree impacted should a large change be made to it.
One thing that I think would be beneficial to this game is to give a respec token to each new player that starts the game. It can be used up until a certain SP cap. This will allow them to experiment with suits and weapons early on and then respec and focus on what they want to do long term.
Canari Elphus for CPM1
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Killar-12
The Corporate Raiders Top Men.
2370
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Posted - 2014.02.19 14:15:00 -
[30] - Quote
Canari Elphus wrote:For the EVE vs Dust argument, here are my thoughts on the matter.
In EVE, a new pilot can pretty quickly fill a role in a fleet for PVP. They are assigned to train up on their speed and EWAR so that they can tackle. This can take as little as a month or two before they are proficient in it. For Dust, this is not the case. There are no good roles that a new player can fit into nor can they really hide within a larger group due to the 16v16 nature of pub matches.
For all the cries that a respec will favor the vets who skilled into the FOTM suits and weapons, it will benefit lower SP players even more. A respec will give them the chance to use their learnings since they began to shape their character how they want it. I agree that this should be the last large respec that CCP gives. Anything else should be specific to the skill tree impacted should a large change be made to it.
One thing that I think would be beneficial to this game is to give a respec token to each new player that starts the game. It can be used up until a certain SP cap. This will allow them to experiment with suits and weapons early on and then respec and focus on what they want to do long term. Agreed say up to 5 Mill SP and then no SP cap until 10 Mill...
Listen
I'll change the song every week
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