| Pages: [1] 2 3  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Awry Barux
 New Eden Blades Of The Azure
 Zero-Day
 
 569
 
 
      | Posted - 2014.02.15 03:56:00 -
          [1] - Quote 
 I'm f--king sick of them. At least bricked proto slayer logis fatten my wallet and require lots of SP... it seems like every random blue/redberry is running around in a militia heavy frame with a RR.
 
 That is all.
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        |  Shyeer Alvarin
 Dead Six Initiative
 Lokun Listamenn
 
 130
 
 
      | Posted - 2014.02.15 03:58:00 -
          [2] - Quote 
 Templar sentinel and a scrambler rifle.
 
 Behold the magic headshot while I burn half a mag in a second.
 
 Closed Beta Veteran
Founding CEO of Dead Six Initiative/Lokun Listamenn Lokun i Gangi, Mercenaries.
Recruitment is OPEN | 
      
      
        |  Patrick57
 Fatal Absolution
 
 5112
 
 
      | Posted - 2014.02.15 03:58:00 -
          [3] - Quote 
 Commandos should be the only Heavies that can use light weapons.
 
 All other Heavies should be restricted to heavy weapons IMO.
 
 > GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥  -Oscar Wilde | 
      
      
        |  calvin b
 Ostrakon Agency
 Gallente Federation
 
 1465
 
 
      | Posted - 2014.02.15 04:02:00 -
          [4] - Quote 
 I agree been running my alt with less than 2 million SP and it is as aggravating as a militia tank. I use my alt to see what others go through when they are just starting in this game and I cant believe we have retained so many new players with the crap that is going on. Do not blame the suit or the weapon, blame the scrub players that use cheap tactics to substitute their poor gun game. I run a starter fit with a basic RR due to lack of SP or starter fit with SG BPO.
 
 A heavy before 1.8 | 
      
      
        |  Scout Registry
 Nos Nothi
 
 1281
 
 
      | Posted - 2014.02.15 04:02:00 -
          [5] - Quote 
 Tanks.
 100x worse.
 | 
      
      
        |  Michael Arck
 Onuoto Uakan Huogaatsu
 
 3209
 
 
      | Posted - 2014.02.15 04:52:00 -
          [6] - Quote 
 So you don't know how to keep your distance and tear them apart by strafing left and right, while aiming at their domes? It takes longer to kill them than average but it can be done.
 
 Hnolai ki tuul, ti sei oni a tiu. For the State!! [email protected] | 
      
      
        |  Awry Barux
 New Eden Blades Of The Azure
 Zero-Day
 
 570
 
 
      | Posted - 2014.02.15 05:02:00 -
          [7] - Quote 
 
 Michael Arck wrote:So you don't know how to keep your distance and tear them apart by strafing left and right, while aiming at their domes? It takes longer to kill them than average but it can be done. 
 I didn't say I've been losing to them. I've killed them far, far more times than they've killed me. It's still the most annoying low SP / low ISK fit out there.
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        |  CommanderBolt
 ACME SPECIAL FORCES
 Legacy Rising
 
 664
 
 
      | Posted - 2014.02.15 05:04:00 -
          [8] - Quote 
 
 Patrick57 wrote:Commandos should be the only Heavies that can use light weapons.
 All other Heavies should be restricted to heavy weapons IMO.
 
 I dont know if I agree or not but lets look at the facts...
 
 Commando is more expensive,
 At standard level (There is no militia commando) has no slots to fit armour reps or damage mods
 It has the benefit of 2 light weapons but at the huge cost of loss of grenades as well as **** poor health regeneration ability.
 
 When you look at it, no wonder people rarely use commandos and instead go for heavy suits with light weapons.
 
 Actually the more I think about it the more I do actually think heavy suits should be limited to heavy weapons and sidearms.
 (Unless CCP gets their act together and starts balancing things)
 Lets be honest guys this game is probably one of the least balanced games I have ever played in my 20+ years playing computer games since I was a young child.
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        |  Michael Arck
 Onuoto Uakan Huogaatsu
 
 3209
 
 
      | Posted - 2014.02.15 05:08:00 -
          [9] - Quote 
 
 Awry Barux wrote:Michael Arck wrote:So you don't know how to keep your distance and tear them apart by strafing left and right, while aiming at their domes? It takes longer to kill them than average but it can be done. I didn't say I've been losing to them. I've killed them far, far more times than they've killed me. It's still the most annoying low SP / low ISK fit out there.  
 I didn't say that you were. What I am saying is this: It's funny to kill them since they basically have a stacked HP suit with a rifle that can drop you quickly, yet when outsmarted, the joke is more or less on them. So they don't annoy me. Just my two ISK
 
 Hnolai ki tuul, ti sei oni a tiu. For the State!! [email protected] | 
      
      
        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 9171
 
 
      | Posted - 2014.02.15 05:09:00 -
          [10] - Quote 
 
 Patrick57 wrote:Commandos should be the only Heavies that can use light weapons.
 All other Heavies should be restricted to heavy weapons IMO.
 As much as I hate RR+heavy combo, I strongly disagree.
 
 Dust is largely about customizing your fit and creating your own role within the parameters of your suit (CCP often uses the example of a heavy sniper). Removing the ability to equip light weapons on heavies would ruin that, and not make sense anyway "oh no, this weapon is too light, I can't carry it".
 
 The heavy suit itself is balanced by low sprint, low strafe, low stamina, no equipment slots, low scanning abilities, huge signature profile, and huge hitbox to counter the HP they have over medium frames; therefore, I don't see why they should only be limited to heavy weapons.
 
 The RR heavy issue is really a product of the RR's poor balancing, not the heavy's ability to use light weapon. Basic heavies and sentinels should not be nerfed because there are problems with one weapon.
 
 Also, it would be extremely unfair to restrict a suit to only 2 primary weapons (only 4 in the foreseeable future; the Gallente and Amarr one are coming at some point).
 
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+ | 
      
      
        |  Alaika Arbosa
 Matari Combat Research and Manufacture Inc.
 Interstellar Murder of Crows
 
 1623
 
 
      | Posted - 2014.02.15 05:13:00 -
          [11] - Quote 
 
 KAGEHOSHI Horned Wolf wrote:Patrick57 wrote:Commandos should be the only Heavies that can use light weapons.
 All other Heavies should be restricted to heavy weapons IMO.
 As much as I hate RR+heavy combo, I strongly disagree.  Dust is largely about customizing your fit and creating your own role within the parameters of your suit (CCP often uses the example of a heavy sniper). Removing the ability to equip light weapons on heavies would ruin that, and not make sense anyway "oh no, this weapon is too light, I can't carry it".  The heavy suit itself is balanced by low sprint, low strafe, low stamina, no equipment slots, low scanning abilities, huge signature profile, and huge hitbox to counter the HP they have over medium frames; therefore, I don't see why they should only be limited to heavy weapons.  The RR heavy issue is really a product of the RR's poor balancing, not the heavy's ability to use light weapon. Basic heavies and sentinels should not be nerfed because there are problems with one weapon. Also, it would be extremely unfair to restrict a suit to only 2 primary weapons (only 4 in the foreseeable future; the Gallente and Amarr one are coming at some point).  Heavy sniper is a scrub though.
 
 Forge Gun >>>>>>>>>>>>>>>>>>>>> Charge Sniper Rifle, it is the Heavy Sniper Rifle.
 
 Praise St. Arzad and Pass the Nanohives Karin Midular, gone, never forgotten Executing Amarr Trash since Closed Beta | 
      
      
        |  Altina McAlterson
 Pure Innocence.
 EoN.
 
 861
 
 
      | Posted - 2014.02.15 05:18:00 -
          [12] - Quote 
 
 Alaika Arbosa wrote:Heavy sniper is a scrub though.
 
 Forge Gun >>>>>>>>>>>>>>>>>>>>> Charge Sniper Rifle, it is the Heavy Sniper Rifle.
 Would that make my Heavy Thales fit double scrub?
 
 Good Advice Grey 17 should have stayed missing. | 
      
      
        |  Alaika Arbosa
 Matari Combat Research and Manufacture Inc.
 Interstellar Murder of Crows
 
 1624
 
 
      | Posted - 2014.02.15 05:19:00 -
          [13] - Quote 
 
 Altina McAlterson wrote:Alaika Arbosa wrote:Heavy sniper is a scrub though.
 
 Forge Gun >>>>>>>>>>>>>>>>>>>>> Charge Sniper Rifle, it is the Heavy Sniper Rifle.
 Would that make my Heavy Thales fit double scrub? Not if the Thales is a Forge Gun
 
 
  
 Praise St. Arzad and Pass the Nanohives Karin Midular, gone, never forgotten Executing Amarr Trash since Closed Beta | 
      
      
        |  Aeon Amadi
 Ancient Exiles.
 Renegade Alliance
 
 4899
 
 
      | Posted - 2014.02.15 05:21:00 -
          [14] - Quote 
 Even a half-brained/half-organized team can win with the Holy Trinity of Dust 514:
 
 Heavy with an HMG (CQC/some mid-range)
 Anything with a Rail Rifle (Everything)
 Logistics with Nanohives/Drop Uplinks (Fast deployment/resupply anywhere)
 
 Congrats. By reading this you are fully prepared to win this game no matter what gets thrown at you.
  
 Useful Links //forums.dust514.com/default.aspx?g=posts&t=133588 //forums.dust514.com/default.aspx?g=posts&t=134182 | 
      
      
        |  Kierkegaard Soren
 Forsaken Immortals
 Top Men.
 
 217
 
 
      | Posted - 2014.02.15 05:21:00 -
          [15] - Quote 
 I'm seeing a lot more of them ever since the update was confirmed for mid-March, and yeah, it's a problem, but only on certain maps. Out in the open they're only marginally more effective than a heavy running a HMG, but the ones that run a Kala rr can be real nasty.
 
 The issue is that their light weapon is just as effective as yours is but they're packing almost three times the EHP of a standard assault fit, so in a straight up fight you better be damned good at dodgeing bullets for an extended period of time if you want to come out of that th victor. Which is totally doable, of course.
 
 But when sentinels get those passive resists come patch day...ow. They will dominate mid to close range, and hold their own in CQC too by sheer dint of how tough they'll be.
 
 Between the invisibility of scouts and the hardening of heavies, I can see assault suits feeling the squeeze pretty bad. But well see.
 
 As noted above, tank spam is a bigger problem.
 
 Dedicated Commando."He who can destroy a thing, controls a thing." -Paul Atreides.
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        |  Aeon Amadi
 Ancient Exiles.
 Renegade Alliance
 
 4899
 
 
      | Posted - 2014.02.15 05:24:00 -
          [16] - Quote 
 
 KAGEHOSHI Horned Wolf wrote:Patrick57 wrote:Commandos should be the only Heavies that can use light weapons.
 All other Heavies should be restricted to heavy weapons IMO.
 As much as I hate RR+heavy combo, I strongly disagree.  Dust is largely about customizing your fit and creating your own role within the parameters of your suit (CCP often uses the example of a heavy sniper). Removing the ability to equip light weapons on heavies would ruin that, and not make sense anyway "oh no, this weapon is too light, I can't carry it".  The heavy suit itself is balanced by low sprint, low strafe, low stamina, no equipment slots, low scanning abilities, huge signature profile, and huge hitbox to counter the HP they have over medium frames; therefore, I don't see why they should only be limited to heavy weapons.  The RR heavy issue is really a product of the RR's poor balancing, not the heavy's ability to use light weapon. Basic heavies and sentinels should not be nerfed because there are problems with one weapon. Also, it would be extremely unfair to restrict a suit to only 2 primary weapons (only 4 in the foreseeable future; the Gallente and Amarr one are coming at some point).  
 Big problem with the Heavy, right now, is that it's the most up-to-date as far as balancing. There are some suits that have needed a re-balance since the game first came out that have not received it (Gallente Assault with a shield bonus, point-in-case). Sure, the Heavy is perfectly balanced... in a game that has a thousand other imbalances. It's not just the weapon, it's the opposition as well and it's important to remember that.
 
 Remember, it's not about what the person is saying - it's about why they're saying it.
 
 Useful Links //forums.dust514.com/default.aspx?g=posts&t=133588 //forums.dust514.com/default.aspx?g=posts&t=134182 | 
      
      
        |  DeadlyAztec11
 Ostrakon Agency
 Gallente Federation
 
 4191
 
 
      | Posted - 2014.02.15 05:30:00 -
          [17] - Quote 
 
 Patrick57 wrote:Commandos should be the only Heavies that can use light weapons.
 All other Heavies should be restricted to heavy weapons IMO.
 No.
 
 My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior | 
      
      
        |  The Robot Devil
 Molon Labe.
 General Tso's Alliance
 
 1634
 
 
      | Posted - 2014.02.15 05:31:00 -
          [18] - Quote 
 
 Patrick57 wrote:Commandos should be the only Heavies that can use light weapons.
 All other Heavies should be restricted to heavy weapons IMO.
 
 
 That is boring.
 
 GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."  Hunter S. Thompson | 
      
      
        |  Leadfoot10
 Molon Labe.
 General Tso's Alliance
 
 446
 
 
      | Posted - 2014.02.15 05:32:00 -
          [19] - Quote 
 Even worse is when they run around in a LAV.
 
 Almost as annoying as the murder taxis of old.
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        |  The Robot Devil
 Molon Labe.
 General Tso's Alliance
 
 1634
 
 
      | Posted - 2014.02.15 05:33:00 -
          [20] - Quote 
 
 KAGEHOSHI Horned Wolf wrote:Patrick57 wrote:Commandos should be the only Heavies that can use light weapons.
 All other Heavies should be restricted to heavy weapons IMO.
 As much as I hate RR+heavy combo, I strongly disagree.  Dust is largely about customizing your fit and creating your own role within the parameters of your suit (CCP often uses the example of a heavy sniper). Removing the ability to equip light weapons on heavies would ruin that, and not make sense anyway "oh no, this weapon is too light, I can't carry it".  The heavy suit itself is balanced by low sprint, low strafe, low stamina, no equipment slots, low scanning abilities, huge signature profile, and huge hitbox to counter the HP they have over medium frames; therefore, I don't see why they should only be limited to heavy weapons.  The RR heavy issue is really a product of the RR's poor balancing, not the heavy's ability to use light weapon. Basic heavies and sentinels should not be nerfed because there are problems with one weapon. Also, it would be extremely unfair to restrict a suit to only 2 primary weapons (only 4 in the foreseeable future; the Gallente and Amarr one are coming at some point).  
 
 100% agree, I have a LR on a fat suit and I love it.
 
 GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."  Hunter S. Thompson | 
      
      
        |  Debacle Nano
 BurgezzE.T.F
 General Tso's Alliance
 
 706
 
 
      | Posted - 2014.02.15 05:38:00 -
          [21] - Quote 
 Is this a thing?
 
 Gonna try it out now. Glad still have my "Skinweave" heavy to make things cheaper.
  
 Closed beta anyone? | 
      
      
        |  Awry Barux
 New Eden Blades Of The Azure
 Zero-Day
 
 572
 
 
      | Posted - 2014.02.15 05:39:00 -
          [22] - Quote 
 
 Debacle Nano wrote:Is this a thing?  Gonna try it out now. Glad still have my "Skinweave" heavy to make things cheaper.   
 ;_; now I regret posting.
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        |  Patrick57
 Fatal Absolution
 
 5122
 
 
      | Posted - 2014.02.15 06:42:00 -
          [23] - Quote 
 
 DeadlyAztec11 wrote:Patrick57 wrote:Commandos should be the only Heavies that can use light weapons.
 All other Heavies should be restricted to heavy weapons IMO.
 No. ok
 
 > GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥  -Oscar Wilde | 
      
      
        |  Patrick57
 Fatal Absolution
 
 5122
 
 
      | Posted - 2014.02.15 06:46:00 -
          [24] - Quote 
 
 The Robot Devil wrote:Patrick57 wrote:Commandos should be the only Heavies that can use light weapons.
 All other Heavies should be restricted to heavy weapons IMO.
 That is boring. ok
 
 > GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥  -Oscar Wilde | 
      
      
        |  Ronan Elsword
 Dead Six Initiative
 Lokun Listamenn
 
 175
 
 
      | Posted - 2014.02.15 07:16:00 -
          [25] - Quote 
 I just came up with a solution that I think everybody would agree would at least help... Heavies have bigger hands right; so add a reload speed reduction that is large enough to make it something to think about especially in close quarters.
 
 So when replacing a Heavy weapon with a Light or sidearm you get some kind of "nerf" to that weapon. Just a suggestion, somebody else can come up with the rest of it.
 
 "War doesn't determine who is right, only who is left." | 
      
      
        |  Alpha 443-6732
 
 342
 
 
      | Posted - 2014.02.15 07:39:00 -
          [26] - Quote 
 dont you think the reason they would consider using a rifle over a heavy weapon is the fact that their only heavy anti personal weapon IS A GLORIFIED SHOTGUN?
 
 you ******* morons should never be in charge of balance. why should a heavy suit be limited to heavy weapons only, thus putting a ****** band aid on the situation?
 
 this ridiculous kind of thinking has lead to the magically disappearing bullets we have now, people complaining that enemies who won't fist fight them are pussies, infantry AV being either OP or useless, etc.
 
 MORE MECHANICS SHOULD BE CONSIDERED. a heavy sacrifices mobility, ewar and equipment to field the best defence and offence, yet moves like a snail and jumps like a cripple. logically, a heavy weapon should overall be the best weapon in its role. yet, i hear people stating that its role of point defence means that it is acceptable to have poor heavy weapons, which is mind numbingly simple minded to say. a heavy should be relegated to point defence because it is its most effective role, NOT ITS ONLY ROLE. if heavies become OP, nerf their speed before anything else, because it won't completely cripple them as a class, less than nerfing their ideal weapons.
 
 ALL WEAPONS SHOULD BE BALANCED AROUND RIFLES. When a light minmatar AR outperforms a minmatar HMG, SOMETHING IS CLEARLY WRONG. The LR should have range similiar or greater than the RR. The shotgun should scare people as it did in chromosome. The MD should have consistent but low single target dps, enough to suppress and engage groups but not enough to be used as a shotgun. The sniper rifle should outrange all weapons, have much higher dps potential but have drawbacks like naturally ineffective hipfire dps due to recoil and slight bullet drop and leading requirements at extreme ranges.
 
 RENDERING AND WEAPONS HAVING RANGE ARE ESSENTIAL FOR BALANCE. want cover and patience to be useful? want thinking and strategy rewarded? want to counter the big mean heavy shooting his big pew pew gun? guns having range more than 50m makes running out in the open suddenly a danger, the heavy a huge target to be molested from unknown places, the tank to be chewed at from shadows darting from bush to bush (or crate to crate). A targets ability to retaliate is severely reduced when being attacked from unknown places and they deserve it, since they had the nerve to give in to the lust for WP and leave the safe haven of nearby cover.
 
 tl;dr stop putting band aids on something that needs stitches and medicine, the heavies use RRs because their hmg is a gimmick and way too niche to be any more than a glorified shotgun
 
 here's a thought, how would you feel if sidearms were better than light weapons? oh right, remember what happened to the flaylock pistol?
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        |  The Robot Devil
 Molon Labe.
 General Tso's Alliance
 
 1634
 
 
      | Posted - 2014.02.15 07:52:00 -
          [27] - Quote 
 
 Patrick57 wrote:The Robot Devil wrote:Patrick57 wrote:Commandos should be the only Heavies that can use light weapons.
 All other Heavies should be restricted to heavy weapons IMO.
 That is boring. ok 
 
 Sorry, let me redo.
 
 Removing the light weapon from the heavy suit wouldn't offer as much diversity as if we let them keep it. Giving up something to get another is what makes it great. Yeah he might be a huge pool of HP but he moves like it to so pick when and how to fight as often as possible and try to be in a squad. Limiting any modules, equipment or weapons by suit size isn't as fun as letting people build the suit they want. To the people wanting a forge on a scout, yes you can if you can find the resources and there is a movement penalty. I say let them.
 
 GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."  Hunter S. Thompson | 
      
      
        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 3114
 
 
      | Posted - 2014.02.15 10:44:00 -
          [28] - Quote 
 Mediums are for attack, heavies for defence. What's the problem here?
 
 Are you just annoyed that you spent your SP on a medium suit when you realise you'd have preferred a heavy?
 
 No. | 
      
      
        |  iTbagyou
 Fatal Absolution
 General Tso's Alliance
 
 209
 
 
      | Posted - 2014.02.15 11:21:00 -
          [29] - Quote 
 
 Patrick57 wrote:Commandos should be the only Heavies that can use light weapons.
 All other Heavies should be restricted to heavy weapons IMO.
 
 Since heavies can use light weapons. Id like my brick tanked gal logi to carry a boundless hmg. Slap down some wyrikomi triages and have fun. Only "fairlol" way to have it.
 
 Official spokesman of Lipton Tea. | 
      
      
        |  Alternate Insano
 SUICIDE SPITE SQUAD
 
 46
 
 
      | Posted - 2014.02.15 11:28:00 -
          [30] - Quote 
 I have started to agree with the 'You just suck at it crowd'
 Take a light suit w a cr or a sg. Run around the heavy in circles while you kill him and laugh the whole time. If he kills you, just spawn from the uplink you just dropped and....
 Wait, you didn't plan ahead and put down an uplink?
 YOU SUCK!
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