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Knight Solitaire
Brutor Vanguard Minmatar Republic
153
|
Posted - 2014.02.13 23:57:00 -
[1] - Quote
Just the weekly AA post, asking for it to be removed so that CCP does not forget.
I guarantee RRs, and SCRs wont be as effective as they are in CQC if AA were to be removed. At least reduce its effectivness, my Scout cant take it anymore.
I pop out of cover for half a second and I'm already taking damage.
Corp: Fatal Absolution
Alliance: General Tso's Alliance
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Ayures II
Subdreddit Test Alliance Please Ignore
485
|
Posted - 2014.02.14 00:00:00 -
[2] - Quote
The console kids will never stop whining and crying if their aimbot is taken away. :/
I should buy one of those hardware KBM emulators and just melt faces... |
Monkey MAC
Rough Riders..
1962
|
Posted - 2014.02.14 00:00:00 -
[3] - Quote
*facepalm*
Spkr4thedead: Me > AV
This is why tanks are unbalanced
Monkey Mac - Forum Warrior of the Trees Lvl.
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Buster Friently
Rosen Association
1782
|
Posted - 2014.02.14 00:02:00 -
[4] - Quote
Knight Solitaire wrote:Just the weekly AA post, asking for it to be removed so that CCP does not forget. I guarantee RRs, and SCRs wont be as effective as they are in CQC if AA were to be removed. At least reduce its effectivness, my Scout cant take it anymore. I pop out of cover for half a second and I'm already taking damage.
The AutoAim is silly. Could I please have some AutoRun and AutoCover to go along with that? Then the game can play itself.
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Teilka Darkmist
276
|
Posted - 2014.02.14 00:02:00 -
[5] - Quote
Knight Solitaire wrote:Just the weekly AA post, asking for it to be removed so that CCP does not forget. I guarantee RRs, and SCRs wont be as effective as they are in CQC if AA were to be removed. At least reduce its effectivness, my Scout cant take it anymore. I pop out of cover for half a second and I'm already taking damage. Only taking damage? You must have that scout tanked like hell. I pop out of cover and I'm dead before my suit fully clears whatever it is.? :)
Seriously though, I agree they should remove AA. And let us remap KB/M keys as well. That loses me a significant percentage of suits.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Joel II X
Dah Gods O Bacon
980
|
Posted - 2014.02.14 00:06:00 -
[6] - Quote
Sure.
Let's remove KB/M as well because then DS3 users will not stand a chance. |
Teilka Darkmist
276
|
Posted - 2014.02.14 00:12:00 -
[7] - Quote
Joel II X wrote:Sure.
Let's remove KB/M as well because then DS3 users will not stand a chance. Because it's so expensive to get a KB/M?
I should have said that I think AA should be adjusted so it's not quite as badly a case of homing bullets as it is right now.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
|
Knight Solitaire
Brutor Vanguard Minmatar Republic
153
|
Posted - 2014.02.14 00:13:00 -
[8] - Quote
Joel II X wrote:Sure.
Let's remove KB/M as well because then DS3 users will not stand a chance.
Heuheuheuheuheu.
Somebody has not tried using the KB/M.
Corp: Fatal Absolution
Alliance: General Tso's Alliance
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Ayures II
Subdreddit Test Alliance Please Ignore
485
|
Posted - 2014.02.14 00:16:00 -
[9] - Quote
Joel II X wrote:Sure.
Let's remove KB/M as well because then DS3 users will not stand a chance.
Use inferior equipment, get inferior results. You don't see people on flight sim forums complaining that joystick users have an unfair advantage and keyboard users need to automatically lock on to enemy planes... |
Teilka Darkmist
276
|
Posted - 2014.02.14 00:16:00 -
[10] - Quote
Knight Solitaire wrote:Joel II X wrote:Sure.
Let's remove KB/M as well because then DS3 users will not stand a chance. Heuheuheuheuheu. Somebody has not tried using the KB/M. Personally, I find I'm more accurate with KB/M than DS3 (Without AA in both cases). Of course I'm not much of a console gamer. Just DUST nowadays.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
|
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Knight Solitaire
Brutor Vanguard Minmatar Republic
154
|
Posted - 2014.02.14 00:19:00 -
[11] - Quote
Teilka Darkmist wrote:Knight Solitaire wrote:Joel II X wrote:Sure.
Let's remove KB/M as well because then DS3 users will not stand a chance. Heuheuheuheuheu. Somebody has not tried using the KB/M. Personally, I find I'm more accurate with KB/M than DS3 (Without AA in both cases). Of course I'm not much of a console gamer. Just DUST nowadays.
Hit Detection seems to be worse though, try using the SCP + KB/M, most of my shots, and sometimes the whole magazine doesn't register when hitting enemies dead on with the SCP.
KB/M is inferior to the DS3 right now.
Corp: Fatal Absolution
Alliance: General Tso's Alliance
Aim Assist = Persuers
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Teilka Darkmist
276
|
Posted - 2014.02.14 00:29:00 -
[12] - Quote
Knight Solitaire wrote:Teilka Darkmist wrote:Knight Solitaire wrote:Joel II X wrote:Sure.
Let's remove KB/M as well because then DS3 users will not stand a chance. Heuheuheuheuheu. Somebody has not tried using the KB/M. Personally, I find I'm more accurate with KB/M than DS3 (Without AA in both cases). Of course I'm not much of a console gamer. Just DUST nowadays. Hit Detection seems to be worse though, try using the SCP + KB/M, most of my shots, and sometimes the whole magazine doesn't register when hitting enemies dead on with the SCP. KB/M is inferior to the DS3 right now. Actually, now you mention it, I might have been having problems like that with my scrambler pistol. I figured it was just my crap aim though. (I said I was more accurate with KB/M, not that I was any good.)
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
|
PO0KY
Virtual Syndicate
190
|
Posted - 2014.02.14 00:39:00 -
[13] - Quote
Wow what a clever post. I'm sure CCP will instantly remove aim assist based on the outstanding facts and figures you have graciously presented |
Knight Solitaire
Brutor Vanguard Minmatar Republic
156
|
Posted - 2014.02.14 00:41:00 -
[14] - Quote
PO0KY wrote:Wow what a clever post. I'm sure CCP will instantly remove aim assist based on the outstanding facts and figures you have graciously presented
Good, thats what I wanted.
Thanks for your support.
Corp: Fatal Absolution
Alliance: General Tso's Alliance
Aim Assist = Persuers
|
PO0KY
Virtual Syndicate
190
|
Posted - 2014.02.14 00:46:00 -
[15] - Quote
Knight Solitaire wrote:PO0KY wrote:Wow what a clever post. I'm sure CCP will instantly remove aim assist based on the outstanding facts and figures you have graciously presented Good, thats what I wanted. Thanks for your support. That's why I'm here. Just remember to mention my name in your Nobel peace prize acceptance speech. |
Joel II X
Dah Gods O Bacon
985
|
Posted - 2014.02.14 00:47:00 -
[16] - Quote
Knight Solitaire wrote:Joel II X wrote:Sure.
Let's remove KB/M as well because then DS3 users will not stand a chance. Heuheuheuheuheu. Somebody has not tried using the KB/M. I have. That is exactly why I wrote that.
At least the aim assist is not as powerful as it used to be in 1.6.
I'm saying that if we remove aim assist, the only real way to keep players balanced, is if everyone used the same medium to play.
Kinda giggled at all the replies I got, though. It was expected. |
Cpt Merdock
The Exemplars Top Men.
194
|
Posted - 2014.02.14 00:47:00 -
[17] - Quote
Ayures II wrote:The console kids will never stop whining and crying if their aimbot is taken away. :/
I should buy one of those hardware KBM emulators and just melt faces...
Hey dont speak for all Console people :P I want it gone, or fixed at the very least. Call of Duty players will whine though ;) |
Knight Solitaire
Brutor Vanguard Minmatar Republic
156
|
Posted - 2014.02.14 00:49:00 -
[18] - Quote
PO0KY wrote:Knight Solitaire wrote:PO0KY wrote:Wow what a clever post. I'm sure CCP will instantly remove aim assist based on the outstanding facts and figures you have graciously presented Good, thats what I wanted. Thanks for your support. That's why I'm here. Just remember to mention my name in your Nobel peace prize acceptance speech.
I'll make sure of it. How do you pronounce it? Po-Zero-Key? Poo-key? Feces-Key?
Corp: Fatal Absolution
Alliance: General Tso's Alliance
Aim Assist = Persuers
|
PO0KY
Virtual Syndicate
194
|
Posted - 2014.02.14 00:51:00 -
[19] - Quote
Knight Solitaire wrote:PO0KY wrote:Knight Solitaire wrote:PO0KY wrote:Wow what a clever post. I'm sure CCP will instantly remove aim assist based on the outstanding facts and figures you have graciously presented Good, thats what I wanted. Thanks for your support. That's why I'm here. Just remember to mention my name in your Nobel peace prize acceptance speech. I'll make sure of it. How do you pronounce it? Po-Zero-Key? Poo-key? Fec es-Key? Some scum bag beat me to the orignal Pooky, So i had to improvise with a zero. It's pronounced Poo-key |
Knight Solitaire
Brutor Vanguard Minmatar Republic
156
|
Posted - 2014.02.14 00:52:00 -
[20] - Quote
PO0KY wrote:Knight Solitaire wrote:PO0KY wrote:Knight Solitaire wrote:PO0KY wrote:Wow what a clever post. I'm sure CCP will instantly remove aim assist based on the outstanding facts and figures you have graciously presented Good, thats what I wanted. Thanks for your support. That's why I'm here. Just remember to mention my name in your Nobel peace prize acceptance speech. I'll make sure of it. How do you pronounce it? Po-Zero-Key? Poo-key? Fec es-Key? Some scum bag beat me to the orignal Pooky, So i had to improvise with a zero. It's pronounced Poo-key
I feel your pain, on my main some guy who doesn't even play got the name 'Knight Solaire' so I had to use Knight Soiaire'
;_;
Corp: Fatal Absolution
Alliance: General Tso's Alliance
Aim Assist = Persuers
|
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PO0KY
Virtual Syndicate
194
|
Posted - 2014.02.14 00:55:00 -
[21] - Quote
Oh so that's what it's supposed to be... I always pronounced it "soy-air" |
jordy mack
Ultramarine Corp
163
|
Posted - 2014.02.14 00:56:00 -
[22] - Quote
Please stop, my face can't take much more palming...
I'd laugh if it wasn't so sad.
Less QQ more PewPew
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2164
|
Posted - 2014.02.14 00:56:00 -
[23] - Quote
Ayures II wrote:Joel II X wrote:Sure.
Let's remove KB/M as well because then DS3 users will not stand a chance. Use inferior equipment, get inferior results. You don't see people on flight sim forums complaining that joystick users have an unfair advantage and keyboard users need to automatically lock on to enemy planes... Ok. I checked to make sure nobody has stated the obvious already. Flight Sims aren't competitive... AA still needs to be removed/toned down.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Knight Solitaire
Brutor Vanguard Minmatar Republic
160
|
Posted - 2014.02.14 00:59:00 -
[24] - Quote
jordy mack wrote:Please stop, my face can't take much more palming...
I'd laugh if it wasn't so sad.
/ Uses Aim Assist
Doesn't want crutch removed, how are you not missing your face? Real Life doesn't have Aim Assist!
Corp: Fatal Absolution
Alliance: General Tso's Alliance
Aim Assist = Persuers
|
Scheneighnay McBob
Learning Coalition College
4018
|
Posted - 2014.02.14 01:01:00 -
[25] - Quote
Joel II X wrote:Sure.
Let's remove KB/M as well because then DS3 users will not stand a chance. Just wanna point out I do perfectly fine with a DS3 and no aim-assist.
I am your scan error.
|
Zahle Undt
Bullet Cluster Legacy Rising
696
|
Posted - 2014.02.14 01:05:00 -
[26] - Quote
I am really starting to get tired of the endless bltching from the PC/KBM crowd. Use a f*cking controller then if aim assist puts you at such a disadvantage, your PS3 came with one.
How come the PC Eve crowd is the first to say "adapt or die" when it comes to balance or gameplay issues, but when it comes down to their input method of choice not giving them the advantages they're used to they whine and complain endlessly?
It is not aim bot it is aim assist and if you were the FPS gods you think you are you could do fine without the KBM giving you an advantage or you could pick up a controller and play that way or you can f*ck off and go play a PC game, but just shut the hell up already
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Matticus Monk
Ordus Trismegistus
1184
|
Posted - 2014.02.14 01:09:00 -
[27] - Quote
Aim assist is lame. I get why we have it but it's still lame. |
Joel II X
Dah Gods O Bacon
987
|
Posted - 2014.02.14 01:13:00 -
[28] - Quote
Scheneighnay McBob wrote:Joel II X wrote:Sure.
Let's remove KB/M as well because then DS3 users will not stand a chance. Just wanna point out I do perfectly fine with a DS3 and no aim-assist. Same here. Just said it for balance sake.
If both had raw input, KB/M would have to go.
What I fully support though, is the removal of bullet magnetism. You know, what gets you killed when you're behind cover? |
CommanderBolt
ACME SPECIAL FORCES Legacy Rising
652
|
Posted - 2014.02.14 01:14:00 -
[29] - Quote
Aim assist is way too powerful and bullet magnetisation is the reason people get shot around corners and through walls (Partially due to latency as well I must admit)
KB/M is gimped right now. Removing aim assist would just put all of us on a level playing field. If you think otherwise please go and use the KB/M setup for a few weeks and then come back and tell me all of your frustrations.
|
Zahle Undt
Bullet Cluster Legacy Rising
696
|
Posted - 2014.02.14 01:23:00 -
[30] - Quote
CommanderBolt wrote:Aim assist is way too powerful and bullet magnetisation is the reason people get shot around corners and through walls (Partially due to latency as well I must admit)
KB/M is gimped right now. Removing aim assist would just put all of us on a level playing field. If you think otherwise please go and use the KB/M setup for a few weeks and then come back and tell me all of your frustrations.
No thanks, I hate Kb/m and my ps3 didn't come with one so I'll keep using the inputhe game and system was intended fort device
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
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Maciej Szambelan
Made in Poland... E-R-A
38
|
Posted - 2014.02.14 03:20:00 -
[31] - Quote
Remove AA. It's ridiculous. CR, RR and SCR with AA are way OP! |
killertojo42
Sardaukar Merc Guild
9
|
Posted - 2014.02.14 03:36:00 -
[32] - Quote
Ayures II wrote:The console kids will never stop whining and crying if their aimbot is taken away. :/
I should buy one of those hardware KBM emulators and just melt faces... I'm quoting this just to say **** you and second i'm a console user that went into the options and removed my aim assist and it let me get a lot more accurate And CCP remove AA, i find insulting that you think i might need an aim bot to shoot By the way hi knight, nice to see a fellow alliance member on the forums
When walking on the battlefield i stand alone
|
VALCORE72
NECROM0NGERS The CORVOS
59
|
Posted - 2014.02.14 06:57:00 -
[33] - Quote
Knight Solitaire wrote:Just the weekly AA post, asking for it to be removed so that CCP does not forget. I guarantee RRs, and SCRs wont be as effective as they are in CQC if AA were to be removed. At least reduce its effectivness, my Scout cant take it anymore. I pop out of cover for half a second and I'm already taking damage.
dude **** off about aa . its not bad 'its been toned down alrdy . christ you ppl are like super cockroaches that wont die to decon |
Galvan Nized
Deep Space Republic
656
|
Posted - 2014.02.14 07:07:00 -
[34] - Quote
I wouldn't mind AA if it was on all the weapons, it makes no sense why we have put rifles on such a pedestal over the other weapons.
Just turn it on for everything, always seemed counter intuitive to put AA on full auto weapons. I mean put a lot of fire down range so it's hard to completely miss, why do they need sticky reticule and homing bullets?
Why do we think snipers, forges, PlCs, shotguns, etc would be too powerful with AA? |
Knight Solitaire
Brutor Vanguard Minmatar Republic
168
|
Posted - 2014.02.14 16:51:00 -
[35] - Quote
VALCORE72 wrote:Knight Solitaire wrote:Just the weekly AA post, asking for it to be removed so that CCP does not forget. I guarantee RRs, and SCRs wont be as effective as they are in CQC if AA were to be removed. At least reduce its effectivness, my Scout cant take it anymore. I pop out of cover for half a second and I'm already taking damage. dude **** off about aa . its not bad 'its been toned down alrdy . christ you ppl are like super cockroaches that wont die to decon
Ooooooh!
Sounds like someone uses AA.
Corp: Fatal Absolution
Alliance: General Tso's Alliance
Aim Assist = Persuers
|
Buster Friently
Rosen Association
1788
|
Posted - 2014.02.14 17:12:00 -
[36] - Quote
Fizzer94 wrote:Ayures II wrote:Joel II X wrote:Sure.
Let's remove KB/M as well because then DS3 users will not stand a chance. Use inferior equipment, get inferior results. You don't see people on flight sim forums complaining that joystick users have an unfair advantage and keyboard users need to automatically lock on to enemy planes... Ok. I checked to make sure nobody has stated the obvious already. Flight Sims aren't competitive... AA still needs to be removed/toned down.
FS isn't competitive? lol.
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SILENTSAM 69
SONS of LEGION RISE of LEGION
646
|
Posted - 2014.02.14 17:47:00 -
[37] - Quote
Aim assist is a good thing. It helps level the playing field. It helped a lot of weaker players, and the main people complaining are the people who normally protostomp.
So no, I hope they never remove it. It did great things for the game.
Also, it provides very little assist compared to most FPS games aim assist. Once it was introduced players started pretending it was why they died. If you get shot, its your fault., not aim assists.
Get good. |
Knight Solitaire
Brutor Vanguard Minmatar Republic
169
|
Posted - 2014.02.14 17:52:00 -
[38] - Quote
SILENTSAM 69 wrote:Aim assist is a good thing. It helps level the playing field. It helped a lot of weaker players, and the main people complaining are the people who normally protostomp.
So no, I hope they never remove it. It did great things for the game.
Also, it provides very little assist compared to most FPS games aim assist. Once it was introduced players started pretending it was why they died. If you get shot, its your fault., not aim assists.
Get good.
Nope, Aim Assist has ruined any chance for new players to get into the game.
Its one of the reasons why Proto / HP is a deciding factor in matches or 1v1s, if you've got a Skilled MLT Player, and an average Proto player, and they both go at it with AA on, the Proto Player will win almost everytime. But, if they went at it without Aim Assist, the skilled player would be winning more often.
AA has ruined the TTK of this game, it has ruined the competitivness in this game, and it has ruined any sense of achievement.
Stop defending your crutch.
Corp: Fatal Absolution
Alliance: General Tso's Alliance
Aim Assist = Persuers
|
Buster Friently
Rosen Association
1788
|
Posted - 2014.02.14 17:52:00 -
[39] - Quote
SILENTSAM 69 wrote:Aim assist is a good thing. It helps level the playing field. It helped a lot of weaker players, and the main people complaining are the people who normally protostomp.
So no, I hope they never remove it. It did great things for the game.
Also, it provides very little assist compared to most FPS games aim assist. Once it was introduced players started pretending it was why they died. If you get shot, its your fault., not aim assists.
Get good.
Which great things? The lack of additional playerbase, or the ridiculously short TTKs? Or maybe you mean the complete negation of the utility of non-hitscan weapons?
I'm sure those are all great things from you perspective, but not from mine.
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SILENTSAM 69
SONS of LEGION RISE of LEGION
646
|
Posted - 2014.02.14 18:11:00 -
[40] - Quote
Do you guys remember the game before aim assist? Protostomping was even harder. I mainly only see the protostompers whining about their KDR and that new players are suddenly amazing because of aim assist.
Most high skill players say they turn it off because it pulls your aim where you don't want it, and often goes for body shots instead of head shots. |
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killertojo42
Sardaukar Merc Guild
12
|
Posted - 2014.02.15 06:58:00 -
[41] - Quote
SILENTSAM 69 wrote:Do you guys remember the game before aim assist? Protostomping was even harder. I mainly only see the protostompers whining about their KDR and that new players are suddenly amazing because of aim assist.
Most high skill players say they turn it off because it pulls your aim where you don't want it, and often goes for body shots instead of head shots. That last part is very true and if anyone has been unfortunate to play any of the ladt three CODs you'd how aim assist screws everyone, every game sshould allow aim assist to be shut off
When walking on the battlefield i stand alone
|
Awry Barux
New Eden Blades Of The Azure Zero-Day
579
|
Posted - 2014.02.15 07:27:00 -
[42] - Quote
Knight Solitaire wrote:SILENTSAM 69 wrote:Aim assist is a good thing. It helps level the playing field. It helped a lot of weaker players, and the main people complaining are the people who normally protostomp.
So no, I hope they never remove it. It did great things for the game.
Also, it provides very little assist compared to most FPS games aim assist. Once it was introduced players started pretending it was why they died. If you get shot, its your fault., not aim assists.
Get good. Nope, Aim Assist has ruined any chance for new players to get into the game. Its one of the reasons why Proto / HP is a deciding factor in matches or 1v1s, if you've got a Skilled MLT Player, and an average Proto player, and they both go at it with AA on, the Proto Player will win almost everytime. But, if they went at it without Aim Assist, the skilled player would be winning more often. AA has ruined the TTK of this game, it has ruined the competitivness in this game, and it has ruined any sense of achievement. Stop defending your crutch.
This is simply not factual. Just a few minutes ago, wearing my Dren scout BPO and using a combat rifle, I came face to face with a proto Cal Assault. We started shooting at the same time, he sprayed at me and only got one bullet into my armor before I melted him. I've had similar situations all evening and won more than half of them. Learn to strafe. I'm having no issue killing heavily tanked players in a STD scout suit. Some crush me, because they can aim. Many do not, because they can't. Your problem is in between the couch and the TV. |
KalOfTheRathi
Nec Tributis
965
|
Posted - 2014.02.15 11:26:00 -
[43] - Quote
Knight Solitaire wrote:Just the weekly AA post, asking for it to be removed so that CCP does not forget. Just my, ain't gonna happen reply.
F2P, Free 2 Play, Free To Play, Free to download. Now spend cash, get AURUM and shoot red berries in the face. Buy them guns, buy them suits, need less skills, AURUM its your way forward.
AA is essential to that mindset. That or a balanced game so ... AA it is.
You can keep asking but it is never going to happen.
And so it goes.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4908
|
Posted - 2014.02.15 11:49:00 -
[44] - Quote
I'll just leave this here: http://www.youtube.com/watch?v=lT2fuXnmNbQ
Also, let's wait to see what happens with TTK in 1.8 before we start axing critical gameplay features.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Alldin Kan
Imperfects Negative-Feedback
989
|
Posted - 2014.02.15 16:23:00 -
[45] - Quote
Knight Solitaire wrote:Just the weekly AA post, asking for it to be removed so that CCP does not forget. I guarantee RRs, and SCRs wont be as effective as they are in CQC if AA were to be removed. At least reduce its effectivness, my Scout cant take it anymore. I pop out of cover for half a second and I'm already taking damage. The problem with AA is how it makes your gun to track targets as if it had a hint of Aimbot, removing that for ADS and reduce effectiveness on hipfire should be a proper fix.
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Battle Academy
LOL Plasma Cannon
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VALCORE72
NECROM0NGERS The CORVOS
60
|
Posted - 2014.02.15 16:27:00 -
[46] - Quote
Knight Solitaire wrote:VALCORE72 wrote:Knight Solitaire wrote:Just the weekly AA post, asking for it to be removed so that CCP does not forget. I guarantee RRs, and SCRs wont be as effective as they are in CQC if AA were to be removed. At least reduce its effectivness, my Scout cant take it anymore. I pop out of cover for half a second and I'm already taking damage. dude **** off about aa . its not bad 'its been toned down alrdy . christ you ppl are like super cockroaches that wont die to decon Ooooooh! Sounds like someone uses AA.
fine take off aa . but take away speed tanking suits as well and yes ive always have had aa on . it was very op few months ago .its now in a good place |
Knight Solitaire
Brutor Vanguard Minmatar Republic
178
|
Posted - 2014.02.15 17:07:00 -
[47] - Quote
VALCORE72 wrote:Knight Solitaire wrote:VALCORE72 wrote:Knight Solitaire wrote:Just the weekly AA post, asking for it to be removed so that CCP does not forget. I guarantee RRs, and SCRs wont be as effective as they are in CQC if AA were to be removed. At least reduce its effectivness, my Scout cant take it anymore. I pop out of cover for half a second and I'm already taking damage. dude **** off about aa . its not bad 'its been toned down alrdy . christ you ppl are like super cockroaches that wont die to decon Ooooooh! Sounds like someone uses AA. fine take off aa . but take away speed tanking suits as well and yes ive always have had aa on . it was very op few months ago .its now in a good place
You have a problem hitting speed tanked suits with AA off?
Lol.
Corp: Fatal Absolution
Alliance: General Tso's Alliance
Aim Assist = Persuers
|
Knight Solitaire
Brutor Vanguard Minmatar Republic
178
|
Posted - 2014.02.15 17:09:00 -
[48] - Quote
Alldin Kan wrote:Knight Solitaire wrote:Just the weekly AA post, asking for it to be removed so that CCP does not forget. I guarantee RRs, and SCRs wont be as effective as they are in CQC if AA were to be removed. At least reduce its effectivness, my Scout cant take it anymore. I pop out of cover for half a second and I'm already taking damage. The problem with AA is how it makes your gun to track targets as if it had a hint of Aimbot, removing that for ADS and reduce effectiveness on hipfire should be a proper fix.
I'd either like to see it removed completely for hipfire, or simply turn it into an 'Aim Friction' what we have now is BS, I remember having it on, aiming at a Scout, and when the Scout jumped the sight lifted with him despite the fact I didn't move the Right stick at all.
Corp: Fatal Absolution
Alliance: General Tso's Alliance
Aim Assist = Persuers
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
605
|
Posted - 2014.02.15 17:11:00 -
[49] - Quote
aim friction=good auto tracking=bad
by introducing aim friction, it just makes aiming smoother by using auto tracking, you just take all skill out of aiming, and it messes with the TTK of all weapons
Kills- Archduke Ferdinand
Balance!
|
X7 lion
Swamp Tempo Canis Eliminatus Operatives
119
|
Posted - 2014.02.15 18:49:00 -
[50] - Quote
why not just make controllers redundant oh wait, mouse and keybord :D if every one used it then people could shut the furk up
I am death incarnate, you will not see me or hear me.
You shall only feel the strike of my blade.
|
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Knight Solitaire
Brutor Vanguard Minmatar Republic
178
|
Posted - 2014.02.15 19:14:00 -
[51] - Quote
X7 lion wrote:why not just make controllers redundant oh wait, mouse and keybord :D if every one used it then people could shut the furk up
Are you saying that Aim Assist balances out the two? Well, if you are, it doesn't. KB/M is a joke right now, I gave up using the KB/M a few weeks ago and started using a DS3 (Yes, a DS3 without Aim Assist activated is still better than the current KB/M)
AA just adds salt to the wounds.
Corp: Fatal Absolution
Alliance: General Tso's Alliance
Aim Assist = Persuers
|
X7 lion
Swamp Tempo Canis Eliminatus Operatives
120
|
Posted - 2014.02.15 19:36:00 -
[52] - Quote
Knight Solitaire wrote:X7 lion wrote:why not just make controllers redundant oh wait, mouse and keybord :D if every one used it then people could shut the furk up Are you saying that Aim Assist balances out the two? Well, if you are, it doesn't. KB/M is a joke right now, I gave up using the KB/M a few weeks ago and started using a DS3 (Yes, a DS3 without Aim Assist activated is still better than the current KB/M) AA just adds salt to the wounds. im not saying that at all, im saying kb/m is better then the controller and has no aa, so if every one used it then no one would complain about aa and id get to kill people who dont know how to aim with a mouse :D
I am death incarnate, you will not see me or hear me.
You shall only feel the strike of my blade.
|
Kiiran-B
The Rainbow Effect Negative-Feedback
188
|
Posted - 2014.02.16 00:10:00 -
[53] - Quote
Knight Solitaire wrote:Just the weekly AA post, asking for it to be removed so that CCP does not forget. I guarantee RRs, and SCRs wont be as effective as they are in CQC if AA were to be removed. At least reduce its effectivness, my Scout cant take it anymore. I pop out of cover for half a second and I'm already taking damage.
If the community had shut up about KB/M being OP and CCP had just left DS3 and KB/M input as it was in chromosome I seriously don't think we would even be having this conversation.
Chromosome had its fair share of bugs, but it's ADS/hip fire aiming was fine the way it was. I think the majority of the community felt that way. |
Derrith Erador
General Tso's Alliance
1022
|
Posted - 2014.02.16 00:54:00 -
[54] - Quote
aim assist is for wimps.
beatin' slaves and whippin' knaves All in a days work for an Amarrican!
Now a level 1 forum warrior.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4917
|
Posted - 2014.02.16 02:20:00 -
[55] - Quote
Kiiran-B wrote:Knight Solitaire wrote:Just the weekly AA post, asking for it to be removed so that CCP does not forget. I guarantee RRs, and SCRs wont be as effective as they are in CQC if AA were to be removed. At least reduce its effectivness, my Scout cant take it anymore. I pop out of cover for half a second and I'm already taking damage. If the community had shut up about KB/M being OP and CCP had just left DS3 and KB/M input as it was in chromosome I seriously don't think we would even be having this conversation. Chromosome had its fair share of bugs, but it's ADS/hip fire aiming was fine the way it was. I think the majority of the community felt that way.
Than you're really out of touch with the community
Useful Links
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//forums.dust514.com/default.aspx?g=posts&t=134182
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
622
|
Posted - 2014.02.16 02:24:00 -
[56] - Quote
Awry Barux wrote:Knight Solitaire wrote:SILENTSAM 69 wrote:Aim assist is a good thing. It helps level the playing field. It helped a lot of weaker players, and the main people complaining are the people who normally protostomp.
So no, I hope they never remove it. It did great things for the game.
Also, it provides very little assist compared to most FPS games aim assist. Once it was introduced players started pretending it was why they died. If you get shot, its your fault., not aim assists.
Get good. Nope, Aim Assist has ruined any chance for new players to get into the game. Its one of the reasons why Proto / HP is a deciding factor in matches or 1v1s, if you've got a Skilled MLT Player, and an average Proto player, and they both go at it with AA on, the Proto Player will win almost everytime. But, if they went at it without Aim Assist, the skilled player would be winning more often. AA has ruined the TTK of this game, it has ruined the competitivness in this game, and it has ruined any sense of achievement. Stop defending your crutch. This is simply not factual. Just a few minutes ago, wearing my Dren scout BPO and using a combat rifle, I came face to face with a proto Cal Assault. We started shooting at the same time, he sprayed at me and only got one bullet into my armor before I melted him. I've had similar situations all evening and won more than half of them. Learn to strafe. I'm having no issues killing heavily tanked players in a STD scout suit. Some crush me, because they can aim. Many do not, because they can't. Your problem is in between the couch and the TV.
You were using aim assist on the second strongest weapon in the game and hit every bullet. As a speed tanker, strafing is not possible unless you are going up against someone missing both thumbs. The only way to speed tank now is the random sprint and jump over head method, which still work semi well
Kills- Archduke Ferdinand
Balance!
|
Awry Barux
New Eden Blades Of The Azure Zero-Day
650
|
Posted - 2014.02.16 03:25:00 -
[57] - Quote
Gavr1lo Pr1nc1p wrote:Awry Barux wrote:Knight Solitaire wrote:SILENTSAM 69 wrote:Aim assist is a good thing. It helps level the playing field. It helped a lot of weaker players, and the main people complaining are the people who normally protostomp.
So no, I hope they never remove it. It did great things for the game.
Also, it provides very little assist compared to most FPS games aim assist. Once it was introduced players started pretending it was why they died. If you get shot, its your fault., not aim assists.
Get good. Nope, Aim Assist has ruined any chance for new players to get into the game. Its one of the reasons why Proto / HP is a deciding factor in matches or 1v1s, if you've got a Skilled MLT Player, and an average Proto player, and they both go at it with AA on, the Proto Player will win almost everytime. But, if they went at it without Aim Assist, the skilled player would be winning more often. AA has ruined the TTK of this game, it has ruined the competitivness in this game, and it has ruined any sense of achievement. Stop defending your crutch. This is simply not factual. Just a few minutes ago, wearing my Dren scout BPO and using a combat rifle, I came face to face with a proto Cal Assault. We started shooting at the same time, he sprayed at me and only got one bullet into my armor before I melted him. I've had similar situations all evening and won more than half of them. Learn to strafe. I'm having no issues killing heavily tanked players in a STD scout suit. Some crush me, because they can aim. Many do not, because they can't. Your problem is in between the couch and the TV. You were using aim assist on the second strongest weapon in the game and hit every bullet. As a speed tanker, strafing is not possible unless you are going up against someone missing both thumbs. The only way to speed tank now is the random sprint and jump over head method, which still work semi well
Okay, but why didn't my opponent wreck me with his uber AA? I was using the second most powerful gun in the game, but my TTK against him was still more than triple his against me. AA is powerful, yes, but it hasn't destroyed the game like so many of you seem to think. You talk about speed tanking like sprinting/strafing quickly is supposed to make your opponent completely unable to hit you... to me, the advantage of speed is the freedom to choose when and where to initiate the fight- speed tanking to me means getting the drop on my opponent by appearing in places they do not expect, allowing me to get shots off before they realize what's happening. |
Kiiran-B
The Rainbow Effect Negative-Feedback
188
|
Posted - 2014.02.16 03:31:00 -
[58] - Quote
Aeon Amadi wrote:Kiiran-B wrote:Knight Solitaire wrote:Just the weekly AA post, asking for it to be removed so that CCP does not forget. I guarantee RRs, and SCRs wont be as effective as they are in CQC if AA were to be removed. At least reduce its effectivness, my Scout cant take it anymore. I pop out of cover for half a second and I'm already taking damage. If the community had shut up about KB/M being OP and CCP had just left DS3 and KB/M input as it was in chromosome I seriously don't think we would even be having this conversation. Chromosome had its fair share of bugs, but it's ADS/hip fire aiming was fine the way it was. I think the majority of the community felt that way. Than you're really out of touch with the community
How so? I never said chrome aiming was perfect, I said it was fine.
I've spoken to many hardcore KB/M users who agree that the input was better in chromosome and that it's really bad in uprising. (Y'know because the old KB/M users are changing to DS3 with aim assist, because it's so terrible?). I also know from personal experience and from the testament of others that from the last day of chromosome to the end of the first week of uprising that aiming became less enjoyable.
Now I know that this isn't the case for everyone and I wouldn't make them go back if I had the choice, that's why It would be PERFECT for CCP to allow a choice for players to use DS3 and KB/M input from chromosome or uprising.
But I'll admit that I'm no expert. So I'm not sure if they could do that. Maybe someone can shed some light. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4919
|
Posted - 2014.02.16 04:44:00 -
[59] - Quote
Kiiran-B wrote:Aeon Amadi wrote:Kiiran-B wrote:Knight Solitaire wrote:Just the weekly AA post, asking for it to be removed so that CCP does not forget. I guarantee RRs, and SCRs wont be as effective as they are in CQC if AA were to be removed. At least reduce its effectivness, my Scout cant take it anymore. I pop out of cover for half a second and I'm already taking damage. If the community had shut up about KB/M being OP and CCP had just left DS3 and KB/M input as it was in chromosome I seriously don't think we would even be having this conversation. Chromosome had its fair share of bugs, but it's ADS/hip fire aiming was fine the way it was. I think the majority of the community felt that way. Than you're really out of touch with the community How so? I never said chrome aiming was perfect, I said it was fine. I've spoken to many hardcore KB/M users who agree that the input was better in chromosome and that it's really bad in uprising. (Y'know because the old KB/M users are changing to DS3 with aim assist, because it's so terrible?). I also know from personal experience and from the testament of others that from the last day of chromosome to the end of the first week of uprising that aiming became less enjoyable. Now I know that this isn't the case for everyone and I wouldn't make them go back if I had the choice, that's why It would be PERFECT for CCP to allow a choice for players to use DS3 and KB/M input from chromosome or uprising. But I'll admit that I'm no expert. So I'm not sure if they could do that. Maybe someone can shed some light.
Yeah, sure, I'll buy it - what with aim assist not being implemented until 1.4 (September-ish). KB/M does suck (I have friends that have stopped playing because of it) but we're focusing on aim assist here. The aiming back then was slippery, jerky and just terrible. There were a few FPS veterans who could aim worth a damn (I had an 8 KDR back then) that would absolutely decimate and in all honesty aim assist leveled the playing field. It didn't randomly stop FPS veterans from kicking ass.
What it -DID- do was give incentive to actually use weapons that required aiming as opposed to Mass Drivers, Flaylock Pistols and Contact Grenades - all of which were ridiculously powerful up until Uprising 1.3. It's sad that the Flaylock had to get such a heavy handed treatment but let's be real, the game certainly is a hell of a lot better without everyone spamming explosive weaponry because they can't aim and having it be incredibly effective because, wouldn't you know it, the other person had to aim in order to kill you. This isn't even touching the factor of explosives causing your aim to jerk.
Another factor back in the days before aim assist was the fact that strafe-games were insane. Sure, everyone wants the game to be a high HP track shooter but there's a significant difference between a high HP track shooter and being nigh invulnerable when strafing because the player couldn't twitch-shoot in small increments. Yes, a lot of that has to do with skill but it's more of a mechanical barrier than a gameplay feature.
Say what you want about Aim Assist but it's not like the option isn't available to you, just the same as it's available to everyone else that plays. Is it too powerful? Not any more or less than other games, imo.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
Bethhy
Ancient Exiles. Renegade Alliance
1215
|
Posted - 2014.02.16 04:48:00 -
[60] - Quote
remove magnetism... It's the aim assist no one wants... |
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4920
|
Posted - 2014.02.16 04:59:00 -
[61] - Quote
Bethhy wrote:remove magnetism... It's the aim assist no one wants...
EVERYONE wants friction... LDS centering... You won't find many that don't want that...
Almost ANY DUST Gamer who is explained what Aim Magnetism and Bullet Magnetism is HATES IT, then HATES AA, then what the general knee jerk reaction to AA follows...
Yeeeh I'd be down for magnetism being removed from the hip-fire. The ADS is a little (emphasis on little) necessary because you kinda need it to some degree at longer ranges when initially aiming down the sight and if you're doing it in CQC you're going to die anyway, but the magnetism is kinda sketchy when it will reveal a [fresh spawned] cloaked player's location by passing the cross hair over them.
Edit: Point in case, this is at 43 meters. Video was recorded and slowed down to demonstrate a bug which would cause the rifle to stop doing damage entirely during a slight lag spike. There is some initial magnetism when first aiming down the sight, which I'm cool with but the rest is all player input (note that I over-aim some toward the end) as it should be. IMO, if it's within your optimal range you should have some magnetism when going into ADS but beyond that, **** it - doesn't need to be there.
EDIT: Forgot to add the link.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
Meeko Fent
Kirkinen Risk Control Caldari State
1752
|
Posted - 2014.02.16 05:48:00 -
[62] - Quote
Teilka Darkmist wrote:Joel II X wrote:Sure.
Let's remove KB/M as well because then DS3 users will not stand a chance. Because it's so expensive to get a KB/M? No, because this isn't a freaking PC game!
FFS, get that into you damn mind!
*facepalm* Not a soul can understand how ******* blunt a gamepad is as aiming.
You know what?
Go get Turok. Just do It, and realize what your demanding.
You don't sell Console FPS's with zero AA.
Just like how you don't sell PC games without proper KB/M Support and Remapping.
Tell me ONE game that had ZERO AA, and was a success on this generation of consoles.
Scouts seriously just need to be able to outrun the AA. And have enough slots so it can fulfill the roles it is trying to fill. AA isn't Killing Scouts, Scouts extreme UPedness is killing scouts.
Looking for a Interesting Character Name?
Why Not Zoidberg?
|
Shokhann Echo
Chatelain Rapid Response Gallente Federation
196
|
Posted - 2014.02.16 06:34:00 -
[63] - Quote
X7 lion wrote:why not just make controllers redundant oh wait, mouse and keybord :D if every one used it then people could shut the furk up
if the playstation 3 came with a KB/M then I would use a KB/M, but it doesn't, the default input method for consoles is the controller, and until consoles stop coming with controllers in the box I wont go to KB/M unless im playing on my PC.
Void Echo Alt #1
Back on main 3-31-14
Il be back in game within the next month or so.
|
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
99
|
Posted - 2014.02.16 09:51:00 -
[64] - Quote
Meeko Fent wrote:Teilka Darkmist wrote:Joel II X wrote:Sure.
Let's remove KB/M as well because then DS3 users will not stand a chance. Because it's so expensive to get a KB/M? No, because this isn't a freaking PC game! FFS, get that into you damn mind! *facepalm* Not a soul can understand how ******* blunt a gamepad is as aiming. You know what? Go get Turok. Just do It, and realize what your demanding. You don't sell Console FPS's with zero AA. Just like how you don't sell PC games without proper KB/M Support and Remapping. Tell me ONE game that had ZERO AA, and was a success on this generation of consoles. Scouts seriously just need to be able to outrun the AA. And have enough slots so it can fulfill the roles it is trying to fill. AA isn't Killing Scouts, Scouts extreme UPedness is killing scouts.
Killzone SF , but it was more because its graphics then anything. Also as far as I know the game has very little recoil and not many people play the multiplayer . Idk what other parts of the game the compensates the lack of AA . |
Disposable Meatbag
Inertial Defense Systems
32
|
Posted - 2014.02.16 14:30:00 -
[65] - Quote
I am not a programmer but I recall an artical in a publication about the aim assist file. It being the very file that is manipulated to make aim hacks by bumping its magnetism. So yes,I think it should go as well. |
Kiiran-B
The Rainbow Effect Negative-Feedback
188
|
Posted - 2014.02.16 14:40:00 -
[66] - Quote
Aeon Amadi wrote:Yeah, sure, I'll buy it - what with aim assist not being implemented until 1.4 (September-ish). KB/M does suck (I have friends that have stopped playing because of it) but we're focusing on aim assist here. The aiming back then was slippery, jerky and just terrible. There were a few FPS veterans who could aim worth a damn (I had an 8 KDR back then) that would absolutely decimate and in all honesty aim assist leveled the playing field. It didn't randomly stop FPS veterans from kicking ass.
What it -DID- do was give incentive to actually use weapons that required aiming as opposed to Mass Drivers, Flaylock Pistols and Contact Grenades - all of which were ridiculously powerful up until Uprising 1.3. It's sad that the Flaylock had to get such a heavy handed treatment but let's be real, the game certainly is a hell of a lot better without everyone spamming explosive weaponry because they can't aim and having it be incredibly effective because, wouldn't you know it, the other person had to aim in order to kill you. This isn't even touching the factor of explosives causing your aim to jerk.
Another factor back in the days before aim assist was the fact that strafe-games were insane. Sure, everyone wants the game to be a high HP track shooter but there's a significant difference between a high HP track shooter and being nigh invulnerable when strafing because the player couldn't twitch-shoot in small increments. Yes, a lot of that has to do with skill but it's more of a mechanical barrier than a gameplay feature.
Say what you want about Aim Assist but it's not like the option isn't available to you, just the same as it's available to everyone else that plays. Is it too powerful? Not any more or less than other games, imo.
Ill start by saying aim assist was in during chromosome, it was removed with the arrival of uprising and reintroduced in 1.4 because the majority of the community were on the forums claiming that aiming was terrible.
I think you misunderstand me, I'm not anti-aim assist. I'm not one of these elitist a-holes who need to assert their dominance on the forums by stating they don't use aim assist (see above for examples). I'm anti uprising aiming in general. People are forgetting that when uprising came in they realised an immediate change in gameplay. They whined in chromosome that KB/M was op. And with uprising 1.4 DS3 became op against KB/M.
In chromosome, there was a balance between the two:
- DS3 has dead zones but had aim assist to compensate, but not so much were it gave the player an advantage over a KB/M player. Which is the case currently.
- KB/M, as far as I know, gave precision aiming but with no aim assist and no dead zones.
Balance as far as I see.
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Kiiran-B
The Rainbow Effect Negative-Feedback
188
|
Posted - 2014.02.16 14:46:00 -
[67] - Quote
Avinash Decker wrote:Meeko Fent wrote:Teilka Darkmist wrote:Joel II X wrote:Sure.
Let's remove KB/M as well because then DS3 users will not stand a chance. Because it's so expensive to get a KB/M? No, because this isn't a freaking PC game! FFS, get that into you damn mind! *facepalm* Not a soul can understand how ******* blunt a gamepad is as aiming. You know what? Go get Turok. Just do It, and realize what your demanding. You don't sell Console FPS's with zero AA. Just like how you don't sell PC games without proper KB/M Support and Remapping. Tell me ONE game that had ZERO AA, and was a success on this generation of consoles. Scouts seriously just need to be able to outrun the AA. And have enough slots so it can fulfill the roles it is trying to fill. AA isn't Killing Scouts, Scouts extreme UPedness is killing scouts. Killzone SF , but it was more because its graphics then anything. Also as far as I know the game has very little recoil and not many people play the multiplayer . Idk what other parts of the game the compensates the lack of AA .
Killzone SF works because there are absolutely no dead zones whatsoever. Leaving you with pretty much complete control over the right stick movement. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
299
|
Posted - 2014.02.16 15:02:00 -
[68] - Quote
Kiiran-B wrote:Avinash Decker wrote:Meeko Fent wrote:Teilka Darkmist wrote:Joel II X wrote:Sure.
Let's remove KB/M as well because then DS3 users will not stand a chance. Because it's so expensive to get a KB/M? No, because this isn't a freaking PC game! FFS, get that into you damn mind! *facepalm* Not a soul can understand how ******* blunt a gamepad is as aiming. You know what? Go get Turok. Just do It, and realize what your demanding. You don't sell Console FPS's with zero AA. Just like how you don't sell PC games without proper KB/M Support and Remapping. Tell me ONE game that had ZERO AA, and was a success on this generation of consoles. Scouts seriously just need to be able to outrun the AA. And have enough slots so it can fulfill the roles it is trying to fill. AA isn't Killing Scouts, Scouts extreme UPedness is killing scouts. Killzone SF , but it was more because its graphics then anything. Also as far as I know the game has very little recoil and not many people play the multiplayer . Idk what other parts of the game the compensates the lack of AA . Killzone SF works because there are absolutely no dead zones whatsoever. Leaving you with pretty much complete control over the right stick movement.
KillZone Shadoefall is slower paced than dust in terms of movement there is some momentum by that i basicly mean you are no always going full speed but rather have to build up speed as you move from on direction to another which can make it feel sluggish to some people but this is a necessity for a aim assist free controller.
Also it is worth noteing this is not why KZSF seems to be lower in player pop i believe that to be due to bad no horrific map design. All maps are far to CQC friendly so medium to long range combat becomes boring |
Bethhy
Ancient Exiles. Renegade Alliance
1229
|
Posted - 2014.02.16 16:51:00 -
[69] - Quote
Ranger SnakeBlood wrote:Kiiran-B wrote:Avinash Decker wrote:Meeko Fent wrote: No, because this isn't a freaking PC game!
FFS, get that into you damn mind!
*facepalm* Not a soul can understand how ******* blunt a gamepad is as aiming.
You know what?
Go get Turok. Just do It, and realize what your demanding.
You don't sell Console FPS's with zero AA.
Just like how you don't sell PC games without proper KB/M Support and Remapping.
Tell me ONE game that had ZERO AA, and was a success on this generation of consoles.
Scouts seriously just need to be able to outrun the AA. And have enough slots so it can fulfill the roles it is trying to fill. AA isn't Killing Scouts, Scouts extreme UPedness is killing scouts.
Killzone SF , but it was more because its graphics then anything. Also as far as I know the game has very little recoil and not many people play the multiplayer . Idk what other parts of the game the compensates the lack of AA . Killzone SF works because there are absolutely no dead zones whatsoever. Leaving you with pretty much complete control over the right stick movement. KillZone Shadoefall is slower paced than dust in terms of movement there is some momentum by that i basicly mean you are no always going full speed but rather have to build up speed as you move from on direction to another which can make it feel sluggish to some people but this is a necessity for a aim assist free controller. Also it is worth noteing this is not why KZSF seems to be lower in player pop i believe that to be due to bad no horrific map design. All maps are far to CQC friendly so medium to long range combat becomes boring
The pub scene in KZ? kinda lame but there is massive competitive gaming group scrim's going all day on KZ... Only difference in gameplay speed from DUST in KZ... is the fact that you aren't running 600 METERS without seeing a single enemy... mainly because maps are a bit to congested for long range fights to become a threat.
Regardless Counter-Strike:Global Offensive launched on the PS3 and the xbox360 with full Mouse and keyboard support with full raw input... You have to actually buy it and it has very impressive active numbers... And this is a game essentially 15-20 years old... It's even featured in most competitive gaming leagues. CS will survive several CoD's... Several Halo's... and doesn't even offer the depth that DUST could..
Gamepad users compete actively on CS;GO with Raw input Mouse and Keyboard users... The considered "Best" player on the PS3 is a gamepad user in fact... Against people using M/KB for a decade +, People may say M/KB Makes you a God and they have proof... But again and again it is proven through practicality and in the real world That peripheral use and mastering it strictly depends on the User...
You don't pick up a M/KB and become a FPS god suddenly, it doesn't happen no matter what people tell you.. And has been proven in DUST through actually doing it... And many other games like Counter-Strike:Global Offensive where it's even more of a pure test of the two peripherals...
Yet again EVERYONE is fine with Aim Friction and LDS centering for Aim Assist...
ALMOST NO ONE that plays DUST that is explained to what Aim Magnetism and Bullet Magnetism is ...WANTS IT........ We DON'T WANT THAT FOR DUST 514 It hurts the game more then it helps in every aspect of its use.
P.S. Seriously GTA 5 with it's entire Cover Mechanics, Duck and cover mechanics... Rolling... Peaking around corners with just your head then sticking your hand out with the gun and firing... One of the Strongest Auto Aims ever on a game and well known for it..
GTA Crew Deathmatch battles Aim Assist is turned off. Everyone turns their AA off, its part of making the game competitive. in a game where the shooting aspect was entirely built around AA everyone turns it off.. And this is a game where dieing isn't even that big of a deal, where you don't loose real assets with each death or Aurum.. Like DUST. |
Lazy Scumbag
Intara Direct Action Caldari State
136
|
Posted - 2014.02.16 18:55:00 -
[70] - Quote
Ayures II wrote:The console kids will never stop whining and crying if their aimbot is taken away. :/
I should buy one of those hardware KBM emulators and just melt faces... You do realize we're all on console here? Not very well thought out. I turned aim assist off months ago, and advise everyone with self respect to do the same. ( It won't necessarily help your precious KD, but you will know you have actually earned your kills) |
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McFurious
TeamPlayers Negative-Feedback
624
|
Posted - 2014.02.16 19:46:00 -
[71] - Quote
Meeko Fent wrote:Teilka Darkmist wrote:Joel II X wrote:Sure.
Let's remove KB/M as well because then DS3 users will not stand a chance. Because it's so expensive to get a KB/M? No, because this isn't a freaking PC game! FFS, get that into you damn mind! *facepalm* Not a soul can understand how ******* blunt a gamepad is as aiming. You know what? Go get Turok. Just do It, and realize what your demanding. You don't sell Console FPS's with zero AA. Just like how you don't sell PC games without proper KB/M Support and Remapping. Tell me ONE game that had ZERO AA, and was a success on this generation of consoles. Scouts seriously just need to be able to outrun the AA. And have enough slots so it can fulfill the roles it is trying to fill. AA isn't Killing Scouts, Scouts extreme UPedness is killing scouts.
Did you not play Chromosome? No AA, great controls for KBM and DS3, no QQing over it.
Half Irish. Often angry.
Closed Beta Masshole
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Bethhy
Ancient Exiles. Renegade Alliance
1236
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Posted - 2014.02.17 00:58:00 -
[72] - Quote
Aeon Amadi wrote:Bethhy wrote:remove magnetism... It's the aim assist no one wants...
EVERYONE wants friction... LDS centering... You won't find many that don't want that...
Almost ANY DUST Gamer who is explained what Aim Magnetism and Bullet Magnetism is HATES IT, then HATES AA, then what the general knee jerk reaction to AA follows... Yeeeh I'd be down for magnetism being removed from the hip-fire. The ADS is a little (emphasis on little) necessary because you kinda need it to some degree at longer ranges when initially aiming down the sight and if you're doing it in CQC you're going to die anyway, but the magnetism is kinda sketchy when it will reveal a [fresh spawned] cloaked player's location by passing the cross hair over them. Edit: Point in case, this is at 43 meters. Video was recorded and slowed down to demonstrate a bug which would cause the rifle to stop doing damage entirely during a slight lag spike. There is some initial magnetism when first aiming down the sight, which I'm cool with but the rest is all player input (note that I over-aim some toward the end) as it should be. IMO, if it's within your optimal range you should have some magnetism when going into ADS but beyond that, **** it - doesn't need to be there. EDIT: Forgot to add the link. Yet another edit: This is Snapping, not magnetism. My bad.
I Like LDS Snaping or centering atleast what we have always had in Chromosome and I think the beginnings of Uprising.. But definitely not Full on tracking the target even after they then attempt to defend themself and take evasive maneuvers, Jumps over railings and as they fall multiple stories.. That is where the player's ability should only dictate a kill and even the considered best in the game have a hard time doing it with consistency... Which is what most people perceive and feel to be right, and also one of the most rewarding moment to moment gameplay events where you are rewarded for your personal ability in finishing off the target as they where fleeing.. or trying to evade.. or having the option to attempt to flee or evade yourself. |
Buster Friently
Rosen Association
1807
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Posted - 2014.02.17 17:25:00 -
[73] - Quote
Aeon Amadi wrote:Kiiran-B wrote:Aeon Amadi wrote:Kiiran-B wrote:Knight Solitaire wrote:Just the weekly AA post, asking for it to be removed so that CCP does not forget. I guarantee RRs, and SCRs wont be as effective as they are in CQC if AA were to be removed. At least reduce its effectivness, my Scout cant take it anymore. I pop out of cover for half a second and I'm already taking damage. If the community had shut up about KB/M being OP and CCP had just left DS3 and KB/M input as it was in chromosome I seriously don't think we would even be having this conversation. Chromosome had its fair share of bugs, but it's ADS/hip fire aiming was fine the way it was. I think the majority of the community felt that way. Than you're really out of touch with the community How so? I never said chrome aiming was perfect, I said it was fine. I've spoken to many hardcore KB/M users who agree that the input was better in chromosome and that it's really bad in uprising. (Y'know because the old KB/M users are changing to DS3 with aim assist, because it's so terrible?). I also know from personal experience and from the testament of others that from the last day of chromosome to the end of the first week of uprising that aiming became less enjoyable. Now I know that this isn't the case for everyone and I wouldn't make them go back if I had the choice, that's why It would be PERFECT for CCP to allow a choice for players to use DS3 and KB/M input from chromosome or uprising. But I'll admit that I'm no expert. So I'm not sure if they could do that. Maybe someone can shed some light. Yeah, sure, I'll buy it - what with aim assist not being implemented until 1.4 (September-ish). KB/M does suck (I have friends that have stopped playing because of it) but we're focusing on aim assist here. The aiming back then was slippery, jerky and just terrible. There were a few FPS veterans who could aim worth a damn (I had an 8 KDR back then) that would absolutely decimate and in all honesty aim assist leveled the playing field. It didn't randomly stop FPS veterans from kicking ass. What it -DID- do was give incentive to actually use weapons that required aiming as opposed to Mass Drivers, Flaylock Pistols and Contact Grenades - all of which were ridiculously powerful up until Uprising 1.3. It's sad that the Flaylock had to get such a heavy handed treatment but let's be real, the game certainly is a hell of a lot better without everyone spamming explosive weaponry because they can't aim and having it be incredibly effective because, wouldn't you know it, the other person had to aim in order to kill you. This isn't even touching the factor of explosives causing your aim to jerk. Another factor back in the days before aim assist was the fact that strafe-games were insane. Sure, everyone wants the game to be a high HP track shooter but there's a significant difference between a high HP track shooter and being nigh invulnerable when strafing because the player couldn't twitch-shoot in small increments. Yes, a lot of that has to do with skill but it's more of a mechanical barrier than a gameplay feature. Say what you want about Aim Assist but it's not like the option isn't available to you, just the same as it's available to everyone else that plays. Is it too powerful? Not any more or less than other games, imo.
Hahaha. Boy, buddy, this is pretty laughable. The AR, and it's not recent hitscan brethren, have sled been the OP weapons of this game. The other wraps you've mentioned have never even really been competitive.
Even before the ridiculous aimbot was introduced, AR users outnumbered nearly all other weapons - combined. Combined. With the aimbot, it's just silly.
Now, it is true that since the introduction of the aimbot, most players who son hung on to fringe weapons either transitioned or left. I Cain that a bad thing, but I guess if you love AR 514, then this is what you get - TTK times that are stupidly short, this negating huge swaths of content and depth. |
Ku Shala
Onuoto Uakan Huogaatsu
868
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Posted - 2014.02.17 17:44:00 -
[74] - Quote
Meeko Fent wrote:Tell me ONE game that had ZERO AA, and was a success on this generation of consoles.
UT3 online no AA only for offline
For what is right. For what is ours, Onuoto Uakan Huogaatsu Join us today!
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The States Necromancer
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