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Aeon Amadi
Ancient Exiles. Renegade Alliance
4908
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Posted - 2014.02.15 11:49:00 -
[1] - Quote
I'll just leave this here: http://www.youtube.com/watch?v=lT2fuXnmNbQ
Also, let's wait to see what happens with TTK in 1.8 before we start axing critical gameplay features.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4917
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Posted - 2014.02.16 02:20:00 -
[2] - Quote
Kiiran-B wrote:Knight Solitaire wrote:Just the weekly AA post, asking for it to be removed so that CCP does not forget. I guarantee RRs, and SCRs wont be as effective as they are in CQC if AA were to be removed. At least reduce its effectivness, my Scout cant take it anymore. I pop out of cover for half a second and I'm already taking damage. If the community had shut up about KB/M being OP and CCP had just left DS3 and KB/M input as it was in chromosome I seriously don't think we would even be having this conversation. Chromosome had its fair share of bugs, but it's ADS/hip fire aiming was fine the way it was. I think the majority of the community felt that way.
Than you're really out of touch with the community
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4919
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Posted - 2014.02.16 04:44:00 -
[3] - Quote
Kiiran-B wrote:Aeon Amadi wrote:Kiiran-B wrote:Knight Solitaire wrote:Just the weekly AA post, asking for it to be removed so that CCP does not forget. I guarantee RRs, and SCRs wont be as effective as they are in CQC if AA were to be removed. At least reduce its effectivness, my Scout cant take it anymore. I pop out of cover for half a second and I'm already taking damage. If the community had shut up about KB/M being OP and CCP had just left DS3 and KB/M input as it was in chromosome I seriously don't think we would even be having this conversation. Chromosome had its fair share of bugs, but it's ADS/hip fire aiming was fine the way it was. I think the majority of the community felt that way. Than you're really out of touch with the community How so? I never said chrome aiming was perfect, I said it was fine. I've spoken to many hardcore KB/M users who agree that the input was better in chromosome and that it's really bad in uprising. (Y'know because the old KB/M users are changing to DS3 with aim assist, because it's so terrible?). I also know from personal experience and from the testament of others that from the last day of chromosome to the end of the first week of uprising that aiming became less enjoyable. Now I know that this isn't the case for everyone and I wouldn't make them go back if I had the choice, that's why It would be PERFECT for CCP to allow a choice for players to use DS3 and KB/M input from chromosome or uprising. But I'll admit that I'm no expert. So I'm not sure if they could do that. Maybe someone can shed some light.
Yeah, sure, I'll buy it - what with aim assist not being implemented until 1.4 (September-ish). KB/M does suck (I have friends that have stopped playing because of it) but we're focusing on aim assist here. The aiming back then was slippery, jerky and just terrible. There were a few FPS veterans who could aim worth a damn (I had an 8 KDR back then) that would absolutely decimate and in all honesty aim assist leveled the playing field. It didn't randomly stop FPS veterans from kicking ass.
What it -DID- do was give incentive to actually use weapons that required aiming as opposed to Mass Drivers, Flaylock Pistols and Contact Grenades - all of which were ridiculously powerful up until Uprising 1.3. It's sad that the Flaylock had to get such a heavy handed treatment but let's be real, the game certainly is a hell of a lot better without everyone spamming explosive weaponry because they can't aim and having it be incredibly effective because, wouldn't you know it, the other person had to aim in order to kill you. This isn't even touching the factor of explosives causing your aim to jerk.
Another factor back in the days before aim assist was the fact that strafe-games were insane. Sure, everyone wants the game to be a high HP track shooter but there's a significant difference between a high HP track shooter and being nigh invulnerable when strafing because the player couldn't twitch-shoot in small increments. Yes, a lot of that has to do with skill but it's more of a mechanical barrier than a gameplay feature.
Say what you want about Aim Assist but it's not like the option isn't available to you, just the same as it's available to everyone else that plays. Is it too powerful? Not any more or less than other games, imo.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4920
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Posted - 2014.02.16 04:59:00 -
[4] - Quote
Bethhy wrote:remove magnetism... It's the aim assist no one wants...
EVERYONE wants friction... LDS centering... You won't find many that don't want that...
Almost ANY DUST Gamer who is explained what Aim Magnetism and Bullet Magnetism is HATES IT, then HATES AA, then what the general knee jerk reaction to AA follows...
Yeeeh I'd be down for magnetism being removed from the hip-fire. The ADS is a little (emphasis on little) necessary because you kinda need it to some degree at longer ranges when initially aiming down the sight and if you're doing it in CQC you're going to die anyway, but the magnetism is kinda sketchy when it will reveal a [fresh spawned] cloaked player's location by passing the cross hair over them.
Edit: Point in case, this is at 43 meters. Video was recorded and slowed down to demonstrate a bug which would cause the rifle to stop doing damage entirely during a slight lag spike. There is some initial magnetism when first aiming down the sight, which I'm cool with but the rest is all player input (note that I over-aim some toward the end) as it should be. IMO, if it's within your optimal range you should have some magnetism when going into ADS but beyond that, **** it - doesn't need to be there.
EDIT: Forgot to add the link.
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