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Aeon Amadi
Ancient Exiles. Renegade Alliance
4920
|
Posted - 2014.02.16 04:59:00 -
[61] - Quote
Bethhy wrote:remove magnetism... It's the aim assist no one wants...
EVERYONE wants friction... LDS centering... You won't find many that don't want that...
Almost ANY DUST Gamer who is explained what Aim Magnetism and Bullet Magnetism is HATES IT, then HATES AA, then what the general knee jerk reaction to AA follows...
Yeeeh I'd be down for magnetism being removed from the hip-fire. The ADS is a little (emphasis on little) necessary because you kinda need it to some degree at longer ranges when initially aiming down the sight and if you're doing it in CQC you're going to die anyway, but the magnetism is kinda sketchy when it will reveal a [fresh spawned] cloaked player's location by passing the cross hair over them.
Edit: Point in case, this is at 43 meters. Video was recorded and slowed down to demonstrate a bug which would cause the rifle to stop doing damage entirely during a slight lag spike. There is some initial magnetism when first aiming down the sight, which I'm cool with but the rest is all player input (note that I over-aim some toward the end) as it should be. IMO, if it's within your optimal range you should have some magnetism when going into ADS but beyond that, **** it - doesn't need to be there.
EDIT: Forgot to add the link.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Meeko Fent
Kirkinen Risk Control Caldari State
1752
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Posted - 2014.02.16 05:48:00 -
[62] - Quote
Teilka Darkmist wrote:Joel II X wrote:Sure.
Let's remove KB/M as well because then DS3 users will not stand a chance. Because it's so expensive to get a KB/M? No, because this isn't a freaking PC game!
FFS, get that into you damn mind!
*facepalm* Not a soul can understand how ******* blunt a gamepad is as aiming.
You know what?
Go get Turok. Just do It, and realize what your demanding.
You don't sell Console FPS's with zero AA.
Just like how you don't sell PC games without proper KB/M Support and Remapping.
Tell me ONE game that had ZERO AA, and was a success on this generation of consoles.
Scouts seriously just need to be able to outrun the AA. And have enough slots so it can fulfill the roles it is trying to fill. AA isn't Killing Scouts, Scouts extreme UPedness is killing scouts.
Looking for a Interesting Character Name?
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
196
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Posted - 2014.02.16 06:34:00 -
[63] - Quote
X7 lion wrote:why not just make controllers redundant oh wait, mouse and keybord :D if every one used it then people could shut the furk up
if the playstation 3 came with a KB/M then I would use a KB/M, but it doesn't, the default input method for consoles is the controller, and until consoles stop coming with controllers in the box I wont go to KB/M unless im playing on my PC.
Void Echo Alt #1
Back on main 3-31-14
Il be back in game within the next month or so.
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
99
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Posted - 2014.02.16 09:51:00 -
[64] - Quote
Meeko Fent wrote:Teilka Darkmist wrote:Joel II X wrote:Sure.
Let's remove KB/M as well because then DS3 users will not stand a chance. Because it's so expensive to get a KB/M? No, because this isn't a freaking PC game! FFS, get that into you damn mind! *facepalm* Not a soul can understand how ******* blunt a gamepad is as aiming. You know what? Go get Turok. Just do It, and realize what your demanding. You don't sell Console FPS's with zero AA. Just like how you don't sell PC games without proper KB/M Support and Remapping. Tell me ONE game that had ZERO AA, and was a success on this generation of consoles. Scouts seriously just need to be able to outrun the AA. And have enough slots so it can fulfill the roles it is trying to fill. AA isn't Killing Scouts, Scouts extreme UPedness is killing scouts.
Killzone SF , but it was more because its graphics then anything. Also as far as I know the game has very little recoil and not many people play the multiplayer . Idk what other parts of the game the compensates the lack of AA . |
Disposable Meatbag
Inertial Defense Systems
32
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Posted - 2014.02.16 14:30:00 -
[65] - Quote
I am not a programmer but I recall an artical in a publication about the aim assist file. It being the very file that is manipulated to make aim hacks by bumping its magnetism. So yes,I think it should go as well. |
Kiiran-B
The Rainbow Effect Negative-Feedback
188
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Posted - 2014.02.16 14:40:00 -
[66] - Quote
Aeon Amadi wrote:Yeah, sure, I'll buy it - what with aim assist not being implemented until 1.4 (September-ish). KB/M does suck (I have friends that have stopped playing because of it) but we're focusing on aim assist here. The aiming back then was slippery, jerky and just terrible. There were a few FPS veterans who could aim worth a damn (I had an 8 KDR back then) that would absolutely decimate and in all honesty aim assist leveled the playing field. It didn't randomly stop FPS veterans from kicking ass.
What it -DID- do was give incentive to actually use weapons that required aiming as opposed to Mass Drivers, Flaylock Pistols and Contact Grenades - all of which were ridiculously powerful up until Uprising 1.3. It's sad that the Flaylock had to get such a heavy handed treatment but let's be real, the game certainly is a hell of a lot better without everyone spamming explosive weaponry because they can't aim and having it be incredibly effective because, wouldn't you know it, the other person had to aim in order to kill you. This isn't even touching the factor of explosives causing your aim to jerk.
Another factor back in the days before aim assist was the fact that strafe-games were insane. Sure, everyone wants the game to be a high HP track shooter but there's a significant difference between a high HP track shooter and being nigh invulnerable when strafing because the player couldn't twitch-shoot in small increments. Yes, a lot of that has to do with skill but it's more of a mechanical barrier than a gameplay feature.
Say what you want about Aim Assist but it's not like the option isn't available to you, just the same as it's available to everyone else that plays. Is it too powerful? Not any more or less than other games, imo.
Ill start by saying aim assist was in during chromosome, it was removed with the arrival of uprising and reintroduced in 1.4 because the majority of the community were on the forums claiming that aiming was terrible.
I think you misunderstand me, I'm not anti-aim assist. I'm not one of these elitist a-holes who need to assert their dominance on the forums by stating they don't use aim assist (see above for examples). I'm anti uprising aiming in general. People are forgetting that when uprising came in they realised an immediate change in gameplay. They whined in chromosome that KB/M was op. And with uprising 1.4 DS3 became op against KB/M.
In chromosome, there was a balance between the two:
- DS3 has dead zones but had aim assist to compensate, but not so much were it gave the player an advantage over a KB/M player. Which is the case currently.
- KB/M, as far as I know, gave precision aiming but with no aim assist and no dead zones.
Balance as far as I see.
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Kiiran-B
The Rainbow Effect Negative-Feedback
188
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Posted - 2014.02.16 14:46:00 -
[67] - Quote
Avinash Decker wrote:Meeko Fent wrote:Teilka Darkmist wrote:Joel II X wrote:Sure.
Let's remove KB/M as well because then DS3 users will not stand a chance. Because it's so expensive to get a KB/M? No, because this isn't a freaking PC game! FFS, get that into you damn mind! *facepalm* Not a soul can understand how ******* blunt a gamepad is as aiming. You know what? Go get Turok. Just do It, and realize what your demanding. You don't sell Console FPS's with zero AA. Just like how you don't sell PC games without proper KB/M Support and Remapping. Tell me ONE game that had ZERO AA, and was a success on this generation of consoles. Scouts seriously just need to be able to outrun the AA. And have enough slots so it can fulfill the roles it is trying to fill. AA isn't Killing Scouts, Scouts extreme UPedness is killing scouts. Killzone SF , but it was more because its graphics then anything. Also as far as I know the game has very little recoil and not many people play the multiplayer . Idk what other parts of the game the compensates the lack of AA .
Killzone SF works because there are absolutely no dead zones whatsoever. Leaving you with pretty much complete control over the right stick movement. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
299
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Posted - 2014.02.16 15:02:00 -
[68] - Quote
Kiiran-B wrote:Avinash Decker wrote:Meeko Fent wrote:Teilka Darkmist wrote:Joel II X wrote:Sure.
Let's remove KB/M as well because then DS3 users will not stand a chance. Because it's so expensive to get a KB/M? No, because this isn't a freaking PC game! FFS, get that into you damn mind! *facepalm* Not a soul can understand how ******* blunt a gamepad is as aiming. You know what? Go get Turok. Just do It, and realize what your demanding. You don't sell Console FPS's with zero AA. Just like how you don't sell PC games without proper KB/M Support and Remapping. Tell me ONE game that had ZERO AA, and was a success on this generation of consoles. Scouts seriously just need to be able to outrun the AA. And have enough slots so it can fulfill the roles it is trying to fill. AA isn't Killing Scouts, Scouts extreme UPedness is killing scouts. Killzone SF , but it was more because its graphics then anything. Also as far as I know the game has very little recoil and not many people play the multiplayer . Idk what other parts of the game the compensates the lack of AA . Killzone SF works because there are absolutely no dead zones whatsoever. Leaving you with pretty much complete control over the right stick movement.
KillZone Shadoefall is slower paced than dust in terms of movement there is some momentum by that i basicly mean you are no always going full speed but rather have to build up speed as you move from on direction to another which can make it feel sluggish to some people but this is a necessity for a aim assist free controller.
Also it is worth noteing this is not why KZSF seems to be lower in player pop i believe that to be due to bad no horrific map design. All maps are far to CQC friendly so medium to long range combat becomes boring |
Bethhy
Ancient Exiles. Renegade Alliance
1229
|
Posted - 2014.02.16 16:51:00 -
[69] - Quote
Ranger SnakeBlood wrote:Kiiran-B wrote:Avinash Decker wrote:Meeko Fent wrote: No, because this isn't a freaking PC game!
FFS, get that into you damn mind!
*facepalm* Not a soul can understand how ******* blunt a gamepad is as aiming.
You know what?
Go get Turok. Just do It, and realize what your demanding.
You don't sell Console FPS's with zero AA.
Just like how you don't sell PC games without proper KB/M Support and Remapping.
Tell me ONE game that had ZERO AA, and was a success on this generation of consoles.
Scouts seriously just need to be able to outrun the AA. And have enough slots so it can fulfill the roles it is trying to fill. AA isn't Killing Scouts, Scouts extreme UPedness is killing scouts.
Killzone SF , but it was more because its graphics then anything. Also as far as I know the game has very little recoil and not many people play the multiplayer . Idk what other parts of the game the compensates the lack of AA . Killzone SF works because there are absolutely no dead zones whatsoever. Leaving you with pretty much complete control over the right stick movement. KillZone Shadoefall is slower paced than dust in terms of movement there is some momentum by that i basicly mean you are no always going full speed but rather have to build up speed as you move from on direction to another which can make it feel sluggish to some people but this is a necessity for a aim assist free controller. Also it is worth noteing this is not why KZSF seems to be lower in player pop i believe that to be due to bad no horrific map design. All maps are far to CQC friendly so medium to long range combat becomes boring
The pub scene in KZ? kinda lame but there is massive competitive gaming group scrim's going all day on KZ... Only difference in gameplay speed from DUST in KZ... is the fact that you aren't running 600 METERS without seeing a single enemy... mainly because maps are a bit to congested for long range fights to become a threat.
Regardless Counter-Strike:Global Offensive launched on the PS3 and the xbox360 with full Mouse and keyboard support with full raw input... You have to actually buy it and it has very impressive active numbers... And this is a game essentially 15-20 years old... It's even featured in most competitive gaming leagues. CS will survive several CoD's... Several Halo's... and doesn't even offer the depth that DUST could..
Gamepad users compete actively on CS;GO with Raw input Mouse and Keyboard users... The considered "Best" player on the PS3 is a gamepad user in fact... Against people using M/KB for a decade +, People may say M/KB Makes you a God and they have proof... But again and again it is proven through practicality and in the real world That peripheral use and mastering it strictly depends on the User...
You don't pick up a M/KB and become a FPS god suddenly, it doesn't happen no matter what people tell you.. And has been proven in DUST through actually doing it... And many other games like Counter-Strike:Global Offensive where it's even more of a pure test of the two peripherals...
Yet again EVERYONE is fine with Aim Friction and LDS centering for Aim Assist...
ALMOST NO ONE that plays DUST that is explained to what Aim Magnetism and Bullet Magnetism is ...WANTS IT........ We DON'T WANT THAT FOR DUST 514 It hurts the game more then it helps in every aspect of its use.
P.S. Seriously GTA 5 with it's entire Cover Mechanics, Duck and cover mechanics... Rolling... Peaking around corners with just your head then sticking your hand out with the gun and firing... One of the Strongest Auto Aims ever on a game and well known for it..
GTA Crew Deathmatch battles Aim Assist is turned off. Everyone turns their AA off, its part of making the game competitive. in a game where the shooting aspect was entirely built around AA everyone turns it off.. And this is a game where dieing isn't even that big of a deal, where you don't loose real assets with each death or Aurum.. Like DUST. |
Lazy Scumbag
Intara Direct Action Caldari State
136
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Posted - 2014.02.16 18:55:00 -
[70] - Quote
Ayures II wrote:The console kids will never stop whining and crying if their aimbot is taken away. :/
I should buy one of those hardware KBM emulators and just melt faces... You do realize we're all on console here? Not very well thought out. I turned aim assist off months ago, and advise everyone with self respect to do the same. ( It won't necessarily help your precious KD, but you will know you have actually earned your kills) |
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McFurious
TeamPlayers Negative-Feedback
624
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Posted - 2014.02.16 19:46:00 -
[71] - Quote
Meeko Fent wrote:Teilka Darkmist wrote:Joel II X wrote:Sure.
Let's remove KB/M as well because then DS3 users will not stand a chance. Because it's so expensive to get a KB/M? No, because this isn't a freaking PC game! FFS, get that into you damn mind! *facepalm* Not a soul can understand how ******* blunt a gamepad is as aiming. You know what? Go get Turok. Just do It, and realize what your demanding. You don't sell Console FPS's with zero AA. Just like how you don't sell PC games without proper KB/M Support and Remapping. Tell me ONE game that had ZERO AA, and was a success on this generation of consoles. Scouts seriously just need to be able to outrun the AA. And have enough slots so it can fulfill the roles it is trying to fill. AA isn't Killing Scouts, Scouts extreme UPedness is killing scouts.
Did you not play Chromosome? No AA, great controls for KBM and DS3, no QQing over it.
Half Irish. Often angry.
Closed Beta Masshole
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Bethhy
Ancient Exiles. Renegade Alliance
1236
|
Posted - 2014.02.17 00:58:00 -
[72] - Quote
Aeon Amadi wrote:Bethhy wrote:remove magnetism... It's the aim assist no one wants...
EVERYONE wants friction... LDS centering... You won't find many that don't want that...
Almost ANY DUST Gamer who is explained what Aim Magnetism and Bullet Magnetism is HATES IT, then HATES AA, then what the general knee jerk reaction to AA follows... Yeeeh I'd be down for magnetism being removed from the hip-fire. The ADS is a little (emphasis on little) necessary because you kinda need it to some degree at longer ranges when initially aiming down the sight and if you're doing it in CQC you're going to die anyway, but the magnetism is kinda sketchy when it will reveal a [fresh spawned] cloaked player's location by passing the cross hair over them. Edit: Point in case, this is at 43 meters. Video was recorded and slowed down to demonstrate a bug which would cause the rifle to stop doing damage entirely during a slight lag spike. There is some initial magnetism when first aiming down the sight, which I'm cool with but the rest is all player input (note that I over-aim some toward the end) as it should be. IMO, if it's within your optimal range you should have some magnetism when going into ADS but beyond that, **** it - doesn't need to be there. EDIT: Forgot to add the link. Yet another edit: This is Snapping, not magnetism. My bad.
I Like LDS Snaping or centering atleast what we have always had in Chromosome and I think the beginnings of Uprising.. But definitely not Full on tracking the target even after they then attempt to defend themself and take evasive maneuvers, Jumps over railings and as they fall multiple stories.. That is where the player's ability should only dictate a kill and even the considered best in the game have a hard time doing it with consistency... Which is what most people perceive and feel to be right, and also one of the most rewarding moment to moment gameplay events where you are rewarded for your personal ability in finishing off the target as they where fleeing.. or trying to evade.. or having the option to attempt to flee or evade yourself. |
Buster Friently
Rosen Association
1807
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Posted - 2014.02.17 17:25:00 -
[73] - Quote
Aeon Amadi wrote:Kiiran-B wrote:Aeon Amadi wrote:Kiiran-B wrote:Knight Solitaire wrote:Just the weekly AA post, asking for it to be removed so that CCP does not forget. I guarantee RRs, and SCRs wont be as effective as they are in CQC if AA were to be removed. At least reduce its effectivness, my Scout cant take it anymore. I pop out of cover for half a second and I'm already taking damage. If the community had shut up about KB/M being OP and CCP had just left DS3 and KB/M input as it was in chromosome I seriously don't think we would even be having this conversation. Chromosome had its fair share of bugs, but it's ADS/hip fire aiming was fine the way it was. I think the majority of the community felt that way. Than you're really out of touch with the community How so? I never said chrome aiming was perfect, I said it was fine. I've spoken to many hardcore KB/M users who agree that the input was better in chromosome and that it's really bad in uprising. (Y'know because the old KB/M users are changing to DS3 with aim assist, because it's so terrible?). I also know from personal experience and from the testament of others that from the last day of chromosome to the end of the first week of uprising that aiming became less enjoyable. Now I know that this isn't the case for everyone and I wouldn't make them go back if I had the choice, that's why It would be PERFECT for CCP to allow a choice for players to use DS3 and KB/M input from chromosome or uprising. But I'll admit that I'm no expert. So I'm not sure if they could do that. Maybe someone can shed some light. Yeah, sure, I'll buy it - what with aim assist not being implemented until 1.4 (September-ish). KB/M does suck (I have friends that have stopped playing because of it) but we're focusing on aim assist here. The aiming back then was slippery, jerky and just terrible. There were a few FPS veterans who could aim worth a damn (I had an 8 KDR back then) that would absolutely decimate and in all honesty aim assist leveled the playing field. It didn't randomly stop FPS veterans from kicking ass. What it -DID- do was give incentive to actually use weapons that required aiming as opposed to Mass Drivers, Flaylock Pistols and Contact Grenades - all of which were ridiculously powerful up until Uprising 1.3. It's sad that the Flaylock had to get such a heavy handed treatment but let's be real, the game certainly is a hell of a lot better without everyone spamming explosive weaponry because they can't aim and having it be incredibly effective because, wouldn't you know it, the other person had to aim in order to kill you. This isn't even touching the factor of explosives causing your aim to jerk. Another factor back in the days before aim assist was the fact that strafe-games were insane. Sure, everyone wants the game to be a high HP track shooter but there's a significant difference between a high HP track shooter and being nigh invulnerable when strafing because the player couldn't twitch-shoot in small increments. Yes, a lot of that has to do with skill but it's more of a mechanical barrier than a gameplay feature. Say what you want about Aim Assist but it's not like the option isn't available to you, just the same as it's available to everyone else that plays. Is it too powerful? Not any more or less than other games, imo.
Hahaha. Boy, buddy, this is pretty laughable. The AR, and it's not recent hitscan brethren, have sled been the OP weapons of this game. The other wraps you've mentioned have never even really been competitive.
Even before the ridiculous aimbot was introduced, AR users outnumbered nearly all other weapons - combined. Combined. With the aimbot, it's just silly.
Now, it is true that since the introduction of the aimbot, most players who son hung on to fringe weapons either transitioned or left. I Cain that a bad thing, but I guess if you love AR 514, then this is what you get - TTK times that are stupidly short, this negating huge swaths of content and depth. |
Ku Shala
Onuoto Uakan Huogaatsu
868
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Posted - 2014.02.17 17:44:00 -
[74] - Quote
Meeko Fent wrote:Tell me ONE game that had ZERO AA, and was a success on this generation of consoles.
UT3 online no AA only for offline
For what is right. For what is ours, Onuoto Uakan Huogaatsu Join us today!
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The States Necromancer
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