The Infected One
Fatal Absolution General Tso's Alliance
763
|
Posted - 2014.02.13 16:08:00 -
[1] - Quote
STD Minmatar assault: Basic CR, Toxin SMG, RE, Locus grenade, 3 complex shield extenders, 1 basic armor plate. EHP ~550: Cost ~16000 ISK Proto Minmatar assault: Boundless CR, Toxin SMG, RE, M1 grenade, 4 complex shield extenders, 1 complex damage mod, 1 adv armor plate, 1 adv CPU upgrade. EHP ~830: Cost ~ I think just over 100k, but that's because I use the republic LP version to help lower cost, otherwise it would be higher.
Advantage/Disadvantage comparison assuming suits have maxed out core skills:
Advantage of the STD vs PRO: 1. I'm ALMOST as effective as the proto suit: 2. TTK is far too low to really make a difference in normal pubs. 3. It costs SO MUCH LESS. 3. Going against PRO suits while running STD forces you to start re-assessing your plan of attack if you want to take them down, making you a better player in general, which helps when using higher tier suits/weapons. (To an extent, hopefully it will require a more tactical approach in 1.8)
Disadvantages of the STD vs PRO: 1.Less CPU and PG requires you to actually think about how you are going to use the suit, and build specifically to that role. 2. Less EHP (with current TTK, it really only means a difference of 0.5sec in most cases, but is more detrimental in the fact that you don't have the EHP buffer against instant, high alpha damage weapons such as grenades, MD, SCR, and snipers)
Advantages of the PRO vs STD: 1. Higher CPU, PG, and slot layout allowing you to fit it whatever way you want (At current TTK its all about tank and gank, sadly) 2. Higher EHP (Giving you that buffer for instant high alpha damage weapons) 3. Longer optimal range on your weapon. (Marginal, but gives the edge in fights that really matter. Example: PC) 4. Higher damage on your weapon. (Marginal, but gives the edge in fights that really matter. Example: PC)
Disadvantages of PRO vs STD: 1. Cost (Its never been intended to be run as a primary loadout (If anything, I think that they should cost a little bit more than they currently do, so that they really mean that you are committed to the win VS making money) and should be deployed as such, only then should they have a higher advantage over the other suits, and even still only maybe 15-20%)) 2. Doesn't give a HUGE advantage vs STD suits (~10% for weapons, and more fitting options for suits)
Just my thoughts.
Minmatar Assault, Logi, and Scout before 1.8, before it was cool. In rust we trust.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
|
The Infected One
Fatal Absolution General Tso's Alliance
794
|
Posted - 2014.02.15 20:06:00 -
[2] - Quote
killertojo42 wrote:The Infected One wrote:STD Minmatar assault: Basic CR, Toxin SMG, RE, Locus grenade, 3 complex shield extenders, 1 basic armor plate. EHP ~550: Cost ~16000 ISK Proto Minmatar assault: Boundless CR, Toxin SMG, RE, M1 grenade, 4 complex shield extenders, 1 complex damage mod, 1 adv armor plate, 1 adv CPU upgrade. EHP ~830: Cost ~ I think just over 100k, but that's because I use the republic LP version to help lower cost, otherwise it would be higher.
Advantage/Disadvantage comparison assuming suits have maxed out core skills:
Advantage of the STD vs PRO: 1. I'm ALMOST as effective as the proto suit: 2. TTK is far too low to really make a difference in normal pubs. 3. It costs SO MUCH LESS. 3. Going against PRO suits while running STD forces you to start re-assessing your plan of attack if you want to take them down, making you a better player in general, which helps when using higher tier suits/weapons. (To an extent, hopefully it will require a more tactical approach in 1.8)
Disadvantages of the STD vs PRO: 1.Less CPU and PG requires you to actually think about how you are going to use the suit, and build specifically to that role. 2. Less EHP (with current TTK, it really only means a difference of 0.5sec in most cases, but is more detrimental in the fact that you don't have the EHP buffer against instant, high alpha damage weapons such as grenades, MD, SCR, and snipers)
Advantages of the PRO vs STD: 1. Higher CPU, PG, and slot layout allowing you to fit it whatever way you want (At current TTK its all about tank and gank, sadly) 2. Higher EHP (Giving you that buffer for instant high alpha damage weapons) 3. Longer optimal range on your weapon. (Marginal, but gives the edge in fights that really matter. Example: PC) 4. Higher damage on your weapon. (Marginal, but gives the edge in fights that really matter. Example: PC)
Disadvantages of PRO vs STD: 1. Cost (Its never been intended to be run as a primary loadout (If anything, I think that they should cost a little bit more than they currently do, so that they really mean that you are committed to the win VS making money) and should be deployed as such, only then should they have a higher advantage over the other suits, and even still only maybe 15-20%)) 2. Doesn't give a HUGE advantage vs STD suits (~10% for weapons, and more fitting options for suits)
Just my thoughts.
Minmatar Assault, Logi, and Scout before 1.8, before it was cool. In rust we trust. I agree on almost all of this except i see that closeness as a reason to improve prototype gear, if it's a wanting to win over gainingisk than it should have the capability to match said claim
I covered the idea of making the proto gear better under disadvantages: Cost. Its in the brackets. Increasing the costs for them but making them 15-20% better than they are right now.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
|