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Buster Friently
Rosen Association
1770
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Posted - 2014.02.12 19:53:00 -
[1] - Quote
Sgt Kirk wrote:because FoTM are broken weapons/equipment 98.74%% of the time that make doing anything outside of the FoTM useless and futile.
Example, Mass Driver, is near useless this build. Plasma Rifle is **** compared to RR and CR of both variants back in the Caldari Logi days there was no point in using anything other than a Caldari Logi.
FoTM makes gameplay stale and boring because it's usually something broken instead of it just being new. (see current MLT tankspam issue or go even further back with Logistics LAV spam)
That's why FoTM is usually a bad thing. New items are different but CCP has yet to release an item that didn't come off OP right away or severely under-powered. Hence why people didn't flock to the plasma cannon when it first came out.
The funny thing about this, is the FOTM are mostly illusions. The game is, and always has been, more a flavor of the game - ARs.
Now, I know, that we have two new ARs (that aren't called ARs) but anytime anyone complains about FOTM you can be pretty assured that their primary way of enjoying the game is through the hitscan direct pew pew of an AR or similar weapon. This is ultimately the reason that Dust has gone from tactical to dumb and fast TTKs.
Truthfully, Dust needs more weapons that are perceived as FOTM because it's only those weapons that can compete with the flavor of the game. Then everything needs to be adjusted for a slower TTK.
To answer your question, there's nothing wrong with chasing the FOTM, just keep in mind that the flavor of the game is AR (or more generally hitscan high dps mid to long range weapons) |
Buster Friently
Rosen Association
1770
|
Posted - 2014.02.12 20:03:00 -
[2] - Quote
Skihids wrote:DUST desperately needs game modes that require more than simple DPS to win. That would encourage more diverse play and make FoTM chasing less problematic.
This here. Hopefully the devs understand this.
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Buster Friently
Rosen Association
1772
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Posted - 2014.02.12 21:37:00 -
[3] - Quote
Xander Mercy wrote:the main problem with fotm is once it gets balanced ppl ***** and act like they're victims while demanding there sp back. like with the flaylock pistol it's still a good gun you just can't shoot at ppls feet anymore and expect a kill from it. so when the splash damage got nerfed you actually had to hit your target and not around it ppl threw it away like last weeks garbage
It was thrown away because, like always, CCP over reacted. It is now last weeks garbage. |
Buster Friently
Rosen Association
1776
|
Posted - 2014.02.13 16:28:00 -
[4] - Quote
Xander Mercy wrote:Buster Friently wrote:Xander Mercy wrote:the main problem with fotm is once it gets balanced ppl ***** and act like they're victims while demanding there sp back. like with the flaylock pistol it's still a good gun you just can't shoot at ppls feet anymore and expect a kill from it. so when the splash damage got nerfed you actually had to hit your target and not around it ppl threw it away like last weeks garbage It was thrown away because, like always, CCP over reacted. It is now last weeks garbage. it works just fine ppl just don't want to use skill a hit their target instead of the broken hitting the ground five feet away instakill sidearm that it started as.
You're right. It works fine as long as you never actually use it, and if by fine you mean worse than all other sidearms. Yeah, then sure. CCP over reacted and nerfed it into the ground.
Weapons should be strong in their niche. At one time the flaylock had a niche of close range combat, very close range. In that niche the weapon (any weapon) should be useful, but like all niche weapons in Dust, once the AR brigade came calling, the weapon had to be made inferior to the generic weapon. That's the story of the flaylock, niche weapons, and Dust in general. |
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