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Tailss Prower
501ST JFW StrikerZ Unit
174
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Posted - 2014.02.10 21:41:00 -
[1] - Quote
commando biffle wrote:i see ADS go 30\0 to 50\0 every day Thats because they took the time and isk to learn not only to fly but to aim as well and its not as easy as it seems when your new to the ADS |
Tailss Prower
501ST JFW StrikerZ Unit
174
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Posted - 2014.02.10 21:43:00 -
[2] - Quote
ALT2 acc wrote:commando biffle wrote:i see ADS go 30\0 to 50\0 every day Obviously killed by a python so makes crap up or enemy team cant 2 shot python You mean with ya'lls noob damage mod stacked sica that your losing in 1.8 |
Tailss Prower
501ST JFW StrikerZ Unit
174
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Posted - 2014.02.10 21:45:00 -
[3] - Quote
commando biffle wrote:Cyrius Li-Moody wrote:commando biffle wrote:i see ADS go 30\0 to 50\0 every day What game are you playing? cal fw thats your problem right there
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Tailss Prower
501ST JFW StrikerZ Unit
174
|
Posted - 2014.02.10 21:46:00 -
[4] - Quote
commando biffle wrote:Tailss Prower wrote:commando biffle wrote:i see ADS go 30\0 to 50\0 every day Thats because they took the time and isk to learn not only to fly but to aim as well and its not as easy as it seems when your new to the ADS i went 25\3 in my test python Im happy for you my first game in 1 was 22/1 with 3 tank kills does it really matter no |
Tailss Prower
501ST JFW StrikerZ Unit
174
|
Posted - 2014.02.10 21:47:00 -
[5] - Quote
ALT2 acc wrote:Tailss Prower wrote:ALT2 acc wrote:commando biffle wrote:i see ADS go 30\0 to 50\0 every day Obviously killed by a python so makes crap up or enemy team cant 2 shot python You mean with ya'lls noob damage mod stacked sica that your losing in 1.8 You 3 shot pythons with a mlt railgun without the noob mods Only if he doesn't use booster and hardner |
Tailss Prower
501ST JFW StrikerZ Unit
174
|
Posted - 2014.02.10 21:49:00 -
[6] - Quote
commando biffle wrote:Tailss Prower wrote:commando biffle wrote:Tailss Prower wrote:commando biffle wrote:i see ADS go 30\0 to 50\0 every day Thats because they took the time and isk to learn not only to fly but to aim as well and its not as easy as it seems when your new to the ADS i went 25\3 in my test python Im happy for you my first game in 1 was 22/1 with 3 tank kills does it really matter no so it is op No |
Tailss Prower
501ST JFW StrikerZ Unit
174
|
Posted - 2014.02.10 21:51:00 -
[7] - Quote
Just to point out most tanks are mlt tank with mlt fits not many use an actual hardcore tank so getting kills on tanks with ADS
Not hard |
Tailss Prower
501ST JFW StrikerZ Unit
174
|
Posted - 2014.02.10 21:54:00 -
[8] - Quote
He has plenty of time it takes me less than a sec to turn them both on and even then i'd already be dodging him |
Tailss Prower
501ST JFW StrikerZ Unit
174
|
Posted - 2014.02.10 21:55:00 -
[9] - Quote
BAD FURRY wrote:commando biffle wrote:the ADS Skill book give 2%small turret damage per level then add the 30% that damage mods gives. Then add the python skill book that gives 10% to missile turret ROF and 5% to missile turret max ammo per level and the proto small missile turret has 455 direct damage and 357.50 AOE then add the the 40% damage buff. That makes it 637 for direct damage and 500.5 in AOE. add a gunner with LV 5 skill to rate of fire the gunner gets 100% rate of fire if both gunner and pilot has LV5 actually that Wouldn't work as pilots skills Don't effect gunners |
Tailss Prower
501ST JFW StrikerZ Unit
176
|
Posted - 2014.02.11 20:57:00 -
[10] - Quote
ALT2 acc wrote:Tailss Prower wrote: He has plenty of time it takes me less than a sec to turn them both on and even then i'd already be dodging him
Mif you dont see the tank, no, you cant, by the time you open the wheel and select hardener the 2nd shot landed. Inb4stopstayingstill Im not gunna be moving 50 mph the whole game doing nothing. Just seriously gtfo of dust scrub It you know where the hardner you can select it fast enough that you would'nt even see the wheel |
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Tailss Prower
501ST JFW StrikerZ Unit
176
|
Posted - 2014.02.11 21:00:00 -
[11] - Quote
Dauth Jenkins wrote:Tailss Prower wrote: He has plenty of time it takes me less than a sec to turn them both on and even then i'd already be dodging him
You using a keyboard? Just curious, as it takes me a tad longer, and boosters take half a second to actually boost shields... unless it's just me lagging, in which case QQ No like i told the other guy if you memorize the location you can select it fast enough that you would'nt even see the wheel |
Tailss Prower
501ST JFW StrikerZ Unit
176
|
Posted - 2014.02.11 21:27:00 -
[12] - Quote
Glitch116 wrote:BAD FURRY wrote:Tailss Prower wrote:BAD FURRY wrote:commando biffle wrote:the ADS Skill book give 2%small turret damage per level then add the 30% that damage mods gives. Then add the python skill book that gives 10% to missile turret ROF and 5% to missile turret max ammo per level and the proto small missile turret has 455 direct damage and 357.50 AOE then add the the 40% damage buff. That makes it 637 for direct damage and 500.5 in AOE. add a gunner with LV 5 skill to rate of fire the gunner gets 100% rate of fire if both gunner and pilot has LV5 actually that Wouldn't work as pilots skills Don't effect gunners YES THEY DO ! only the pilot skill applies in this case if the pilot has Assult Derpship lvl 5 Squid Derpship lvl 5 that is 10% damage 50% rof only the pilot of the craft gives these skills the gunners turret is only affected by the pilot now they use to stack but not any more so even if the gunner has all lvl 5 as well they are not applied to the turret The pilots skills used to not effect gunners |
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