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Thread Statistics | Show CCP posts - 0 post(s) |
Dexter307
The Unholy Legion Of DarkStar
886
|
Posted - 2014.02.10 16:09:00 -
[1] - Quote
The mass driver and laser are getting buffed Now how about buffing the: Shotgun Plasma cannon Flaylock |
Dexter307
The Unholy Legion Of DarkStar
886
|
Posted - 2014.02.10 16:13:00 -
[2] - Quote
Allow sprint and charge |
Dexter307
The Unholy Legion Of DarkStar
886
|
Posted - 2014.02.10 16:17:00 -
[3] - Quote
Roy Ventus wrote:As someone who wants the MDs buff, the flaylock isn't bad where it's at.
Low fitting cost, practically no CPU and I think no PG. It's good for getting AoE hits and if your target gets contact with the projectile it's good damage. What AOE? It's AOE is WAAAY to small, and direct impact is worse than any other side arm Id rather try to melee someone than flaylock them Flaylock pistol is the hardest to use AND the worst Anything other than proto is useless |
Dexter307
The Unholy Legion Of DarkStar
886
|
Posted - 2014.02.10 16:18:00 -
[4] - Quote
jhon hartigan wrote:Yes that d be great! And maybe a bit more range, not a lot, just a bit I think the range is fine since it's a melee weapon, it's problem is it's to easy to backpedal from just like shotguns |
Dexter307
The Unholy Legion Of DarkStar
888
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Posted - 2014.02.10 17:08:00 -
[5] - Quote
I hope we get a shotgun buff |
Dexter307
The Unholy Legion Of DarkStar
889
|
Posted - 2014.02.10 17:20:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:Flaylock does need a buff. To shotgun users, what do shotguns need? I notice they only have like a 4 meter optimal range, I think the spread is enough to warrant a bit higher range; 10 meters maybe. I want a 1 meter increase to range and a increase in damage to make it useful against adv and pro suits |
Dexter307
The Unholy Legion Of DarkStar
889
|
Posted - 2014.02.10 17:21:00 -
[7] - Quote
Delta 749 wrote:Wait, since when was the mass driver UP? I can still spam shots at the ground bunny hopping like an idiot and get plenty of kills
And since the lock is being discussed its projectiles need a speed increase and that is it Since rifles MD is getting a buff in 1.8 so it should be good again |
Dexter307
The Unholy Legion Of DarkStar
889
|
Posted - 2014.02.10 17:23:00 -
[8] - Quote
jhon hartigan wrote:Dont buff the flaylock, can you imagine a Min assault with a buffed flaylock with 8 shots per clip?
KAGEHOSHI Horned Wolf wrote:Flaylock does need a buff. To shotgun users, what do shotguns need? I notice they only have like a 4 meter optimal range, I think the spread is enough to warrant a bit higher range; 10 meters maybe.
So leave the flaylock useless? The flaylock could have a 100 round clip and it would still be the worst sidearm |
Dexter307
The Unholy Legion Of DarkStar
889
|
Posted - 2014.02.10 17:39:00 -
[9] - Quote
jhon hartigan wrote:Dexter307 wrote:jhon hartigan wrote:Dont buff the flaylock, can you imagine a Min assault with a buffed flaylock with 8 shots per clip? KAGEHOSHI Horned Wolf wrote:Flaylock does need a buff. To shotgun users, what do shotguns need? I notice they only have like a 4 meter optimal range, I think the spread is enough to warrant a bit higher range; 10 meters maybe. So leave the flaylock useless? The flaylock could have a 100 round clip and it would still be the worst sidearm I think a Min assault with a flaylock with 8 shots is all but uselesd 8 shots that are pointless to go for direct impact and have virtually no AOE damage Or I could just use a TT3 scrambler pistol that can do 435 damage a shot as fast as you can pull the trigger with headshots Or a SMG that kills almost as fast as a rifle Or NKs that can do 1000+ DMG |
Dexter307
The Unholy Legion Of DarkStar
889
|
Posted - 2014.02.10 17:44:00 -
[10] - Quote
Smooth Assassin wrote:Shotguns only buff required is a hit detection fix... No |
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Dexter307
The Unholy Legion Of DarkStar
889
|
Posted - 2014.02.10 17:58:00 -
[11] - Quote
Marlin Kirby wrote:KAGEHOSHI Horned Wolf wrote:Marlin Kirby wrote: It's impossible to balance the flaylock, KAGE. It should have never of been put in the game.
I disagree. There is a way the current design can exist without making it OP or UP. They lock's advantage is splash, which is guaranteed damage, but for the guaranteed damage it sacrifices DPS; finding the right balance between the guaranteed damage and DPS is the key. Then you're trying to balance a weapons DPS that has a visible travel, with no real arc, and splash damage with a weapons that need a direct hit to work. If you match the DPS with ScP (for example) then people will choose the flaylock over it every time, but if the DPS for ScP is higher then everyone will choose the ScP because people will chose the doom laser oppose to the potato cannon. It requires way too much experimenting. Lower DPS with splash=balenced It's UP right now because it has pretty much no splash AOE |
Dexter307
The Unholy Legion Of DarkStar
889
|
Posted - 2014.02.10 18:07:00 -
[12] - Quote
Arx Ardashir wrote:Marlin Kirby wrote: It's impossible to balance the flaylock, KAGE. It should have never of been put in the game.
I what I would do is remove the function of the flaylock all together (no longer shoots missiles) and make it more like a conventional pistol.
It's a cool looking weapon with a lot of effort put into, so they don't need to delete the model. - Rename weapon (Combat pistol?) - Make it shoot bullets - Keep in game model and reload animation
Why is it impossible? Because it has travel time? I don't want another "conventional pistol." - The Scrambler Pistol is already a "conventional pistol" in the way it operates. - The Bolt Pistol will be a machine pistol (has automatic fire, even if it's a rather low RoF) - The Ion Pistol will be a charge pistol So the Flaylock needs to remain a unique. - Maybe a limited tracking function for the projectiles ( With Other Parameters Changed for Balance) - Maybe a proximity detonation for the round (WOPCB) - Or it could keep it's current mechanics and just have it's numbers tweaked a bit more. Aye, the ScP can do 435 damage a shot, but that's only if the user is able to land them all on the head, the smallest target. Body shots do only 88 at proto, the Flaylock does twice that at STD level, and also is more forgiving because it has an AoE range (that grows with levels and tiers, starting at 1m at lvl 1 and STD and ending at 1.8 at PRO). I am quite certain that it's direct damage, splash damage (which is 87% of direct, a high percentage) and splash range that will make it comparable. Unless splash radius is increased all methods of dealing flaylock damage is pointless |
Dexter307
The Unholy Legion Of DarkStar
891
|
Posted - 2014.02.10 18:08:00 -
[13] - Quote
jhon hartigan wrote:When speaking about sidearms everyone become a superhero of aim and can Land every single shot of his scp on the Head of the opponent. Wow... Maybe I m the only one that sometime miss a shot. It's not hard to lineup head shots, and you only need 2-3 headshots to kill out of your 11 total shots |
Dexter307
The Unholy Legion Of DarkStar
891
|
Posted - 2014.02.10 18:34:00 -
[14] - Quote
Marlin Kirby wrote:Dexter307 wrote:Lower DPS with splash=balenced It's UP right now because it has pretty much no splash AOE Increase the radius too much and you get flaylock 514 again. The weapon was designed to be a panic weapon not a suppression weapon like the MD. The problem is that CCP did too good of a job so people started running around with dual flaylocks with damage mods. Camera shake from explosions makes this worse because it's more difficult to aim. I even made a thread on removing or reducing camera shake a few months ago. I don't believe in it anymore because the damn aim-assist made it less relevant, but it's still a problem sometimes. jhon hartigan wrote:When speaking about sidearms everyone become a superhero of aim and can Land every single shot of his scp on the Head of the opponent. Wow... Maybe I m the only one that sometime miss a shot. Most enemies are the same height, it's not hard if your weapon is pinpoint accurate. Splash radius was never the problem, it was the damage. Rebuff the splash and it will be useful again. |
Dexter307
The Unholy Legion Of DarkStar
892
|
Posted - 2014.02.10 19:10:00 -
[15] - Quote
Marlin Kirby wrote:How much of a radius buff do you have in mind? I need to look at the stats for the flaylock as it exists now again. I was thinking 1.5/1.75/2 for std/adv/proto |
Dexter307
The Unholy Legion Of DarkStar
896
|
Posted - 2014.02.11 01:39:00 -
[16] - Quote
N1ck Comeau wrote:Fox Gaden wrote:Roy Ventus wrote:As someone who wants the MDs buff, the flaylock isn't bad where it's at.
Low fitting cost, practically no CPU and I think no PG. It's good for getting AoE hits and if your target gets contact with the projectile it's good damage. Roy Ventus, you just solved my fitting problem! I have Engineering to 5, but on my Advanced Sentinel with two Compex Kinetic Catalysers I had to skill HMG Fitting Optimization to 3 just to be able to fit a Locus Grenade. With no sidearm I do not have a single point of Power Grid left. If the Flaylock has no PG requirement I may actually be able to fit a sidearm after all! It may not be an SMG, but when my HMG runs dry the Flaylock will certainly be better than trying to survive the HMG's 6 second reload cycle! advanced flaylock uses no PG It uses 1 pg |
Dexter307
The Unholy Legion Of DarkStar
896
|
Posted - 2014.02.11 02:06:00 -
[17] - Quote
Ghost Kaisar wrote:Dexter307 wrote:N1ck Comeau wrote:Fox Gaden wrote:Roy Ventus wrote:As someone who wants the MDs buff, the flaylock isn't bad where it's at.
Low fitting cost, practically no CPU and I think no PG. It's good for getting AoE hits and if your target gets contact with the projectile it's good damage. Roy Ventus, you just solved my fitting problem! I have Engineering to 5, but on my Advanced Sentinel with two Compex Kinetic Catalysers I had to skill HMG Fitting Optimization to 3 just to be able to fit a Locus Grenade. With no sidearm I do not have a single point of Power Grid left. If the Flaylock has no PG requirement I may actually be able to fit a sidearm after all! It may not be an SMG, but when my HMG runs dry the Flaylock will certainly be better than trying to survive the HMG's 6 second reload cycle! advanced flaylock uses no PG It uses 1 pg The Specialist uses 0. Core uses 2. With enough Optimization skills, you can fit a Proto Flaylock for around 17 CPU and 2 PG. Great deal if you can use them right. Combine with 1.8 assault bonus (8 round flaylock), and I am really being tempted to skill into Proto Assault before Proto Scout 8 round mag wont help if the flaylock is high skill low reward like it is now |
Dexter307
The Unholy Legion Of DarkStar
903
|
Posted - 2014.02.11 04:49:00 -
[18] - Quote
D legendary hero wrote:Dexter307 wrote:The mass driver and laser are getting buffed Now how about buffing the: Shotgun Plasma cannon Flaylock shotgun is already buffed and is good. plasma cannon and flaylock desparately need it. Shotgun is only good against militia and standard suits. Also its never been buffed |
Dexter307
The Unholy Legion Of DarkStar
904
|
Posted - 2014.02.11 05:20:00 -
[19] - Quote
Johnny Guilt wrote:if you really wanted to fix the Flaylock just increase the missile's velocity as it leaves the barrel(you see how slow that missle is?),as for anyone saying it needs more AOE...it's a freaking missile shooter not a mini grenade gun. Velocity increase isnt going to help the flaylock |
Dexter307
The Unholy Legion Of DarkStar
907
|
Posted - 2014.02.11 13:13:00 -
[20] - Quote
VALCORE72 wrote:shot gun is fine . what you want to one shot 1200 life ? with speed tanked suit lol I want to be effective against adv and proto suits This post almost sounds like QQ for some reason lol |
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