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Neo Rinzler
Commando Perkone Caldari State
13
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Posted - 2014.02.09 14:53:00 -
[1] - Quote
I'm starting to get the impression that alot of the Non Caldari are trying to force a useless Reload bonus onto the Caldari Assault suit to make sure the RR dies a very painful death in 1.8
Look people we already know the RR is going to be nerfed into the ground (CCP have a horrible track record of 'balance' just look at Tanks and AV in 1.7) so stop trying to ruin the Caldari Assault suit as well !!!
I've seen silly reload bonuses, ammo capacity bonuses and the reason No Caldari is happy with either of them being a factor in the Assault bonus is because out of experience of playing with the suits and weapons .. they really aren't needed or wanted and seeing as very few people skill into those skills on the weapons themselves surely that'd be a big enough hint that really Ammo and Reload is just an afterthought when you have more SP than sense
So please stop trying to force useless bonuses on our suits .. now that you've got the bonuses you wanted let us get a bonus that we want
Be Merciful |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2074
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Posted - 2014.02.09 15:01:00 -
[2] - Quote
I halfway agree with you guys, but you keep asking for silly bonuses like:
+2% damage per level(no)
+3-5% optimal range per level(Chromosome taught us that this is a bad idea)
+2% RoF per level(RoF bonus on a Cal suit?)
Module bonuses in general, even though it's quite obvious that CCP is actively trying to get away from these.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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Patrick57
Fatal Absolution
4845
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Posted - 2014.02.09 15:02:00 -
[3] - Quote
What bonus do you suggest for the Caldari Assault?
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1906
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Posted - 2014.02.09 15:05:00 -
[4] - Quote
Pretty sure the reload bonus was a CCP, not community, idea.
With that out of the way, please suggest what type of non-OP bonus you would like for your suits. I see nothing wrong with the regulator bonus checkmate proposed recently
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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Monty Mole Clone
Shiv M
131
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Posted - 2014.02.09 15:05:00 -
[5] - Quote
what if the rail rifle takes 4 or 5 seconds to reload? not saying keep it because i dont use it, im just thinking out loud
Disney 514
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
234
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Posted - 2014.02.09 15:07:00 -
[6] - Quote
Patrick57 wrote:What bonus do you suggest for the Caldari Assault?
Yea, what is your suggestion? You should edit that in, as Fizzer stated, most of the alternatives given have been blown way out on proportion. Also, if its too good, you gotta change the Gallente Bonus, because its pretty lackluster as it is.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
234
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Posted - 2014.02.09 15:11:00 -
[7] - Quote
John Demonsbane wrote:Pretty sure the reload bonus was a CCP, not community, idea. With that out of the way, please suggest what type of non-OP bonus you would like for your suits. I see nothing wrong with the regulator bonus checkmate proposed recently here.
There's this weird pattern that has emerged, let's see if we can find it...
Amarr Assault Bonus effects Amarr weapons. Minmatar Assault Bonus effects Minmatar weapons. Gallente Assault Bonus effects Gallente weapons. Caldari Assault Bonus effects... Shield Regulators?
One of these things is not like the others. And one of these things is not the direction CCP is going. If we drop weapon based bonuses, then the Amarr are upset. If we drop module bonuses, apparently the Caldari are upset...
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
6
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Posted - 2014.02.09 15:16:00 -
[8] - Quote
ADS accuracy bonus, maybe a shield recharge bonus, like it gets now. spool up reductions are an option |
Sgt Kirk
Fatal Absolution
4516
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Posted - 2014.02.09 15:19:00 -
[9] - Quote
if we left it up to the common shield tanker they'd have just as much hp as armor with none of the Consequences
They already ***** about their shield recharge and depletion time. "Boohoo, it takes me 8 whole seconds to full heal."
*Looks at my Gallente suit stats* takes me 1 minute and 40 seconds for me to recharge fully. |
Neo Rinzler
Commando Perkone Caldari State
15
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Posted - 2014.02.09 15:32:00 -
[10] - Quote
John Demonsbane wrote:Pretty sure the reload bonus was a CCP, not community, idea. With that out of the way, please suggest what type of non-OP bonus you would like for your suits. I see nothing wrong with the regulator bonus checkmate proposed recently here.
So 5% heat build up reduction for the Amarrians isn't an OP bonus ??
Being able to put out 25% more DPS before overheating is huge
Larger Clip sizes on Minmatar Weapons isn't an OP bonus ??
Being able to put out more damage before reloading eg a few extra Mass Driver/Flaylock shots, a 25% larger clip size on the CR and SMG is also huge
Regulator bonus would be good if Regulators weren't so UP and for that bonus to really be useful then Regulators themselves need to be buffed
Frankly your opinion means nothing because it wont be a bonus that affects you so why are you chipping in with your 2 cents ?? How exactly do you know what would be 'beneficial' on a suit that you don't even use ??? Maybe I should start proposing different Sentinel Bonuses seeing as I have very little experience with them ..
Anything that is along the lines of the Minmatar and Amarrian bonuses like 2% ROF per level bonus or effective range increased is instantly quashed and is called OP when in actual fact it would be no different to the other bonuses
The initial proposed bonuses of ROF for all the races was removed because of 1 Amarrian Weapon not benefitting from it (The Semi Auto SCR) pretty much everyone else was actually quite happy with the bonus for the Assault suits .. honestly they should have given everyone else ROF and Amarrians Heat build up reduction and everyone would've been happy
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Monty Mole Clone
Shiv M
131
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Posted - 2014.02.09 15:38:00 -
[11] - Quote
Neo Rinzler wrote:John Demonsbane wrote:Pretty sure the reload bonus was a CCP, not community, idea. With that out of the way, please suggest what type of non-OP bonus you would like for your suits. I see nothing wrong with the regulator bonus checkmate proposed recently here. So 5% heat build up reduction for the Amarrians isn't an OP bonus ?? Being able to put out 25% more DPS before overheating is huge Larger Clip sizes on Minmatar Weapons isn't an OP bonus ?? Being able to put out more damage before reloading eg a few extra Mass Driver/Flaylock shots, a 25% larger clip size on the CR and SMG is also huge Regulator bonus would be good if Regulators weren't so UP and for that bonus to really be useful then Regulators themselves need to be buffed Frankly your opinion means nothing because it wont be a bonus that affects you so why are you chipping in with your 2 cents ?? How exactly do you know what would be 'beneficial' on a suit that you don't even use ??? Maybe I should start proposing different Sentinel Bonuses seeing as I have very little experience with them .. Anything that is along the lines of the Minmatar and Amarrian bonuses like 2% ROF per level bonus or effective range increased is instantly quashed and is called OP when in actual fact it would be no different to the other bonuses The initial proposed bonuses of ROF for all the races was removed because of 1 Amarrian Weapon not benefitting from it (The Semi Auto SCR) pretty much everyone else was actually quite happy with the bonus for the Assault suits .. honestly they should have given everyone else ROF and Amarrians Heat build up reduction and everyone would've been happy
the heat sink is nothing more than a bigger clip for the semi auto scrambler, it has never increased dps.
Disney 514
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Monkey MAC
Royal Uhlans
1887
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Posted - 2014.02.09 15:38:00 -
[12] - Quote
Neo Rinzler wrote:John Demonsbane wrote:Pretty sure the reload bonus was a CCP, not community, idea. With that out of the way, please suggest what type of non-OP bonus you would like for your suits. I see nothing wrong with the regulator bonus checkmate proposed recently here. So 5% heat build up reduction for the Amarrians isn't an OP bonus ?? Being able to put out 25% more DPS before overheating is huge Larger Clip sizes on Minmatar Weapons isn't an OP bonus ?? Being able to put out more damage before reloading eg a few extra Mass Driver/Flaylock shots, a 25% larger clip size on the CR and SMG is also huge Regulator bonus would be good if Regulators weren't so UP and for that bonus to really be useful then Regulators themselves need to be buffed Frankly your opinion means nothing because it wont be a bonus that affects you so why are you chipping in with your 2 cents ?? How exactly do you know what would be 'beneficial' on a suit that you don't even use ??? Maybe I should start proposing different Sentinel Bonuses seeing as I have very little experience with them .. Anything that is along the lines of the Minmatar and Amarrian bonuses like 2% ROF per level bonus or effective range increased is instantly quashed and is called OP when in actual fact it would be no different to the other bonuses The initial proposed bonuses of ROF for all the races was removed because of 1 Amarrian Weapon not benefitting from it (The Semi Auto SCR) pretty much everyone else was actually quite happy with the bonus for the Assault suits .. honestly they should have given everyone else ROF and Amarrians Heat build up reduction and everyone would've been happy
Your using the Spkr arguement, now watch as you will ultimately be defeated by logic.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
1920
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Posted - 2014.02.09 15:38:00 -
[13] - Quote
Honestly I think the Caldari should get the gallente bonus and the gallente should get a ROF bonus.
Charlotte O'Dell is a liar, that's only a piece of corn & I'm the one and only majestic unicorn.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1908
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Posted - 2014.02.09 15:42:00 -
[14] - Quote
Well, first off, the Amarr bonus is the only one already in place yet you don't see it dominating everything. So, we already have data on it. I would also strongly disagree with your assertion that people were happy with the proposed bonuses.
Second, fine, leave me out of it, but then all you ass-aults need to keep your hands of my logi suits! Deal?
EDIT: Good call with the spkr analogy.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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Neo Rinzler
Commando Perkone Caldari State
15
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Posted - 2014.02.09 15:45:00 -
[15] - Quote
Monkey MAC wrote:Neo Rinzler wrote:John Demonsbane wrote:Pretty sure the reload bonus was a CCP, not community, idea. With that out of the way, please suggest what type of non-OP bonus you would like for your suits. I see nothing wrong with the regulator bonus checkmate proposed recently here. So 5% heat build up reduction for the Amarrians isn't an OP bonus ?? Being able to put out 25% more DPS before overheating is huge Larger Clip sizes on Minmatar Weapons isn't an OP bonus ?? Being able to put out more damage before reloading eg a few extra Mass Driver/Flaylock shots, a 25% larger clip size on the CR and SMG is also huge Regulator bonus would be good if Regulators weren't so UP and for that bonus to really be useful then Regulators themselves need to be buffed Frankly your opinion means nothing because it wont be a bonus that affects you so why are you chipping in with your 2 cents ?? How exactly do you know what would be 'beneficial' on a suit that you don't even use ??? Maybe I should start proposing different Sentinel Bonuses seeing as I have very little experience with them .. Anything that is along the lines of the Minmatar and Amarrian bonuses like 2% ROF per level bonus or effective range increased is instantly quashed and is called OP when in actual fact it would be no different to the other bonuses The initial proposed bonuses of ROF for all the races was removed because of 1 Amarrian Weapon not benefitting from it (The Semi Auto SCR) pretty much everyone else was actually quite happy with the bonus for the Assault suits .. honestly they should have given everyone else ROF and Amarrians Heat build up reduction and everyone would've been happy Your using the Spkr arguement, now watch as you will ultimately be defeated by logic.
Caldari Assault suit isn't OP and I'm not trying to stop my crutch being nerfed, I'm actually trying to make sure we don;t end up with a bonus which is going to be a nerf to an already UP suit
TBH I'd rather keep the current shield extender bonus and recharge bonus, everything I've seen so far is just a nerf to the Cal Assault Suit |
Galvan Nized
Deep Space Republic
644
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Posted - 2014.02.09 15:45:00 -
[16] - Quote
Here's my issue with the reload bonus: it's exactly the same as the commando bonus. At least the Gal, weak as it may seem, is unique to the Assault.
It's also why dmg increase is a no go for me. Surely we can think of more unique bonuses.
Plus we have got to stop thinking only how the bonuses affect the rifles. There are several more weapons besides the racial rifle, let's quit only thinking how this is going to affect my rail rifle or my assault rifle. |
Scheneighnay McBob
Learning Coalition College
3952
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Posted - 2014.02.09 15:46:00 -
[17] - Quote
Clearly CCP wants all the bonuses to be weapons related. Because caldari weapons are practically flawless, they can't really be improved in any way other than reload time.
Besides, I've seen how people play. Seems to me like caldari tankers know how caldari stuff is supposed to work, while caldari infantry have no idea.
(Hint: charging at people in close range is the gallente thing, not the caldari thing)
I am your scan error.
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Patrick57
Fatal Absolution
4848
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Posted - 2014.02.09 15:48:00 -
[18] - Quote
Scheneighnay McBob wrote:(Hint: charging at people in close range is the gallente thing, not the caldari thing) Is that why railgun Gunnlogis sit in the redline?
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
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Neo Rinzler
Commando Perkone Caldari State
16
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Posted - 2014.02.09 15:50:00 -
[19] - Quote
Scheneighnay McBob wrote:Clearly CCP wants all the bonuses to be weapons related. Because caldari weapons are practically flawless, they can't really be improved in any way other than reload time.
Besides, I've seen how people play. Seems to me like caldari tankers know how caldari stuff is supposed to work, while caldari infantry have no idea.
(Hint: charging at people in close range is the gallente thing, not the caldari thing)
You're generalizing .. seeing as my cal assault uses dampeners, regulators and stamina as well as shield extenders in the highs and I mainly use it to pick of targets then go back behind cover I think I'm using the suit in the Caldari way
This is why I know Reload bonus is useless .. I reload behind cover whilst my shield are recharging and seeing as it takes longer than 3.2 seconds to get back to full HP a faster reload is pointless as I'll still be waiting for my shields to come back .. |
Beck Weathers
Ghosts of Dawn General Tso's Alliance
437
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Posted - 2014.02.09 15:52:00 -
[20] - Quote
Caldari Have always been the tanky race in eve (shield tanky amarr have overly armor tanking down pat) and they usualy focus far more on tank over Damage, So a shield regulater and recharge skill would fit will with them. |
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Patrick57
Fatal Absolution
4850
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Posted - 2014.02.09 15:53:00 -
[21] - Quote
Neo Rinzler wrote:You're generalizing .. seeing as my cal assault uses dampeners, regulators and stamina as well as shield extenders in the highs and I mainly use it to pick of targets then go back behind cover I think I'm using the suit in the Caldari way
This is why I know Reload bonus is useless .. I reload behind cover whilst my shield are recharging and seeing as it takes longer than 3.2 seconds to get back to full HP a faster reload is pointless as I'll still be waiting for my shields to come back .. Stop complaining about the proposed bonus and see if you can come up with a better one.
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
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Neo Rinzler
Commando Perkone Caldari State
16
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Posted - 2014.02.09 15:54:00 -
[22] - Quote
Beck Weathers wrote:Caldari Have always been the tanky race in eve (shield tanky amarr have overly armor tanking down pat) and they usualy focus far more on tank over Damage, So a shield regulater and recharge skill would fit will with them.
Regulators and Rechargers need to be buffed then because the Cal Assault already gets a shield extender and recharge bonus .. the recharge isn;t dependent on fitting a recharger either .. honestly we should get a passive shield regulation and recharge bonus that AREN'T reliant on fitting regulators and rechargers |
Neo Rinzler
Commando Perkone Caldari State
16
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Posted - 2014.02.09 15:55:00 -
[23] - Quote
Patrick57 wrote:Neo Rinzler wrote:You're generalizing .. seeing as my cal assault uses dampeners, regulators and stamina as well as shield extenders in the highs and I mainly use it to pick of targets then go back behind cover I think I'm using the suit in the Caldari way
This is why I know Reload bonus is useless .. I reload behind cover whilst my shield are recharging and seeing as it takes longer than 3.2 seconds to get back to full HP a faster reload is pointless as I'll still be waiting for my shields to come back .. Stop complaining about the proposed bonus and see if you can come up with a better one.
Already have ..
5% Passive Shield Regulation and Recharge bonus
Not Module orientated an actual passive bonus that improves shield regen |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1420
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Posted - 2014.02.09 15:56:00 -
[24] - Quote
The challenge is finding a bonus that effects as many weapons of one race as possible. The Amarr is fairly obvious and useful. The Minmatar one helps a shortcoming of their weapons as well (likely might bring back the MD and FL)
The Gallente bonus IMO is bad because it affects too few racial weapons (AR and SG) and one could argue that hipfire dispersion isn't necessarily something people want to get rid of.
The Caldari bonus isn't bad...... but it's not great either. The Amarr and Minmatar bonus outshines it. So what bonus would increase the effects of the... Rail Rifle Sniper Rifle Magsec SMG Bolt Pistol Nova Knife (maybe)
The Gallente run into a similar problem with their weapons. The two good bonuses are about sustaining fire longer, so a reload bonus kind of goes with that.
That said I want the Assault bonuses to make it a more suitable mobile slayer than the Logi (me), but not a better tanker or damage dealer than the heavy suits. It should be the most balanced suit so any idea that doesn't directly increase damage of Hp is best.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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Patrick57
Fatal Absolution
4850
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Posted - 2014.02.09 15:57:00 -
[25] - Quote
Neo Rinzler wrote:Already have ..
5% Passive Shield Regulation and Recharge bonus
Not Module orientated an actual passive bonus that improves shield regen You didn't make it clear enough....just put it in your OP.
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
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excillon
The Wreckers
227
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Posted - 2014.02.09 16:04:00 -
[26] - Quote
Patrick57 wrote:What bonus do you suggest for the Caldari Assault? I purpose leaving it alone maybe increase shield recharge since gallente are getting armor rep. |
Adelia Lafayette
Science For Death
617
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Posted - 2014.02.09 16:06:00 -
[27] - Quote
+3m jump height per level. Maybe if I keep suggesting it one of the suits will get it.
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
437
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Posted - 2014.02.09 16:15:00 -
[28] - Quote
Neo Rinzler wrote:Patrick57 wrote:Neo Rinzler wrote:You're generalizing .. seeing as my cal assault uses dampeners, regulators and stamina as well as shield extenders in the highs and I mainly use it to pick of targets then go back behind cover I think I'm using the suit in the Caldari way
This is why I know Reload bonus is useless .. I reload behind cover whilst my shield are recharging and seeing as it takes longer than 3.2 seconds to get back to full HP a faster reload is pointless as I'll still be waiting for my shields to come back .. Stop complaining about the proposed bonus and see if you can come up with a better one. Already have .. 5% Passive Shield Regulation and Recharge bonus Not Module orientated an actual passive bonus that improves shield regen
I can agree to this, tho Its seams like its easyer for ccp to make bonuses effect weapons or moduals rather than the suits themselves. At least on a "per lvl" basis, sure they can add a flat rate boost built in but not sure they can have a per lvl bost built in. |
Neo Rinzler
Commando Perkone Caldari State
17
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Posted - 2014.02.09 16:22:00 -
[29] - Quote
Beck Weathers wrote:Neo Rinzler wrote:Patrick57 wrote:Neo Rinzler wrote:You're generalizing .. seeing as my cal assault uses dampeners, regulators and stamina as well as shield extenders in the highs and I mainly use it to pick of targets then go back behind cover I think I'm using the suit in the Caldari way
This is why I know Reload bonus is useless .. I reload behind cover whilst my shield are recharging and seeing as it takes longer than 3.2 seconds to get back to full HP a faster reload is pointless as I'll still be waiting for my shields to come back .. Stop complaining about the proposed bonus and see if you can come up with a better one. Already have .. 5% Passive Shield Regulation and Recharge bonus Not Module orientated an actual passive bonus that improves shield regen I can agree to this, tho Its seams like its easyer for ccp to make bonuses effect weapons or moduals rather than the suits themselves. At least on a "per lvl" basis, sure they can add a flat rate boost built in but not sure they can have a per lvl bost built in.
The Caldari Assault already has the recharge passive bonus per level so they;d just be keeping that on the suit and just adding the regulation bonus which at lvl 5 is just the same as adding 1 complex regulator to the suit passively |
Patrick57
Fatal Absolution
4851
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Posted - 2014.02.09 16:29:00 -
[30] - Quote
Adelia Lafayette wrote:+3m jump height per level. Maybe if I keep suggesting it one of the suits will get it. I'd love to see this for heavies
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
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