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![straya fox straya fox](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
straya fox
Sad Panda Solutions
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Posted - 2014.02.08 13:14:00 -
[1] - Quote
5% reload speed per lvl.
I know pretty lame right? Good enough for Caldari though. |
![RuckingFetard RuckingFetard](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
RuckingFetard
Better Hide R Die
701
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Posted - 2014.02.08 13:19:00 -
[2] - Quote
straya fox wrote: 10% reduction to heat build-up per lvl.
I know pretty cool right? fixed.![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
Running pure shield tanked Caldari 'cuz me a hippy
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![Fizzer94 Fizzer94](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2004
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Posted - 2014.02.08 13:22:00 -
[3] - Quote
We should give Caldari Assaults a 5% reduction to heat buildup for hybrid rail weapons. That would be so OP!
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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![straya fox straya fox](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
straya fox
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Posted - 2014.02.08 13:24:00 -
[4] - Quote
RuckingFetard wrote:straya fox wrote: 10% reduction to heat build-up per lvl.
I know pretty cool right? fixed. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
That's the point man, the bonus for Amarr makes sense, wtf do we need a reload bonus for on a long range weapon. |
![Fizzer94 Fizzer94](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2004
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Posted - 2014.02.08 13:26:00 -
[5] - Quote
straya fox wrote:RuckingFetard wrote:straya fox wrote: 10% reduction to heat build-up per lvl.
I know pretty cool right? fixed. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) That's the point man, the bonus for Amarr makes sense, wtf do we need a reload bonus for on a long range weapon. What I'd the Rail Rifle nerf ends up being a magazine size nerf? You'd feel mighty foolish for complaining then wouldn't you?
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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![Neo Rinzler Neo Rinzler](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Neo Rinzler
Commando Perkone Caldari State
5
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Posted - 2014.02.08 13:26:00 -
[6] - Quote
straya fox wrote:5% reload speed per lvl.
I know pretty lame right? Good enough for Caldari though.
Supposedly reload speed improves DPS just as much as Heat Build up reduction lol
So let's see how the Amarrians would prefer reload speed instead of Heat Build Up reduction xD |
![RuckingFetard RuckingFetard](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
RuckingFetard
Better Hide R Die
701
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Posted - 2014.02.08 13:28:00 -
[7] - Quote
Fizzer94 wrote:straya fox wrote:RuckingFetard wrote:straya fox wrote: 10% reduction to heat build-up per lvl.
I know pretty cool right? fixed. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) That's the point man, the bonus for Amarr makes sense, wtf do we need a reload bonus for on a long range weapon. What I'd the Rail Rifle nerf ends up being a magazine size nerf? You'd feel mighty foolish for complaining then wouldn't you? ATM, the rail rifle has a dmg. nerf
Running pure shield tanked Caldari 'cuz me a hippy
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RuckingFetard
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Posted - 2014.02.08 13:28:00 -
[8] - Quote
straya fox wrote:RuckingFetard wrote:straya fox wrote: 10% reduction to heat build-up per lvl.
I know pretty cool right? fixed. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) That's the point man, the bonus for Amarr makes sense, wtf do we need a reload bonus for on a long range weapon. Ok, so 50% reduction to reload speed per level.![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png)
Running pure shield tanked Caldari 'cuz me a hippy
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straya fox
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Posted - 2014.02.08 13:29:00 -
[9] - Quote
Fizzer94 wrote:straya fox wrote:RuckingFetard wrote:straya fox wrote: 10% reduction to heat build-up per lvl.
I know pretty cool right? fixed. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) That's the point man, the bonus for Amarr makes sense, wtf do we need a reload bonus for on a long range weapon. What I'd the Rail Rifle nerf ends up being a magazine size nerf? You'd feel mighty foolish for complaining then wouldn't you?
CCP logibro posted yesterday the nerf is a straight damage nerf. so yeah. |
![Arkena Wyrnspire Arkena Wyrnspire](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Arkena Wyrnspire
Fatal Absolution
9124
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Posted - 2014.02.08 13:32:00 -
[10] - Quote
It'd be nice if we had, say, a charge time reduction.
ZATARA CARRIES US ALL
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MAG Raven
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straya fox
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Posted - 2014.02.08 13:35:00 -
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Arkena Wyrnspire wrote:It'd be nice if we had, say, a charge time reduction.
Just to be clear, i think the Amarr bonus makes sense, the Caldari bonus on the other hand i believe is not very worthwhile. |
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RuckingFetard
Better Hide R Die
704
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Posted - 2014.02.08 13:47:00 -
[12] - Quote
straya fox wrote:Arkena Wyrnspire wrote:It'd be nice if we had, say, a charge time reduction. Just to be clear, i think the Amarr bonus makes sense, the Caldari bonus on the other hand i believe is not very worthwhile. Caldari should either get a % reduction to spool time or % increase to hybrid rail range. This will complement their ranged fighter play style. Of course, the second option will require some further adjustments to the rail and sniper![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png)
Running pure shield tanked Caldari 'cuz me a hippy
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![Lea Silencio Lea Silencio](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Lea Silencio
0uter.Heaven
1284
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Posted - 2014.02.08 13:48:00 -
[13] - Quote
Neo Rinzler wrote:straya fox wrote:5% reload speed per lvl.
I know pretty lame right? Good enough for Caldari though. Supposedly reload speed improves DPS just as much as Heat Build up reduction lol So let's see how the Amarrians would prefer reload speed instead of Heat Build Up reduction xD
Doesn't matter. It's not happening.
Fail question.
Ona side note, let's see the RR overheat. Right...it doesn't.
PurificationGäó
It's what I do.
Amarr Victor
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![Lea Silencio Lea Silencio](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Lea Silencio
0uter.Heaven
1284
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Posted - 2014.02.08 13:51:00 -
[14] - Quote
RuckingFetard wrote:straya fox wrote:Arkena Wyrnspire wrote:It'd be nice if we had, say, a charge time reduction. Just to be clear, i think the Amarr bonus makes sense, the Caldari bonus on the other hand i believe is not very worthwhile. Caldari should either get a % reduction to spool time or % increase to hybrid rail range. This will complement their ranged fighter play style. Of course, the second option will require some further adjustments to the rail and sniper ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png)
Not sure if that would work. Isn't the proto spool up time like about 1/10th of a second? The % would have to be like 1%.
PurificationGäó
It's what I do.
Amarr Victor
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straya fox
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Posted - 2014.02.08 13:52:00 -
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Lea Silencio wrote:Neo Rinzler wrote:straya fox wrote:5% reload speed per lvl.
I know pretty lame right? Good enough for Caldari though. Supposedly reload speed improves DPS just as much as Heat Build up reduction lol So let's see how the Amarrians would prefer reload speed instead of Heat Build Up reduction xD Doesn't matter. It's not happening. Fail question. Ona side note, let's see the RR overheat. Right...it doesn't.
But you have an assault bonus to deal with that right? See where we are coming from, the Caldari assault bonus makes no sense. |
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RuckingFetard
Better Hide R Die
704
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Posted - 2014.02.08 13:55:00 -
[16] - Quote
Lea Silencio wrote:RuckingFetard wrote:straya fox wrote:Arkena Wyrnspire wrote:It'd be nice if we had, say, a charge time reduction. Just to be clear, i think the Amarr bonus makes sense, the Caldari bonus on the other hand i believe is not very worthwhile. Caldari should either get a % reduction to spool time or % increase to hybrid rail range. This will complement their ranged fighter play style. Of course, the second option will require some further adjustments to the rail and sniper ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png) Not sure if that would work. Isn't the proto spool up time like about 1/10th of a second? The % would have to be like 1%. And the second one? I personally prefer this one as it affects both light weapons, like the other races' assaults do
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![Joseph Ridgeson Joseph Ridgeson](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Joseph Ridgeson
WarRavens League of Infamy
462
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Posted - 2014.02.08 13:58:00 -
[17] - Quote
The charge time is 250 milliseconds, about the blink of an eye. Reducing it is about as worthwhile as reducing reload speed. Even if it reduced it down to 125 milliseconds, I doubt it would help in anyway. It is also completely worthless for most sniper rifles. Increased range is not a great idea. Ye olde Sharpshooter was removed because it gave a huge bonus. Being able to use the same weapon but flat out hit farther than your enemy just because "you haz more sp lulz" is not a good idea.
What should it be? I haven't the slightest idea. |
![Squagga Squagga](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Squagga
The State Protectorate
171
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Posted - 2014.02.08 13:58:00 -
[18] - Quote
Instead of changing their bonus, why don't we get a bonus of our own? I for one am always interested in petitioning for bigger cod pieces. I'm my own bonus
Reloading, the silent killer.
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RuckingFetard
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Posted - 2014.02.08 14:00:00 -
[19] - Quote
Joseph Ridgeson wrote:The charge time is 250 milliseconds, about the blink of an eye. Reducing it is about as worthwhile as reducing reload speed. Even if it reduced it down to 125 milliseconds, I doubt it would help in anyway. It is also completely worthless for most sniper rifles. Increased range is not a great idea. Ye olde Sharpshooter was removed because it gave a huge bonus. Being able to use the same weapon but flat out hit farther than your enemy just because "you haz more sp lulz" is not a good idea.
What should it be? I haven't the slightest idea. Like I mentioned, this would require further changes to the rail and sniper
Running pure shield tanked Caldari 'cuz me a hippy
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straya fox
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Posted - 2014.02.08 14:01:00 -
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Joseph Ridgeson wrote:The charge time is 250 milliseconds, about the blink of an eye. Reducing it is about as worthwhile as reducing reload speed. Even if it reduced it down to 125 milliseconds, I doubt it would help in anyway. It is also completely worthless for most sniper rifles. Increased range is not a great idea. Ye olde Sharpshooter was removed because it gave a huge bonus. Being able to use the same weapon but flat out hit farther than your enemy just because "you haz more sp lulz" is not a good idea.
What should it be? I haven't the slightest idea.
You mean like proficiency? My weapon (which is the same as yours) does 15% more damage because of my skills. |
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![Lea Silencio Lea Silencio](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Lea Silencio
0uter.Heaven
1286
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Posted - 2014.02.08 14:02:00 -
[21] - Quote
RuckingFetard wrote:Lea Silencio wrote:RuckingFetard wrote:straya fox wrote:Arkena Wyrnspire wrote:It'd be nice if we had, say, a charge time reduction. Just to be clear, i think the Amarr bonus makes sense, the Caldari bonus on the other hand i believe is not very worthwhile. Caldari should either get a % reduction to spool time or % increase to hybrid rail range. This will complement their ranged fighter play style. Of course, the second option will require some further adjustments to the rail and sniper ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png) Not sure if that would work. Isn't the proto spool up time like about 1/10th of a second? The % would have to be like 1%. And the second one? I personally prefer this one as it affects both light weapons, like the other races' assaults do
I don't agree with the second one. That would put it dangerously close to being on par with the sniper rifle as far as range goes.
I would prefer that all bonuses go the way of the Amarr assault and give bonuses to each racial weapon's weaknessess.
For example, Minmatar get a 5% increase to ammo capacity, since they run out the fastest. Caldari would get a 5% reduction to recoil. Galente would get either a 5% ROF bonus or 5% sharpshooter (distance) bonus. Amarr stays as is.
PurificationGäó
It's what I do.
Amarr Victor
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![Happy Jack SD Happy Jack SD](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Happy Jack SD
Ahrendee Mercenaries EoN.
72
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Posted - 2014.02.08 14:07:00 -
[22] - Quote
I'd be happy with the 2% ROF bonus to rail technology per level. It would help compensate for the DPS nerf the RR is about to get. It would have the drawback of eating ammo faster and needing to be reloaded more frequently so it's not just a pure damage boost. This would be similar to the HMG buff, and I found that I had to put some levels into reload speed because I found my clip was constantly running dry.
"Have faith lest your unbelief consume you."
-The Bleeding Chalice
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![Squagga Squagga](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Squagga
The State Protectorate
173
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Posted - 2014.02.08 14:07:00 -
[23] - Quote
Well I don't want a 5% reduction to recoil, but yes like I said in Checkmates thread. I don't see why all the races don't get racial bonuses for using weapons of their race. Something viable though
Reloading, the silent killer.
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straya fox
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Posted - 2014.02.08 14:09:00 -
[24] - Quote
Squagga wrote:Well I don't want a 5% reduction to recoil, but yes like I said in Checkmates thread. I don't see why all the races don't get racial bonuses for using weapons of their race. Something viable though
Exactly, as it stands a reload bonus is not viable. |
![Joseph Ridgeson Joseph Ridgeson](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Joseph Ridgeson
WarRavens League of Infamy
462
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Posted - 2014.02.08 14:09:00 -
[25] - Quote
Happy Jack SD wrote:I'd be happy with the 2% ROF bonus to rail technology per level. It would help compensate for the DPS nerf the RR is about to get. It would have the drawback of eating ammo faster and needing to be reloaded more frequently so it's not just a pure damage boost. This would be similar to the HMG buff, and I found that I had to put some levels into reload speed because I found my clip was constantly running dry.
All of the rifles are likely getting various nerfs to increase TTK, it is just that the Rail Rifle was specifically mentioned first. |
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Happy Jack SD
Ahrendee Mercenaries EoN.
72
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Posted - 2014.02.08 14:10:00 -
[26] - Quote
Lea Silencio wrote:Galente would get either a 5% ROF bonus or 5% sharpshooter (distance) bonus. Amarr stays as is. Wat ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png)
Did you just suggest the Gal AR get a 25% ROF increase?
"Have faith lest your unbelief consume you."
-The Bleeding Chalice
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straya fox
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Posted - 2014.02.08 14:11:00 -
[27] - Quote
Happy Jack SD wrote:I'd be happy with the 2% ROF bonus to rail technology per level. It would help compensate for the DPS nerf the RR is about to get. It would have the drawback of eating ammo faster and needing to be reloaded more frequently so it's not just a pure damage boost. This would be similar to the HMG buff, and I found that I had to put some levels into reload speed because I found my clip was constantly running dry.
I think the 2% ROF is reasonable considering, like you said, the damage nerf. |
![Lea Silencio Lea Silencio](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Lea Silencio
0uter.Heaven
1286
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Posted - 2014.02.08 14:11:00 -
[28] - Quote
Joseph Ridgeson wrote:Happy Jack SD wrote:I'd be happy with the 2% ROF bonus to rail technology per level. It would help compensate for the DPS nerf the RR is about to get. It would have the drawback of eating ammo faster and needing to be reloaded more frequently so it's not just a pure damage boost. This would be similar to the HMG buff, and I found that I had to put some levels into reload speed because I found my clip was constantly running dry. All of the rifles are likely getting various nerfs to increase TTK, it is just that the Rail Rifle was specifically mentioned first.
^ This. Most likely we will all be getting our weapons tweaked. It was mentioned that there would be "other" changes made.
PurificationGäó
It's what I do.
Amarr Victor
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![Happy Jack SD Happy Jack SD](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Happy Jack SD
Ahrendee Mercenaries EoN.
72
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Posted - 2014.02.08 14:12:00 -
[29] - Quote
Joseph Ridgeson wrote:Happy Jack SD wrote:I'd be happy with the 2% ROF bonus to rail technology per level. It would help compensate for the DPS nerf the RR is about to get. It would have the drawback of eating ammo faster and needing to be reloaded more frequently so it's not just a pure damage boost. This would be similar to the HMG buff, and I found that I had to put some levels into reload speed because I found my clip was constantly running dry. All of the rifles are likely getting various nerfs to increase TTK, it is just that the Rail Rifle was specifically mentioned first. Just like all the equipment is getting nerfed, but then compensated back to their current level due to racial logi bonus ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
"Have faith lest your unbelief consume you."
-The Bleeding Chalice
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![Lea Silencio Lea Silencio](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Lea Silencio
0uter.Heaven
1286
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Posted - 2014.02.08 14:13:00 -
[30] - Quote
Happy Jack SD wrote:Lea Silencio wrote:Galente would get either a 5% ROF bonus or 5% sharpshooter (distance) bonus. Amarr stays as is. Wat ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) Did you just suggest the Gal AR get a 25% ROF increase?
Check my post again. I added a "disclaimer".
PurificationGäó
It's what I do.
Amarr Victor
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