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straya fox
Sad Panda Solutions
190
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Posted - 2014.02.08 13:14:00 -
[1] - Quote
5% reload speed per lvl.
I know pretty lame right? Good enough for Caldari though. |
RuckingFetard
Better Hide R Die
701
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Posted - 2014.02.08 13:19:00 -
[2] - Quote
straya fox wrote: 10% reduction to heat build-up per lvl.
I know pretty cool right? fixed.
Running pure shield tanked Caldari 'cuz me a hippy
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2004
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Posted - 2014.02.08 13:22:00 -
[3] - Quote
We should give Caldari Assaults a 5% reduction to heat buildup for hybrid rail weapons. That would be so OP!
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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straya fox
Sad Panda Solutions
191
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Posted - 2014.02.08 13:24:00 -
[4] - Quote
RuckingFetard wrote:straya fox wrote: 10% reduction to heat build-up per lvl.
I know pretty cool right? fixed.
That's the point man, the bonus for Amarr makes sense, wtf do we need a reload bonus for on a long range weapon. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2004
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Posted - 2014.02.08 13:26:00 -
[5] - Quote
straya fox wrote:RuckingFetard wrote:straya fox wrote: 10% reduction to heat build-up per lvl.
I know pretty cool right? fixed. That's the point man, the bonus for Amarr makes sense, wtf do we need a reload bonus for on a long range weapon. What I'd the Rail Rifle nerf ends up being a magazine size nerf? You'd feel mighty foolish for complaining then wouldn't you?
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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Neo Rinzler
Commando Perkone Caldari State
5
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Posted - 2014.02.08 13:26:00 -
[6] - Quote
straya fox wrote:5% reload speed per lvl.
I know pretty lame right? Good enough for Caldari though.
Supposedly reload speed improves DPS just as much as Heat Build up reduction lol
So let's see how the Amarrians would prefer reload speed instead of Heat Build Up reduction xD |
RuckingFetard
Better Hide R Die
701
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Posted - 2014.02.08 13:28:00 -
[7] - Quote
Fizzer94 wrote:straya fox wrote:RuckingFetard wrote:straya fox wrote: 10% reduction to heat build-up per lvl.
I know pretty cool right? fixed. That's the point man, the bonus for Amarr makes sense, wtf do we need a reload bonus for on a long range weapon. What I'd the Rail Rifle nerf ends up being a magazine size nerf? You'd feel mighty foolish for complaining then wouldn't you? ATM, the rail rifle has a dmg. nerf
Running pure shield tanked Caldari 'cuz me a hippy
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RuckingFetard
Better Hide R Die
701
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Posted - 2014.02.08 13:28:00 -
[8] - Quote
straya fox wrote:RuckingFetard wrote:straya fox wrote: 10% reduction to heat build-up per lvl.
I know pretty cool right? fixed. That's the point man, the bonus for Amarr makes sense, wtf do we need a reload bonus for on a long range weapon. Ok, so 50% reduction to reload speed per level.
Running pure shield tanked Caldari 'cuz me a hippy
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straya fox
Sad Panda Solutions
191
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Posted - 2014.02.08 13:29:00 -
[9] - Quote
Fizzer94 wrote:straya fox wrote:RuckingFetard wrote:straya fox wrote: 10% reduction to heat build-up per lvl.
I know pretty cool right? fixed. That's the point man, the bonus for Amarr makes sense, wtf do we need a reload bonus for on a long range weapon. What I'd the Rail Rifle nerf ends up being a magazine size nerf? You'd feel mighty foolish for complaining then wouldn't you?
CCP logibro posted yesterday the nerf is a straight damage nerf. so yeah. |
Arkena Wyrnspire
Fatal Absolution
9124
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Posted - 2014.02.08 13:32:00 -
[10] - Quote
It'd be nice if we had, say, a charge time reduction.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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straya fox
Sad Panda Solutions
191
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Posted - 2014.02.08 13:35:00 -
[11] - Quote
Arkena Wyrnspire wrote:It'd be nice if we had, say, a charge time reduction.
Just to be clear, i think the Amarr bonus makes sense, the Caldari bonus on the other hand i believe is not very worthwhile. |
RuckingFetard
Better Hide R Die
704
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Posted - 2014.02.08 13:47:00 -
[12] - Quote
straya fox wrote:Arkena Wyrnspire wrote:It'd be nice if we had, say, a charge time reduction. Just to be clear, i think the Amarr bonus makes sense, the Caldari bonus on the other hand i believe is not very worthwhile. Caldari should either get a % reduction to spool time or % increase to hybrid rail range. This will complement their ranged fighter play style. Of course, the second option will require some further adjustments to the rail and sniper
Running pure shield tanked Caldari 'cuz me a hippy
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Lea Silencio
0uter.Heaven
1284
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Posted - 2014.02.08 13:48:00 -
[13] - Quote
Neo Rinzler wrote:straya fox wrote:5% reload speed per lvl.
I know pretty lame right? Good enough for Caldari though. Supposedly reload speed improves DPS just as much as Heat Build up reduction lol So let's see how the Amarrians would prefer reload speed instead of Heat Build Up reduction xD
Doesn't matter. It's not happening.
Fail question.
Ona side note, let's see the RR overheat. Right...it doesn't.
PurificationGäó
It's what I do.
Amarr Victor
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Lea Silencio
0uter.Heaven
1284
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Posted - 2014.02.08 13:51:00 -
[14] - Quote
RuckingFetard wrote:straya fox wrote:Arkena Wyrnspire wrote:It'd be nice if we had, say, a charge time reduction. Just to be clear, i think the Amarr bonus makes sense, the Caldari bonus on the other hand i believe is not very worthwhile. Caldari should either get a % reduction to spool time or % increase to hybrid rail range. This will complement their ranged fighter play style. Of course, the second option will require some further adjustments to the rail and sniper
Not sure if that would work. Isn't the proto spool up time like about 1/10th of a second? The % would have to be like 1%.
PurificationGäó
It's what I do.
Amarr Victor
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straya fox
Sad Panda Solutions
192
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Posted - 2014.02.08 13:52:00 -
[15] - Quote
Lea Silencio wrote:Neo Rinzler wrote:straya fox wrote:5% reload speed per lvl.
I know pretty lame right? Good enough for Caldari though. Supposedly reload speed improves DPS just as much as Heat Build up reduction lol So let's see how the Amarrians would prefer reload speed instead of Heat Build Up reduction xD Doesn't matter. It's not happening. Fail question. Ona side note, let's see the RR overheat. Right...it doesn't.
But you have an assault bonus to deal with that right? See where we are coming from, the Caldari assault bonus makes no sense. |
RuckingFetard
Better Hide R Die
704
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Posted - 2014.02.08 13:55:00 -
[16] - Quote
Lea Silencio wrote:RuckingFetard wrote:straya fox wrote:Arkena Wyrnspire wrote:It'd be nice if we had, say, a charge time reduction. Just to be clear, i think the Amarr bonus makes sense, the Caldari bonus on the other hand i believe is not very worthwhile. Caldari should either get a % reduction to spool time or % increase to hybrid rail range. This will complement their ranged fighter play style. Of course, the second option will require some further adjustments to the rail and sniper Not sure if that would work. Isn't the proto spool up time like about 1/10th of a second? The % would have to be like 1%. And the second one? I personally prefer this one as it affects both light weapons, like the other races' assaults do
Running pure shield tanked Caldari 'cuz me a hippy
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Joseph Ridgeson
WarRavens League of Infamy
462
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Posted - 2014.02.08 13:58:00 -
[17] - Quote
The charge time is 250 milliseconds, about the blink of an eye. Reducing it is about as worthwhile as reducing reload speed. Even if it reduced it down to 125 milliseconds, I doubt it would help in anyway. It is also completely worthless for most sniper rifles. Increased range is not a great idea. Ye olde Sharpshooter was removed because it gave a huge bonus. Being able to use the same weapon but flat out hit farther than your enemy just because "you haz more sp lulz" is not a good idea.
What should it be? I haven't the slightest idea. |
Squagga
The State Protectorate
171
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Posted - 2014.02.08 13:58:00 -
[18] - Quote
Instead of changing their bonus, why don't we get a bonus of our own? I for one am always interested in petitioning for bigger cod pieces. I'm my own bonus
Reloading, the silent killer.
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RuckingFetard
Better Hide R Die
705
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Posted - 2014.02.08 14:00:00 -
[19] - Quote
Joseph Ridgeson wrote:The charge time is 250 milliseconds, about the blink of an eye. Reducing it is about as worthwhile as reducing reload speed. Even if it reduced it down to 125 milliseconds, I doubt it would help in anyway. It is also completely worthless for most sniper rifles. Increased range is not a great idea. Ye olde Sharpshooter was removed because it gave a huge bonus. Being able to use the same weapon but flat out hit farther than your enemy just because "you haz more sp lulz" is not a good idea.
What should it be? I haven't the slightest idea. Like I mentioned, this would require further changes to the rail and sniper
Running pure shield tanked Caldari 'cuz me a hippy
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straya fox
Sad Panda Solutions
192
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Posted - 2014.02.08 14:01:00 -
[20] - Quote
Joseph Ridgeson wrote:The charge time is 250 milliseconds, about the blink of an eye. Reducing it is about as worthwhile as reducing reload speed. Even if it reduced it down to 125 milliseconds, I doubt it would help in anyway. It is also completely worthless for most sniper rifles. Increased range is not a great idea. Ye olde Sharpshooter was removed because it gave a huge bonus. Being able to use the same weapon but flat out hit farther than your enemy just because "you haz more sp lulz" is not a good idea.
What should it be? I haven't the slightest idea.
You mean like proficiency? My weapon (which is the same as yours) does 15% more damage because of my skills. |
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Lea Silencio
0uter.Heaven
1286
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Posted - 2014.02.08 14:02:00 -
[21] - Quote
RuckingFetard wrote:Lea Silencio wrote:RuckingFetard wrote:straya fox wrote:Arkena Wyrnspire wrote:It'd be nice if we had, say, a charge time reduction. Just to be clear, i think the Amarr bonus makes sense, the Caldari bonus on the other hand i believe is not very worthwhile. Caldari should either get a % reduction to spool time or % increase to hybrid rail range. This will complement their ranged fighter play style. Of course, the second option will require some further adjustments to the rail and sniper Not sure if that would work. Isn't the proto spool up time like about 1/10th of a second? The % would have to be like 1%. And the second one? I personally prefer this one as it affects both light weapons, like the other races' assaults do
I don't agree with the second one. That would put it dangerously close to being on par with the sniper rifle as far as range goes.
I would prefer that all bonuses go the way of the Amarr assault and give bonuses to each racial weapon's weaknessess.
For example, Minmatar get a 5% increase to ammo capacity, since they run out the fastest. Caldari would get a 5% reduction to recoil. Galente would get either a 5% ROF bonus or 5% sharpshooter (distance) bonus. Amarr stays as is.
PurificationGäó
It's what I do.
Amarr Victor
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Happy Jack SD
Ahrendee Mercenaries EoN.
72
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Posted - 2014.02.08 14:07:00 -
[22] - Quote
I'd be happy with the 2% ROF bonus to rail technology per level. It would help compensate for the DPS nerf the RR is about to get. It would have the drawback of eating ammo faster and needing to be reloaded more frequently so it's not just a pure damage boost. This would be similar to the HMG buff, and I found that I had to put some levels into reload speed because I found my clip was constantly running dry.
"Have faith lest your unbelief consume you."
-The Bleeding Chalice
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Squagga
The State Protectorate
173
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Posted - 2014.02.08 14:07:00 -
[23] - Quote
Well I don't want a 5% reduction to recoil, but yes like I said in Checkmates thread. I don't see why all the races don't get racial bonuses for using weapons of their race. Something viable though
Reloading, the silent killer.
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straya fox
Sad Panda Solutions
192
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Posted - 2014.02.08 14:09:00 -
[24] - Quote
Squagga wrote:Well I don't want a 5% reduction to recoil, but yes like I said in Checkmates thread. I don't see why all the races don't get racial bonuses for using weapons of their race. Something viable though
Exactly, as it stands a reload bonus is not viable. |
Joseph Ridgeson
WarRavens League of Infamy
462
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Posted - 2014.02.08 14:09:00 -
[25] - Quote
Happy Jack SD wrote:I'd be happy with the 2% ROF bonus to rail technology per level. It would help compensate for the DPS nerf the RR is about to get. It would have the drawback of eating ammo faster and needing to be reloaded more frequently so it's not just a pure damage boost. This would be similar to the HMG buff, and I found that I had to put some levels into reload speed because I found my clip was constantly running dry.
All of the rifles are likely getting various nerfs to increase TTK, it is just that the Rail Rifle was specifically mentioned first. |
Happy Jack SD
Ahrendee Mercenaries EoN.
72
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Posted - 2014.02.08 14:10:00 -
[26] - Quote
Lea Silencio wrote:Galente would get either a 5% ROF bonus or 5% sharpshooter (distance) bonus. Amarr stays as is. Wat
Did you just suggest the Gal AR get a 25% ROF increase?
"Have faith lest your unbelief consume you."
-The Bleeding Chalice
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straya fox
Sad Panda Solutions
192
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Posted - 2014.02.08 14:11:00 -
[27] - Quote
Happy Jack SD wrote:I'd be happy with the 2% ROF bonus to rail technology per level. It would help compensate for the DPS nerf the RR is about to get. It would have the drawback of eating ammo faster and needing to be reloaded more frequently so it's not just a pure damage boost. This would be similar to the HMG buff, and I found that I had to put some levels into reload speed because I found my clip was constantly running dry.
I think the 2% ROF is reasonable considering, like you said, the damage nerf. |
Lea Silencio
0uter.Heaven
1286
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Posted - 2014.02.08 14:11:00 -
[28] - Quote
Joseph Ridgeson wrote:Happy Jack SD wrote:I'd be happy with the 2% ROF bonus to rail technology per level. It would help compensate for the DPS nerf the RR is about to get. It would have the drawback of eating ammo faster and needing to be reloaded more frequently so it's not just a pure damage boost. This would be similar to the HMG buff, and I found that I had to put some levels into reload speed because I found my clip was constantly running dry. All of the rifles are likely getting various nerfs to increase TTK, it is just that the Rail Rifle was specifically mentioned first.
^ This. Most likely we will all be getting our weapons tweaked. It was mentioned that there would be "other" changes made.
PurificationGäó
It's what I do.
Amarr Victor
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Happy Jack SD
Ahrendee Mercenaries EoN.
72
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Posted - 2014.02.08 14:12:00 -
[29] - Quote
Joseph Ridgeson wrote:Happy Jack SD wrote:I'd be happy with the 2% ROF bonus to rail technology per level. It would help compensate for the DPS nerf the RR is about to get. It would have the drawback of eating ammo faster and needing to be reloaded more frequently so it's not just a pure damage boost. This would be similar to the HMG buff, and I found that I had to put some levels into reload speed because I found my clip was constantly running dry. All of the rifles are likely getting various nerfs to increase TTK, it is just that the Rail Rifle was specifically mentioned first. Just like all the equipment is getting nerfed, but then compensated back to their current level due to racial logi bonus
"Have faith lest your unbelief consume you."
-The Bleeding Chalice
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Lea Silencio
0uter.Heaven
1286
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Posted - 2014.02.08 14:13:00 -
[30] - Quote
Happy Jack SD wrote:Lea Silencio wrote:Galente would get either a 5% ROF bonus or 5% sharpshooter (distance) bonus. Amarr stays as is. Wat Did you just suggest the Gal AR get a 25% ROF increase?
Check my post again. I added a "disclaimer".
PurificationGäó
It's what I do.
Amarr Victor
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RuckingFetard
Better Hide R Die
706
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Posted - 2014.02.08 14:14:00 -
[31] - Quote
Lea Silencio wrote:[quote=RuckingFetard][quote=Lea Silencio] I don't agree with the second one. That would put it dangerously close to being on par with the sniper rifle as far as range goes.
I would prefer that all bonuses go the way of the Amarr assault and give bonuses to each racial weapon's weaknessess.
For example, Minmatar get a 5% increase to ammo capacity, since they run out the fastest. Caldari would get a 5% reduction to recoil. Galente would get either a 5% ROF bonus or 5% sharpshooter (distance) bonus. Amarr stays as is.
Edit: The percentages I gave are disputable. I merely used it to make a point. Bonuses should cater to the weapon's weakness, thus giving you a reason to improve upon it. Ummm, the SR would benefit from the bonus too. If you mean the RR having comparable range to an unmodded SR, then again, adjustments to the weapon as required
Running pure shield tanked Caldari 'cuz me a hippy
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Squagga
The State Protectorate
174
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Posted - 2014.02.08 14:16:00 -
[32] - Quote
Happy Jack SD wrote:Lea Silencio wrote:Galente would get either a 5% ROF bonus or 5% sharpshooter (distance) bonus. Amarr stays as is. Wat Did you just suggest the Gal AR get a 25% ROF increase?
It doesn't need a fire rate increase ... you just need to be able to use the gun at longer range firing .. that all you NEED .. if that still doesn't help you then ... (All you plasma enthusiasts) it's not the rifle that's the problem ...
Reloading, the silent killer.
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Squagga
The State Protectorate
174
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Posted - 2014.02.08 14:18:00 -
[33] - Quote
Right now the RR works great. Why don't we just see how the nerf actually effects the weapon. Then we can get a fix for it? But then again .. the Amarrs didn't have to wait for their racial fix ... well then decide what you guys want now before we have to lobby for a fix!
Reloading, the silent killer.
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straya fox
Sad Panda Solutions
192
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Posted - 2014.02.08 14:20:00 -
[34] - Quote
Thanks for the discussion guys i gotta hit up Dust now, just wanted to bring this to light a bit. Our Amarrian brothers are good campaigners when it comes to getting the bonuses they want, mabe they could lend a hand to their Caldari allies about this issue.
Peace all. |
Neo Rinzler
Commando Perkone Caldari State
8
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Posted - 2014.02.08 14:21:00 -
[35] - Quote
Lea Silencio wrote:Neo Rinzler wrote:straya fox wrote:5% reload speed per lvl.
I know pretty lame right? Good enough for Caldari though. Supposedly reload speed improves DPS just as much as Heat Build up reduction lol So let's see how the Amarrians would prefer reload speed instead of Heat Build Up reduction xD Doesn't matter. It's not happening. Fail question. Ona side note, let's see the RR overheat. Right...it doesn't.
I don't think you understand sarcasm .. did you not notice the 'supposedly' or the 'lol' ?? |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
484
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Posted - 2014.02.08 14:21:00 -
[36] - Quote
How would you like a 5% bonus to Rail weapon range? That'll change the range of the Kaalakiota Rail Rifle from 78m to 97.5m. That'll make the weapon really excel at what it's supposed to; attacking from long range.
Oh, and buff the range of the LR to make it not completely over-shadowed by this. I'd increase the range on the LR to about 160m.
We want cake and tea.
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Squagga
The State Protectorate
174
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Posted - 2014.02.08 14:29:00 -
[37] - Quote
Melchiah ARANeAE wrote:How would you like a 5% bonus to Rail weapon range? That'll change the range of the Kaalakiota Rail Rifle from 78m to 97.5m. That'll make the weapon really excel at what it's supposed to; attacking from long range.
Oh, and buff the range of the LR to make it not completely over-shadowed by this. I'd increase the range on the LR to about 160m.
I like where you're going with this. I however do not wan't this. Max ammo wouldn't be too bad. Honestly the only thing I wan't out of Rosie is damage. I think that the weapon works great and the two variants make it a good option between CQ and long range
Reloading, the silent killer.
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RuckingFetard
Better Hide R Die
706
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Posted - 2014.02.08 14:30:00 -
[38] - Quote
Melchiah ARANeAE wrote:How would you like a 5% bonus to Rail weapon range? That'll change the range of the Kaalakiota Rail Rifle from 78m to 97.5m. That'll make the weapon really excel at what it's supposed to; attacking from long range.
Oh, and buff the range of the LR to make it not completely over-shadowed by this. I'd increase the range on the LR to about 160m. The LR needs a better optimal, not more range
Running pure shield tanked Caldari 'cuz me a hippy
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Squagga
The State Protectorate
174
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Posted - 2014.02.08 14:30:00 -
[39] - Quote
straya fox wrote:Thanks for the discussion guys i gotta hit up Dust now, just wanted to bring this to light a bit. Our Amarrian brothers are good campaigners when it comes to getting the bonuses they want, mabe they could lend a hand to their Caldari allies about this issue.
Peace all.
They got what they wanted. Let's hope that they're interested helping us in our plight
Reloading, the silent killer.
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Ryder Azorria
Amarr Templars Amarr Empire
848
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Posted - 2014.02.08 14:49:00 -
[40] - Quote
straya fox wrote:Fizzer94 wrote:straya fox wrote:RuckingFetard wrote:straya fox wrote: 10% reduction to heat build-up per lvl.
I know pretty cool right? fixed. That's the point man, the bonus for Amarr makes sense, wtf do we need a reload bonus for on a long range weapon. What I'd the Rail Rifle nerf ends up being a magazine size nerf? You'd feel mighty foolish for complaining then wouldn't you? CCP logibro posted yesterday the nerf is a straight damage nerf. so yeah. CCP Logibro posted yesterday that one of many changes to the entire assault rifle family was a RR damage nerf - in no way shape or form does that suggest that a straight damage nerf is the only change the RR will see. So, yeah. |
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straya fox
Sad Panda Solutions
193
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Posted - 2014.02.08 15:34:00 -
[41] - Quote
CCP logibro posted yesterday the nerf is a straight damage nerf. so yeah.[/quote] CCP Logibro posted yesterday that one of many changes to the entire assault rifle family was a RR damage nerf - in no way shape or form does that suggest that a straight damage nerf is the only change the RR will see. So, yeah.[/quote]
Yet a straight damage nerf is all and exactly what he said. so, yeah. |
Squagga
The State Protectorate
178
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Posted - 2014.02.08 15:35:00 -
[42] - Quote
And nobody knows how much of a nerf that will be? Like at all?
Reloading, the silent killer.
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Kierkegaard Soren
Forsaken Immortals Top Men.
200
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Posted - 2014.02.08 16:01:00 -
[43] - Quote
Caldari assault suit bonus: 5% increase to hybrid rail optimal range and zoom range.
Come on CCP, is it that hard to do bonuses for the squids? Just go look at EvE. Easy win.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
484
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Posted - 2014.02.08 17:51:00 -
[44] - Quote
RuckingFetard wrote:Melchiah ARANeAE wrote:How would you like a 5% bonus to Rail weapon range? That'll change the range of the Kaalakiota Rail Rifle from 78m to 97.5m. That'll make the weapon really excel at what it's supposed to; attacking from long range.
Oh, and buff the range of the LR to make it not completely over-shadowed by this. I'd increase the range on the LR to about 160m. The LR needs a better optimal, not more range
By range, I mean optimal range. I think it should do 100% damage between 100m and 160m.
We want cake and tea.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2021
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Posted - 2014.02.08 17:56:00 -
[45] - Quote
straya fox wrote:
Yet a straight damage nerf is all and exactly what he said. so, yeah.
He specifically said that a damage reduction wasn't the only change. So, yeah.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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