GVGMODE
WorstPlayersEver
131
|
Posted - 2014.02.08 16:19:00 -
[1] - Quote
Good thing I have my dropship fits ready, I'm ready to bring death from heaven to those mundane infantry peasants
- The turret assault dropships is extremely good since they are so easy to maneuver (360 in seconds) - The altitude they are capable can make them reach the map ceiling, where they are literally immune to almost anything, they are supposed to be low altitude vehicles yet they have the map ceiling when things get rough ( Isn't that a redline too?) - If you see a rail tank you can just get above him, since the tank turrets are not able to aim them due to gun depression levels - Waves of opportunity? LOL an ADS can be on hardeners 24/7 and well afterburners
It would be fun to have a rail turret nerf. It would turn the battlefield into a slaughter since ADS and blaster tanks will be rampant
So from a tank perspective +1 for this
Takahiro Kashuken wrote:As for railgun damage, infantry wanted turrets to have ammo so it was always going to do more damage than the handheld FG
Plus railgun turrets can fire across all of the map, sometimes you think it is a tank but in fact its a guy in an installation
Railguns can track but the shell has travel time and also can dip at extreme ranges so you generally have to lead your target, this is a skill to do
8000dmg in a quater of a second, yea now your lying your ass off
I fly DS and im fine with it, i dont even use ADS half the time so my agility is that of a rock anyways but i make up for it with defence, proper flying and you can easily survive in compounds and under 100m and know your area you can avoid smashing into buildings and GTFO out of the way
Spine cresent is the only map i really ever see you mention, on that map the rail installations are my main enemy, most railtanks pilots cant hit **** when its moving but the installations have better accuracy but then again i squad with ppl who can use rails so i act as bait find the tank and while they are shooting at me my squad takes them out
But spine cresent itself is okay to fly around, remove the installations and its great, sure a tank may get dropped in but it takes 3 shots to take me out and if your not moving fast after the 1 let alone 2nd your dead and hiding in the compound is fine since they tend to have high walls massive towers and break LOS to you
Elevation can be tampered with, you are assuming the land the tank is on is level, yet i could go up a slight incline which helps my elevation which means i can shoot targets which are higher up because i used my terrain to my advantage, you nerf the elevation of the turret doesnt matter because they can use the terrain to shoot higher up so what then nerf the terrain?
As for the redline needs to be a shield you cannot re-enter is all fine and dandy but thats a massive buff to DS and why is that? thats because the actualy flying zone is extended by a large amount so for example you could fly alot further into the back of the spawn than a tank can go before you even get a redline warning so that redline rail maybe 150m in the redline yet your DS can easily fly 300m back into the spawn before you get a redline warning
The dark cloud wrote: Yeah right go and remove railguns so that he can stomp around 24/7 with his derpship. Do you know how insanely hard it is to take down a dropship that has 3 shield hardeners with a forgegun? Its extreme difficult cause the charge time and damage had beeing reduced on them and swarms dont even get trough the shield recharge threshold when a hardener is running which means the damage doesnt even stick to shield vehicles. To even further enlight you swarms deal only 59% of their damage against dropships regardless if it is shield or armor. Can you please explain me why a light armoured vehicle is capable to do that?
So lets recap: - 2 out of 3 AV plattforms are uselss against dropships (swarms+plasma canon) -only real threat for dropships is a tank with a railgun or a forgegun which barely does the job
Judge may sounds you could reason with him but in fact he simply wants that his playstyle cannot be countered. If you touch the railguns then i would like to see forgeguns brought back to their former lvl. Swarm launcher damage efficency vs. dropships increased, lock range extended to 250 meters, swarm missile speed increase by 50%. You have to think about it WHY so many people are using a railtank vs. dropships cause most of the time its the only viable option. When you hit the pilot with a forge he just flips is afterburner on and gets out of range before i get the chance to hit im more then 2 times (proto assault forge).
And now about the "waves of opportunity" that judge mentioned. You notice that he has either 3 or 2 hardeners on his fits? With max skills there is no "wave of opportunity" there is just consistant stomping without a chance to strike back.
Or lets put it this way: how many deaths does a decent dropship pilot get per match? 1-2 max if you are lucky to catch him. So you really think he needs a buff for his playstyle?
Dual Pilot (Tank / Assault Dropship)
FREE DUST ITEMS HERE
|