Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Iron Wolf Saber
Den of Swords
12859
|
Posted - 2014.02.03 21:11:00 -
[1] - Quote
I got asked to do a fuller version of my previous post to help someone's write up of the game. https://forums.dust514.com/default.aspx?g=posts&m=1732077#post1732077
Amarr
Amarrian faith in their own combat prowess is nearly equal to that of their Religion. They are considerably one of the more advanced races in Eve not by ingenuity but by age; as Amarr is one of the oldest and largest established living stellar nation in New Eden, and as they were first into space, they were first into the immortal soldier program. The nation is now lead by the mysteriously returned to life savior of the empire, Empress Jamyl; she now charges her nation on a path of reclamation, to bring the cluster under one light, one flag, and one god or die
The Empire's commitment to spreading the faith means to invest into technologies that relentlessly work when all else fails. Armor plating systems best appropriate their defensive methods and it is well expressed in both theaters of war as Amarrian ships have some of the thickest and toughest armor systems to be found anywhere in New Eden.
Those armed in name of the faith also believe in bringing the wrath of their god by burning the heathens with holy light and that their god will reward eternal vigilance. Laser weaponry is excessively powerful but suffers drawbacks of large energy consumption and heat generation. With a power system able to feed the preferred weapons of war, Amarr are in no shortage of energy or reactor efficiency leading to better suit performance and large amounts of ammunition reserves.
There are deviants within the empire who shy away from laser weapons; the Khanid Kingdom, whom sanitize entire areas with oversaturation of bombarding of unguided munitions letting their faith ensure the weapons destruction of their enemies though their presence has not been felt yet on the battleground but it is expected to make an appearance as ground warfare advanced further with immortal soldier technologies.
Let it also be known that the Amarr are fervent to remove the will to fight from their enemies show them the follies of their ways. Amarr are notorious for sapping the energy and will to fight from hostile forces through the use of energy vampires and energy cancellation technology that can completely shut and entire starship down. Ensuring the faithless are unable to escape judgement . While battlespace exercises this technology often the battleground front has yet to catch up or utilize
Amarr are allied with Caldari State; and the technological benefits are seen on the field though the use of the wormhole anchoring Drop Uplink. Allowing Amarrian soldiers to get closer to the field quicker
In review, the Amarr are slow, relentless, resilient, deadly, and at times nearly unstoppable. Thier stoic stance is unnerving to most opponents that get crushed by the sheer weight of the empire.
Battleground Advantages +Most Armor +Great Stamina and Endurance +High Accuracy and Deadly Laser weaponry that feature great damage per ammo consumption rates +Superior Defensive Tactics +Slow and Relentless Aggressive Tactics
Battleground Disadvantages -The lack of speed is often a major disadvantage in open field combat and make it harder for the Amarr forces to respond to rapid moving threats and chaotic battlefields where the lines get blurred quickly -Long down times, as armor is damage the Amarr ability to recoup is far slower than most other races -Weapons are not only notorious for overheating and seizing up; but killing their operators if not careful to manage excessive heat and the damage it can cause.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Iron Wolf Saber
Den of Swords
12859
|
Posted - 2014.02.03 21:11:00 -
[2] - Quote
Caldari
Caldari being the smallest of the stellar nations in New Eden has not changed their ways in their nationalism since their rebellion and breakaway from the much larger Gallente Federation. The needs of the state comes first to the Caldari people and her defense is paramount at any and all costs even if it meant the loss of rights and life. State however does not squader resources either, every bit precious and potential and there is not enough to go around. So the State overemphasizes efficiency and technological advances above comfort and luxury and because of this are considered the most highly advanced and most disciplined living race of New Eden. Caldari are also some of the most militaristic minded people and future invested sorts leading them to be among some of the best tacticians known.
Caldari hyper-capitalistic systems has lead to many innovations in the name of competition. In order to save on materials, developed shielding and field systems to help preserve materials and protect investments and boast some of the best known shield systems in any front of war.
State armsmen are rather serious about their investments and try to neutralize threats before they get in range of becoming such. Caldari weapons are able reach out further and hit harder than any other races at such extreme ranges through the use of railgun technology. To make sure every shot counts; precision has been overlocked for as much as one can get with acceleration based weapons but this at the cost of being able to fire rapidly. After all bullets are expensive. Overall the acceleration hybrid weapons caldari typically favor suffer in closer range combat at times due to needs to warm up the gun and less than extensive magazines, after all each shot counts and bullets do get expensive.
In order to take advantage of their traits and technology Caldari have developed enhanced sensors to detect and then act upon information they receive earlier than even some enemies are aware of. Caldari equipment offers some of the best sensors available to make the most use of thie
+Most Shield HP and capabilities with low mobility +High Damage and Long Range Kinetic Weapons +Defensive Tactics +Intel and Electronic Warfare
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Ayures II
Subdreddit Test Alliance Please Ignore
366
|
Posted - 2014.02.03 21:12:00 -
[3] - Quote
Locked classes on character creation? No. Stop posting bad ideas.
[edit] C-C-C-C-COMBO BREAKER |
Iron Wolf Saber
Den of Swords
12859
|
Posted - 2014.02.03 21:13:00 -
[4] - Quote
Caldari
Caldari being the smallest of the stellar nations in New Eden has not changed their ways in their nationalism since their rebellion and breakaway from the much larger Gallente Federation. The needs of the state comes first to the Caldari people and her defense is paramount at any and all costs even if it meant the loss of rights and life. State however does not squader resources either, every bit precious and potential and there is not enough to go around. So the State overemphasizes efficiency and technological advances above comfort and luxury and because of this are considered the most highly advanced and most disciplined living race of New Eden. Caldari are also some of the most militaristic minded people and future invested sorts leading them to be among some of the best tacticians known.
Caldari hyper-capitalistic systems has lead to many innovations in the name of competition. In order to save on materials, developed shielding and field systems to help preserve materials and protect investments and boast some of the best known shield systems in any front of war.
State armsmen are rather serious about their investments and try to neutralize threats before they get in range of becoming such. Caldari weapons are able reach out further and hit harder than any other races at such extreme ranges through the use of railgun technology. To make sure every shot counts; precision has been overlocked for as much as one can get with acceleration based weapons but this at the cost of being able to fire rapidly. After all bullets are expensive. Overall the acceleration hybrid weapons caldari typically favor suffer in closer range combat at times due to needs to warm up the gun and less than extensive magazines, after all each shot counts and bullets do get expensive.
In order to take advantage of their traits and technology Caldari have developed enhanced sensors to detect and then act upon information they receive earlier than even some enemies are aware of. Caldari equipment offers some of the best sensors available to make the most use of thie
+Most Shield HP and capabilities with low mobility +High Damage and Long Range Kinetic Weapons +Defensive Tactics +Intel and Electronic Warfare
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Iron Wolf Saber
Den of Swords
12859
|
Posted - 2014.02.03 21:14:00 -
[5] - Quote
minmatar goes here.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Iron Wolf Saber
Den of Swords
12859
|
Posted - 2014.02.03 21:15:00 -
[6] - Quote
Ayures II wrote:Locked classes on character creation? No. Stop posting bad ideas. I label the and his horse a dumbass, an idiot, and a troll. Begone.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Ayures II
Subdreddit Test Alliance Please Ignore
366
|
Posted - 2014.02.03 21:18:00 -
[7] - Quote
Iron Wolf Saber wrote:Ayures II wrote:Locked classes on character creation? No. Stop posting bad ideas. I label the and his horse a dumbass, an idiot, and a troll. Begone. One does not understand the scope of the post nor has any grasp of the meaning of the entire thread.
Not my horse. :(
OK, fine, am I wrong? Is this something that is linked to your character or is it just flavor text that tells you what each race has a propensity for? |
noob cavman
Tickle My Null-Sac
538
|
Posted - 2014.02.03 21:18:00 -
[8] - Quote
2 more to go wolfy
I want to be a caveman!
Ccp: DENIED YOU DRUNK
British ninja cowboy
scout, logi, heavy
|
True Adamance
Kameira Lodge Amarr Empire
6537
|
Posted - 2014.02.03 21:21:00 -
[9] - Quote
Your Summary of the Amarr is most agreeable to me. Well said IWS.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
Tebu Gan
Dem Durrty Boyz Renegade Alliance
530
|
Posted - 2014.02.03 21:42:00 -
[10] - Quote
I read the the other, as I'm mostly caldari.
How is it that caldari tanks fit into that click?
+Most Shield HP and capabilities with low mobility +High Damage and Long Range Kinetic Weapons +Defensive Tactics +Intel and Electronic Warfare
None of this sticks for them. Even before 1.7, I was always told that it's ok that a gunnlogi has lower defenses, because it's meant for long range engagements only.
And does everything new that comes along have to strictly adhere to this mantra? That would mean the only appropriate thing you can fit to a gunnlogi is a rail, but I see problems with a high damage long range weapon, as this is not EVE. Some of these things that work in EVE, I fail seeing work in Dust 514.
Gameplay is VERY different between the 2, and what works in one my not work in the other.
As it is now, it's no problem for a caldari suit to use any other races weapon, or mods even. Even in EVE, I know this happens but ships are geared to apply damage in a certain way with bonuses to using specific types of play.
I really don't like the idea that a caldari is SLOW on the ground, because gravity. Heavy plating slows you down, where as in the vacuum of space it makes less of a difference (aside from needing more propulsion and stopping time).
Minmatar should be the fastest, but shouldn't some of the matra's have a little leeway on the ground, as it is a totally different environment. It may work in space one way, but on a planet, you have factors like friction, gravity, blah blah blah.
I like the descriptions of how each empire runs and operates, and I think that should be applied to character races. I don't see this
+Most Shield HP and capabilities with low mobility +High Damage and Long Range Kinetic Weapons +Defensive Tactics +Intel and Electronic Warfare
as a "Mantra" but how things are done in EVE.
FPS is not = to a MMORPG
Nuff Said
|
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1875
|
Posted - 2014.02.03 21:56:00 -
[11] - Quote
I look forward to learning more about the Matari. I've never really taken the time to study their culture as much as I have the other races.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
|
Iron Wolf Saber
Den of Swords
12868
|
Posted - 2014.02.03 22:55:00 -
[12] - Quote
Okay doing a few edit passes.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Iron Wolf Saber
Den of Swords
12868
|
Posted - 2014.02.03 22:56:00 -
[13] - Quote
Ayures II wrote:Iron Wolf Saber wrote:Ayures II wrote:Locked classes on character creation? No. Stop posting bad ideas. I label the and his horse a dumbass, an idiot, and a troll. Begone. One does not understand the scope of the post nor has any grasp of the meaning of the entire thread. Not my horse. :( OK, fine, am I wrong? Is this something that is linked to your character or is it just flavor text that tells you what each race has a propensity for? [edit] Your flavor text isn't bad, so there's that, at least.
Just text that explains every races approach to warfighting.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1720
|
Posted - 2014.02.03 22:59:00 -
[14] - Quote
Ayures II wrote:Iron Wolf Saber wrote:Ayures II wrote:Locked classes on character creation? No. Stop posting bad ideas. I label the and his horse a dumbass, an idiot, and a troll. Begone. One does not understand the scope of the post nor has any grasp of the meaning of the entire thread. Not my horse. :( OK, fine, am I wrong? Is this something that is linked to your character or is it just flavor text that tells you what each race has a propensity for? [edit] Your flavor text isn't bad, so there's that, at least.
Locked classes on character creation = bad
If it's just explaining what the race and their stuff is good and bad at then ok.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
|
Faquira Bleuetta
Fatal Absolution Public Disorder.
213
|
Posted - 2014.02.03 23:05:00 -
[15] - Quote
Iron Wolf Saber wrote:I got asked to do a fuller version of my previous post to help someone's write up of the game. https://forums.dust514.com/default.aspx?g=posts&m=1732077#post1732077AmarrAmarrian faith in their own combat prowess is nearly equal to that of their Religion. They are considerably one of the more advanced races in Eve not by ingenuity but by age; as Amarr is one of the oldest and largest established living stellar nation in New Eden, and as they were first into space, they were first into the immortal soldier program. The nation is now lead by the mysteriously returned to life savior of the empire, Empress Jamyl; she now charges her nation on a path of reclamation, to bring the cluster under one light, one flag, and one god or die The Empire's commitment to spreading the faith means to invest into technologies that relentlessly work when all else fails. Armor plating systems best appropriate their defensive methods and it is well expressed in both theaters of war as Amarrian ships have some of the thickest and toughest armor systems to be found anywhere in New Eden. Those armed in name of the faith also believe in bringing the wrath of their god by burning the heathens with holy light and that their god will reward eternal vigilance. Laser weaponry is excessively powerful but suffers drawbacks of large energy consumption and heat generation. With a power system able to feed the preferred weapons of war, Amarr are in no shortage of energy or reactor efficiency leading to better suit performance and large amounts of ammunition reserves. There are deviants within the empire who shy away from laser weapons; the Khanid Kingdom, whom sanitize entire areas with oversaturation of bombarding of unguided munitions letting their faith ensure the weapons destruction of their enemies though their presence has not been felt yet on the battleground but it is expected to make an appearance as ground warfare advanced further with immortal soldier technologies. Let it also be known that the Amarr are fervent to remove the will to fight from their enemies show them the follies of their ways. Amarr are notorious for sapping the energy and will to fight from hostile forces through the use of energy vampires and energy cancellation technology that can completely shut and entire starship down. Ensuring the faithless are unable to escape judgement . While battlespace exercises this technology often the battleground front has yet to catch up or utilize Amarr are allied with Caldari State; and the technological benefits are seen on the field though the use of the wormhole anchoring Drop Uplink. Allowing Amarrian soldiers to get closer to the field quicker Amarr's greatest enemy of choice is the barbaric Minmatar that has escaped their grasps of their conversion to their faith. Amarrian choice in weaponry however continues to prove effective against the agile Republic forces shredding shields and thin armors as if they were paper with unnerving accuracy that no ship nor soldier can outrun. In review, the Amarr are slow, relentless, resilient, deadly, and at times nearly unstoppable. Thier stoic stance is unnerving to most opponents that get crushed by the sheer weight of the empire. Battleground Advantages +Most Armor +Great Stamina and Endurance +High Accuracy and Deadly Laser weaponry that feature great damage per ammo consumption rates +Superior Defensive Tactics +Slow and Relentless Aggressive Tactics Battleground Disadvantages -The lack of speed is often a major disadvantage in open field combat and make it harder for the Amarr forces to respond to rapid moving threats and chaotic battlefields where the lines get blurred quickly -Long down times, as armor is damage the Amarr ability to recoup is far slower than most other races -Weapons are not only notorious for overheating and seizing up; but killing their operators if not careful to manage excessive heat and the damage it can cause. amarr scout suck
Fatal Absolution bench proficiency lvl 5
why so serious zatara
|
True Adamance
Kameira Lodge Amarr Empire
6553
|
Posted - 2014.02.03 23:19:00 -
[16] - Quote
Faquira Bleuetta wrote:Iron Wolf Saber wrote:I got asked to do a fuller version of my previous post to help someone's write up of the game. https://forums.dust514.com/default.aspx?g=posts&m=1732077#post1732077AmarrAmarrian faith in their own combat prowess is nearly equal to that of their Religion. They are considerably one of the more advanced races in Eve not by ingenuity but by age; as Amarr is one of the oldest and largest established living stellar nation in New Eden, and as they were first into space, they were first into the immortal soldier program. The nation is now lead by the mysteriously returned to life savior of the empire, Empress Jamyl; she now charges her nation on a path of reclamation, to bring the cluster under one light, one flag, and one god or die The Empire's commitment to spreading the faith means to invest into technologies that relentlessly work when all else fails. Armor plating systems best appropriate their defensive methods and it is well expressed in both theaters of war as Amarrian ships have some of the thickest and toughest armor systems to be found anywhere in New Eden. Those armed in name of the faith also believe in bringing the wrath of their god by burning the heathens with holy light and that their god will reward eternal vigilance. Laser weaponry is excessively powerful but suffers drawbacks of large energy consumption and heat generation. With a power system able to feed the preferred weapons of war, Amarr are in no shortage of energy or reactor efficiency leading to better suit performance and large amounts of ammunition reserves. There are deviants within the empire who shy away from laser weapons; the Khanid Kingdom, whom sanitize entire areas with oversaturation of bombarding of unguided munitions letting their faith ensure the weapons destruction of their enemies though their presence has not been felt yet on the battleground but it is expected to make an appearance as ground warfare advanced further with immortal soldier technologies. Let it also be known that the Amarr are fervent to remove the will to fight from their enemies show them the follies of their ways. Amarr are notorious for sapping the energy and will to fight from hostile forces through the use of energy vampires and energy cancellation technology that can completely shut and entire starship down. Ensuring the faithless are unable to escape judgement . While battlespace exercises this technology often the battleground front has yet to catch up or utilize Amarr are allied with Caldari State; and the technological benefits are seen on the field though the use of the wormhole anchoring Drop Uplink. Allowing Amarrian soldiers to get closer to the field quicker Amarr's greatest enemy of choice is the barbaric Minmatar that has escaped their grasps of their conversion to their faith. Amarrian choice in weaponry however continues to prove effective against the agile Republic forces shredding shields and thin armors as if they were paper with unnerving accuracy that no ship nor soldier can outrun. In review, the Amarr are slow, relentless, resilient, deadly, and at times nearly unstoppable. Thier stoic stance is unnerving to most opponents that get crushed by the sheer weight of the empire. Battleground Advantages +Most Armor +Great Stamina and Endurance +High Accuracy and Deadly Laser weaponry that feature great damage per ammo consumption rates +Superior Defensive Tactics +Slow and Relentless Aggressive Tactics Battleground Disadvantages -The lack of speed is often a major disadvantage in open field combat and make it harder for the Amarr forces to respond to rapid moving threats and chaotic battlefields where the lines get blurred quickly -Long down times, as armor is damage the Amarr ability to recoup is far slower than most other races -Weapons are not only notorious for overheating and seizing up; but killing their operators if not careful to manage excessive heat and the damage it can cause. amarr scout suck
They are rather underwhelming right now.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
Scheneighnay McBob
Learning Coalition College
3896
|
Posted - 2014.02.03 23:41:00 -
[17] - Quote
Aha! I see your leak!
Minmatar speeders will be office chairs, and we're getting dual wielding!
I am your scan error.
|
Scheneighnay McBob
Learning Coalition College
3896
|
Posted - 2014.02.03 23:43:00 -
[18] - Quote
Faquira Bleuetta wrote:Iron Wolf Saber wrote:I got asked to do a fuller version of my previous post to help someone's write up of the game. https://forums.dust514.com/default.aspx?g=posts&m=1732077#post1732077AmarrAmarrian faith in their own combat prowess is nearly equal to that of their Religion. They are considerably one of the more advanced races in Eve not by ingenuity but by age; as Amarr is one of the oldest and largest established living stellar nation in New Eden, and as they were first into space, they were first into the immortal soldier program. The nation is now lead by the mysteriously returned to life savior of the empire, Empress Jamyl; she now charges her nation on a path of reclamation, to bring the cluster under one light, one flag, and one god or die The Empire's commitment to spreading the faith means to invest into technologies that relentlessly work when all else fails. Armor plating systems best appropriate their defensive methods and it is well expressed in both theaters of war as Amarrian ships have some of the thickest and toughest armor systems to be found anywhere in New Eden. Those armed in name of the faith also believe in bringing the wrath of their god by burning the heathens with holy light and that their god will reward eternal vigilance. Laser weaponry is excessively powerful but suffers drawbacks of large energy consumption and heat generation. With a power system able to feed the preferred weapons of war, Amarr are in no shortage of energy or reactor efficiency leading to better suit performance and large amounts of ammunition reserves. There are deviants within the empire who shy away from laser weapons; the Khanid Kingdom, whom sanitize entire areas with oversaturation of bombarding of unguided munitions letting their faith ensure the weapons destruction of their enemies though their presence has not been felt yet on the battleground but it is expected to make an appearance as ground warfare advanced further with immortal soldier technologies. Let it also be known that the Amarr are fervent to remove the will to fight from their enemies show them the follies of their ways. Amarr are notorious for sapping the energy and will to fight from hostile forces through the use of energy vampires and energy cancellation technology that can completely shut and entire starship down. Ensuring the faithless are unable to escape judgement . While battlespace exercises this technology often the battleground front has yet to catch up or utilize Amarr are allied with Caldari State; and the technological benefits are seen on the field though the use of the wormhole anchoring Drop Uplink. Allowing Amarrian soldiers to get closer to the field quicker Amarr's greatest enemy of choice is the barbaric Minmatar that has escaped their grasps of their conversion to their faith. Amarrian choice in weaponry however continues to prove effective against the agile Republic forces shredding shields and thin armors as if they were paper with unnerving accuracy that no ship nor soldier can outrun. In review, the Amarr are slow, relentless, resilient, deadly, and at times nearly unstoppable. Thier stoic stance is unnerving to most opponents that get crushed by the sheer weight of the empire. Battleground Advantages +Most Armor +Great Stamina and Endurance +High Accuracy and Deadly Laser weaponry that feature great damage per ammo consumption rates +Superior Defensive Tactics +Slow and Relentless Aggressive Tactics Battleground Disadvantages -The lack of speed is often a major disadvantage in open field combat and make it harder for the Amarr forces to respond to rapid moving threats and chaotic battlefields where the lines get blurred quickly -Long down times, as armor is damage the Amarr ability to recoup is far slower than most other races -Weapons are not only notorious for overheating and seizing up; but killing their operators if not careful to manage excessive heat and the damage it can cause. amarr scout suck They'll probably be good uplink spammers, until they get OHKed by their own overheat.
I am your scan error.
|
Reav Hannari
Red Rock Outriders
2955
|
Posted - 2014.02.03 23:57:00 -
[19] - Quote
Other than calling my people "crude" a bit too often I stand by Wolfy's descriptions. How anybody thought this suggested class locking confuses me. This is simply background describing how the various nations approach military tech.
// Lance Commander // Matari Logistics / Scout / Pilot // @ReesNoturana
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
1042
|
Posted - 2014.02.04 00:23:00 -
[20] - Quote
So I guess even with an AR buff it'll still be somewhat sucky unless you know what you're really using?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
|
CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
713
|
Posted - 2014.02.04 00:31:00 -
[21] - Quote
Minmatar FTW!!!!
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
|
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
120
|
Posted - 2014.02.04 06:07:00 -
[22] - Quote
Thanks so much IWS! This is going to be a tremendous help. I greatly appreciate the efforts.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
|
Oswald Rehnquist
1209
|
Posted - 2014.02.04 06:42:00 -
[23] - Quote
Iron Wolf Saber wrote:Caldari Should threats get too closely Caldari have managed to deploy jamming and blinding techniques that will allow a tactical retreat into their more preferred ranges.
Iron Wolf Saber wrote:Gallente This has yet to translate into ground warfare but it is expected to be something in the forms of tac net jamming and advanced stealthing systems that go beyond the currently enjoyed on the platforms themselves.
Below 28 dB
|
Sgt Kirk
Fatal Absolution
4396
|
Posted - 2014.02.04 06:50:00 -
[24] - Quote
Oswald Rehnquist wrote:Iron Wolf Saber wrote:Caldari Should threats get too closely Caldari have managed to deploy jamming and blinding techniques that will allow a tactical retreat into their more preferred ranges.
Iron Wolf Saber wrote:Gallente This has yet to translate into ground warfare but it is expected to be something in the forms of tac net jamming and advanced stealthing systems that go beyond the currently enjoyed on the platforms themselves.
From what he's saying (not my own view) it sounds like Caldari use E-war as a means of defense and the Gallente use it as a means to assault. |
Iron Wolf Saber
Den of Swords
12885
|
Posted - 2014.02.04 06:53:00 -
[25] - Quote
Sgt Kirk wrote:Oswald Rehnquist wrote:Iron Wolf Saber wrote:Caldari Should threats get too closely Caldari have managed to deploy jamming and blinding techniques that will allow a tactical retreat into their more preferred ranges.
Iron Wolf Saber wrote:Gallente This has yet to translate into ground warfare but it is expected to be something in the forms of tac net jamming and advanced stealthing systems that go beyond the currently enjoyed on the platforms themselves.
From what he's saying (not my own view) it sounds like Caldari use E-war as a means of defense and the Gallente use it as a means to assault.
Correct. Dampeners only prevent attacks but mostly does not prevent one from escaping due to their short range ineffectiveness. Jammers work at all ranges and allows for escape easily.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1615
|
Posted - 2014.02.04 07:01:00 -
[26] - Quote
Here's the eve description of the minmatar fighting style I heard a couple years ago. Imagine a guy in a wheelchair going down a set of stairs, holding two sub machine guns. I always liked that way of putting it. |
Oswald Rehnquist
1209
|
Posted - 2014.02.04 07:03:00 -
[27] - Quote
Sgt Kirk wrote:Oswald Rehnquist wrote:Iron Wolf Saber wrote:Caldari Should threats get too closely Caldari have managed to deploy jamming and blinding techniques that will allow a tactical retreat into their more preferred ranges.
Iron Wolf Saber wrote:Gallente This has yet to translate into ground warfare but it is expected to be something in the forms of tac net jamming and advanced stealthing systems that go beyond the currently enjoyed on the platforms themselves.
From what he's saying (not my own view) it sounds like Caldari use E-war as a means of defense and the Gallente use it as a means to assault.
Well I agree, that part wasn't confusing to me, but unless its two separate forms of ewars what prevents one from using it as you want?
Also the word association of jamming with blinding vs specifically specifying tacnet kind of hints that cals have a physically visual jammer while gallente have an electronic prevention sensor jammer
edit:
and IWS answered it while I was typing this out,
much appreciated, that is what I was looking for
Below 28 dB
|
Sgt Kirk
Fatal Absolution
4397
|
Posted - 2014.02.04 07:04:00 -
[28] - Quote
I honestly wished we had sentry guns in this game with an extra boost for Gallente.
*sighs* |
Oswald Rehnquist
1209
|
Posted - 2014.02.04 07:14:00 -
[29] - Quote
Sgt Kirk wrote:I honestly wished we had sentry guns in this game with an extra boost for Gallente.
*sighs*
I agree, though I would most likely make it entirely gallente tech (meaning one equipment item with different variants), with maybe an amarr corp manufacturing one of them. We already have drop and forget equipment and we have large turrets on the field, I can't image this not being feasible to implement.
Below 28 dB
|
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
120
|
Posted - 2014.02.04 07:14:00 -
[30] - Quote
Sgt Kirk wrote:I honestly wished we had sentry guns in this game with an extra boost for Gallente.
*sighs*
Deployable turrets with their own fittings have been talked about.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
|
|
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
120
|
Posted - 2014.02.04 07:17:00 -
[31] - Quote
Iron Wolf Saber wrote:Sgt Kirk wrote:Oswald Rehnquist wrote:Iron Wolf Saber wrote:Caldari Should threats get too closely Caldari have managed to deploy jamming and blinding techniques that will allow a tactical retreat into their more preferred ranges.
Iron Wolf Saber wrote:Gallente This has yet to translate into ground warfare but it is expected to be something in the forms of tac net jamming and advanced stealthing systems that go beyond the currently enjoyed on the platforms themselves.
From what he's saying (not my own view) it sounds like Caldari use E-war as a means of defense and the Gallente use it as a means to assault. Correct. Dampeners only prevent attacks but mostly does not enable one from escaping due to their short range ineffectiveness. In the end Dampeners typically do not work in most blaster ranges, if anything a gallente would likely employ a field or a mobile version that would make it impossible to acquire them on the tac net let alone share their info if identified visually. Jammers work at all ranges and allows for escape easily its more likely that Caldari would employ decoys to scatter and scramble tacnets with false information and IFF swapping colors on the overview.
eWar has great potential in this game. My main is going to specialise in this field over time.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
|
Lynn Beck
Granite Mercenary Division Top Men.
667
|
Posted - 2014.02.04 07:30:00 -
[32] - Quote
I love your explanations- makes me instantly start theorycrafting ways to use these mantras in Min fittings, and it sounds great!
...just... I can't fit the lows on my min assault very well. ALWAYS need a CPU, and i ALWAYS need to have past300 shield, which means i have 40 ish PG constantly under use. Not to mention my lower regen compared to Caldari.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
Selling SP: 10k SP per 100k ISK.
|
David Spd
Caldari State
123
|
Posted - 2014.02.04 09:10:00 -
[33] - Quote
This stuff sounds great (and also makes me realize I got stuck with a faction that doesn't suit my playstyle) but at the same time most of this stuff isn't actually relevant in Dust since the vast majority of the stuff to support the "Eve logic" isn't actually in-game.
Gallente in particular seem like they need a lot of special equipment to be able to play in a fashion that reflects Eve Online. Dampeners are the only option right now and if current build is any indicator... they aren't really a reliable way to avoid detection without heavy investment at usually some large detriment to your fitting. Usually have a specific fitting with a very particular objective in mind.
Caldari don't have ANY tools to block, jam, disorient etc. attackers at all, so all you really gotta do is close the gap and hope that your suit +skill is greater than the Caldari you're rushing and you're golden.
The only faction that seems to be in a really good place according to this mantra would be Amarr. They seem to have everything they need to do what they do. Based on my experience as an Amarr Assault from my alt, they might even be in a too good of a position if CCP is using this as a framework for 1.8. Scrambler Rifle not consuming more than one shot per charge is something that needs discussing, if you ask me. TTK plays a big part (which I know is getting increased) but I wreck kids with a Standard Scrambler Rifle no matter what suit they're using.
Minmatar... tsh.. don't think I'm intelligent enough to even begin to understand what they do or how they do it. Guess that's why I'm not Minmatar.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
|
Iron Wolf Saber
Den of Swords
12895
|
Posted - 2014.02.04 09:29:00 -
[34] - Quote
David Spd wrote:This stuff sounds great (and also makes me realize I got stuck with a faction that doesn't suit my playstyle) but at the same time most of this stuff isn't actually relevant in Dust since the vast majority of the stuff to support the "Eve logic" isn't actually in-game.
Gallente in particular seem like they need a lot of special equipment to be able to play in a fashion that reflects Eve Online. Dampeners are the only option right now and if current build is any indicator... they aren't really a reliable way to avoid detection without heavy investment at usually some large detriment to your fitting. Usually have a specific fitting with a very particular objective in mind.
Caldari don't have ANY tools to block, jam, disorient etc. attackers at all, so all you really gotta do is close the gap and hope that your suit +skill is greater than the Caldari you're rushing and you're golden.
The only faction that seems to be in a really good place according to this mantra would be Amarr. They seem to have everything they need to do what they do. Based on my experience as an Amarr Assault from my alt, they might even be in a too good of a position if CCP is using this as a framework for 1.8. Scrambler Rifle not consuming more than one shot per charge is something that needs discussing, if you ask me. TTK plays a big part (which I know is getting increased) but I wreck kids with a Standard Scrambler Rifle no matter what suit they're using.
Minmatar... tsh.. don't think I'm intelligent enough to even begin to understand what they do or how they do it. Guess that's why I'm not Minmatar.
Minimatar and Amarr are the most armed in terms of being in mantra.
Caldari and gallente have a ways to go but come in 1.8 this should all change as suit refactoring will be far more in line with each race.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
David Spd
Caldari State
123
|
Posted - 2014.02.04 09:44:00 -
[35] - Quote
I paid a bit of attention to the Caldari section but it seems like a lot of it was... guesswork, in a way. Like the translation to Dust. I may just be tired, but are Caldari really that much different in Eve Online to where it's not easy to set a list of what specifically they would do in Dust?
In terms of jamming, disorienting etc. what kind of tech are we talking about for their ships?
And for Dust I've seen you say "flashbangs" on more than one occasion, but is that the most... "fps-like" equivalent there is?
Have you ever played Blacklight: Retribution? And if so are you aware of the Digi Grenades and the... blackout fields (might be something else...)? I was particularly fond of those two pieces of equipment, but nobody in BL:R really used them due to the TTK being CoD-like. Usually using digi grenade got your own team killed more often than not, and map design didn't really favor the blackout fields, since deploying them was usually a dead giveaway in general.
Would like to see tech like that in some form make its way into Dust. It also begs the question: shouldn't suits have defenses built-in to prevent loss of vision (at least substantially) and things like light or ultra-violet rays from blocking the viewer's vision?
I always found it strange that we're supposed to be super advanced infantry but even having a sun partially in your view makes seeing damn-near impossible.
P.S. Sorry if I double-posted. I just tried to reply and nothing seemed to happen...
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
|
Korvin Lomont
United Pwnage Service RISE of LEGION
576
|
Posted - 2014.02.04 09:56:00 -
[36] - Quote
Well now CCP just need to implement these mantras (currently they a far away from :/) |
|
|
|
Pages: 1 2 :: [one page] |