|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Iron Wolf Saber
Den of Swords
12859
|
Posted - 2014.02.03 21:11:00 -
[1] - Quote
I got asked to do a fuller version of my previous post to help someone's write up of the game. https://forums.dust514.com/default.aspx?g=posts&m=1732077#post1732077
Amarr
Amarrian faith in their own combat prowess is nearly equal to that of their Religion. They are considerably one of the more advanced races in Eve not by ingenuity but by age; as Amarr is one of the oldest and largest established living stellar nation in New Eden, and as they were first into space, they were first into the immortal soldier program. The nation is now lead by the mysteriously returned to life savior of the empire, Empress Jamyl; she now charges her nation on a path of reclamation, to bring the cluster under one light, one flag, and one god or die
The Empire's commitment to spreading the faith means to invest into technologies that relentlessly work when all else fails. Armor plating systems best appropriate their defensive methods and it is well expressed in both theaters of war as Amarrian ships have some of the thickest and toughest armor systems to be found anywhere in New Eden.
Those armed in name of the faith also believe in bringing the wrath of their god by burning the heathens with holy light and that their god will reward eternal vigilance. Laser weaponry is excessively powerful but suffers drawbacks of large energy consumption and heat generation. With a power system able to feed the preferred weapons of war, Amarr are in no shortage of energy or reactor efficiency leading to better suit performance and large amounts of ammunition reserves.
There are deviants within the empire who shy away from laser weapons; the Khanid Kingdom, whom sanitize entire areas with oversaturation of bombarding of unguided munitions letting their faith ensure the weapons destruction of their enemies though their presence has not been felt yet on the battleground but it is expected to make an appearance as ground warfare advanced further with immortal soldier technologies.
Let it also be known that the Amarr are fervent to remove the will to fight from their enemies show them the follies of their ways. Amarr are notorious for sapping the energy and will to fight from hostile forces through the use of energy vampires and energy cancellation technology that can completely shut and entire starship down. Ensuring the faithless are unable to escape judgement . While battlespace exercises this technology often the battleground front has yet to catch up or utilize
Amarr are allied with Caldari State; and the technological benefits are seen on the field though the use of the wormhole anchoring Drop Uplink. Allowing Amarrian soldiers to get closer to the field quicker
In review, the Amarr are slow, relentless, resilient, deadly, and at times nearly unstoppable. Thier stoic stance is unnerving to most opponents that get crushed by the sheer weight of the empire.
Battleground Advantages +Most Armor +Great Stamina and Endurance +High Accuracy and Deadly Laser weaponry that feature great damage per ammo consumption rates +Superior Defensive Tactics +Slow and Relentless Aggressive Tactics
Battleground Disadvantages -The lack of speed is often a major disadvantage in open field combat and make it harder for the Amarr forces to respond to rapid moving threats and chaotic battlefields where the lines get blurred quickly -Long down times, as armor is damage the Amarr ability to recoup is far slower than most other races -Weapons are not only notorious for overheating and seizing up; but killing their operators if not careful to manage excessive heat and the damage it can cause.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Iron Wolf Saber
Den of Swords
12859
|
Posted - 2014.02.03 21:11:00 -
[2] - Quote
Caldari
Caldari being the smallest of the stellar nations in New Eden has not changed their ways in their nationalism since their rebellion and breakaway from the much larger Gallente Federation. The needs of the state comes first to the Caldari people and her defense is paramount at any and all costs even if it meant the loss of rights and life. State however does not squader resources either, every bit precious and potential and there is not enough to go around. So the State overemphasizes efficiency and technological advances above comfort and luxury and because of this are considered the most highly advanced and most disciplined living race of New Eden. Caldari are also some of the most militaristic minded people and future invested sorts leading them to be among some of the best tacticians known.
Caldari hyper-capitalistic systems has lead to many innovations in the name of competition. In order to save on materials, developed shielding and field systems to help preserve materials and protect investments and boast some of the best known shield systems in any front of war.
State armsmen are rather serious about their investments and try to neutralize threats before they get in range of becoming such. Caldari weapons are able reach out further and hit harder than any other races at such extreme ranges through the use of railgun technology. To make sure every shot counts; precision has been overlocked for as much as one can get with acceleration based weapons but this at the cost of being able to fire rapidly. After all bullets are expensive. Overall the acceleration hybrid weapons caldari typically favor suffer in closer range combat at times due to needs to warm up the gun and less than extensive magazines, after all each shot counts and bullets do get expensive.
In order to take advantage of their traits and technology Caldari have developed enhanced sensors to detect and then act upon information they receive earlier than even some enemies are aware of. Caldari equipment offers some of the best sensors available to make the most use of thie
+Most Shield HP and capabilities with low mobility +High Damage and Long Range Kinetic Weapons +Defensive Tactics +Intel and Electronic Warfare
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Iron Wolf Saber
Den of Swords
12859
|
Posted - 2014.02.03 21:13:00 -
[3] - Quote
Caldari
Caldari being the smallest of the stellar nations in New Eden has not changed their ways in their nationalism since their rebellion and breakaway from the much larger Gallente Federation. The needs of the state comes first to the Caldari people and her defense is paramount at any and all costs even if it meant the loss of rights and life. State however does not squader resources either, every bit precious and potential and there is not enough to go around. So the State overemphasizes efficiency and technological advances above comfort and luxury and because of this are considered the most highly advanced and most disciplined living race of New Eden. Caldari are also some of the most militaristic minded people and future invested sorts leading them to be among some of the best tacticians known.
Caldari hyper-capitalistic systems has lead to many innovations in the name of competition. In order to save on materials, developed shielding and field systems to help preserve materials and protect investments and boast some of the best known shield systems in any front of war.
State armsmen are rather serious about their investments and try to neutralize threats before they get in range of becoming such. Caldari weapons are able reach out further and hit harder than any other races at such extreme ranges through the use of railgun technology. To make sure every shot counts; precision has been overlocked for as much as one can get with acceleration based weapons but this at the cost of being able to fire rapidly. After all bullets are expensive. Overall the acceleration hybrid weapons caldari typically favor suffer in closer range combat at times due to needs to warm up the gun and less than extensive magazines, after all each shot counts and bullets do get expensive.
In order to take advantage of their traits and technology Caldari have developed enhanced sensors to detect and then act upon information they receive earlier than even some enemies are aware of. Caldari equipment offers some of the best sensors available to make the most use of thie
+Most Shield HP and capabilities with low mobility +High Damage and Long Range Kinetic Weapons +Defensive Tactics +Intel and Electronic Warfare
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Iron Wolf Saber
Den of Swords
12859
|
Posted - 2014.02.03 21:14:00 -
[4] - Quote
minmatar goes here.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Iron Wolf Saber
Den of Swords
12859
|
Posted - 2014.02.03 21:15:00 -
[5] - Quote
Ayures II wrote:Locked classes on character creation? No. Stop posting bad ideas. I label the and his horse a dumbass, an idiot, and a troll. Begone.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Iron Wolf Saber
Den of Swords
12868
|
Posted - 2014.02.03 22:55:00 -
[6] - Quote
Okay doing a few edit passes.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Iron Wolf Saber
Den of Swords
12868
|
Posted - 2014.02.03 22:56:00 -
[7] - Quote
Ayures II wrote:Iron Wolf Saber wrote:Ayures II wrote:Locked classes on character creation? No. Stop posting bad ideas. I label the and his horse a dumbass, an idiot, and a troll. Begone. One does not understand the scope of the post nor has any grasp of the meaning of the entire thread. Not my horse. :( OK, fine, am I wrong? Is this something that is linked to your character or is it just flavor text that tells you what each race has a propensity for? [edit] Your flavor text isn't bad, so there's that, at least.
Just text that explains every races approach to warfighting.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Iron Wolf Saber
Den of Swords
12885
|
Posted - 2014.02.04 06:53:00 -
[8] - Quote
Sgt Kirk wrote:Oswald Rehnquist wrote:Iron Wolf Saber wrote:Caldari Should threats get too closely Caldari have managed to deploy jamming and blinding techniques that will allow a tactical retreat into their more preferred ranges.
Iron Wolf Saber wrote:Gallente This has yet to translate into ground warfare but it is expected to be something in the forms of tac net jamming and advanced stealthing systems that go beyond the currently enjoyed on the platforms themselves.
From what he's saying (not my own view) it sounds like Caldari use E-war as a means of defense and the Gallente use it as a means to assault.
Correct. Dampeners only prevent attacks but mostly does not prevent one from escaping due to their short range ineffectiveness. Jammers work at all ranges and allows for escape easily.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Iron Wolf Saber
Den of Swords
12895
|
Posted - 2014.02.04 09:29:00 -
[9] - Quote
David Spd wrote:This stuff sounds great (and also makes me realize I got stuck with a faction that doesn't suit my playstyle) but at the same time most of this stuff isn't actually relevant in Dust since the vast majority of the stuff to support the "Eve logic" isn't actually in-game.
Gallente in particular seem like they need a lot of special equipment to be able to play in a fashion that reflects Eve Online. Dampeners are the only option right now and if current build is any indicator... they aren't really a reliable way to avoid detection without heavy investment at usually some large detriment to your fitting. Usually have a specific fitting with a very particular objective in mind.
Caldari don't have ANY tools to block, jam, disorient etc. attackers at all, so all you really gotta do is close the gap and hope that your suit +skill is greater than the Caldari you're rushing and you're golden.
The only faction that seems to be in a really good place according to this mantra would be Amarr. They seem to have everything they need to do what they do. Based on my experience as an Amarr Assault from my alt, they might even be in a too good of a position if CCP is using this as a framework for 1.8. Scrambler Rifle not consuming more than one shot per charge is something that needs discussing, if you ask me. TTK plays a big part (which I know is getting increased) but I wreck kids with a Standard Scrambler Rifle no matter what suit they're using.
Minmatar... tsh.. don't think I'm intelligent enough to even begin to understand what they do or how they do it. Guess that's why I'm not Minmatar.
Minimatar and Amarr are the most armed in terms of being in mantra.
Caldari and gallente have a ways to go but come in 1.8 this should all change as suit refactoring will be far more in line with each race.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
|
|
|