David Spd
Caldari State
123
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Posted - 2014.02.04 09:10:00 -
[1] - Quote
This stuff sounds great (and also makes me realize I got stuck with a faction that doesn't suit my playstyle) but at the same time most of this stuff isn't actually relevant in Dust since the vast majority of the stuff to support the "Eve logic" isn't actually in-game.
Gallente in particular seem like they need a lot of special equipment to be able to play in a fashion that reflects Eve Online. Dampeners are the only option right now and if current build is any indicator... they aren't really a reliable way to avoid detection without heavy investment at usually some large detriment to your fitting. Usually have a specific fitting with a very particular objective in mind.
Caldari don't have ANY tools to block, jam, disorient etc. attackers at all, so all you really gotta do is close the gap and hope that your suit +skill is greater than the Caldari you're rushing and you're golden.
The only faction that seems to be in a really good place according to this mantra would be Amarr. They seem to have everything they need to do what they do. Based on my experience as an Amarr Assault from my alt, they might even be in a too good of a position if CCP is using this as a framework for 1.8. Scrambler Rifle not consuming more than one shot per charge is something that needs discussing, if you ask me. TTK plays a big part (which I know is getting increased) but I wreck kids with a Standard Scrambler Rifle no matter what suit they're using.
Minmatar... tsh.. don't think I'm intelligent enough to even begin to understand what they do or how they do it. Guess that's why I'm not Minmatar.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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David Spd
Caldari State
123
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Posted - 2014.02.04 09:44:00 -
[2] - Quote
I paid a bit of attention to the Caldari section but it seems like a lot of it was... guesswork, in a way. Like the translation to Dust. I may just be tired, but are Caldari really that much different in Eve Online to where it's not easy to set a list of what specifically they would do in Dust?
In terms of jamming, disorienting etc. what kind of tech are we talking about for their ships?
And for Dust I've seen you say "flashbangs" on more than one occasion, but is that the most... "fps-like" equivalent there is?
Have you ever played Blacklight: Retribution? And if so are you aware of the Digi Grenades and the... blackout fields (might be something else...)? I was particularly fond of those two pieces of equipment, but nobody in BL:R really used them due to the TTK being CoD-like. Usually using digi grenade got your own team killed more often than not, and map design didn't really favor the blackout fields, since deploying them was usually a dead giveaway in general.
Would like to see tech like that in some form make its way into Dust. It also begs the question: shouldn't suits have defenses built-in to prevent loss of vision (at least substantially) and things like light or ultra-violet rays from blocking the viewer's vision?
I always found it strange that we're supposed to be super advanced infantry but even having a sun partially in your view makes seeing damn-near impossible.
P.S. Sorry if I double-posted. I just tried to reply and nothing seemed to happen...
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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