Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
I-Shayz-I
I-----I
2157
|
Posted - 2014.02.03 05:07:00 -
[1] - Quote
Like srsly wtf.
I hardly ever see them using shields, it's always something like 100ish shields with 671 armor. What, is everyone who uses minmatar logistics running 4 damage mods in their high slots? Not only that, but the speed penalty from FOUR plates completely diminishes the Minmatar's inherent agility.
You're doing it wrong. Go be a gallente if you want to do that, you'll be much more effective that way.
I'm mostly curious about the high slots though. I mean, why aren't you using shield extenders? Do they take up too much fitting space? Does having more than 2 damage mods really give you that much of a bonus?
Links:
List of Most Important Threads
I make logistics videos!
|
Glitch116
On The Brink CRONOS.
40
|
Posted - 2014.02.03 05:10:00 -
[2] - Quote
the reason they do that is 90 base shields scouts have more then that even with max skills on a proto with 4 extenders is only going to get you about 400 shields that takes a lot of skills to do that where as you can get the same amount on an adv suit by using lower skilled armor mods minnie shield logis are only possible at top end level and even then armor can far surpass them
I AM THE KING OF THE BLASTER!!!
deal with it
|
Paran Tadec
The Hetairoi
1935
|
Posted - 2014.02.03 05:11:00 -
[3] - Quote
Agility? Autoaim negates that.
Suit is pretty versatile, but weak as hell when you fit for shields.
Bittervet Proficiency V
thanks logibro!
|
Logi Bro
Brutor Vanguard Minmatar Republic
2802
|
Posted - 2014.02.03 05:11:00 -
[4] - Quote
My logi fit is shield tanked
Adv Minlogi, 2x complex extenders, one basic shield energizer, 3x enhanced shield regulators.
But to answer your question, because my fit gets shredded by .25s of sustained fire from any full-auto weapon, the large buffer given by plates is far more useful than kincats or shorter shield recharge delay. Not enough module choices, methinks.
Shield Recommendations
|
GRIM GEAR
The Enclave Syndicate Dark Taboo
185
|
Posted - 2014.02.03 05:19:00 -
[5] - Quote
I have seen a lot of Caldari logi's with over 600 armor and only 200 shields.
It's a bird!
No it's a plane!
Never mind it's just my shotgun in your face!
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
386
|
Posted - 2014.02.03 05:20:00 -
[6] - Quote
Through deep analysis of this game, i have obtained the following mathematical formula--Armor>Shields
Kills- Archduke Ferdinand
Balance!
|
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4334
|
Posted - 2014.02.03 05:21:00 -
[7] - Quote
I-Shayz-I wrote:Like srsly wtf.
I hardly ever see them using shields, it's always something like 100ish shields with 671 armor. What, is everyone who uses minmatar logistics running 4 damage mods in their high slots? Not only that, but the speed penalty from FOUR plates completely diminishes the Minmatar's inherent agility.
You're doing it wrong. Go be a gallente if you want to do that, you'll be much more effective that way.
I'm mostly curious about the high slots though. I mean, why aren't you using shield extenders? Do they take up too much fitting space? Does having more than 2 damage mods really give you that much of a bonus?
Because
armor plates> Shields extenders.
Is not too hard.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
|
Virtual Riot
The Vanguardians INTERGALACTIC WARPIGS
165
|
Posted - 2014.02.03 05:21:00 -
[8] - Quote
Min Logi is my only proto suit Lets take a second and consider the meta game here buddy
With the introduction of aim assist, speed tanking is essentially worthless. People get killed now because they didn't duck behind a corner fast enough.
Todays weapons can dish 700dmg+ in just a few seconds ( RR, CR, I'm looking at you)
If you are arrogant enough to use your low slots for kin cats or other speed mods you pretty much deserve to be dead. I would rather not die from getting hit by 4 - 5 RR bullets then run to that objective just a bit faster. Wouldn't you?
With all my high slots using complex shield extenders I would only have about 400 shield. Whats that gonna do to keep my from dying? You can't do your job if you're dead.
Minmatar have 4 highs and 4 lows because they are meant to be the most versatile suit in the game. Minmatar are known for making anything work with a bit of space ductape and a bit of ingenuity. Their countless years of enslavement and oppression from the Amarrians forced them to think outside the box.
Doing it wrong? Lol. Wake up my friend this isint open beta anymore.
|
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
648
|
Posted - 2014.02.03 05:23:00 -
[9] - Quote
TTK, Armour provides the most HP, People don't like dying... etc.
Being on the front lines as a low eHP logi, trying to keep people alive and in battle is not the easiest of tasks. Stacking plates makes repping and such easier in the heat of combat. And after all, I can't do much if I am dead. |
Johnny Guilt
Algintal Core
480
|
Posted - 2014.02.03 05:27:00 -
[10] - Quote
it's because you save CPU/PG by not running complex shields compard to adv or basic plates and get better quality equipment.
it's as simple as it gets
A strange game.
The only winning move is
not to play.
|
|
Glitch116
On The Brink CRONOS.
40
|
Posted - 2014.02.03 05:39:00 -
[11] - Quote
also if you are a logi chances are you have rep hives so armor tanking lets you get the most out of your own hives
I AM THE KING OF THE BLASTER!!!
deal with it
|
KingBabar
The Rainbow Effect
1752
|
Posted - 2014.02.03 06:01:00 -
[12] - Quote
To be effective in combat, its either plates or dampeneres. The rest of the low slot modules are merely fluff for morons...
On my Caldari Assault With 3 extenders, a proto Energizer and 2 complex regulators you get something like: 486 Shields a delay of about 2,5 sec/ 4 sec and a rep speed of 52 per second.
In other Words: you'll get those almost 500 Shields back in a little over 10 seconds.
Guess what?
I run 2 basic plates and an allotek hive instead.
Going from 150 to 337 armor outweights by far the extra 100 or so Shields I'll get back faster due to using 2 regulators....
Basic armor plates = most OP thing in Dust.
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
|
Ghosts Chance
Inf4m0us
945
|
Posted - 2014.02.03 06:03:00 -
[13] - Quote
because damage mods are worth more then shield extenders |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
389
|
Posted - 2014.02.03 06:04:00 -
[14] - Quote
click the link in my sig!
Kills- Archduke Ferdinand
Balance!
|
Sinboto Simmons
SVER True Blood Public Disorder.
4335
|
Posted - 2014.02.03 06:05:00 -
[15] - Quote
Ghosts Chance wrote:because damage mods are worth more then shield extenders And are in the highslots.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Vulpes Dolosus
SVER True Blood Public Disorder.
843
|
Posted - 2014.02.03 06:06:00 -
[16] - Quote
Heck, I hardly ever see any Caldari suit shield tanking for that matter. Shields are forced to use proto type mods to compete with militia armor.
Dropship Specialist
Kills- Incubus: 4; Pythons: 3 Gêå1; Other DS: 31 Gêå2; Tanks: 33 Gêå2
2/2
|
Spkr4theDead
Red Star. EoN.
1720
|
Posted - 2014.02.03 06:08:00 -
[17] - Quote
But everything melts through armor faster than shield. Even the scrambler rifle, which is supposed to have an advantage against shield.
No sense losing so much mobility for a "buffer" that's easier to take out than shield.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Glitch116
On The Brink CRONOS.
40
|
Posted - 2014.02.03 06:38:00 -
[18] - Quote
Spkr4theDead wrote:But everything melts through armor faster than shield. Even the scrambler rifle, which is supposed to have an advantage against shield.
No sense losing so much mobility for a "buffer" that's easier to take out than shield.
yeah but when that buffer can easly be 100 or more hp then shields it does
I AM THE KING OF THE BLASTER!!!
deal with it
|
I-Shayz-I
I-----I
2159
|
Posted - 2014.02.03 06:54:00 -
[19] - Quote
I'm not saying minmatar logi should shield tank...I'm just confused why I never see any proto minmatar logistics with 250 or 330 shields (2 and 3 shield extenders respectively). They almost always are using 0 extenders.
I guess what I'm wondering is why I never see anyone running 250/600 or 330/520. Having over a third of your health able to be recharged quickly, and using one slot for a dampener/armor rep has to be the best fitting possible. You stay at a speed of about 6.8 sprint which is plenty mobile for a minmatar, and you still have a very large EHP.
Not to mention you are a LOGI, I mean, why the heck are all of the support logistics running around being armor tanked? I wasn't talking about Slayer logi's here...No one reps the logi, so why are you making it hard on yourself by making your armor very slow to regen? And again, WHAT ARE YOU PUTTING IN YOUR HIGH SLOTS? Damage mods on a support logi, even if they're better than extenders, makes NO SENSE.
Do people not use logic?
Links:
List of Most Important Threads
I make logistics videos!
|
Arkena Wyrnspire
Fatal Absolution
8875
|
Posted - 2014.02.03 07:14:00 -
[20] - Quote
It's because they have an inherent 5 HP/s which allows them to forgo a repper completely and just stack more plates for armour, and then use things like triage hives.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
|
|
Repe Susi
Rautaleijona Top Men.
1002
|
Posted - 2014.02.03 07:20:00 -
[21] - Quote
I-Shayz-I wrote:I'm not saying minmatar logi should shield tank...I'm just confused why I never see any proto minmatar logistics with 250 or 330 shields (2 and 3 shield extenders respectively). They almost always are using 0 extenders.
I guess what I'm wondering is why I never see anyone running 250/600 or 330/520. Having over a third of your health able to be recharged quickly, and using one slot for a dampener/armor rep has to be the best fitting possible. You stay at a speed of about 6.8 sprint which is plenty mobile for a minmatar, and you still have a very large EHP.
Not to mention you are a LOGI, I mean, why the heck are all of the support logistics running around being armor tanked? I wasn't talking about Slayer logi's here...No one reps the logi, so why are you making it hard on yourself by making your armor very slow to regen? And again, WHAT ARE YOU PUTTING IN YOUR HIGH SLOTS? Damage mods on a support logi, even if they're better than extenders, makes NO SENSE.
Do people not use logic?
Pointless thread. This seems like you are just pushing your own opinion on this.
If I armor tank, I armor tank because I'm following a heavy so I don't need the speed. I need the survivability which shield extenders just can't provide enough. Repairing hives ftw.
Also I have proto min logi fit with very little overall ehp because I need to be fast etc.
You just can't dictate what people SHOULD do with min logi just because you feel like it's stupid. Which it is not.
Oh yeah, I also shield tank. Different fits for different situations, no?
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
|
bamboo x
Eternal Beings Proficiency V.
70
|
Posted - 2014.02.03 07:22:00 -
[22] - Quote
Passive Armor Rep Bonus
/thread |
I-Shayz-I
I-----I
2159
|
Posted - 2014.02.03 07:53:00 -
[23] - Quote
Repe Susi wrote: Pointless thread. This seems like you are just pushing your own opinion on this. Different fits for different situations, no?
Of course not. I admire diversity and the fact that the minmatar get to have such veratile slot layouts.
However, the point of this thread was to ask why I ALWAYS see minmatar logistics armor tanking and what they're doing with their high slots. Are they just empty? I see no variety ever. Players that I know to be logibros or full on support logistics always tanking armor. I'm talking 90% of the time I see a prototype minmatar logi. 5% they're maxed out dual tanking (400/700), and the other 5% is some sort of variant like a hacker fit or a pure shield tanked suit.
I guess mostly I never see anyone that fits their suits the same way I do, and I don't understand how ONLY armor tanking like that is even a good idea on a minmatar suit when 9/10 I always win against players that do this while playing support.
Links:
List of Most Important Threads
I make logistics videos!
|
bamboo x
Eternal Beings Proficiency V.
73
|
Posted - 2014.02.03 08:03:00 -
[24] - Quote
I-Shayz-I wrote:Repe Susi wrote: Pointless thread. This seems like you are just pushing your own opinion on this. Different fits for different situations, no?
Of course not. I admire diversity and the fact that the minmatar get to have such veratile slot layouts. However, the point of this thread was to ask why I ALWAYS see minmatar logistics armor tanking and what they're doing with their high slots. Are they just empty? I see no variety ever. Players that I know to be logibros or full on support logistics always tanking armor. I'm talking 90% of the time I see a prototype minmatar logi. 5% they're maxed out dual tanking (400/700), and the other 5% is some sort of variant like a hacker fit or a pure shield tanked suit.
Honestly, I ****** up when I picked Min Logi.
When I first started dust, Minmatar was my favorite race. Which is why I am still to this day Minmatar. I also thought I had to skill into the Starter Fit, which is why I am still to this day using an Assault Rifle. Then when I realized I had to figure out how to stop dying all the time, armor is the best way to give the Min Logi more HP.
Will I have max sprint speed and stamina on my Min Logi some day? Possibly. But I'm going to correct my mistakes by skilling into Assault or Heavy first. |
rebecca watson
OSG Planetary Operations Covert Intervention
123
|
Posted - 2014.02.03 08:05:00 -
[25] - Quote
I-Shayz-I youre a good player and I luvz your vids, but I'm a little confused here.
I've been proto Mini Logi since the day- After the armor and hit-detection changes there was a meta-shift with tank mods vs. the utility of the suit.
Armor > Shield
Damage > Tank
While there are dedicated logis, forever pair-bonded to their heavy breatheren, many logis find that being able to cut down an enemy approaching from a team's blind spot is just as effective at reducing incoming damage as having your gun stowed and reptool out.
There are 3 loadouts as far as im concerned:
Full tank, for logi survivability, and dedicated logi support.
Hybrid tank, with damage mods in highs, keeping the very effective armor HP and adding DPS from your gun to help out team on top of your reps
Running the suit as assault (inb4 hate) and using 50/50 shield/dmg mods in the highs, and some armor plates and DAMPS in the lows...... because that is what counts now. Using your equip slots for scanners, rep hives, whatever.
Epilogue: I personally like running a solo suit with multiple uplinks, so that i can provide a ring of spawn points for my squad, while still being combat effective.
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1497
|
Posted - 2014.02.03 08:21:00 -
[26] - Quote
Hey, I don't run shields but I also don't run damage mods.
I happen to run Armor because it fits better with my view of the ideal squad comp.
Not all of us do things the way the little box dwellers think it should be done.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
I-Shayz-I
I-----I
2160
|
Posted - 2014.02.03 08:27:00 -
[27] - Quote
rebecca watson wrote:While there are dedicated logis, forever pair-bonded to their heavy breatheren, many logis find that being able to cut down an enemy approaching from a team's blind spot is just as effective at reducing incoming damage as having your gun stowed and reptool out.
I understand this logic, but I guess maybe I need to make a video about the "buffer" I'm talking about.
Having extra shields instead of a damage mod means that your passive armor reps need to do less work, and that your nanohives waste less nanites, assuming you take the same amount of damage.
For instance, you take 500 damage and on a 300/500 suit you only dip 200 into your armor. 20 seconds later you have recovered 400 ehp and are almost at full health again.
If you have a 100/700 setup, you end up with 300 armor left, and 20 seconds later you've only recovered 200 ehp, unless you waste a nanohive for yourself.
Yeah sure, if you can get the sneak on the enemy and prevent that damage from occuring, the damage setup is better, but if you are snuck up on, the armor suit is at a huge disadvantage. Your only option is to return fire, as you're too slow to run away, and you have to stay in one place to recover health with a nanohive.
Links:
List of Most Important Threads
I make logistics videos!
|
I-Shayz-I
I-----I
2160
|
Posted - 2014.02.03 08:30:00 -
[28] - Quote
Alaika Arbosa wrote:Hey, I don't run shields but I also don't run damage mods.
I happen to run Armor because it fits better with my view of the ideal squad comp.
Not all of us do things the way the little box dwellers think it should be done.
What do you run then? Seriously, this is what I'm so desperate to try and figure out.
Links:
List of Most Important Threads
I make logistics videos!
|
shaman oga
Nexus Balusa Horizon
1533
|
Posted - 2014.02.03 09:35:00 -
[29] - Quote
I have 300/300 on my ADV min logi, but i use it for RRR. The other fittings i have don't have plates at all, of course i try to avoid fights when i wear them and i use them for their main purpose (hacking, placing RE, stuff like that). But i'm an exception, i don't tank HP, i like optionals XD
1.8 it's so secret that nobody know what will be in it, even after patch notes...
|
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
132
|
Posted - 2014.02.03 09:45:00 -
[30] - Quote
i would run shields exclusively if i could fit them passively like a drake or myrmidon. |
|
Korvin Lomont
United Pwnage Service RISE of LEGION
565
|
Posted - 2014.02.03 09:53:00 -
[31] - Quote
I-Shayz-I wrote:Like srsly wtf.
I'm not talking about using mostly armor, but the fact that no one uses shield extenders in their high slots.
I hardly ever see them using shields, it's always something like 100ish shields with 671 armor. What, is everyone who uses minmatar logistics running 4 damage mods in their high slots? Not only that, but the speed penalty from FOUR plates completely diminishes the Minmatar's inherent agility.
You're doing it wrong. Go be a gallente if you want to do that, you'll be much more effective that way.
I'm mostly curious about the high slots though. I mean, why aren't you using shield extenders? Do they take up too much fitting space? Does having more than 2 damage mods really give you that much of a bonus?
Are Complex Extenders really that bad? Is there something I'm missing here?
Hmm my adv Min Logi is heavily shielded (well as heavy as possible ^^). I will take any buffer thats possible to stay alive behind my heavy of choice |
DeadlyAztec11
Ostrakon Agency Gallente Federation
3886
|
Posted - 2014.02.03 10:13:00 -
[32] - Quote
In this instance, Armor with 3+ Complex Damage mods and 5+ natural armor repair is superior to any Shields.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
|
Guinevere Bravo
SVER True Blood Public Disorder.
556
|
Posted - 2014.02.03 15:30:00 -
[33] - Quote
Damage mods > Shields
Armour > Shields
Basic Armour plates > Comlpex Shield regulators
I have fittings with profile dampeners, even then ill only run three complex shield extenders, due to the stacking penalty. Minmatar suits just dont have the capacity to shield tank (Due to low recharge) and run 1 damage mod.
I did experiment with a shield suit;
3 X Complex Shield entenders 1X Basic Shield energizer
1X Complex damperners (Or another regulator) 1X Kinetic Mod 1X Shield regulator 1X Basic Armour plate (LOL)
Even then the shield recharge rate is far to slow(23ish) , and the only effective weapon would be a shotgun.. because any rifle just gets out DPS with the help of Damage mods. Also try and kill two guys back to back with this fit with a normal rifle and its a horrible, not the fast, hard hitting suits we grew to know and love.......
Basically it was semi-fesible before the constant shield recharge bug was fixed & before the stacking penalty was introduced.
Now its best to run a combi of the two like the 'omni-tankers' we are supposed to be......
STB EU Director since October 2012.
STB EVE Pilot ; Vervz
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
1041
|
Posted - 2014.02.03 15:40:00 -
[34] - Quote
Paran Tadec wrote:Agility? Autoaim negates that.
Suit is pretty versatile, but weak as hell when you fit for shields.
Nah. It doesn't. With shields you can strafe fast. Even with Auto-Aim you'll have bullets whiz past you.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Bethhy
Ancient Exiles. Renegade Alliance
1057
|
Posted - 2014.02.03 15:45:00 -
[35] - Quote
Throwing down damage is a form of defense for most logistics.
So putting 2 damage mods on with their one weapon limitation is a must. If tanking bullets while fleeing was viable then they would focus on tanking.
Instead the best means these days for survival is damage in highs, considerable armor buffer and to try and turn around, lock on with AA and hold down the fire button...
Shield just has to many weaknesses for the low amount of Effective Health points you get from it. Hopefully the Caldari heavy brings back some form of a true shield tanker. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
1041
|
Posted - 2014.02.03 15:48:00 -
[36] - Quote
I highly disagree with the majority of this thread.
Minmatar Assaults who Shield Tank with a Combat Rifle/SMG can kick ass against Armor. They both have advantages and disadvantages. You know who I usually lose to? Not the Armor tankers, but the Shield Tankers. Armor Tankers are slow and so they're easier to HS with a speedy weapon or with a high alpha damage weapon, the AR and the ScR respectively(duh!). Minmatar can outrun you and out strafe you in CQC with a SMG and a Combat Rifle which both weapons are the most effective against armor and either can fire at a high rate or have potential for the highest DPS. I KNOW THIS. 600+ Armor will not save your ass against a competent player shield tanking.
If you don't believe me. Ask Grease Spillet or Noien Blankets to 1v1 you with your 600+ Armor vs their Shields. You'll either lose or get a close call of a win.
Bah. People who Armor tank in Minmatar are silly. It's less efficient at all times. You're trying to compete with true armor tankers who will DEMOLISH you with the right weapons.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
RydogV
Shadow Company HQ
651
|
Posted - 2014.02.03 16:00:00 -
[37] - Quote
To each their own. I run max shields on my Min Logi every time. But then again I don't usually focus on slaying too much.
My workhorse Logi is a Minmatar Advanced that is somewhat balanced with just over 300 Shields and just over 400 armor. I go for durability to stay in the fight longer and do my triage thing. Although with changes in TTK, even 700+ HP is melted in seconds. Besides I only run a 'Toxin' AR anyway so I can save the CPU/PG for better equipment.
F**k Damage Mods. Those are for prima donnas with big egos. And chances are, that crutch will be significantly reduced in future updates anyway. Then we'll see how friggin' tough they are |
Chunky Munkey
Amarr Templars Amarr Empire
3035
|
Posted - 2014.02.03 16:02:00 -
[38] - Quote
I-Shayz-I wrote:Like srsly wtf.
I'm not talking about using mostly armor, but the fact that no one uses shield extenders in their high slots.
I hardly ever see them using shields, it's always something like 100ish shields with 671 armor. What, is everyone who uses minmatar logistics running 4 damage mods in their high slots? Not only that, but the speed penalty from FOUR plates completely diminishes the Minmatar's inherent agility.
You're doing it wrong. Go be a gallente if you want to do that, you'll be much more effective that way.
I'm mostly curious about the high slots though. I mean, why aren't you using shield extenders? Do they take up too much fitting space? Does having more than 2 damage mods really give you that much of a bonus?
Are Complex Extenders really that bad? Is there something I'm missing here?
You don't see mine because I'm too damn fast.
No.
|
Reav Hannari
Red Rock Outriders
2946
|
Posted - 2014.02.03 16:03:00 -
[39] - Quote
I hear "TTK is too short, tank doesn't matter" then I see people say they have to super tank to compete.
I hear "Armor is better than shields" but the two new and very popular rifles are more effective against armor.
I hear "Stacked damage mods and armor is the only way to go" but I regularly defend a point using a shield fit Minmatar Logistics, the weaker of the two shield tankers, with no damage mods against three or four guys at a time.
Stealth, cover, mobility and brains beat super tanks and heavily damage modified weapons. Know where the other guy is, make him break cover to get to you and shoot him from an angle he doesn't expect. Standing in front of each other shooting until dead as a military tactic died out a long time ago.
// Lance Commander // Matari Logistics / Scout / Pilot // @ReesNoturana
|
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
797
|
Posted - 2014.02.03 16:07:00 -
[40] - Quote
I run with just 1 damage mod I'll take all the hp I can get. Plus I see little point stacking damage mods. I do just fine
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
1042
|
Posted - 2014.02.03 16:42:00 -
[41] - Quote
Reav Hannari wrote:I hear "TTK is too short, tank doesn't matter" then I see people say they have to super tank to compete.
I hear "Armor is better than shields" but the two new and very popular rifles are more effective against armor.
I hear "Stacked damage mods and armor is the only way to go" but I regularly defend a point using a shield fit Minmatar Logistics, the weaker of the two shield tankers, with no damage mods against three or four guys at a time.
Stealth, cover, mobility and brains beat super tanks and heavily damage modified weapons. Know where the other guy is, make him break cover to get to you and shoot him from an angle he doesn't expect. Standing in front of each other shooting until dead as a military tactic died out a long time ago.
THIS. THISSS. THIS SHET RIGHT HERE.
You don't know how much THIS is ignored.
I don't wanna hear how one style is more viable than the other. So far, this build and last build, both sides have been pretty balanced. If Armor Tanking was as easy as everyone made it seem, I would be getting 20/0 or better almost every damn game.
All I'm thinking is that Shield-Tankers want to brick tank like the Armor Tankers but that's a big no-no. 600+ Shields and you move as easily as you do with 200+ Shields? Gtfo. That would negate Armor Tanking altogether.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
193
|
Posted - 2014.02.03 21:45:00 -
[42] - Quote
Spkr4theDead wrote:But everything melts through armor faster than shield. Even the scrambler rifle, which is supposed to have an advantage against shield.
No sense losing so much mobility for a "buffer" that's easier to take out than shield.
Shows how clueless you are on infantry matters
You're so wrong I'm not even going to bother wasting my time explaining why you're wrong .. it's that obvious to anyone who actually runs as infantry why you're wrong that if you don't understand why you're wrong now, then you probably wouldn't understand why you're wrong even if it was explained to you |
Paran Tadec
The Hetairoi
1937
|
Posted - 2014.02.03 23:28:00 -
[43] - Quote
I-Shayz-I wrote:I'm not saying minmatar logi should shield tank...I'm just confused why I never see any proto minmatar logistics with 250 or 330 shields (2 and 3 shield extenders respectively). They almost always are using 0 extenders.
I guess what I'm wondering is why I never see anyone running 250/600 or 330/520. Having over a third of your health able to be recharged quickly, and using one slot for a dampener/armor rep has to be the best fitting possible. You stay at a speed of about 6.8 sprint which is plenty mobile for a minmatar, and you still have a very large EHP.
Not to mention you are a LOGI, I mean, why the heck are all of the support logistics running around being armor tanked? I wasn't talking about Slayer logi's here...No one reps the logi, so why are you making it hard on yourself by making your armor very slow to regen? And again, WHAT ARE YOU PUTTING IN YOUR HIGH SLOTS? Damage mods on a support logi, even if they're better than extenders, makes NO SENSE.
Do people not use logic?
I dot run some fits from time to time that focus on speed hacking and shields, however, its only good for the first couple minutes of a match. But, CCP is taking that role away and giving it to the scout.
Bittervet Proficiency V
thanks logibro!
|
|
|
|
Pages: 1 2 :: [one page] |