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Pete B
Blood Unit 13 Zero-Day
91
|
Posted - 2014.01.31 01:22:00 -
[1] - Quote
The only reason I say this is looking at the recent battle in EVE, the largest yet, and looking at the fact that EVE is completely sandbox.
The PS3 is simply not capable of such things. Right now Dust is simply an over complicated version battlefield. Not really because the developers WANT to have preset games, but rather because the PS3 just would not be able to handle having more than 32 players on a district at once, with 12 vehicles, each player and vehicle having unique values that each playstation has to handle. The Playstation's memory just cannot handle it. As well all know the PS3 can barely handle the game as it is, nevermind trying to set in more complicated aspects such as PvE, open world, and god forbid, 64v player games, which is what we all want and kinda promised, but I'm sure CCP just didn't know the limitations of the PS3 when they set out such ideas.
Of course I wouldn't say drop support now, but in a few years, when the PS4 version comes out, and in another year or two, cut the losses, and just drop the PS3 like the dead weight it is to this game.
The PS3 isn't really capable of what we want of this game, and most people know. |
Sam Tektzby
Better Hide R Die
123
|
Posted - 2014.01.31 01:33:00 -
[2] - Quote
Pete B wrote:The only reason I say this is looking at the recent battle in EVE, the largest yet, and looking at the fact that EVE is completely sandbox.
The PS3 is simply not capable of such things. Right now Dust is simply an over complicated version battlefield. Not really because the developers WANT to have preset games, but rather because the PS3 just would not be able to handle having more than 32 players on a district at once, with 12 vehicles, each player and vehicle having unique values that each playstation has to handle. The Playstation's memory just cannot handle it. As well all know the PS3 can barely handle the game as it is, nevermind trying to set in more complicated aspects such as PvE, open world, and god forbid, 64v player games, which is what we all want and kinda promised, but I'm sure CCP just didn't know the limitations of the PS3 when they set out such ideas.
Of course I wouldn't say drop support now, but in a few years, when the PS4 version comes out, and in another year or two, cut the losses, and just drop the PS3 like the dead weight it is to this game.
The PS3 isn't really capable of what we want of this game, and most people know.
No its not true, take a look on games like mirrors edge, starhawk, or AC. Ps3 can do that, only CCP is not quite good with its possibilities and with optimizations. And with players?! MAG HAD 256 PLAYERS ON ONE MAP REALTIME. BTW PL2 on Ps4 making DUST already obsolete.
Support - Tactician/Support
Deteis - Orator
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Pete B
Blood Unit 13 Zero-Day
91
|
Posted - 2014.01.31 01:39:00 -
[3] - Quote
Sam Tektzby wrote:No its not true, take a look on games like mirrors edge, starhawk, or AC. Ps3 can do that, only CCP is not quite good with its possibilities. And with players?! MAG HAD 256 PLAYERS ON ONE MAP REALTIME. BTW PL2 on Ps4 making DUST already obsolete.
I agree that Games like starhawk are a great example of what the PS3 can do (Mirrors Edge was mediocre as a tech demo, AC was decent, and MAG was just atrocious)
Thing is with Starhawk is that they had direct resources from Sony, and built the game from the ground up. CCP however uses a pre-set engine which is no where near optimized enough to give out the results that are needed to make this game great. If a straight port was done from PS3 to PS4, then the game will run decently enough to really make the game to the size that was promised. |
Michael Arck
Onuoto Uakan Huogaatsu
2935
|
Posted - 2014.01.31 01:41:00 -
[4] - Quote
I don't know what it is with some folks thinking that more players fighting at once is something revolutionary and worth dumping an good system for the next gen.
LOL or maybe because folks got a PS4 and don't have crap to play on it. The only people that think the system isn't capable of handling it don't no crap about the PS3's tech. You do know it was once used as a supercomputer?
All you PS4 beta testers will have to wait.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Sam Tektzby
Better Hide R Die
123
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Posted - 2014.01.31 01:47:00 -
[5] - Quote
Pete B wrote:Sam Tektzby wrote:No its not true, take a look on games like mirrors edge, starhawk, or AC. Ps3 can do that, only CCP is not quite good with its possibilities. And with players?! MAG HAD 256 PLAYERS ON ONE MAP REALTIME. BTW PL2 on Ps4 making DUST already obsolete. I agree that Games like starhawk are a great example of what the PS3 can do (Mirrors Edge was mediocre as a tech demo, AC was decent, and MAG was just atrocious) Thing is with Starhawk is that they had direct resources from Sony, and built the game from the ground up. CCP however uses a pre-set engine which is no where near optimized enough to give out the results that are needed to make this game great. If a straight port was done from PS3 to PS4, then the game will run decently enough to really make the game to the size that was promised.
I put here a MAG, because no graphix but playercount (you told how ps3 cant do some amount of players), but honestly. CCP told many thingies, but they just overlooked their issues with proper coding on nonPC system. Its easy to put everything on someting like "this is too old harvare", but words are not swords. Hell even motorstorm pacific rift had better texures, than this. I still believe they put them together and make DUST how they annouced, but right now i just feels how they are lost. If they will have problems or any king of issue here, it will be same story for them on Ps4 too.
Support - Tactician/Support
Deteis - Orator
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Pete B
Blood Unit 13 Zero-Day
92
|
Posted - 2014.01.31 01:51:00 -
[6] - Quote
Michael Arck wrote:I don't know what it is with some folks thinking that more players fighting at once is something revolutionary and worth dumping an good system for the next gen.
LOL or maybe because folks got a PS4 and don't have crap to play on it. The only people that think the system isn't capable of handling it don't no crap about the PS3's tech. You do know it was once used as a supercomputer?
All you PS4 beta testers will have to wait.
I don't actually have a PS4 and I'm not complaining about having a lack of games, but rather that the game has a lack of content that can be improved through being on a better system.
And I can tell you know, that a 64 player game is much more fun, than a 32 player game, if done well. Right now Dust has the space to do that as districts are massive, but as the system isn't good enough to do that, they lock it off to us.
And the PS3 isn't what the supercomputer users wanted, they wanted the chip inside it, the CELL processor, due to the cost vs power output of it. It was cheap, and did the job, and while working with the linux operating system, with 20 playstations hooked up together, it was a poor mans supercomputer.
The PS3 can be looked at like the NVidia Titan; a powerful piece of equipment great at calculations, but at the core of it, not actually designed to render games, but does a good job at it. |
Izlare Lenix
FREE AGENTS LP
113
|
Posted - 2014.01.31 01:58:00 -
[7] - Quote
I hope CCP dumps unreal engine and goes back to the Carbon engine they created for Dust and the character creator and walking in stations of EVE. Carbon is awesome, much better than unreal.
Also CCP still has tons of bugs and game balancing issues to work out BEFORE they push onto PS4. they need to have a much better polished version of Dust before they go to PS4. Otherwise they will alienate more potential players. |
Asirius Medaius
825
|
Posted - 2014.01.31 01:58:00 -
[8] - Quote
Pete B wrote:Michael Arck wrote:I don't know what it is with some folks thinking that more players fighting at once is something revolutionary and worth dumping an good system for the next gen.
LOL or maybe because folks got a PS4 and don't have crap to play on it. The only people that think the system isn't capable of handling it don't no crap about the PS3's tech. You do know it was once used as a supercomputer?
All you PS4 beta testers will have to wait. I don't actually have a PS4 and I'm not complaining about having a lack of games, but rather that the game has a lack of content that can be improved through being on a better system. And I can tell you know, that a 64 player game is much more fun, than a 32 player game, if done well. Right now Dust has the space to do that as districts are massive, but as the system isn't good enough to do that, they lock it off to us. And the PS3 isn't what the supercomputer users wanted, they wanted the chip inside it, the CELL processor, due to the cost vs power output of it. It was cheap, and did the job, and while working with the linux operating system, with 20 playstations hooked up together, it was a poor mans supercomputer. The PS3 can be looked at like the NVidia Titan; a powerful piece of equipment great at calculations, but at the core of it, not actually designed to render games, but does a good job at it.
I'm not sure this forum is quite ready for your higher level of logic....
Signature coming soonGäó.
[Level 9 Forum Warrior]
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Pete B
Blood Unit 13 Zero-Day
92
|
Posted - 2014.01.31 02:02:00 -
[9] - Quote
Sam Tektzby wrote:I put here a MAG, because no graphix but playercount (you told how ps3 cant do some amount of players), but honestly. CCP told many thingies, but they just overlooked their issues with proper coding on nonPC system. Its easy to put everything on someting like "this is too old harvare", but words are not swords. Hell even motorstorm pacific rift had better texures, than this. I still believe they put them together and make DUST how they annouced, but right now i just feels how they are lost. If they will have problems or any king of issue here, it will be same story for them on Ps4 too.
edit.:
BTW i think Sony dont give them Green for another console, if they still dont fix first project.
First point is that MAG, with its no graphix, was still **** because it couldn't handle that many players. I can tell you now that if you've been in a full battle, and tried to do anything that messed with another player, the PS3 and their servers would just make small implosions. The game was barely playable not because of it as an eye sore, but rather because it was just not practical.
Even if their lost, what they can either do is carry on with the team and resources they have and go to the PS4, or slowly replace the team to better code and work with the game. If we take starhawk for example, that was a great game that pushed the boundaries of the PS3, all because of a from scratch engine that worked silky smooth with the PS3, and good dev team that didn't just slap together some code, and expected the PS3 to run it like a powerhouse, but rather worked with the PS3 and optimized it. |
Garrett Blacknova
Codex Troopers
4388
|
Posted - 2014.01.31 02:09:00 -
[10] - Quote
You're right.
No PS3 game has ever supported more than 32 players.
It's not like there was a game available ON RELEASE DAY with support for 40 players in a match. Resistance: Fall of Man says hi.
And there's never been a game with over 100 players PER TEAM on PS3 before. MAG would like a word with you (from the grave). |
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Bethhy
Ancient Exiles. Renegade Alliance
1013
|
Posted - 2014.01.31 02:10:00 -
[11] - Quote
Quote:Chris Butcher has provided some details regarding the PS3 and Xbox 360 versions of the cross-generation video game, GÇ£Destiny.GÇ¥ According to a report from WorldGÇÖs Factory on Jan. 7, the technical director at Bungie believed that the current-generation consoles still give the development plenty of GÇ£headroom,GÇ¥ adding that the engine has been their GÇ£most optimizedGÇ¥ yet. As a result, both systems are being pushed to the limits.
Quote:WeGÇÖre running higher character counts and higher player counts than we thought would even be possible on these things because weGÇÖre using every ounce of the CPUs and the SPUs and weGÇÖre offloading stuff to the graphics processor. YouGÇÖre basically eating the whole buffalo at this point in the current generation. And thatGÇÖs been our target right from the start is to make sure that we can provide that game experience that is consistent for everybody. [/quote]
CCP is a lot of things, But one thing they have successfully done in their decade of running is multi-platform their game. I could see DUST coming to a next gen console, But if it does? there is going to be some sort of multi-platform concept to keep the PS3 users in the loop for another probably year.
Regardless there is well over 80 million active PS3's worldwide. There is roughly 4-5 million PS4's even in user hands, There is such a small market on the next generation right now the only reason you would go there is for brand power and establishment, and that would be a giant waste of capital at this point. |
Dauth Jenkins
Ultramarine Corp
8
|
Posted - 2014.01.31 02:13:00 -
[12] - Quote
Pete B wrote:Sam Tektzby wrote:I put here a MAG, because no graphix but playercount (you told how ps3 cant do some amount of players), but honestly. CCP told many thingies, but they just overlooked their issues with proper coding on nonPC system. Its easy to put everything on someting like "this is too old harvare", but words are not swords. Hell even motorstorm pacific rift had better texures, than this. I still believe they put them together and make DUST how they annouced, but right now i just feels how they are lost. If they will have problems or any king of issue here, it will be same story for them on Ps4 too.
edit.:
BTW i think Sony dont give them Green for another console, if they still dont fix first project. First point is that MAG, with its no graphix, was still **** because it couldn't handle that many players. I can tell you now that if you've been in a full battle, and tried to do anything that messed with another player, the PS3 and their servers would just make small implosions. The game was barely playable not because of it as an eye sore, but rather because it was just not practical. Even if their lost, what they can either do is carry on with the team and resources they have and go to the PS4, or slowly replace the team to better code and work with the game. If we take starhawk for example, that was a great game that pushed the boundaries of the PS3, all because of a from scratch engine that worked silky smooth with the PS3, and good dev team that didn't just slap together some code, and expected the PS3 to run it like a powerhouse, but rather worked with the PS3 and optimized it.
Not sure what MAG you were playing...
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Sam Tektzby
Better Hide R Die
123
|
Posted - 2014.01.31 02:13:00 -
[13] - Quote
If you thing, just google MAG with its servers there was 256 players on biggest mode in realtime. You have videos on youtube aswell BTW.
Support - Tactician/Support
Deteis - Orator
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
111
|
Posted - 2014.01.31 02:14:00 -
[14] - Quote
They need to drop the awful engine and go back to their in-house engine on ps4.
This game looks like ps2.5 |
Mobius Wyvern
Ahrendee Mercenaries EoN.
4550
|
Posted - 2014.01.31 02:24:00 -
[15] - Quote
Sam Tektzby wrote:Pete B wrote:The only reason I say this is looking at the recent battle in EVE, the largest yet, and looking at the fact that EVE is completely sandbox.
The PS3 is simply not capable of such things. Right now Dust is simply an over complicated version battlefield. Not really because the developers WANT to have preset games, but rather because the PS3 just would not be able to handle having more than 32 players on a district at once, with 12 vehicles, each player and vehicle having unique values that each playstation has to handle. The Playstation's memory just cannot handle it. As well all know the PS3 can barely handle the game as it is, nevermind trying to set in more complicated aspects such as PvE, open world, and god forbid, 64v player games, which is what we all want and kinda promised, but I'm sure CCP just didn't know the limitations of the PS3 when they set out such ideas.
Of course I wouldn't say drop support now, but in a few years, when the PS4 version comes out, and in another year or two, cut the losses, and just drop the PS3 like the dead weight it is to this game.
The PS3 isn't really capable of what we want of this game, and most people know. No its not true, take a look on games like mirrors edge, starhawk, or AC. Ps3 can do that, only CCP is not quite good with its possibilities and with optimizations. And with players?! MAG HAD 256 PLAYERS ON ONE MAP REALTIME. BTW PL2 on Ps4 making DUST already obsolete. Planetside 2 is a trash heap. Take it from someone who played it all the way through from the Tech Test and was heartbroken to watch them just let it rot.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Michael Arck
Onuoto Uakan Huogaatsu
2936
|
Posted - 2014.01.31 02:24:00 -
[16] - Quote
Pete B wrote:Michael Arck wrote:I don't know what it is with some folks thinking that more players fighting at once is something revolutionary and worth dumping an good system for the next gen.
LOL or maybe because folks got a PS4 and don't have crap to play on it. The only people that think the system isn't capable of handling it don't no crap about the PS3's tech. You do know it was once used as a supercomputer?
All you PS4 beta testers will have to wait. I don't actually have a PS4 and I'm not complaining about having a lack of games, but rather that the game has a lack of content that can be improved through being on a better system. And I can tell you know, that a 64 player game is much more fun, than a 32 player game, if done well. Right now Dust has the space to do that as districts are massive, but as the system isn't good enough to do that, they lock it off to us. And the PS3 isn't what the supercomputer users wanted, they wanted the chip inside it, the CELL processor, due to the cost vs power output of it. It was cheap, and did the job, and while working with the linux operating system, with 20 playstations hooked up together, it was a poor mans supercomputer. The PS3 can be looked at like the NVidia Titan; a powerful piece of equipment great at calculations, but at the core of it, not actually designed to render games, but does a good job at it.
64 don't mean crap when folks are complaining about the difficulty with 32. The lack of content just won't miraculously come to light because it moved to PS4. No offense, but you're thinking simplistic. Giving a driver a better vehicle doesn't mean he'll drive better in the new one. There are things that need to be hashed out that can be done on the PS3.
And you're missing the point. The reason why I brought up its supercomputer capabilities is to show you that the PS3 is capable of plenty. More than regular folks are aware. The PS3 is very advanced.
You don't know what the devs are capable of with the PS3 and Dust. The answer isn't PS4.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Bethhy
Ancient Exiles. Renegade Alliance
1013
|
Posted - 2014.01.31 02:27:00 -
[17] - Quote
Mobius Wyvern wrote:Sam Tektzby wrote:Pete B wrote:The only reason I say this is looking at the recent battle in EVE, the largest yet, and looking at the fact that EVE is completely sandbox.
The PS3 is simply not capable of such things. Right now Dust is simply an over complicated version battlefield. Not really because the developers WANT to have preset games, but rather because the PS3 just would not be able to handle having more than 32 players on a district at once, with 12 vehicles, each player and vehicle having unique values that each playstation has to handle. The Playstation's memory just cannot handle it. As well all know the PS3 can barely handle the game as it is, nevermind trying to set in more complicated aspects such as PvE, open world, and god forbid, 64v player games, which is what we all want and kinda promised, but I'm sure CCP just didn't know the limitations of the PS3 when they set out such ideas.
Of course I wouldn't say drop support now, but in a few years, when the PS4 version comes out, and in another year or two, cut the losses, and just drop the PS3 like the dead weight it is to this game.
The PS3 isn't really capable of what we want of this game, and most people know. No its not true, take a look on games like mirrors edge, starhawk, or AC. Ps3 can do that, only CCP is not quite good with its possibilities and with optimizations. And with players?! MAG HAD 256 PLAYERS ON ONE MAP REALTIME. BTW PL2 on Ps4 making DUST already obsolete. Planetside 2 is a trash heap. Take it from someone who played it all the way through from the Tech Test and was heartbroken to watch them just let it rot.
But Planetside 2 started development about the same time as DUST. |
Sam Tektzby
Better Hide R Die
123
|
Posted - 2014.01.31 02:34:00 -
[18] - Quote
There i can agree, destiny is one of a project. I cant wait for my TITAN suit
Support - Tactician/Support
Deteis - Orator
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Michael Arck
Onuoto Uakan Huogaatsu
2936
|
Posted - 2014.01.31 02:41:00 -
[19] - Quote
There have been so many prophesied Dust "killers", I can't keep count. Just to think folks thought GTA Online would be one of em. Even BF4. ******* hilarious!
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Garrett Blacknova
Codex Troopers
4388
|
Posted - 2014.01.31 02:44:00 -
[20] - Quote
Pete B wrote:The only reason I say this is looking at the recent battle in EVE, the largest yet, and looking at the fact that EVE is completely sandbox.
The PS3 is simply not capable of such things. Right now, modern PCs (more powerful than a PS4) can't handle battles on the scale EVE allows players to get involved in.
Need proof? Official numbers say 1.7 frames per second during that battle. |
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Bethhy
Ancient Exiles. Renegade Alliance
1014
|
Posted - 2014.01.31 02:45:00 -
[21] - Quote
Michael Arck wrote:There have been so many prophesied Dust "killers", I can't keep count. Just to think folks thought GTA Online would be one of em. Even BF4. ******* hilarious!
Some thought BF4, anyone who played the beta however knew DICE had no attention on BF4 whatsoever.... Its all on battlefront.
GTA online did kill DUST populations massively. And was one of the rare game titles that actually broke peoples fixation with DUST and allowed them to move on. It's taken DUST 3 months to gain back the consistent population numbers it was pulling then. and this is a community kinda already on life support. |
Pete B
Blood Unit 13 Zero-Day
96
|
Posted - 2014.01.31 02:52:00 -
[22] - Quote
Michael Arck wrote:There have been so many prophesied Dust "killers", I can't keep count. Just to think folks thought GTA Online would be one of em. Even BF4. ******* hilarious!
How can you kill something which is already on its deathbed. This games has barely anything to it, any new 'dust killers' is simply poking the dying guy before his death.
In all seriousness though, this games isn't going to go far if it doesn't step up its game. The game runs terribly, and looking at what has been proposed in this thread I do, for the record, say that I have been mistaken in some cases, the terrible looking game MAG did barely pull off its 124 players (although my experiance was VERY different), and Starhawk can have a vehicle for each player and still work well (an avid starhawk player, so I can vouch). These examples are the exception though, and have happened because of proper support, love and care for the playstation, and work not because of what CCP Shanghai is doing, throwing technically working code at the playstation and hoping it runs, but rather because they worked with the playstation's hardware and all its parts to make it run silky smooth.
I still hold by though, that the PS3 is dragging down Dust's potential, and unless CCP can nurture the PS3 as well as the community, and get rid of the unreal engine and use a custom one from scratch, then the game is just going to have to wait till PS4 to show its true wings. |
Solitar Greywatch
Onuoto Uakan Huogaatsu
145
|
Posted - 2014.01.31 02:54:00 -
[23] - Quote
Pete B wrote:The only reason I say this is looking at the recent battle in EVE, the largest yet, and looking at the fact that EVE is completely sandbox.
The PS3 is simply not capable of such things. Right now Dust is simply an over complicated version battlefield. Not really because the developers WANT to have preset games, but rather because the PS3 just would not be able to handle having more than 32 players on a district at once, with 12 vehicles, each player and vehicle having unique values that each playstation has to handle. The Playstation's memory just cannot handle it. As well all know the PS3 can barely handle the game as it is, nevermind trying to set in more complicated aspects such as PvE, open world, and god forbid, 64v player games, which is what we all want and kinda promised, but I'm sure CCP just didn't know the limitations of the PS3 when they set out such ideas.
Of course I wouldn't say drop support now, but in a few years, when the PS4 version comes out, and in another year or two, cut the losses, and just drop the PS3 like the dead weight it is to this game.
The PS3 isn't really capable of what we want of this game, and most people know. The early Dust 514 trailers were on the Carbon engine which melted several PS3. I honestly think they should start over with a new PS4 version because it has the same x86 structure so it is basically a PC which results in better programming and optimization. Any thoughts? |
Scheneighnay McBob
Learning Coalition College
3851
|
Posted - 2014.01.31 03:02:00 -
[24] - Quote
Michael Arck wrote:I don't know what it is with some folks thinking that more players fighting at once is something revolutionary and worth dumping an good system for the next gen.
LOL or maybe because folks got a PS4 and don't have crap to play on it. The only people that think the system isn't capable of handling it don't no crap about the PS3's tech. You do know it was once used as a supercomputer?
All you PS4 beta testers will have to wait. Also, I like to look at things realistically-
Knowing the community, and from what I saw in some other games, the 64v64 battles that players seem to want would result in at least 100 dumbasses trying to fight over the same small area in a huge map at once, who would then complain about frame rate problems.
I am your scan error.
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Bethhy
Ancient Exiles. Renegade Alliance
1015
|
Posted - 2014.01.31 03:09:00 -
[25] - Quote
Scheneighnay McBob wrote:Michael Arck wrote:I don't know what it is with some folks thinking that more players fighting at once is something revolutionary and worth dumping an good system for the next gen.
LOL or maybe because folks got a PS4 and don't have crap to play on it. The only people that think the system isn't capable of handling it don't no crap about the PS3's tech. You do know it was once used as a supercomputer?
All you PS4 beta testers will have to wait. Also, I like to look at things realistically- Knowing the community, and from what I saw in some other games, the 64v64 battles that players seem to want would result in at least 100 dumbasses trying to fight over the same small area in a huge map at once, who would then complain about frame rate problems.
The graduates of the battle academy. CCP should be so proud. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
1014
|
Posted - 2014.01.31 03:17:00 -
[26] - Quote
*Sits back and giggle*
No.
We need to work on what we have now and then move it over later.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Duran Lex
Fraternity of St. Venefice Amarr Empire
465
|
Posted - 2014.01.31 03:49:00 -
[27] - Quote
Michael Arck wrote:I don't know what it is with some folks thinking that more players fighting at once is something revolutionary and worth dumping an good system for the next gen.
LOL or maybe because folks got a PS4 and don't have crap to play on it. The only people that think the system isn't capable of handling it don't no crap about the PS3's tech. You do know it was once used as a supercomputer?
All you PS4 beta testers will have to wait.
CCP originally designed the game to be 32 on 32 battles. Thats why the map sizes aren't nearly as big as originally intended.
The problem is that the system couldn't handle CCP's in house engine. Carbon. It melted their test PS3. So they had to borrow the UE3 engine which they have never touched before. So they had to recode their entire data for an engine they also had to learn how to use.
Companies that created games like Battlefield not only have learned how to use the engine exactly how they want it, they've been doing it for years. It gives them a bit of a edge on CCP.
When people say that CCP can never achieve what they want to do on the PS3, they are referring to the lack of the Carbon engine, and the fact the game is leaps and bounds graphically superior using the Carbon engine compared the current PS3 version.
Also i do remember some things just can't happen on the PS3 due to hardware. CCP stated that the awesome idea of "boarding a Titan that's in the EVE universe to sabotage it" simply can't happen on the PS3. period. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4208
|
Posted - 2014.01.31 03:52:00 -
[28] - Quote
Pete B wrote:
The PS3 isn't really capable of what we want of this game, and most people know.
MAG had 128 vs 128 player battles. MAG had 8 vs 8 Tanks + 64 players in a battle.
IF CCP cannot achieve these kind of feats in PS3 , there is no point to transferring it to PS4.....
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Sam Tektzby
Better Hide R Die
124
|
Posted - 2014.01.31 04:04:00 -
[29] - Quote
KING CHECKMATE wrote:Pete B wrote:
The PS3 isn't really capable of what we want of this game, and most people know.
MAG had 128 vs 128 player battles. MAG had 8 vs 8 Tanks + 64 players in a battle.
IF CCP cannot achieve these kind of feats in PS3 , there is no point to transferring it to PS4.....
I knew i now you, KEQ boyo XD Its really nice to see you after that LAGY times.
Support - Tactician/Support
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Duran Lex
Fraternity of St. Venefice Amarr Empire
465
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Posted - 2014.01.31 04:08:00 -
[30] - Quote
KING CHECKMATE wrote:Pete B wrote:
The PS3 isn't really capable of what we want of this game, and most people know.
MAG had 128 vs 128 player battles. MAG had 8 vs 8 Tanks + 64 players in a battle.
IF CCP cannot achieve these kind of feats in PS3 , there is no point to transferring it to PS4.....
Zipper Interactive has been creating these types of games for years making the Socom series.
In particular, MAG was created on their own engine they built from the ground up. If CCP was capable of using the Carbon engine, we would be in a completely different game right now.
And although MAG had such large scale battles, the frame rate could become absolutely horrendous and the latency was consistently spotty due to so many connections.
128/128 battles only "sound" cool.
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Sam Tektzby
Better Hide R Die
124
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Posted - 2014.01.31 04:11:00 -
[31] - Quote
Duran Lex wrote:KING CHECKMATE wrote:Pete B wrote:
The PS3 isn't really capable of what we want of this game, and most people know.
MAG had 128 vs 128 player battles. MAG had 8 vs 8 Tanks + 64 players in a battle.
IF CCP cannot achieve these kind of feats in PS3 , there is no point to transferring it to PS4..... Zipper Interactive has been creating these types of games for years making the Socom series. In particular, MAG was created on their own engine they built from the ground up. If CCP was capable of using the Carbon engine, we would be in a completely different game right now. And although MAG had such large scale battles, the frame rate could become absolutely horrendous and the latency was consistently spotty due to so many connections. 128/128 battles only "sound" cool.
Actually there wasnt too big lag before (just with few brasil players or japanese ones) in MAG. It start be really bad after they start shutting down servers. And about Domination mode (128x128 players), yup boyo it was awesome. Heck smallest mode was 32x32.
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KING SALASI
MAJOR DISTRIBUTION
234
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Posted - 2014.01.31 04:27:00 -
[32] - Quote
Mag became laggy when they started shutting down the servers.
Mag gameplay and game design is better than Dust.
What Dust have over MAG is support. Dust is very flawed game design wise.
The only thing that will save Dust is going to PC.
The player base is way to small for a Mag style game mode.
This game will never see more than 16 players on each side. |
Mobius Wyvern
Ahrendee Mercenaries EoN.
4550
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Posted - 2014.01.31 04:35:00 -
[33] - Quote
Izlare Lenix wrote:I hope CCP dumps unreal engine and goes back to the Carbon engine they created for Dust and the character creator and walking in stations of EVE. Carbon is awesome, much better than unreal.
Also CCP still has tons of bugs and game balancing issues to work out BEFORE they push onto PS4. they need to have a much better polished version of Dust before they go to PS4. Otherwise they will alienate more potential players. The CARBON Core Technology Framework was actually established for EVE, with the idea that it could be applied to all their future games.
However, they started into this game back when they were still all about "Jesus Features" and had little to no focus on improving older tech or trying to fix up old and decrepit code. Therefore they licensed a third-party engine in order to circumvent that.
That's what appears to have gone on from what we've seen so far and some bits and pieces from DevBlogs and interviews since the game was announced as running on Unreal 3.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4215
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Posted - 2014.01.31 04:40:00 -
[34] - Quote
Duran Lex wrote:KING CHECKMATE wrote:Pete B wrote:
The PS3 isn't really capable of what we want of this game, and most people know.
MAG had 128 vs 128 player battles. MAG had 8 vs 8 Tanks + 64 players in a battle.
IF CCP cannot achieve these kind of feats in PS3 , there is no point to transferring it to PS4..... Zipper Interactive has been creating these types of games for years making the Socom series. In particular, MAG was created on their own engine they built from the ground up. If CCP was capable of using the Carbon engine, we would be in a completely different game right now. And although MAG had such large scale battles, the frame rate could become absolutely horrendous and the latency was consistently spotty due to so many connections. 128/128 battles only "sound" cool.
MAG Lag was nothing compared to DUST 514 PC Lag. So your argument is invalid. MAG had lag depending of the time, and the players playing. During the day , (my time) 1pm to 1 am, there was NO lag. LAG came AFTER 1-2am eastern time ,when every Japanese player and their (seemingly clone) brothers got in to play and LAG in the name of RAVEN....
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Quill Killian
Better Hide R Die
280
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Posted - 2014.01.31 05:34:00 -
[35] - Quote
Bethhy wrote:Quote:Chris Butcher has provided some details regarding the PS3 and Xbox 360 versions of the cross-generation video game, GÇ£Destiny.GÇ¥ According to a report from WorldGÇÖs Factory on Jan. 7, the technical director at Bungie believed that the current-generation consoles still give the development plenty of GÇ£headroom,GÇ¥ adding that the engine has been their GÇ£most optimizedGÇ¥ yet. As a result, both systems are being pushed to the limits. Quote:WeGÇÖre running higher character counts and higher player counts than we thought would even be possible on these things because weGÇÖre using every ounce of the CPUs and the SPUs and weGÇÖre offloading stuff to the graphics processor. YouGÇÖre basically eating the whole buffalo at this point in the current generation. And thatGÇÖs been our target right from the start is to make sure that we can provide that game experience that is consistent for everybody. CCP is a lot of things, But one thing they have successfully done in their decade of running is multi-platform their game. I could see DUST coming to a next gen console, But if it does? there is going to be some sort of multi-platform concept to keep the PS3 users in the loop for another probably year. Regardless there is well over 80 million active PS3's worldwide. There is roughly 4-5 million PS4's even in user hands, There is such a small market on the next generation right now the only reason you would go there is for brand power and establishment, and that would be a giant waste of capital at this point.
The install base for the PS3 *was* in the 70 million to 80 million range. Note the emphasis on the word "was."
Most PS4s are being purchased by current PS3 owners, which means that those folks are most likely switching most, if not all, of their game time from the PS3 to the PS4, thus "shrinking" the active install base for the PS3. So, as of now, using your numbers, we're looking at a PS3 active install base of 65 to 75 million.
Oh, it's still an impressive number. But it's a number that's going to become smaller and smaller as time progresses. Heck, figures I've read indicate that the PS4 could reach an install base of 10 million by December 2014. Again, most of those numbers, I believe, will come from existing PS3 owners, with some new customers in the form of former Microsoft customers and folks who haven't dabbled in consoles until, well, now. By then, the active PS3 install base will likely be in the 60 million to 70 million range GÇö still solid, yes, because new PS3s will continue to be sold, while already-purchased ones will still see a modicum of use, even from PS4 owners. This number, however, as I've stated before, will continue to spiral downward.
That, however, is *not* the gravest threat facing Dust 514 on the PS3. The biggest embarrassment for Dust 514 is the fact that there is an active install base of PS3s numbering in the tens of millions of units, yet out of all of those units, less than 5 percent actively play Dust 514.
With that number in mind, and knowing that CCP needs to earn a profit in order to plow money back into game development, the odds are that, right now, CCP simply cannot *afford* to move Dust 514 to the PS4. And, really, do gamers who've moved on to the PS4 really give a damn about Dust 514 anymore? Probably not. The FPS/MMO fans among them are busy with CoD, BF4 and looking forward to War Thunder, Planetside 2 and Destiny. To them, odds are Dust 514 is merely a bad memory.
So, in conclusion, CCP likely doesn't have sufficient funds to shift Dust 514 to the PS4. It's stuck on the PS3 with its shrinking install base, is having a helluva time attracting GÇö let alone keeping GÇö new players and its developers aren't working on the engine they wanted to use when originally envisioning Dust 514 on the PS3 (Unreal reality versus Carbon fantasy).
And, for the record, this post was made by a contributor who owns both a PS4 and a PS3, and uses *both* systems. |
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