Mobius Wyvern
Ahrendee Mercenaries EoN.
4550
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Posted - 2014.01.31 02:24:00 -
[1] - Quote
Sam Tektzby wrote:Pete B wrote:The only reason I say this is looking at the recent battle in EVE, the largest yet, and looking at the fact that EVE is completely sandbox.
The PS3 is simply not capable of such things. Right now Dust is simply an over complicated version battlefield. Not really because the developers WANT to have preset games, but rather because the PS3 just would not be able to handle having more than 32 players on a district at once, with 12 vehicles, each player and vehicle having unique values that each playstation has to handle. The Playstation's memory just cannot handle it. As well all know the PS3 can barely handle the game as it is, nevermind trying to set in more complicated aspects such as PvE, open world, and god forbid, 64v player games, which is what we all want and kinda promised, but I'm sure CCP just didn't know the limitations of the PS3 when they set out such ideas.
Of course I wouldn't say drop support now, but in a few years, when the PS4 version comes out, and in another year or two, cut the losses, and just drop the PS3 like the dead weight it is to this game.
The PS3 isn't really capable of what we want of this game, and most people know. No its not true, take a look on games like mirrors edge, starhawk, or AC. Ps3 can do that, only CCP is not quite good with its possibilities and with optimizations. And with players?! MAG HAD 256 PLAYERS ON ONE MAP REALTIME. BTW PL2 on Ps4 making DUST already obsolete. Planetside 2 is a trash heap. Take it from someone who played it all the way through from the Tech Test and was heartbroken to watch them just let it rot.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4550
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Posted - 2014.01.31 04:35:00 -
[2] - Quote
Izlare Lenix wrote:I hope CCP dumps unreal engine and goes back to the Carbon engine they created for Dust and the character creator and walking in stations of EVE. Carbon is awesome, much better than unreal.
Also CCP still has tons of bugs and game balancing issues to work out BEFORE they push onto PS4. they need to have a much better polished version of Dust before they go to PS4. Otherwise they will alienate more potential players. The CARBON Core Technology Framework was actually established for EVE, with the idea that it could be applied to all their future games.
However, they started into this game back when they were still all about "Jesus Features" and had little to no focus on improving older tech or trying to fix up old and decrepit code. Therefore they licensed a third-party engine in order to circumvent that.
That's what appears to have gone on from what we've seen so far and some bits and pieces from DevBlogs and interviews since the game was announced as running on Unreal 3.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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