Sam Tektzby
Better Hide R Die
124
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Posted - 2014.01.31 04:11:00 -
[31] - Quote
Duran Lex wrote:KING CHECKMATE wrote:Pete B wrote:
The PS3 isn't really capable of what we want of this game, and most people know.
MAG had 128 vs 128 player battles. MAG had 8 vs 8 Tanks + 64 players in a battle.
IF CCP cannot achieve these kind of feats in PS3 , there is no point to transferring it to PS4..... Zipper Interactive has been creating these types of games for years making the Socom series. In particular, MAG was created on their own engine they built from the ground up. If CCP was capable of using the Carbon engine, we would be in a completely different game right now. And although MAG had such large scale battles, the frame rate could become absolutely horrendous and the latency was consistently spotty due to so many connections. 128/128 battles only "sound" cool.
Actually there wasnt too big lag before (just with few brasil players or japanese ones) in MAG. It start be really bad after they start shutting down servers. And about Domination mode (128x128 players), yup boyo it was awesome. Heck smallest mode was 32x32.
Support - Tactician/Support
Deteis - Orator
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4550
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Posted - 2014.01.31 04:35:00 -
[33] - Quote
Izlare Lenix wrote:I hope CCP dumps unreal engine and goes back to the Carbon engine they created for Dust and the character creator and walking in stations of EVE. Carbon is awesome, much better than unreal.
Also CCP still has tons of bugs and game balancing issues to work out BEFORE they push onto PS4. they need to have a much better polished version of Dust before they go to PS4. Otherwise they will alienate more potential players. The CARBON Core Technology Framework was actually established for EVE, with the idea that it could be applied to all their future games.
However, they started into this game back when they were still all about "Jesus Features" and had little to no focus on improving older tech or trying to fix up old and decrepit code. Therefore they licensed a third-party engine in order to circumvent that.
That's what appears to have gone on from what we've seen so far and some bits and pieces from DevBlogs and interviews since the game was announced as running on Unreal 3.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4215
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Posted - 2014.01.31 04:40:00 -
[34] - Quote
Duran Lex wrote:KING CHECKMATE wrote:Pete B wrote:
The PS3 isn't really capable of what we want of this game, and most people know.
MAG had 128 vs 128 player battles. MAG had 8 vs 8 Tanks + 64 players in a battle.
IF CCP cannot achieve these kind of feats in PS3 , there is no point to transferring it to PS4..... Zipper Interactive has been creating these types of games for years making the Socom series. In particular, MAG was created on their own engine they built from the ground up. If CCP was capable of using the Carbon engine, we would be in a completely different game right now. And although MAG had such large scale battles, the frame rate could become absolutely horrendous and the latency was consistently spotty due to so many connections. 128/128 battles only "sound" cool.
MAG Lag was nothing compared to DUST 514 PC Lag. So your argument is invalid. MAG had lag depending of the time, and the players playing. During the day , (my time) 1pm to 1 am, there was NO lag. LAG came AFTER 1-2am eastern time ,when every Japanese player and their (seemingly clone) brothers got in to play and LAG in the name of RAVEN....
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Quill Killian
Better Hide R Die
280
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Posted - 2014.01.31 05:34:00 -
[35] - Quote
Bethhy wrote:Quote:Chris Butcher has provided some details regarding the PS3 and Xbox 360 versions of the cross-generation video game, GÇ£Destiny.GÇ¥ According to a report from WorldGÇÖs Factory on Jan. 7, the technical director at Bungie believed that the current-generation consoles still give the development plenty of GÇ£headroom,GÇ¥ adding that the engine has been their GÇ£most optimizedGÇ¥ yet. As a result, both systems are being pushed to the limits. Quote:WeGÇÖre running higher character counts and higher player counts than we thought would even be possible on these things because weGÇÖre using every ounce of the CPUs and the SPUs and weGÇÖre offloading stuff to the graphics processor. YouGÇÖre basically eating the whole buffalo at this point in the current generation. And thatGÇÖs been our target right from the start is to make sure that we can provide that game experience that is consistent for everybody. CCP is a lot of things, But one thing they have successfully done in their decade of running is multi-platform their game. I could see DUST coming to a next gen console, But if it does? there is going to be some sort of multi-platform concept to keep the PS3 users in the loop for another probably year. Regardless there is well over 80 million active PS3's worldwide. There is roughly 4-5 million PS4's even in user hands, There is such a small market on the next generation right now the only reason you would go there is for brand power and establishment, and that would be a giant waste of capital at this point.
The install base for the PS3 *was* in the 70 million to 80 million range. Note the emphasis on the word "was."
Most PS4s are being purchased by current PS3 owners, which means that those folks are most likely switching most, if not all, of their game time from the PS3 to the PS4, thus "shrinking" the active install base for the PS3. So, as of now, using your numbers, we're looking at a PS3 active install base of 65 to 75 million.
Oh, it's still an impressive number. But it's a number that's going to become smaller and smaller as time progresses. Heck, figures I've read indicate that the PS4 could reach an install base of 10 million by December 2014. Again, most of those numbers, I believe, will come from existing PS3 owners, with some new customers in the form of former Microsoft customers and folks who haven't dabbled in consoles until, well, now. By then, the active PS3 install base will likely be in the 60 million to 70 million range GÇö still solid, yes, because new PS3s will continue to be sold, while already-purchased ones will still see a modicum of use, even from PS4 owners. This number, however, as I've stated before, will continue to spiral downward.
That, however, is *not* the gravest threat facing Dust 514 on the PS3. The biggest embarrassment for Dust 514 is the fact that there is an active install base of PS3s numbering in the tens of millions of units, yet out of all of those units, less than 5 percent actively play Dust 514.
With that number in mind, and knowing that CCP needs to earn a profit in order to plow money back into game development, the odds are that, right now, CCP simply cannot *afford* to move Dust 514 to the PS4. And, really, do gamers who've moved on to the PS4 really give a damn about Dust 514 anymore? Probably not. The FPS/MMO fans among them are busy with CoD, BF4 and looking forward to War Thunder, Planetside 2 and Destiny. To them, odds are Dust 514 is merely a bad memory.
So, in conclusion, CCP likely doesn't have sufficient funds to shift Dust 514 to the PS4. It's stuck on the PS3 with its shrinking install base, is having a helluva time attracting GÇö let alone keeping GÇö new players and its developers aren't working on the engine they wanted to use when originally envisioning Dust 514 on the PS3 (Unreal reality versus Carbon fantasy).
And, for the record, this post was made by a contributor who owns both a PS4 and a PS3, and uses *both* systems. |