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Sam Tektzby
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Posted - 2014.01.31 01:33:00 -
[1] - Quote
Pete B wrote:The only reason I say this is looking at the recent battle in EVE, the largest yet, and looking at the fact that EVE is completely sandbox.
The PS3 is simply not capable of such things. Right now Dust is simply an over complicated version battlefield. Not really because the developers WANT to have preset games, but rather because the PS3 just would not be able to handle having more than 32 players on a district at once, with 12 vehicles, each player and vehicle having unique values that each playstation has to handle. The Playstation's memory just cannot handle it. As well all know the PS3 can barely handle the game as it is, nevermind trying to set in more complicated aspects such as PvE, open world, and god forbid, 64v player games, which is what we all want and kinda promised, but I'm sure CCP just didn't know the limitations of the PS3 when they set out such ideas.
Of course I wouldn't say drop support now, but in a few years, when the PS4 version comes out, and in another year or two, cut the losses, and just drop the PS3 like the dead weight it is to this game.
The PS3 isn't really capable of what we want of this game, and most people know.
No its not true, take a look on games like mirrors edge, starhawk, or AC. Ps3 can do that, only CCP is not quite good with its possibilities and with optimizations. And with players?! MAG HAD 256 PLAYERS ON ONE MAP REALTIME. BTW PL2 on Ps4 making DUST already obsolete.
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Sam Tektzby
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Posted - 2014.01.31 01:47:00 -
[2] - Quote
Pete B wrote:Sam Tektzby wrote:No its not true, take a look on games like mirrors edge, starhawk, or AC. Ps3 can do that, only CCP is not quite good with its possibilities. And with players?! MAG HAD 256 PLAYERS ON ONE MAP REALTIME. BTW PL2 on Ps4 making DUST already obsolete. I agree that Games like starhawk are a great example of what the PS3 can do (Mirrors Edge was mediocre as a tech demo, AC was decent, and MAG was just atrocious) Thing is with Starhawk is that they had direct resources from Sony, and built the game from the ground up. CCP however uses a pre-set engine which is no where near optimized enough to give out the results that are needed to make this game great. If a straight port was done from PS3 to PS4, then the game will run decently enough to really make the game to the size that was promised.
I put here a MAG, because no graphix but playercount (you told how ps3 cant do some amount of players), but honestly. CCP told many thingies, but they just overlooked their issues with proper coding on nonPC system. Its easy to put everything on someting like "this is too old harvare", but words are not swords. Hell even motorstorm pacific rift had better texures, than this. I still believe they put them together and make DUST how they annouced, but right now i just feels how they are lost. If they will have problems or any king of issue here, it will be same story for them on Ps4 too.
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Sam Tektzby
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Posted - 2014.01.31 02:13:00 -
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If you thing, just google MAG with its servers there was 256 players on biggest mode in realtime. You have videos on youtube aswell BTW.
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Sam Tektzby
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Posted - 2014.01.31 02:34:00 -
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There i can agree, destiny is one of a project. I cant wait for my TITAN suit
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Sam Tektzby
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Posted - 2014.01.31 04:04:00 -
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KING CHECKMATE wrote:Pete B wrote:
The PS3 isn't really capable of what we want of this game, and most people know.
MAG had 128 vs 128 player battles. MAG had 8 vs 8 Tanks + 64 players in a battle.
IF CCP cannot achieve these kind of feats in PS3 , there is no point to transferring it to PS4.....
I knew i now you, KEQ boyo XD Its really nice to see you after that LAGY times.
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Sam Tektzby
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Posted - 2014.01.31 04:11:00 -
[6] - Quote
Duran Lex wrote:KING CHECKMATE wrote:Pete B wrote:
The PS3 isn't really capable of what we want of this game, and most people know.
MAG had 128 vs 128 player battles. MAG had 8 vs 8 Tanks + 64 players in a battle.
IF CCP cannot achieve these kind of feats in PS3 , there is no point to transferring it to PS4..... Zipper Interactive has been creating these types of games for years making the Socom series. In particular, MAG was created on their own engine they built from the ground up. If CCP was capable of using the Carbon engine, we would be in a completely different game right now. And although MAG had such large scale battles, the frame rate could become absolutely horrendous and the latency was consistently spotty due to so many connections. 128/128 battles only "sound" cool.
Actually there wasnt too big lag before (just with few brasil players or japanese ones) in MAG. It start be really bad after they start shutting down servers. And about Domination mode (128x128 players), yup boyo it was awesome. Heck smallest mode was 32x32.
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